On June 07 2013 22:46 ZenithM wrote:
Almost as good as baller's hydraroach thread.
Almost as good as baller's hydraroach thread.
I forgooooooot about that, had me giggling the whole time. Especially the little reins.
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Crownlol
United States3726 Posts
On June 07 2013 22:46 ZenithM wrote: Almost as good as baller's hydraroach thread. I forgooooooot about that, had me giggling the whole time. Especially the little reins. | ||
Targe
United Kingdom14103 Posts
On June 07 2013 19:24 Plexa wrote: I should close this, but this does look really cool looooooooool it looks so cool | ||
Jezebeth
United States23 Posts
Another thing to probably change is the radius of splash damage and/or the damage dealt. Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good. Just my two cents. | ||
Crownlol
United States3726 Posts
Warp Cannon, upgrade researched at Cybernetics Core: Allows Photon Cannons to fire through the dimensional rift created at the top of a Warp Gate, allowing the projectile to land anywhere there is power. Applications include defending proxy pylons from inside one's own main, or using the new SpeedPrism to unleash a devastating volley of Cannon shots as soon as it arrives, which then continue to fire through the rift at any enemy units in a powered location. | ||
BronzeKnee
United States5208 Posts
This change makes a lot more sense to me. I do believe that Protoss needs something similar, it was suggested on the Blizzard forums. Protoss light anti-air is really lacking unless you're willing to dump a lot of gas into Phoenixes. | ||
Bommes
Germany1226 Posts
I mean, they practically are Zerg Reavers anyways. | ||
AnomalySC2
United States2073 Posts
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JinDesu
United States3990 Posts
On June 08 2013 00:46 Bommes wrote: When I saw this on Reddit yesterday I made my own Infestor version https://www.youtube.com/watch?v=HCtG43M540g I mean, they practically are Zerg Reavers anyways. LOL! This is amazing! Fungal and baneling in one package! | ||
Crownlol
United States3726 Posts
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thelok
31 Posts
On June 08 2013 00:46 Bommes wrote: When I saw this on Reddit yesterday I made my own Infestor version https://www.youtube.com/watch?v=HCtG43M540g I mean, they practically are Zerg Reavers anyways. Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community. | ||
ETisME
12088 Posts
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Existor
Russian Federation4295 Posts
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Clazziquai10
Singapore1949 Posts
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bobsire
Canada296 Posts
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Innovation
United States284 Posts
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Sated
England4983 Posts
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nihlon
Sweden5581 Posts
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algue
France1436 Posts
On June 08 2013 00:33 Jezebeth wrote: possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch. Another thing to probably change is the radius of splash damage and/or the damage dealt. Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good. Just my two cents. Reminder that the medivac is armored and wouldn't take bonus damages from the baneling | ||
Jezebeth
United States23 Posts
On June 08 2013 01:27 algue wrote: Show nested quote + On June 08 2013 00:33 Jezebeth wrote: possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch. Another thing to probably change is the radius of splash damage and/or the damage dealt. Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good. Just my two cents. Reminder that the medivac is armored and wouldn't take bonus damages from the baneling ah I had forgotten that tidbit. thank you | ||
AwM
United States80 Posts
On June 08 2013 00:38 Crownlol wrote: To balance this, Protoss gets Warp Cannons. Warp Cannon, upgrade researched at Cybernetics Core: Allows Photon Cannons to fire through the dimensional rift created at the top of a Warp Gate, allowing the projectile to land anywhere there is power. Applications include defending proxy pylons from inside one's own main, or using the new SpeedPrism to unleash a devastating volley of Cannon shots as soon as it arrives, which then continue to fire through the rift at any enemy units in a powered location. I don't like that. Not one bit. Plus that seems like a stretch of a mechanic. Plus, what would Terran get out of that? Zerg getting a buff wouldn't be the end of the world. Bunkers and cannons can hit ground and air where we Zerg have to build 2 separate buildings. If this was available mid-late game it would be pretty on par. | ||
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