|
On May 21 2007 14:39 Excalibur_Z wrote: Shuttles are still in the game by the way, they drop Zealots at the beginning of the video. So, Phase Prisms don't replace them. They probably replace Arbiters though. I thought the same thing, but I watched it again, and the Phase Prism is actually the thing dropping them, not a shuttle
|
On May 21 2007 13:55 lamarine wrote:Ok, i think i've got it... since number of units is not going to be changed... corsair --> phoenix - godd vs small air units scout --> warp ray - good vs large air units + large ground units and buildings dragoon --> stalker - good vs small ground units + immortal - good vs medium and heavy ground units reaver --> colossus - slow but very powerful vulture --> reaper - fast but weak, good for harassment carrier --> mothership - BFFG, second F is for flying Shuttle->Warp Prism Transport unit. that's all my thought so far.... Nice list... Pretty accurate imo, except for the Reaver part, as I think they will be back b/c of the Concept art of it... I can still see a role for Carriers in the game though.
|
Just to add a bit more: Counting the protoss units in BW gives you 14 We currently know of 10 different units in SC2: Probe, Phase Prism, Stalker, Immortal, Zealot, Mothership, High Templar, Phoenix, Warp Ray, Colossus
So, the last 4 are purely speculation. My current picks are: Observer, Carrier, Archon, Dark Templar.
|
United States5262 Posts
Protoss drops will be so much more devastating now.
|
On May 21 2007 20:53 tec27 wrote: Just to add a bit more: Counting the protoss units in BW gives you 14 We currently know of 10 different units in SC2: Probe, Phase Prism, Stalker, Immortal, Zealot, Mothership, High Templar, Phoenix, Warp Ray, Colossus
So, the last 4 are purely speculation. My current picks are: Observer, Carrier, Archon, Dark Templar.
No way carrier will make it in because of the mothership
|
And as I mentioned in another thread, the observer doesn't really have a huge purpose. They might add detect invis ability to another unit (maybe the Phase Prism?) and open up another slot for a new/old unit.
|
the Stalker replaced the DT, the Immortal the Dragoon. I'm going with fusion, i think the mothership is the queen of the skies for the Toss. i don't want to imagine some new "Fastest" map on SC2 loaded with a mothership and 20 Cars, heh. plus, i think it would just be too much with all the interceptors everywhere.
maybe (scratch that, hopefully) the Archon will make a blue-flaming-3D return? i mean HT's are still in there so why not...
|
At the moment I still much dislike both the new toss air units I've seen.
|
Braavos36362 Posts
stalker is more like the DT, its a weak unit with an evasion ability
|
On May 21 2007 20:56 jkillashark wrote: Protoss drops will be so much more devastating now.
Protoss drops? You mean, a single Prism going into your base and basically recalling an entire army...
|
Funny thought... wrap prism converts things into energy then trasport them... does that mean the units are still carried inside the prism? Or does it mean units can be anywhere on the map but can be summoned at the prism like recall?
If you have to store the energy signature on the prism, it works just like a shuttle, load in, fly in, drop down. But if you only have to store a some sort of correspondent energy signature on the prism, it works like an arb, you fly in with some pre-determined units, then summon them by teleportation.
Which way is more likely?! :D
|
On May 21 2007 22:03 Hot_Bid wrote: stalker is more like the DT, its a weak unit with an evasion ability well depends, I mean DT is not weak in term of damage, dunno what dmg stalkers do and it is ranged and not cloaked.
My guess it that, like I've said in another thread, DT should have 2 morph upgrades, one you can sac a DT into Stalker, the other u sac 2 DT to a DA. That sounds most logical to me. DT defines BW, you can't take them away, besides, the protoss mainplanet of operation is on Shakurus now, there's bound to be lots of DTs.
|
On May 21 2007 22:09 evanthebouncy~ wrote: Funny thought... wrap prism converts things into energy then trasport them... does that mean the units are still carried inside the prism? Or does it mean units can be anywhere on the map but can be summoned at the prism like recall?
If you have to store the energy signature on the prism, it works just like a shuttle, load in, fly in, drop down. But if you only have to store a some sort of correspondent energy signature on the prism, it works like an arb, you fly in with some pre-determined units, then summon them by teleportation.
Which way is more likely?! :D
Pretty sure it works both ways. They can carry units as seen at the start of the gameplay video. Also, when they warped in the Zealots later in the video to take on the zerglings, the Prism was selected and there was no unit portraits in the UI, but they warped the zeals in, presumably from a gateway or somewhere else.
I think it may be that you can set rally points anywhere in your power fields where units for toss will be insta-warped from the gateway. I could be wrong though - would be kinda misleading if all of a sudden that power field no longer existed (pylon destroyed or whatever), and your units weren't collecting at the rally point anymore.
|
^ Maybe it's an upgrade then. I think the ability to wrap units in progress to any pylon matrix is inherent protoss skill.
|
it's DT -> stalker. says right in the description that the dark templars created that technology.. so it's pretty safe to assume that dt's will not make a comeback.
|
On May 21 2007 22:09 evanthebouncy~ wrote: Funny thought... wrap prism converts things into energy then trasport them... does that mean the units are still carried inside the prism? Or does it mean units can be anywhere on the map but can be summoned at the prism like recall?
If you have to store the energy signature on the prism, it works just like a shuttle, load in, fly in, drop down. But if you only have to store a some sort of correspondent energy signature on the prism, it works like an arb, you fly in with some pre-determined units, then summon them by teleportation.
Which way is more likely?! :D
My bet is that the prism has to be empty to set up a pylon. So you could load like a shuttle, drop like a shuttle, establish a beachhead, activate prism, warp.
pretty neat if thats how it works out.
Also, as to the gateways. Pretty sure you have to upgrade the gateways to warp gates in order for this to work.
|
Melbourne5338 Posts
On May 21 2007 22:27 fusionsdf wrote:Show nested quote +On May 21 2007 22:09 evanthebouncy~ wrote: Funny thought... wrap prism converts things into energy then trasport them... does that mean the units are still carried inside the prism? Or does it mean units can be anywhere on the map but can be summoned at the prism like recall?
If you have to store the energy signature on the prism, it works just like a shuttle, load in, fly in, drop down. But if you only have to store a some sort of correspondent energy signature on the prism, it works like an arb, you fly in with some pre-determined units, then summon them by teleportation.
Which way is more likely?! :D My bet is that the prism has to be empty to set up a pylon. So you could load like a shuttle, drop like a shuttle, establish a beachhead, activate prism, warp. pretty neat if thats how it works out. Also, as to the gateways. Pretty sure you have to upgrade the gateways to warp gates in order for this to work.
When the phase prisms are selection and changed to 'phasing mode', they load button on the ui stays. So it probably is just another building or mechanic responsible for the warping to pylon fields.
|
I just went over the video with a fine tooth comb regarding the warp in...
It appears that he changed to a different "group" or something. I believe he selected a Gateway because it had 3 icons in the UI - 1 for Zealots, 1 for Stalkers and 1 for Immortals with an associated number (4 for every one).
In the middle part of the UI though was a group of 4 Stalker mini-portraits.
For the second warp-in, the Zealots - there was the 12 Zealot mini-portraits in the middle part of the UI, but no icons on the right.
My guess is that there is a "global power field transport space" which you can access from either your gateways, pylons, or just clicking any part of the visible power field. I'm guessing that your units get sent straight to this space from your Gateways, and for already created units, if you want to transport them somewhere you need to load them into the power field (probably at a pylon or something).
Then you can unload anywhere.
|
On May 21 2007 22:27 fusionsdf wrote:Show nested quote +On May 21 2007 22:09 evanthebouncy~ wrote: Funny thought... wrap prism converts things into energy then trasport them... does that mean the units are still carried inside the prism? Or does it mean units can be anywhere on the map but can be summoned at the prism like recall?
If you have to store the energy signature on the prism, it works just like a shuttle, load in, fly in, drop down. But if you only have to store a some sort of correspondent energy signature on the prism, it works like an arb, you fly in with some pre-determined units, then summon them by teleportation.
Which way is more likely?! :D My bet is that the prism has to be empty to set up a pylon. So you could load like a shuttle, drop like a shuttle, establish a beachhead, activate prism, warp. pretty neat if thats how it works out. Also, as to the gateways. Pretty sure you have to upgrade the gateways to warp gates in order for this to work.
cannons sneak?
sneak to base, warp probe, settle down, warp cannons.
so cheap...
|
Very interesting point I just noticed. As he warps the stalkers into the power field (presumably from the gateway) the #4 listed next to each mini portrait (Zealot, Stalker, Immortal) on the right of the UI decreases. Like the units have a shared production time or something. Perhaps with Protoss you don't choose to build any particular unit, you just plain build. Once the "unit" is complete, you warp in whatever unit you choose, *and then the money is deducted for that unit*. video confirms this. Resources go down a significant amount each time he warps in a stalker.
|
|
|
|