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New units - old units - Page 5

Forum Index > SC2 General
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hzhao
Profile Joined June 2007
China75 Posts
June 06 2007 08:05 GMT
#81
Yes, phase prism is the new shuttle, if you look at the gameplay video, phase prism has the ability to pick up and drop units (look at the right down coner when phase prism is selected.)

BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane.
paper
Profile Blog Joined September 2004
13197 Posts
June 06 2007 11:44 GMT
#82
On June 06 2007 17:05 hzhao wrote:
Yes, phase prism is the new shuttle, if you look at the gameplay video, phase prism has the ability to pick up and drop units (look at the right down coner when phase prism is selected.)

BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane.


each race in sc has 15 units, including interceptors and larva :d
Hates Fun🤔
hzhao
Profile Joined June 2007
China75 Posts
June 06 2007 11:57 GMT
#83
On June 06 2007 20:44 ryuGie wrote:
Show nested quote +
On June 06 2007 17:05 hzhao wrote:
Yes, phase prism is the new shuttle, if you look at the gameplay video, phase prism has the ability to pick up and drop units (look at the right down coner when phase prism is selected.)

BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane.


each race in sc has 15 units, including interceptors and larva :d



This means nothing....

If so what about original SC it definitely not all same number of unit in each race.
HiddenTalent
Profile Joined July 2005
United States246 Posts
June 06 2007 13:02 GMT
#84
man, sucks they got rid of vultures.. i liked laying mines... so sad...
T-P-S
Profile Joined June 2007
United States204 Posts
Last Edited: 2007-06-06 14:36:35
June 06 2007 14:33 GMT
#85
Colossus don't look like they'll be so great against buildings, which is another reason toss got reavers (beyond blowing up ecolines). If they're giving toss a nice siege air unit, the warp ray, they probably won't have the colossus going around burning your base.

Also, it looks almost like Colossus can be hit by air-only attacks, as in one of the ss on the official site, it looks like missile turrets are shooting up into them? Going to look at that again.

Edit: Yep, turrets are definetly pegging the colossus. That cuts down on their worker killy-ness, and it also makes me wonder:

Can turrets hit Reapers when they're jumping on to/off of cliffs?
~a hunnerd. Cash, check, whatever. I'll Mothership it.
lololol
Profile Joined February 2006
5198 Posts
June 06 2007 19:09 GMT
#86
On June 06 2007 17:05 hzhao wrote:
Yes, phase prism is the new shuttle, if you look at the gameplay video, phase prism has the ability to pick up and drop units (look at the right down coner when phase prism is selected.)

BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane.


They said they are gonna have around the same number of units, not exactly the same.
I'll call Nada.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
June 06 2007 23:35 GMT
#87
I'm really going to miss vultures, if they take them out. And of all the new units they've released so far, Reapers are the only one that I dislike. They're just not starcrafty, they look more like mini duke nukems running around -_-
aiyeeta
Profile Joined June 2007
United States199 Posts
June 09 2007 00:31 GMT
#88
Are we sure they're ditching so many useful units? Last I heard, they announced they were adding 2 new units for each race, which, based on the gameplay trailer, I'm going to assume they meant of all the units they were replacing, they would add 2 more to the total units, just like what Broodwar did.

I hope for dear life that they don't ditch the Corsair... I loves me some disruption webs
"...And that was the first time I got crabs"
Halo[rA]
Profile Joined May 2007
United States31 Posts
June 09 2007 00:55 GMT
#89
On May 21 2007 20:48 Gokey wrote:
Show nested quote +
On May 21 2007 13:55 lamarine wrote:
Ok, i think i've got it...
since number of units is not going to be changed...
corsair --> phoenix - godd vs small air units
scout --> warp ray - good vs large air units + large ground units and buildings
dragoon --> stalker - good vs small ground units + immortal - good vs medium and heavy ground units
reaver --> colossus - slow but very powerful
vulture --> reaper - fast but weak, good for harassment
carrier --> mothership - BFFG, second F is for flying
Shuttle->Warp Prism Transport unit.

that's all my thought so far....

Nice list... Pretty accurate imo, except for the Reaver part, as I think they will be back b/c of the Concept art of it... I can still see a role for Carriers in the game though.


Dragoons were in the concept art also...
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 09 2007 01:18 GMT
#90
I havn't read through the entire thread but doesn't the baneling replace the infested terran? Maybe that's b/c the infested terran was like never used xD
GeLaar
Profile Joined January 2003
2421 Posts
June 10 2007 03:31 GMT
#91
A friend of mine pointed out that the Mothership's Planet Cracker ray looks a lot like the ray that destroys the space station in the introduction to the original Starcraft. In this sense, the Mothership would be new as a controllable unit in the game, but it not to Starcraft in general.

If this is true, it makes me wonder whether the designers of Sc 2 also used some of the old designs for Sc that didn't make it into the final game. It would be really cool if we'd get to see some units that were invented for Sc1.
Brood War is alive and well.
Xiven
Profile Joined June 2007
United States16 Posts
June 10 2007 16:07 GMT
#92
On June 07 2007 04:09 lololol wrote:
They said they are gonna have around the same number of units, not exactly the same.


In one interview Rob Pardo said that they are removing 1 unit for every unit they add. I hope at least they base the unit count off of broodwar!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 10 2007 17:37 GMT
#93
DT will stay i think, theres no way they'd want to keep a 'invisable while attacking' unit (be it cloaked, invisable or burrowed) for each race i'd think...
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2007-06-11 04:40:43
June 11 2007 04:38 GMT
#94
Okay, I've kindof gotten used to the Darkoon (you may quote me!) now, the immortal is also kind of nice, since it moves and turns so well, even though it's star warish.

The zealots need to grow a bit taller and lose some weight, longer skipping legs like in SC1 please. The ponytail could use a finishing touch also.

the colossus.. I'm working on it, but I'm getting there. But at least remove one of the beams. Too much clutter otherwise.

The spinning flying warp-ray shit still ranks me a bit. Seems kind of boring.

The Phonyx (Phonyx, cause Pheonix was a bad-ass 'lot!) seems to lack a finishing touch, and I'm not so sure about the overload ability. Again, all these static abilities for protoss. I want more hit'n'run micro and spellcasting units. Oh, and Carriyarrs!


So some of the units are growing on me. The same for you guys? Or will a bone deep grudge set in for some of them, prodding at our sensibility each time we play? Well, maybe if siege-tank stays the way it is now. (Just changing the coloring scheme would help immensely to get the fish lips out of the way)
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Bub
Profile Blog Joined June 2006
United States3518 Posts
June 11 2007 05:54 GMT
#95
cmon.. you know a single shuttle won't be able to transport a colossus. You will need 4 shuttles clinged together (morph?) with a giant hook. cmon.
XK ßubonic
treckin
Profile Joined June 2007
United States85 Posts
June 11 2007 06:19 GMT
#96
funny, the colossus is my favorite unit so far. Also, I wouldn't mind if they got rid of the damn 'mothership' (who the fuck made that name up? strap them to a chair and beat them with a hammer, this isnt ET) and brought back a bad-ass reiteration of the carrier. under the bounds of the new massing system, perhaps cut the interceptors dmg in half, double the number to twelve... dunno.
Im fine with ridding of the vulture. who cares, gay unit anyhow.
They should give the reapers flamethrowers instead, imo, or something besides pistols. dual pistols is too WH40k. I hope the Gols are revamped too. Speaking of which, can the GOLs missles hit the colossus as well then? cuz if thats the case they should put one mean shield on the colossus. As its a lithe walker unti, like 450 shields wouldn't be far fetched, with like 120 hl.
Also, I hope the archons can scale cliffs. Only because that would be bad ass, not because there is actually a compelling reason.
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
lololol
Profile Joined February 2006
5198 Posts
June 11 2007 08:04 GMT
#97
On June 11 2007 15:19 treckin wrote:
funny, the colossus is my favorite unit so far. Also, I wouldn't mind if they got rid of the damn 'mothership' (who the fuck made that name up? strap them to a chair and beat them with a hammer, this isnt ET) and brought back a bad-ass reiteration of the carrier. under the bounds of the new massing system, perhaps cut the interceptors dmg in half, double the number to twelve... dunno.
Im fine with ridding of the vulture. who cares, gay unit anyhow.
They should give the reapers flamethrowers instead, imo, or something besides pistols. dual pistols is too WH40k. I hope the Gols are revamped too. Speaking of which, can the GOLs missles hit the colossus as well then? cuz if thats the case they should put one mean shield on the colossus. As its a lithe walker unti, like 450 shields wouldn't be far fetched, with like 120 hl.
Also, I hope the archons can scale cliffs. Only because that would be bad ass, not because there is actually a compelling reason.


They already have 325 shield and 400 hp in the demo...
I'll call Nada.
treckin
Profile Joined June 2007
United States85 Posts
June 11 2007 08:55 GMT
#98
ahhh. Should have watched again...
Still, I think it would be more reasonable for a large walker unit to have sig. less health, and more shields, representing the fragility of the leg structure, etc.
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
tubster68
Profile Joined May 2007
Canada59 Posts
June 11 2007 10:48 GMT
#99
Wallpaper i did =)..

http://img382.imageshack.us/my.php?image=wartp4.jpg
do not major in minor things
dementus
Profile Blog Joined March 2007
Singapore1153 Posts
June 11 2007 14:35 GMT
#100
On June 07 2007 08:35 Gandalf wrote:
I'm really going to miss vultures, if they take them out. And of all the new units they've released so far, Reapers are the only one that I dislike. They're just not starcrafty, they look more like mini duke nukems running around -_-


same here. i never used them in my earlier days of bw, but rely on them pretty heavily now. i also don't find the design of the reaper appealing, but it seems to serve a similar role to the vult. chances are the vult might be gone. oh well, out with the old in with the new i guess.
"I couldn't stop myself from having unreal macro and sick timing senses."
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