BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane.
New units - old units - Page 5
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hzhao
China75 Posts
BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane. | ||
paper
13196 Posts
On June 06 2007 17:05 hzhao wrote: Yes, phase prism is the new shuttle, if you look at the gameplay video, phase prism has the ability to pick up and drop units (look at the right down coner when phase prism is selected.) BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane. each race in sc has 15 units, including interceptors and larva :d | ||
hzhao
China75 Posts
On June 06 2007 20:44 ryuGie wrote: each race in sc has 15 units, including interceptors and larva :d This means nothing.... If so what about original SC it definitely not all same number of unit in each race. | ||
HiddenTalent
United States246 Posts
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T-P-S
United States204 Posts
Also, it looks almost like Colossus can be hit by air-only attacks, as in one of the ss on the official site, it looks like missile turrets are shooting up into them? Going to look at that again. Edit: Yep, turrets are definetly pegging the colossus. That cuts down on their worker killy-ness, and it also makes me wonder: Can turrets hit Reapers when they're jumping on to/off of cliffs? | ||
lololol
5198 Posts
On June 06 2007 17:05 hzhao wrote: Yes, phase prism is the new shuttle, if you look at the gameplay video, phase prism has the ability to pick up and drop units (look at the right down coner when phase prism is selected.) BTW where is the quote that Blizzard will keep the same amount of the units for each race in SC2? It seems to me like a bad design req, I can understand they keep it roughly same like 13-16, but to specify a hard number and stick to it before even alpha phase is pure insane. They said they are gonna have around the same number of units, not exactly the same. | ||
Gandalf
Pakistan1905 Posts
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aiyeeta
United States199 Posts
I hope for dear life that they don't ditch the Corsair... I loves me some disruption webs | ||
Halo[rA]
United States31 Posts
On May 21 2007 20:48 Gokey wrote: Nice list... Pretty accurate imo, except for the Reaver part, as I think they will be back b/c of the Concept art of it... I can still see a role for Carriers in the game though. Dragoons were in the concept art also... | ||
crazie-penguin
United States1253 Posts
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GeLaar
2421 Posts
If this is true, it makes me wonder whether the designers of Sc 2 also used some of the old designs for Sc that didn't make it into the final game. It would be really cool if we'd get to see some units that were invented for Sc1. | ||
Xiven
United States16 Posts
On June 07 2007 04:09 lololol wrote: They said they are gonna have around the same number of units, not exactly the same. In one interview Rob Pardo said that they are removing 1 unit for every unit they add. I hope at least they base the unit count off of broodwar! | ||
Ftrunkz
Australia2474 Posts
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Luhh
Sweden2974 Posts
The zealots need to grow a bit taller and lose some weight, longer skipping legs like in SC1 please. The ponytail could use a finishing touch also. the colossus.. I'm working on it, but I'm getting there. But at least remove one of the beams. Too much clutter otherwise. The spinning flying warp-ray shit still ranks me a bit. Seems kind of boring. The Phonyx (Phonyx, cause Pheonix was a bad-ass 'lot!) seems to lack a finishing touch, and I'm not so sure about the overload ability. Again, all these static abilities for protoss. I want more hit'n'run micro and spellcasting units. Oh, and Carriyarrs! So some of the units are growing on me. The same for you guys? Or will a bone deep grudge set in for some of them, prodding at our sensibility each time we play? Well, maybe if siege-tank stays the way it is now. (Just changing the coloring scheme would help immensely to get the fish lips out of the way) | ||
Bub
United States3517 Posts
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treckin
United States85 Posts
Im fine with ridding of the vulture. who cares, gay unit anyhow. They should give the reapers flamethrowers instead, imo, or something besides pistols. dual pistols is too WH40k. I hope the Gols are revamped too. Speaking of which, can the GOLs missles hit the colossus as well then? cuz if thats the case they should put one mean shield on the colossus. As its a lithe walker unti, like 450 shields wouldn't be far fetched, with like 120 hl. Also, I hope the archons can scale cliffs. Only because that would be bad ass, not because there is actually a compelling reason. | ||
lololol
5198 Posts
On June 11 2007 15:19 treckin wrote: funny, the colossus is my favorite unit so far. Also, I wouldn't mind if they got rid of the damn 'mothership' (who the fuck made that name up? strap them to a chair and beat them with a hammer, this isnt ET) and brought back a bad-ass reiteration of the carrier. under the bounds of the new massing system, perhaps cut the interceptors dmg in half, double the number to twelve... dunno. Im fine with ridding of the vulture. who cares, gay unit anyhow. They should give the reapers flamethrowers instead, imo, or something besides pistols. dual pistols is too WH40k. I hope the Gols are revamped too. Speaking of which, can the GOLs missles hit the colossus as well then? cuz if thats the case they should put one mean shield on the colossus. As its a lithe walker unti, like 450 shields wouldn't be far fetched, with like 120 hl. Also, I hope the archons can scale cliffs. Only because that would be bad ass, not because there is actually a compelling reason. They already have 325 shield and 400 hp in the demo... | ||
treckin
United States85 Posts
Still, I think it would be more reasonable for a large walker unit to have sig. less health, and more shields, representing the fragility of the leg structure, etc. | ||
tubster68
Canada59 Posts
http://img382.imageshack.us/my.php?image=wartp4.jpg | ||
dementus
Singapore1151 Posts
On June 07 2007 08:35 Gandalf wrote: I'm really going to miss vultures, if they take them out. And of all the new units they've released so far, Reapers are the only one that I dislike. They're just not starcrafty, they look more like mini duke nukems running around -_- same here. i never used them in my earlier days of bw, but rely on them pretty heavily now. i also don't find the design of the reaper appealing, but it seems to serve a similar role to the vult. chances are the vult might be gone. oh well, out with the old in with the new i guess. | ||
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