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New units - old units - Page 6

Forum Index > SC2 General
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treckin
Profile Joined June 2007
United States85 Posts
June 11 2007 16:03 GMT
#101
from the looks f it, strategy s not going to transfer over from BW to SC2 (althoug that spoke for itself)
Im pretty interested to know what the new unit cap is...
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
vicml21
Profile Joined May 2007
Canada165 Posts
June 14 2007 21:43 GMT
#102
On June 11 2007 01:07 Xiven wrote:
Show nested quote +
On June 07 2007 04:09 lololol wrote:
They said they are gonna have around the same number of units, not exactly the same.


In one interview Rob Pardo said that they are removing 1 unit for every unit they add. I hope at least they base the unit count off of broodwar!


Yea I hope so too. I was really hoping for a greater unit count than that of BW, but I guess I'd rather have each unit have a purpose, so there are no useless units. I also hope that units wont have ONE single purpose, so that Immortals, for example, would be more useful than just tank fodder and at any given time, in any game of SC2, you will have an equal chance to see every unit. its useless for units to be in there that will only get played "if the conditions are right", but im pretty confident blizzard will do well this way.

On June 11 2007 14:54 Bub wrote:
cmon.. you know a single shuttle won't be able to transport a colossus. You will need 4 shuttles clinged together (morph?) with a giant hook. cmon.


LOL so true. that thing is huge, even ultralisks would look up at it!

"Meow" - Probe
fallingdream
Profile Joined December 2004
Romania452 Posts
Last Edited: 2007-07-26 21:42:57
July 26 2007 21:14 GMT
#103
Dunno where to post this idea of a new zerg unit I came up with except here, I hope you guys read it and give your opinion about it.

Unit: Corrupter

Race: Zerg

Description: After the results of the Brood War the Zerg continued they're infestation of planets outside the Korpulu sector, thus infesting a new number of creatures. One creature managed to capture the attention of the Queen of Blades, the Corrupter. A parasite like living organism that can attach itself to any ground unit. After zerg infestation the Corrupter became more resilient to attacks and it's stamina increased, also a thick layer of zerg armor now covers it's body.

Special Ability: The Corrupter can attach itself to any ground unit ( organic, metallic and robotic ) and make it unable to move for xx time ( xx means a number of seconds or even 1 min ). During the attachment process which lasts xx seconds the targeted unit is immune to all attacks. The Corrupter can be upgraded giving it a more deadlier task, instead of making the unit unable to move, after attachment the unit dies after a period of xx seconds along with the Corrupter .

Thoughts ?

Edit: I am gonna be more specific about this unit. It's core ability makes the unit unable to move only, meaning the unit can still attack or use it's abilities, you may think it's useless but think about it, the strength of the zerg is mobility and the possibility of amassing units. The Corrupter will work well in combination with lings and lurks imo. You will be able to surround the unit or units far more easily or just target strategic units that can prevent or make units move sloppier, I think you know what I mean. I think it should be a tier 2 unit, meaning it can be produced after upgrading to Layer. I wont get into the HP and Armor issue ofc. that's for the devs to decide, but it would be cool to have the same amount of HP's of a ling or a little bit more. I don't know if the Corrupter should die or not after the parasited unit dies but imo the Corrupter should not die unless killed, although after researching the upgrade I mentioned both the unit and the Corrupter should die. I have a lot more to tell about this unit but I am gonna continue only if ppl show interest in it .
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