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New units - old units - Page 4

Forum Index > SC2 General
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Zironic
Profile Joined May 2007
Sweden341 Posts
May 27 2007 14:33 GMT
#61
On May 21 2007 23:07 Smurg wrote:
Wait...can a Phase Prism drop units...convert to pylon and then the Protoss can use the 'prism matrix' to use Warp Gates?

So if you drop 1 'shuttle' you can essentially fuck someone up hardcore?


I think that is the general idea.
lamarine
Profile Joined January 2003
592 Posts
May 27 2007 16:14 GMT
#62
updated a little bit... just some visual aids...
So... BW is back
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
May 28 2007 22:28 GMT
#63
http://www.spiegel.de/img/0,1020,880447,00.jpg -> new unit for Zerg...wiill replace the Ultralisk...wohoo
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Konni
Profile Blog Joined February 2003
Germany3044 Posts
May 28 2007 22:32 GMT
#64
And he wrestled it down with his bare hands!
lololol
Profile Joined February 2006
5198 Posts
May 29 2007 01:32 GMT
#65
The warp in animation looks way too fast and there is a minimap ping when the unit finishes warping, while resources are taken when warping is started, also units at the start of a warp in have low hp/shield and build it up as a building does in sc1, so it's pretty sure that the warp in is not gonna be so fast as in the demo.
I'll call Nada.
Lipton
Profile Blog Joined April 2007
United States168 Posts
May 30 2007 08:45 GMT
#66
On May 21 2007 20:32 LastRomantic wrote:
The hell? no carriers? That's like... no 4pool!

mass carr = insta win is one of the tenets of SC play.



not really, I remember my brother once locked down an entire fleet of carriers and nuked them vs this one player.... did it twice actually lol
http://facebook.com/starfeeder
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 30 2007 11:59 GMT
#67
I agree with what lamarine has posted in the beginning of the thread.
Treatin' fools since '87
nijigasumi
Profile Joined May 2007
Philippines6 Posts
May 30 2007 13:31 GMT
#68
On May 21 2007 14:17 dudel wrote:
Show nested quote +
On May 21 2007 14:15 Excalibur_Z wrote:
On May 21 2007 14:04 dudel wrote:
On May 21 2007 14:01 lamarine wrote:
On May 21 2007 13:57 Jyvblamo wrote:
I don't see the Colossus as very slow, since it can outrune banelings. In fact, it seems rather mobile, given its ability to scale cliffs.

agree but something tells me that colossus is reaver analog is some way
all i wanted to say is that there won't be reavers, vultures, corsairs etc.
but may be i'm wrong :D

Can't wait for the Colossus drop


Something tells me the Colossus is too large to fit in a Shuttle. Those things are huge and very tall. They might be unloadable.

But a shuttle could maybe fit into a Colossus.


remember that on the site, they said something about imprinting a psionic signature of something into the lattice core of some crystal..? i think size wont matter anymore in terms of transportation... however, do you still need to transport them..? they're really mobile already...
i love iloveOov!!! nagareboshi ni yume wo takushite...
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
June 02 2007 05:02 GMT
#69
i hope they dont get rid of the vulture. Such a fun unit, would be a shame if it was actually replaced by the reaper. Reapers are alright, but vultures are just too cool and fun to use.
Twitter @_ThisIsJimmy_
TerranHasArrived
Profile Joined June 2007
United States94 Posts
June 02 2007 07:47 GMT
#70
Well mothership is pretty powerful. It's not right to say something is instant win though. Even mass carriers got owned by well micro'ed goliaths and lockdown.
Ally him once, help him win. BS him once, help him learn.
Gokey
Profile Joined November 2006
United States2722 Posts
June 02 2007 07:48 GMT
#71
i wish that they would give reapers flamethrowers to replace the old firebats... i think it would be the best compromise if they do indeed take out firebats...
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 02 2007 08:20 GMT
#72
I think Terran can roll their turrets around like grocery carts.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Laverick
Profile Joined October 2006
Canada123 Posts
Last Edited: 2007-06-02 09:09:23
June 02 2007 09:03 GMT
#73
After reading this thread I have two things to say:

1) Reavers, the Colossus, and the concept art.

Do not put hope in the concept art. It could be saying that the Reaver will be back, yes, but you must remember that the Colossus is in the same piece of artwork. The concept it is displaying may not be that the Reaver is back, but that the Colossus has replaced it.

2) The Dark Templar -> Stalker

You're taking what Blizzard says out of context. You must remember that the Dark Templar is not just one unit, but an entire faction in StarCraft. When Blizzard says the Dark Templar (faction) created the Stalker, they don't mean that the Stalker replaces the Dark Templar (unit).

The Templar (faction) have many units (Zealot, Immortal, High Templar), so why can't the Dark Templar (faction)?
xTc)Laverick - Leader of Team Ecstasy
Axsynthe
Profile Blog Joined June 2007
United States161 Posts
June 02 2007 16:11 GMT
#74
infested terrans > banelings.

I think that's actually very logical: no one uses infested terrans mainly b/c by the time you get them, you've pretty much won the game. Now in SC2 building placement and strat will change
lamarine
Profile Joined January 2003
592 Posts
June 02 2007 17:27 GMT
#75
On June 03 2007 01:11 Axsynthe wrote:
infested terrans > banelings.

I think that's actually very logical: no one uses infested terrans mainly b/c by the time you get them, you've pretty much won the game. Now in SC2 building placement and strat will change

actually u seems to be right....
So... BW is back
vicml21
Profile Joined May 2007
Canada165 Posts
June 04 2007 21:42 GMT
#76
On June 03 2007 01:11 Axsynthe wrote:
infested terrans > banelings.

I think that's actually very logical: no one uses infested terrans mainly b/c by the time you get them, you've pretty much won the game. Now in SC2 building placement and strat will change


I agree but to get infested terrans more widely used, you should be able to infest more than one building. Even taking a barracks or something should do. But I wouldnt be surprised if Infest DID get replaced by banelings.

1) Reavers, the Colossus, and the concept art.

Do not put hope in the concept art. It could be saying that the Reaver will be back, yes, but you must remember that the Colossus is in the same piece of artwork. The concept it is displaying may not be that the Reaver is back, but that the Colossus has replaced it.

2) The Dark Templar -> Stalker

You're taking what Blizzard says out of context. You must remember that the Dark Templar is not just one unit, but an entire faction in StarCraft. When Blizzard says the Dark Templar (faction) created the Stalker, they don't mean that the Stalker replaces the Dark Templar (unit).

The Templar (faction) have many units (Zealot, Immortal, High Templar), so why can't the Dark Templar (faction)?


yea I dunno why so many ppl get it confused. I highly doubt they would remove DT's, especially since the Protoss are now on their homeworld. As for the concept art, in that same picture, there were dragoons, so I agree, getting your hopes up for reavers wouldnt be good. Collosus' might replace them as well.
"Meow" - Probe
Luhh
Profile Joined October 2003
Sweden2974 Posts
June 05 2007 00:04 GMT
#77
On May 27 2007 17:09 ShaLLoW[baY] wrote:
Just a random thought, what if, in SC2 PvP, both Tosses get a mothership.
Is the mothership vulnerable to black hole, just like any other air unit?


That depends on wether there's a delay or not when casting and spell effect, and wether thy're vulnerable to it in the first place.

They may not be, if it's a "effect all units" kind of thing instead of "effect enemy units".

Also, it looked like as soon as the unit was caught it was already gone. It doesn't fire or do anything more in the game as it begins to be drawn in. Well, maybe you can still fire against a unit that's caught, but that would be rather wasteful.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
lololol
Profile Joined February 2006
5198 Posts
June 05 2007 00:33 GMT
#78
On June 05 2007 09:04 Luhh wrote:
Show nested quote +
On May 27 2007 17:09 ShaLLoW[baY] wrote:
Just a random thought, what if, in SC2 PvP, both Tosses get a mothership.
Is the mothership vulnerable to black hole, just like any other air unit?


That depends on wether there's a delay or not when casting and spell effect, and wether thy're vulnerable to it in the first place.

They may not be, if it's a "effect all units" kind of thing instead of "effect enemy units".

Also, it looked like as soon as the unit was caught it was already gone. It doesn't fire or do anything more in the game as it begins to be drawn in. Well, maybe you can still fire against a unit that's caught, but that would be rather wasteful.


Have you watched the video at all? It can be seen very clearly that 2 of the Battlecruisers use Yamato Gun and it hits the mothership just fine, while they are under the effect of the black hole.
I'll call Nada.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2007-06-05 00:59:37
June 05 2007 00:43 GMT
#79
On June 05 2007 09:33 lololol wrote:
Show nested quote +
On June 05 2007 09:04 Luhh wrote:
On May 27 2007 17:09 ShaLLoW[baY] wrote:
Just a random thought, what if, in SC2 PvP, both Tosses get a mothership.
Is the mothership vulnerable to black hole, just like any other air unit?


That depends on wether there's a delay or not when casting and spell effect, and wether thy're vulnerable to it in the first place.

They may not be, if it's a "effect all units" kind of thing instead of "effect enemy units".

Also, it looked like as soon as the unit was caught it was already gone. It doesn't fire or do anything more in the game as it begins to be drawn in. Well, maybe you can still fire against a unit that's caught, but that would be rather wasteful.


Have you watched the video at all? It can be seen very clearly that 2 of the Battlecruisers use Yamato Gun and it hits the mothership just fine, while they are under the effect of the black hole.


Huk, my bad if that's true. I didn't take note of that.

...took a look at it, they didn't continue to fire, but they cast yamato. Either spell is different, or they were just moved out of range, or angle of attack was different or it hasn't been decided upon yet.

But you're right. It seems like they may still be able to do something, though I only remembered that they immediately stopped firing.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
profeki
Profile Joined May 2007
Angola4 Posts
June 05 2007 01:07 GMT
#80
Where are the carriers?
I spect to see them on SC2

Tychus Findlay fansite
www.tychus.com
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