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New units - old units - Page 3

Forum Index > SC2 General
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Smurg
Profile Blog Joined November 2004
Canada3819 Posts
May 21 2007 14:07 GMT
#41
Wait...can a Phase Prism drop units...convert to pylon and then the Protoss can use the 'prism matrix' to use Warp Gates?

So if you drop 1 'shuttle' you can essentially fuck someone up hardcore?
XG3
Profile Joined December 2002
United States544 Posts
Last Edited: 2007-05-21 15:13:48
May 21 2007 14:10 GMT
#42
nagash
Profile Joined May 2007
Australia58 Posts
Last Edited: 2007-05-21 14:36:44
May 21 2007 14:19 GMT
#43
That makes much more sense. So you cant just teleport all your units instantly type thing, only from Warp Gates.

Still, my point of resources not being reduced until you actually "warp a unit in" is interesting.

One possibility is that Gateways / Warp Gates are constantly producing units, just racking up numbers (probably with a cap - maybe even only 1 considering that there were 4 available when he had 4 gateways selected and 12 available when he had 12 selected) so that whenever you are ready, you can just instantly produce whatever unit(s) you want if you have the resources.

EDIT: Going to try to put it so it makes more sense.

A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).

When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.

So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.

So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.

Luhh
Profile Joined October 2003
Sweden2974 Posts
May 22 2007 05:45 GMT
#44
I thoroughly detested the spinning flying unit that automicroes (autofocuses) your fire for greater effect. Sure, it was the signum of the unit, but it looked fugly, and plays sort of lame.

I didn't like the colossus. Maybe I'll come to like it later, I dunno.

I didn't like the flying birdie that could overload. looked fugly, possibly very unreasonable and luckbased special ability.

The stalker was fugly, but it had a nifty special ability.

The immortals was a copy from Star wars episode something, driodikas something. Okay, fine.

The mothership has me a bit sceptical, but maybe it will be a blessing and stalemate breaker for very lategame only.

rolling bangers, hmm, okay sure. Just some getting used too.

Nydus worms. Dune sand worms copy. Okay, fine. Cool ability.

Phase prism. Okay sure. Nifty.


Must toss units we haven't seen - Carriers, HTs, Archons, DTs! Reaver hopefully, and I wouldn't cry over a missing corsair or scout, but their equivalents are laaaame, so that would make me cry in the end.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 23 2007 05:33 GMT
#45
im pretty sure that those nydus worms are just nydus canals. I think they just redesigned them.
Treatin' fools since '87
Zironic
Profile Joined May 2007
Sweden341 Posts
May 23 2007 05:35 GMT
#46
Nydus canals with one part in your base and the other part popping up whereever you want it on the map
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
May 23 2007 21:49 GMT
#47
On Blizzard.com is an Artwork of the Zerg Hydralisk...so I'm pretty sure the Hydralisks will be involved in SC2. No Hydras, the shame would be too much for me
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Muhweli
Profile Joined September 2002
Finland5328 Posts
May 24 2007 00:47 GMT
#48
Why was my mutal thread closed, the forum is full of stupid topics! Why was my so much dumber? FUCK!
River me timbers.
IrishJDG
Profile Joined December 2006
United States71 Posts
May 24 2007 04:08 GMT
#49
I haven't seen anyone mention anything about this, so I figured I'd post about it.

I was reading the protoss unit on the official SC2 site and I read this:

Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.

So, maybe zerg will have infested dragoons as a unit? Could be interesting.
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
May 24 2007 04:52 GMT
#50
On May 24 2007 13:08 IrishJDG wrote:
I haven't seen anyone mention anything about this, so I figured I'd post about it.

I was reading the protoss unit on the official SC2 site and I read this:

Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.

So, maybe zerg will have infested dragoons as a unit? Could be interesting.



Very interesting.
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
Last Edited: 2007-05-26 20:22:40
May 26 2007 20:11 GMT
#51
Scoop!!!!

SC2 new features:

Thick Terran Armor - Armory upgrade

Once researched, this upgrade will make the game constantly point out to your opponent that his units are unable to penetrate your Thick Terran Armor, causing him to type out and winning you the game.


New Protoss Weapons of War - Forge upgrade

This upgrade gives you access to whatever units you need to counter your opponent best, no matter what he does. The only known counter is to quickly research the Thick Terran Armor upgrade.
I know its not THREE-DEE!!
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2007-05-27 00:55:50
May 27 2007 00:55 GMT
#52
DTs should still be in the game. Zeratul said hi.
"Eyes in the sky."
vicml21
Profile Joined May 2007
Canada165 Posts
May 27 2007 05:21 GMT
#53
On May 21 2007 13:55 lamarine wrote:
Ok, i think i've got it...
since number of units is not going to be changed...
corsair --> phoenix - godd vs small air units
scout --> warp ray - good vs large air units + large ground units and buildings
dragoon --> stalker - good vs small ground units + immortal - good vs medium and heavy ground units
reaver --> colossus - slow but very powerful
vulture --> reaper - fast but weak, good for harassment
carrier --> mothership - BFFG, second F is for flying
Shuttle->Warp Prism Transport unit.

that's all my thought so far....


How do you know number of units isnt going to be changed? I seriously hope youre wrong because I was hoping that not too many units would be removed, to allow for more choices/units. Even if it meant revamping old units with new abilities, or by allowing them to attack in different ways (ie splash attack vs regular).
"Meow" - Probe
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 27 2007 05:27 GMT
#54
Blizzard said number of units for each race wont be changing (although I wouldnt thats 100% certain, but the general idea is that new replace old, to make SC2 unique and to fit into the four-year gap in the storyline)
Moonlight Shadow
vicml21
Profile Joined May 2007
Canada165 Posts
May 27 2007 07:07 GMT
#55
yea, i guess it would be ok, i was really disappointed when i first heard that, but after i thought about it for a bit, i guess it wont be that bad.

they better keep dt's tho.
"Meow" - Probe
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
May 27 2007 07:52 GMT
#56
The new Zerg unit doesn't really look like a Hydralisk though. It has three claws instead of one, and its mouth seems much different.
Graphics
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 27 2007 08:09 GMT
#57
Just a random thought, what if, in SC2 PvP, both Tosses get a mothership.
Is the mothership vulnerable to black hole, just like any other air unit?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
Last Edited: 2007-05-27 08:19:15
May 27 2007 08:18 GMT
#58
It is likely that both motherships will die, because it takes them a while to get sucked in, and it doesn't look like the ships continuously cast the black hole, so it keeps going even after one of the motherships dies, and the second one dies right afterwards.

EDIT: I meant assuming that both ships try to blackhole one another ofc

I know its not THREE-DEE!!
ssjevot
Profile Joined October 2004
United States66 Posts
May 27 2007 11:15 GMT
#59
Maybe the Mothership is to massive to be sucked in?

Also we know Dark Templar will be involved, because we know Zeratul is returning. It's safe to assume Archons and Dark Archons will come back too. The remaining units will probably be Carriers and some kind of air unit that fills the remaining roles of the Observer or Arbiter.
InRaged
Profile Joined February 2007
1047 Posts
May 27 2007 11:36 GMT
#60
Leader of Judicators, Aldaris, was killed by Kerrigan and considering the role of Conclave in the storyline blizzard may unhesitatingly remove them =)
I think mothership will just take their place in the plot
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