So if you drop 1 'shuttle' you can essentially fuck someone up hardcore?
New units - old units - Page 3
Forum Index > SC2 General |
Smurg
Australia3818 Posts
So if you drop 1 'shuttle' you can essentially fuck someone up hardcore? | ||
XG3
United States544 Posts
| ||
nagash
Australia58 Posts
Still, my point of resources not being reduced until you actually "warp a unit in" is interesting. One possibility is that Gateways / Warp Gates are constantly producing units, just racking up numbers (probably with a cap - maybe even only 1 considering that there were 4 available when he had 4 gateways selected and 12 available when he had 12 selected) so that whenever you are ready, you can just instantly produce whatever unit(s) you want if you have the resources. EDIT: Going to try to put it so it makes more sense. A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1). When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*. So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind. So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless. | ||
Luhh
Sweden2974 Posts
I didn't like the colossus. Maybe I'll come to like it later, I dunno. I didn't like the flying birdie that could overload. looked fugly, possibly very unreasonable and luckbased special ability. The stalker was fugly, but it had a nifty special ability. The immortals was a copy from Star wars episode something, driodikas something. Okay, fine. The mothership has me a bit sceptical, but maybe it will be a blessing and stalemate breaker for very lategame only. rolling bangers, hmm, okay sure. Just some getting used too. Nydus worms. Dune sand worms copy. Okay, fine. Cool ability. Phase prism. Okay sure. Nifty. Must toss units we haven't seen - Carriers, HTs, Archons, DTs! Reaver hopefully, and I wouldn't cry over a missing corsair or scout, but their equivalents are laaaame, so that would make me cry in the end. | ||
NastyMarine
United States1252 Posts
| ||
Zironic
Sweden341 Posts
| ||
SkyTheUnknown
Germany2065 Posts
| ||
Muhweli
Finland5328 Posts
| ||
IrishJDG
United States71 Posts
I was reading the protoss unit on the official SC2 site and I read this: Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself. So, maybe zerg will have infested dragoons as a unit? Could be interesting. | ||
Pika Chu
Romania2510 Posts
On May 24 2007 13:08 IrishJDG wrote: I haven't seen anyone mention anything about this, so I figured I'd post about it. I was reading the protoss unit on the official SC2 site and I read this: Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself. So, maybe zerg will have infested dragoons as a unit? Could be interesting. Very interesting. | ||
EmS.Radagast
Israel280 Posts
SC2 new features: Thick Terran Armor - Armory upgrade Once researched, this upgrade will make the game constantly point out to your opponent that his units are unable to penetrate your Thick Terran Armor, causing him to type out and winning you the game. New Protoss Weapons of War - Forge upgrade This upgrade gives you access to whatever units you need to counter your opponent best, no matter what he does. The only known counter is to quickly research the Thick Terran Armor upgrade. | ||
Aerox
Malaysia1213 Posts
| ||
vicml21
Canada165 Posts
On May 21 2007 13:55 lamarine wrote: Ok, i think i've got it... since number of units is not going to be changed... corsair --> phoenix - godd vs small air units scout --> warp ray - good vs large air units + large ground units and buildings dragoon --> stalker - good vs small ground units + immortal - good vs medium and heavy ground units reaver --> colossus - slow but very powerful vulture --> reaper - fast but weak, good for harassment carrier --> mothership - BFFG, second F is for flying Shuttle->Warp Prism Transport unit. that's all my thought so far.... How do you know number of units isnt going to be changed? I seriously hope youre wrong because I was hoping that not too many units would be removed, to allow for more choices/units. Even if it meant revamping old units with new abilities, or by allowing them to attack in different ways (ie splash attack vs regular). | ||
useLess
United States4781 Posts
| ||
vicml21
Canada165 Posts
they better keep dt's tho. | ||
Sigrun
United States1653 Posts
| ||
ShaLLoW[baY]
Canada12499 Posts
Is the mothership vulnerable to black hole, just like any other air unit? | ||
EmS.Radagast
Israel280 Posts
EDIT: I meant assuming that both ships try to blackhole one another ofc | ||
ssjevot
United States66 Posts
Also we know Dark Templar will be involved, because we know Zeratul is returning. It's safe to assume Archons and Dark Archons will come back too. The remaining units will probably be Carriers and some kind of air unit that fills the remaining roles of the Observer or Arbiter. | ||
InRaged
1047 Posts
I think mothership will just take their place in the plot | ||
| ||