PnP Organisation - Page 7
Blogs > Simberto |
Simberto
Germany11249 Posts
| ||
Murgel
Sweden175 Posts
Last session: On the road to Calonia we found out that Arinidena was actually inside the mirror he had given to us, and that the Thalassans on the other side of the communication box whom he had addressed weren’t that happy to see him. I guess deals you make with this party of ours aren’t always as beneficial as they seem. He told us that the Thalassans had burned his forests, and if I understood his quizzical speech correctly he saved part of it, and his fey folk, by jumping into the hand mirror we now carry. He claimed that part of the deal with him to get out of his forest was now to bring the mirror to the west, and set him loose in one of Thalassa’s forests. “Because they burned my forest, they now owe me one of their forests.” Is what he said, and when we offered to plant him in a forest to the east, he wouldn’t have any of it. We managed to appease him for now by agreeing to do as he asked, but not right now. I believe a dwarven lifetime is the timeframe we have to work with, because if we do not carry out this task before we die, something terrible will probably happen to our souls. On the road to Calonia we also travelled for a while with a scholar who collects childs tales and myths from around the lands. In his company was a bodyguard who was allegedly sleep walking, and not once did he open his eyes during our travel. Phillip was especially captivated by his unseeing gaze, and took great interest in pestering the poor, disabled man. After arriving in Calonia, Zanros and I sold our fey gold, and ended up making quite the profit. I had one plate that was enchanted with fairy magic, which the gold merchant wouldn’t buy. Zanros had four(?) of these magical plates. Arinidena in the mirror told us these plates will cause something “amusing” to happen once you eat from the plates. We then took a job from a miller, to get rid of whatever was causing his mill outside of town to get clogged with fishy eggs of some slimy description. After camping in the mill for the night, I almost got seduced by some sort of song in the night as I was keeping watch. It turned out to be an illusion cast by a giant Kraken fish monster of doom that was living in the pond. An intense fight ensued, where our spellcasters caused an obscene amount of damage in close combat, which Phillip in particular simply would not stop talking about afterwards. We slew the tentacled monster, and Ragosion got the final blow with his dagger. With our supreme knowledge of dam building and engineering we emptied the pond of water, cleared it from most eggs and tadpoles, and then got payed. Latest session: As our fame grew around town, we got another job offer. This time from the town guard captain, to venture out and bring a coven of witches to justice. He was convinced these witches had brought the Kraken to the miller’s pond. As per usual, we immediately embarked on the quest, but this time we were prepared. Zanros’ plan was to bring along hamburgers to feed to the witches from the golden plates, mostly just to see what would happen. Phillip brought the wine of course. Passing by the mill, and spending the night there, Zanros fed the miller from one of his trickster plates, and not long after, a piglet jumped out of the man’s back. After arguing over whom the piglet should belong to with the miller, Zanros now had an exceedingly silly pet, which he immediately tried to strangle with a length of rope. Failing that, he settled for pulling it around in a leash, and then we carried on to the village Riverside where the witches live. The fifth of the trickster plates thus spawns piglets from the back of whoever eats from it. Worried about how the witches and their folk would react to heavily armed dwarves, Barin and I stayed out of town, while Ragosion, Phillip and Zanros went inside to see what they could find out. But first, like the upstanding citizens they are, they unsuccessfully tried to feed a young boy from another of the trickster plates. They managed to weasel their way out of that one, and later ended up eating and drinking with an old man who would not stop insulting them, and nothing of value was found out, other than that these people are poor, hard working farmers. Zanros had a sneak about at night, but couldn’t find anything unusual. Meanwhile, Barin and I were out in the night fighting monstrous creatures of nightly terror, also known as extremely lucky damn wolves. After heroically driving them off we went into Riverside and cunningly asked for healing of our wounds. This brought us through a very menacing looking forest to the witch hut of Emma. After speaking to her, it seemed to us that these witches were not actually gifted in any magic arts, although remnants of real magic lingered within at least one of them. Magda, had some influence over plants, and could shape them after her will. Possibly because of some fey blood in her veins which her husband and Emma told us about. Emma patched us up, served us tea, let us stay the night, and was generally a very nice person. They told us three women in town took turns being a witch, from what we could gather, mostly because it’s an important tradition to them. After talking it through with the rest of the party in the morning we decided to warn Emma of witch hunters, and to not actually bring their heads, or them, back to Calonia. Suddenly, a bunch of cultists showed up, shouted something about us killing their baby god, the kraken, and immediately started assaulting us. In this fight, Ragosion and Phillip again showed their prowess in combat, while I at least couldn’t seem to hit the broad side of a barn. Probably because I didn’t have my old and trusty axe, which was still in Calonia being worked on by the enchanter. Can't trust the flimsy handywork of humans. Barin took this opportunity to anger his God, who threw us and a few of the cultists into a deep hole which seemed to open up into some very interesting caves. Who knows what riches could be found in these probably ancient tunnels? In the end, only the most dangerous of the cultists got away, a spell caster of some description, who also made sure to let us know he would come back for us at a later date. This fight left me crippled, and not many breaths away from death, but we at least got some gold and cultist paraphernalia to bring back to town. After limping back to Calonia, the guard captain after some part genious, part confused and bewildering discussion, agreed to pay us some gold for dispatching the Marrakeshian death squad as he called it, and all is well. *spooky voice* For now. | ||
Simberto
Germany11249 Posts
| ||
Simberto
Germany11249 Posts
Also, i will be changing a few rules for our next session. Firstly, minions are no longer able to critically fail. I kind of made that up on the spot, and regretted it shortly afterwards because a 1 happens far to often on a single dice for that to make sense, but then i decided to go with it for that encounter. Wildcards can still suffer critical failures on snakeeyes. Secondly, i will try something different with the regeneration system, since i really don't like you guys basically having to wait for 2-3 weeks in town to heal naturally for no real reason, there is no fun in that. So you now get one regeneration roll each night you spend in comfortable conditions instead of every 5 days. You won't be getting that one if you sleep in a damp cave or something similar. I will take a look at how things play out with this rule, it might still get changed if i don't like the results. I think i'll flesh the food system out a bit more, too. Basically, you carry 2 weeks worth of rations, and you can refill them without a lot of problems when you are in a town. Water is not a problem unless you decide to march into a desert. You usually carry about 3 days worth of water with you, and can easily replenish this all the time at rivers, streams, ponds, etc... This should not be relevant in most situations, and we probably won't be keeping track of it, either, but this way we have a system in place so you know what to expect if you are are suddenly somewhere in the wilderness for long periods of time. You don't have to keep track of any of this, we will just calculate backwards if you find yourself stuck in the wilderness for a long period of time. | ||
Bourneq
Sweden800 Posts
| ||
Wedde
Denmark126 Posts
| ||
Simberto
Germany11249 Posts
| ||
Bourneq
Sweden800 Posts
| ||
Wedde
Denmark126 Posts
| ||
Simberto
Germany11249 Posts
| ||
era
United States268 Posts
| ||
Bourneq
Sweden800 Posts
| ||
Murgel
Sweden175 Posts
Just put me down as nursing my wounds in the inn and waiting for my axe if I'm not there on time. | ||
Simberto
Germany11249 Posts
| ||
Bourneq
Sweden800 Posts
| ||
Wedde
Denmark126 Posts
| ||
Simberto
Germany11249 Posts
| ||
Murgel
Sweden175 Posts
And we don't have to go caving right this session, we have been doing a lot of fighty stuff lately so I'm fine with doing other stuff right now. I want to go there eventually though, so just don't piss everyone off so we have to leave town before we've been there. | ||
era
United States268 Posts
| ||
Wedde
Denmark126 Posts
| ||
| ||