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Blogs > Simberto
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Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 20 2013 11:41 GMT
#141
If you do that, someone WILL throw you into that cave and seal it above you.
era
Profile Joined November 2010
United States268 Posts
April 20 2013 11:44 GMT
#142
Maybe he can convert whatever is in that cave to his religion, and he can finally be useful again.
Wedde
Profile Joined February 2013
Denmark126 Posts
April 20 2013 12:06 GMT
#143
I destroy people left right and center with my staff of truth
I do not want to be a hero
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 20 2013 16:33 GMT
#144
Next playing time will be Sunday, 28th, at 16:00.
Murgel
Profile Joined April 2010
Sweden175 Posts
Last Edited: 2013-04-20 19:23:15
April 20 2013 18:41 GMT
#145
Write up from Brickadin's perspective again:

My faithful companions decided to spend four days straight drinking their gold away in the tavern, and somewhere in that shuffle Zanros got lost. Luckily enough, I took this time time, as a sensible dwarf, to rest up and heal all of the wounds caused by wolves and kraken cultists. After I had also collected my now runic axe from the enchanter, we headed out toward the witch cave by Riverside.

As always, we passed by the miller, and this time we fed him from my golden plate, the first of the bunch. Shortly after, one of his middle fingers fell off. Intrigued, I bought it from him for one gold piece, thinking it might have some magical effect on it, which would keep it alive, or just, you know, the finger could be useful in situations where you need an extra. After Barin questioned Arinidena in the mirror, we saw no way of putting the finger back (at a higher price), and he also made it clear we won’t be able to use the mirror as a holding place for people or things larger than a sausage.

Either way, we made it to the cave, now with a finger which sadly enough slowly rotted away in my backpack. After camping outside the witches hut for the night, and making sure someone might come looking for us if we weren’t back within 2 days, we went into the caves. The first thing we came across was a bunch of hairless, blind, territorial and quite angry rat-dog-mole-creatures which we dispatched without too much trouble. Notable heroes in this fight were of course the dwarves, who cleaved rat creatures left and right, and also Ragosion, who dealt out substantial damage, this time with his magic. Phillip, who was quite hesitant about the whole caving experience in the first place, was also whacking some moles, but the warrior spirit seemed to have stayed back in the Horses Head to continue drinking.

After sneaking through the cave, with Barin burying corpses of fallen dwarves with fully rusted chainmail and pick axes, punching through a lot of rotten wooden doors, sifting through some rubble and dipping torches in cave ponds, we came to a hall full of chattering stone faces. One of them still had some of its wits about him, and turned out to be an ancient witchfinder named Merryweather. He told us he had been hunting witches around here about 500 years ago when he was captured and turned into his current form. He wanted us to alert High Witchfinder Mordekai, or whoever was now head of the academy of pure and true magic, about a weeks travel north of Calonia. The rest of the faces didn’t make much sense, although one had apparently been captured when he and his mates wanted to “have some fun” with a young girl. Presumably these faces were all former enemies of the ancient witches.

Another interesting thing we found was a large stone table with a carved map and some eroded markings on it. As with everything else, it was ancient, but could probably prove interesting to witch finders or people who want to fight mole-rat-dog-creatures.

Finally, we found a big stone statue of a three faced witch. Each face probably representing the crone, the maiden and the mother. Merryweather told us there is always three witches, taking on these aspects. We also found a shrine, and an altar with some animal bones and a rusted knife, which I think we might have left behind (?) when things started going sour. What happened was that the statue awoke, blocked our exit with stone, and shouted at us for being intruders. We found out it was what had been killing the dwarves, and not even Philips’ silver tongue could calm it down. Thus, a lot of fighting ensued.

It was hurling a lot of rocks, punching and kicking, and caused quite a few wounds to the party, but eventually a mighty blow from my axe brought it crumbling down, and with it crumbled the stone blocking our escape. Unfortunately it had one last trick up its sleeve, and with its dying breath it cursed us all. In the statue we also found an old silver amulet, which I eventually put on, even though Ragosian couldn't really tell if it was magic right away. The first thing we noticed after having been cursed, was that our shadows were missing. We told Magda, the current witch, not to go down into the caves because of dangerous mole rat dogs, and not to block the hole with anything more than wood right now because we were going to look for someone who could clear it out properly and make it all safe.

Then we made haste to Calonia, and as we rested, Ragosian and I got hit with a second stage of the curse. Our skin turned gray and our eyes pitch black. We then sought out the head priest of Justitia in Calonia, Patron Kareem. He was not able to help us lift the curse, but mentioned that all traces of the coven revolt, which this stemmed from, was believed to have gone long ago. He also said that angels could probably help us lift the curse, but that none of them were in Calonia.

At this time we realized we need to get help as quickly as possible, so we went to buy horses from a horse dealer. This steaming pile of manure wouldn’t deal with dwarves, because his wife got swept away by the charms of one of our kind. Who can blame the lass though, she would probably have taken her chances with an orc to get away from this clanless barrel of bloody garbage drippings. Anyway, Philip managed to get us four horses at a reasonable price, and there we stand, with horses ready to leave for the magic academy, a weeks travel north of Calonia.

WILL WE MAKE IT THERE ON TIME, OR WILL WE ALL TURN TO STONE?

Edit: For my level up I'll take the edge Alertness which gives me +2 to notice rolls.
Wedde
Profile Joined February 2013
Denmark126 Posts
April 20 2013 19:29 GMT
#146
we are clearly going to the west, not to the north and i kinda liked the horse dealer.
I do not want to be a hero
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 20 2013 20:04 GMT
#147
I just ordered some big book of Fantasy stuff for Savage Worlds, so be prepared to meet amazingly cool new stuff once it arrives here (and i read it). Disclaimer: This might also lead to me discovering lots of cool monsters with whom you then have to deal.
Murgel
Profile Joined April 2010
Sweden175 Posts
April 21 2013 22:14 GMT
#148
Well, as long as we can still make up our own names for them before cutting them into pieces, I'm all game.

But that's really cool. Looking forward to our coming sessions.
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
Last Edited: 2013-04-22 01:53:26
April 22 2013 00:02 GMT
#149
Btw, while looking for that book i found some things you guys might be interested in. A free PDF with a short version of the rules, and a one-page with different combat actions you might want to consider. I have been applying a lot of those already, but recently you slowly turned to "i punch that dude" all the time, so a few different ideas might be helpful. Though maybe we just need to fight in a busier place.

Something else i would like your opinion on is the rule that you get 1d6 for each raise on an attack roll. Usually, you would only get a maximum of 1 extra D6 through this, but we have been playing it with one for each additional raise because i thought that would be cooler. At the moment, i am not sure if i totally like it that way anymore, as it makes a lot of the more risky maneuvers like called shots strictly worse then just punching guys, which is something i did not really think of before. It would also make combat a bit less random.

I am also thinking about making languages a bit more interesting. So far it has not really come up, but there is some potential in having multiple different languages out there which people speak.
Wedde
Profile Joined February 2013
Denmark126 Posts
April 22 2013 10:43 GMT
#150
As long as i can try and trip dograts in pig caves i will be happy
I do not want to be a hero
era
Profile Joined November 2010
United States268 Posts
April 22 2013 19:04 GMT
#151
I personally like having multiple raises for combat. It makes it more epic when i miss 5 times in a row and then hit someone for 20. Having multiple languages would be good too, it would create conflict, and conflict makes for a good story.
Murgel
Profile Joined April 2010
Sweden175 Posts
April 23 2013 00:01 GMT
#152
Heh, yeah the epicness is pretty fun. I don't mind either way after that wolf got 6 raises or whatever on me though. I guess it'll prolong combat a bit, and I think no matter the system, prolonged combat will always be a bit boring, except maybe for spellcasters who have more options. It is kind of repetitive after all.

I like some of those extra combat actions though. If it's us against one single opponent, like in the witch combat, depending on the order of when people act, tripping her early in the round or just after she acts would have been really good if that's an agility trick that would have given her -2 to parry until her next action.

Does the "ganging up" one mean surrounding them or how would we achieve that? And do the tricks and taunts take up a complete action so you can't do anything else?
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 23 2013 00:52 GMT
#153
You could still get those gigantic hits, since damage dice would still explode. They would just be slightly less common. It would make the whole thing slightly less random, though.

And yes, i have used a lot of those actions before already, i just didn't make it really explicit what game effect specific actions had, and sometimes allowed them to do something cooler then +2/-2 depending on situation.

The "ganging up" rule has been something that i have not yet used, but i probably should since it would make, for example, a horde of wolves more dangerous when they ambush two single dwarves in alone in the forest.

And i think i'l start thinking about how to make languages work, but my plan so far has been to have basically a situation similar to modern day English where there is a common trade language that most people speak, and a lot of different regional languages, plus some older languages often used by academy style mages. You would then get to choose smarts/2 languages that you are able to speak.
Wedde
Profile Joined February 2013
Denmark126 Posts
April 24 2013 01:57 GMT
#154
How are we ever gonnq kill stuff if our mage cant do 42 million damage
I do not want to be a hero
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 24 2013 02:17 GMT
#155
Well, if Philipp wasn't so horribly stubborn he might consider actually doing Penance to regain the favor of his god and regain incredibly powers to smite his foes with righteous fury.
era
Profile Joined November 2010
United States268 Posts
April 25 2013 13:42 GMT
#156
Im just hoping he gets arrested again so that i can listen to him get interrogated, that was fun.
Wedde
Profile Joined February 2013
Denmark126 Posts
April 25 2013 18:02 GMT
#157
So quest for next session is to fix our shadows and get arrested?
I do not want to be a hero
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 25 2013 18:05 GMT
#158
Well, not turning to stone is probably pretty high on your list of priorities, if i had to take a guess. And there is still a rather large amount of people who would like to arrest you.
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
April 27 2013 22:07 GMT
#159
We will be playing today, Sunday 28th, at 16:00 CEST. That is in about 16 hours.
Simberto
Profile Blog Joined July 2010
Germany11620 Posts
Last Edited: 2013-04-28 19:35:01
April 28 2013 19:27 GMT
#160
Next playing time will be Saturday 4th, at 16:00 CEST. Ragosion and Philipp both have a levelup left.

Also looking forward to my new book that should arrive soon, they sent it off on friday apparently. Dunno what exactly is in there, but i hope its lots of cool stuff that tries to kill you.
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