You need to make this like 1v1 obs, that way it may get really popular really fast
StarCraft II Brood War - Page 32
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shivver
United States232 Posts
You need to make this like 1v1 obs, that way it may get really popular really fast | ||
Talin
Montenegro10532 Posts
On January 01 2013 02:45 dmasterding wrote: Actually it SHOULD be the defender's responsibility if they're going pure marines against a unit that's supposed to counter them. That's like saying if I zergling rush you it's such a travesty because you HAVE to micro your workers to get out even against my lings. Actually with a ling rush (4/6 pool), both the Zerg and his opponent have to micro appropriately. The Zerg has a slight advantage due to quality of units, but overall both players have to invest a similar amount of effort and it's not even close to the Banelings vs any light unit scenario. The Baneling example only demonstrates the flaws of units straight up "countering" one another. A unit in and of itself should confer only a very slight strategic advantage over an inferior composition, with units designed in a way that the player can build onto that small advantage OR fail to utilize the advantage completely depending on how good/bad his control is relative to his opponent's. | ||
Rabiator
Germany3948 Posts
On December 31 2012 18:30 Sated wrote: This is such a daft statement. A good Zerg player won't just a-move their Banelings, they have to split their Banelings to ensure they don't all die to splash damage from Siege Tanks (if Siege Tanks are present), they have to make sure to target fire their Banelings onto clumps of Marines so that they're as cost-effective as possible, and they have to make sure that their Banelings don't explode on Siege Tanks/Marauders since that's horribly cost inefficient. To say that Banelings are an a-move unit shows that you have a horrible understanding of SC2. The work which the defender has to do is "frantic rearrangement of his entire army into different spots" and the work which the attacker has to put into it is "leisurely sending his 3-4 groups of Banelings (you did remember to split them up beforehand, right?) to different areas of the battlefield on an a-move". That difference should be easy to see and if you are the kind of "APM spammer" on the attack then you are putting more work into it than you actually need to. APM should be used to push against the resistance of the unit / pathing to squeeze out a little extra 5-10% efficiency and not as a "you didnt look and babysit your units so you are dead now" method. That second SC2 version of doing things is not fun at all. | ||
jinorazi
Korea (South)4948 Posts
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Xalorian
Canada433 Posts
On January 01 2013 05:14 shivver wrote: Okay my input: You need to make this like 1v1 obs, that way it may get really popular really fast I was thinking the same thing. A SC2BW 1v1 obs could really bring some deserved light to the mod. | ||
Balthazar
United States277 Posts
On January 01 2013 05:14 shivver wrote: Okay my input: You need to make this like 1v1 obs, that way it may get really popular really fast This is a really, really great idea. It also allows players who have never played BW to learn. | ||
L_Master
United States8017 Posts
On January 01 2013 05:35 Talin wrote: Actually with a ling rush (4/6 pool), both the Zerg and his opponent have to micro appropriately. The Zerg has a slight advantage due to quality of units, but overall both players have to invest a similar amount of effort and it's not even close to the Banelings vs any light unit scenario. The Baneling example only demonstrates the flaws of units straight up "countering" one another. A unit in and of itself should confer only a very slight strategic advantage over an inferior composition, with units designed in a way that the player can build onto that small advantage OR fail to utilize the advantage completely depending on how good/bad his control is relative to his opponent's. Lurkers vs zealots would beg to differ. You really can't do much against a decent lurker field even if you have multiple control groups of zealots and split them up nicely. | ||
Daniri
387 Posts
On January 01 2013 04:15 GGzerG wrote: It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept. This obviously answers my question about why this thread is here instead of the custom map section. | ||
Rodiel3
France1158 Posts
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paddyz
Ireland628 Posts
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Young Terran
United Kingdom265 Posts
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dangthatsright
1158 Posts
On January 01 2013 07:23 Daniri wrote: This obviously answers my question about why this thread is here instead of the custom map section. There is a thread for the mod in the custom map section already. I imagine this thread is here at least partially so that more people notice it. | ||
Vindicare605
United States15972 Posts
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Trufflez
Australia174 Posts
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topsecret221
United States108 Posts
Dangthatsright probably hit the nail on the head: the mod needed a little more publicity. We at OneGoal may do something similar if we gain a little bit more of a substantial following. Publicity is the business, my friend | ||
Daniri
387 Posts
On January 01 2013 09:31 dangthatsright wrote: There is a thread for the mod in the custom map section already. Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege? | ||
purakushi
United States3300 Posts
On January 01 2013 09:53 Daniri wrote: Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege? Hm, this question has already been asked and answered several times already: Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2. That is plenty enough reason to put it in the SC2 General section. | ||
Daniri
387 Posts
On January 01 2013 09:58 purakushi wrote: Hm, this question has already been asked and answered several times already: Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2. And as I already said, it wasn't done for the purpose of improving SC2, in the same way that information was presented in the past, but rather to promote a completely different game from SC2. And either way, the discussion in this thread hasn't been about the 'different aspects of SC2" even if that's what the OP is about(which it isn't), it's entirely about this mod: finding matches for it, watching matches of it, talking about problems with it. | ||
Serpico
4285 Posts
On January 01 2013 10:18 Daniri wrote: And as I already said, it wasn't done for the purpose of improving SC2, in the same way that information was presented in the past, but rather to promote a completely different game from SC2. And either way, the discussion in this thread hasn't been about the 'different aspects of SC2" even if that's what the OP is about(which it isn't), it's entirely about this mod: finding matches for it, watching matches of it, talking about problems with it. It's a big deal why? It's definitely not broodwar and only people playing starcraft 2 will be able to play this mod anyways, so it stays here. | ||
Daniri
387 Posts
On January 01 2013 10:18 Serpico wrote: It's a big deal why? It's definitely not broodwar and only people playing starcraft 2 will be able to play this mod anyways, so it stays here. Not BW and you need SC2 to play it? And it's a mod? Wherever would you go for that kind of thing? | ||
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