|
On December 31 2012 11:10 ExO_ wrote: Not sure if this has been fixed yet, but currently spider mines hit units in dropships, damaging a single unit inside the dropship (at least for tanks/Goliaths this was true)
haha thats a good one. i remember a very long time ago i had a bug where medics could heal while inside the dropship. was like a super medivac.
will fix it. thanks
|
everything is good about the units. BUT i will really really prefer sc2 hotkeys and being about to group buildings together. No smart casting is fine, but selecting buildings individually seems too much of an EXTRA add-on mechanical challenge on purpose when you can put your APM somewhere else.
|
On December 31 2012 11:33 Zaurus wrote: everything is good about the units. BUT i will really really prefer sc2 hotkeys and being about to group buildings together. No smart casting is fine, but selecting buildings individually seems too much of an EXTRA add-on mechanical challenge on purpose when you can put your APM somewhere else.
unit selection limit, multible building selection and smart casting are each individualy toggle-able in the game lobby options.
|
SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS.
|
On December 31 2012 10:54 BoxingKangaroo wrote:Show nested quote +On December 31 2012 10:13 DemigodcelpH wrote:On December 31 2012 06:28 Vandrad wrote:On December 31 2012 05:47 Unstable1219 wrote:
I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks Since you have 1 post I feel you are a disguised BW fanboy... Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW. That looks like opinion masquerading as fact.
the majority of people who have played both bw and sc2 will say bw is the superior game. those who have only played 1 game or the other cannot comment because they are obviously biased
|
On December 27 2012 09:26 Mrvoodoochild1 wrote: you cant turn off automine, smart casting or MBS. It's not BW until you disable the sc2 UI.
Smart casting can be disabled easily.
Some spells (like stimpack) already have smart casting disabled.
In the abilities tab (I forgot which), just uncheck "Best Unit" (which is for smart casting).
(There is another field called "Smart" in the abilities tab, but that's actually not smart casting, the "Best Unit" checkbox is the one that determines if it smart casts or not.)
MBS might be able to be removed via a trigger that constantly checks what the player has in their selection group (if there are multiple structures, have the trigger force the player to select one).
Though that might lead to odd problems (like if you accidentally do a select box on a group of structures).
Finally, automining isn't too big of a deal honestly. The real stuff is the mechanics.
Automining is one of those pointless click fast mechanics.
Some compare WC2 to BW and say WC2 is a harder game because you had to fight the UI more.
However, someone pointed out that while WC2 was harder (like there were no unit queuing), most of the APM you spent doing things on WC2 was just mindless tasks that most people can learn easily.
In BW, it would take years of doing things like muta micro, move shotting, etc to do it perfectly (compared to WC2 where it was mostly about how fast you clicked rather than how precised and how skillful are your clicks).
Automining was more of those "mindless clicking" type tasks, which is why it doesn't need to be required.
MBS to an extent is to IMO but it's not as bad as automining and it's really impressive to see someone like Flash producing things off of like 10 or more factories.
I guess it's weird in a way since technically, the lack of MBS would just be the mindless clicking category (which I am against) but still, it's still impressive and it feels more rewarding and fun to do than just putting your workers on minerals every time they pop.
So, the reason why automining should stay in but MBS could potentially be dropped is because the lack of MBS feels fun and is more impressive to watch in games than someone putting their workers on minerals.
________________________
Besides that, lets talk about the general game of BW vs SC2.
One of the main things BW (and WC3) has over SC2 is that the game isn't about massing a big death ball with fights ending in seconds.
BW, the fights were gradual and all over the place (thanks to pathing and how units were generally weaker and less stronger in damage dealing than their SC2 counterpart).
This meant games were less luck based.
Same with WC3 (which is an easier, in terms of mechanics and UI) game to play.
The top players in WC3 are really consistent (the same people own in WC3) despite it being a "mechanically easier" game than both SC2 and BW.
The main reason is that the game is more of a gradual game (like BW too).
BW was hard to play mechanical but at the same time, you didn't lose the entire game because your clump of marines were caught out of position one time.
BW is like playing a boxing match and playing chess at the same time (with blindfolds with small holes, there's your fog of war >.>).
Same with WC3.
SC2 is, instead of boxing gloves and doing this long epic drawn out fight... you both have light sabers, and are both playing chess at the same time, and you're both blindfolded (well, partially, there is still some small pinholes to help you see, but your field of vision is only like 20-30 degrees.... again this is the fog of war analogy >.>).
Light sabers mean one wrong move (like my deathball were caught out of position once!) means you lose.
(Yeah, it's a weird analogy.)
That's my problem with SC2 (currently). It's too much about just one battle instead of drawn out multiple battles.
The fancy tricks you could do in BW is a definitely a bonus though.
I am also one of those people who say BW is a better game than SC2 (not that I don't like SC2).
The better things of BW:
1. More long, gradual, drawn out fights. Less randomness, less "oh no, my units were caught out of position once, I lost".
That's why there are more consistent top players in BW and WC3 compared to SC2. SC2 right now is really competitive but even in the early days of SC2 (when it was mostly just the GSL), there were lots of players who failed to stay consistent.
I mean in the Korean scene alone, there is no player that achieved the same consistency as the top BW players or top WC3. The only player close to do so is probably MVP.
SC2 is definitely large right now, (especially after KeSPA players joining in), it is definitely more competitive now than it was in BW. However, the
2. The Reaver - Easily one of the best and unique units of any both Starcraft games. Now, I'm not some BW elitist that says every BW unit is better than their SC2 counterpart. I like the Swarm Host over the Lurker (at least in terms of SC2 gameplay). (I like that the Swarm Host is a more gradual type of unit than the Lurker, this helps with the whole problem I mentioned above.)
The Reaver had a ton of potential in SC2. If they gave it hold fire and weapons free (the abilities ghosts have that allow ghosts to disable/enable auto attacking, so you can manually attack instead of having it auto attack), added shuttle micro to Warp Prism (where you can keep the shuttle at top speed even while picking up units), etc.
The Reaver has huge potential. Scarabs were somewhat random but you could (if they added hold fire ability to Reaver) manually aim where you want to fire the Scarabs. Scarabs have pathing that can be blocked by ground units, this means that you have to aim for the right unit (like, if you aim for the marine in the back of a group of marines, the scarab might be blocked by the marines in the front and the player might micro away, so you have to aim carefully).
The best part about the Reaver is the fact that "both" players micro. It's fun to watch Reavers. As the Reaver user, you have to micro your shuttle and aim your scarabs at the right place.
As the person against the Reaver, you have to try to split up your units or move your unit (with the scarab homing in) away from your group.
Much better than the Colossus... and it doesn't overlap with Colossus (like the Tempest and Carrier, both Reaver and Colossus could be in).
So yeah, those are my main two reasons BW is better than SC2 - BW has the reaver and it has more gradual and long drawn out fights, less randomness and less "1 second battles that decide the entire game". This means the better player usually wins, games are more fun to watch, and it's less luck based.
When you have games, where all that happens is both players macro up, then they go head to head in one battle, then it ends... it ends up bad gameplay IMO. In BW and WC3, that was almost impossible. *Even if you had a maxed out army vs maxed out army, the fight would have lasted a long time and this gave time for players to micro and do fancy things in the game.
*What I mean is, in most cases, (due to the path finding), units wouldn't be at the same place at once. So instead of all the units being there at once, the maxed out army would be all over the place. Plus again, units in BW do less damage and die a bit slower than their SC2 counterpart (with some exceptions like marines with stim or carriers in BW, which do more damage than their SC2 counterpart). Most of SC2's new units (marauders, banelings, colossus) and a lot of old units like archons and hydralisk all do a ton more damage than their BW counterpart (plus the clumping doesn't help).
In SC2, you have no time to do fancy micro tricks or anything. Maxed out army vs army is usually the other player is being campy and avoiding the fight, or the armies clash and everything melts in seconds. BW and WC3 had waves of enemies that players can send, battles happened everywhere.
It was fun to watch and play.
|
On December 31 2012 11:48 LarJarsE wrote: SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS.
This, I hope SC2BW becomes mainstream so I have a reason to play SC2. lol T_T
|
@Goldfish @Mrvoodoochild1
All 3 of those can be disabled in the game lobby. Maverick has already implemented those customisations into the game. To be able to set those, please make sure you CREATE the game, not join. There will be 3 individual settings (unlimited selection, smart cast, auto-mine) available to set either to on (SC2) or off (BW).
|
GRAND OLD AMERICA16375 Posts
On December 31 2012 12:08 GGzerG wrote:Show nested quote +On December 31 2012 11:48 LarJarsE wrote: SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS. This, I hope SC2BW becomes mainstream so I have a reason to play SC2. lol T_T
Have the fish guys see this yet?
|
this was dutin browder's plan all along
make a game that will ship
let the community do the work
???
profit
|
Northern Ireland461 Posts
On December 31 2012 12:32 mishimaBeef wrote: this was dutin browder's plan all along
make a game that will ship
let the community do the work
???
profit
His plan was definately, uh, rock solid.
|
that was a beautiful teaser video man i really wish it said "based on a true story" instead of "based on a real game" what piece was that? beautiful music too
amazing mod, amazing work
|
On December 31 2012 12:11 amazingxkcd wrote:Show nested quote +On December 31 2012 12:08 GGzerG wrote:On December 31 2012 11:48 LarJarsE wrote: SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS. This, I hope SC2BW becomes mainstream so I have a reason to play SC2. lol T_T Have the fish guys see this yet?
Uhh... no, chances are they haven't, i'll have to show some people, I haven't played this SC2BW since it was released, I guess it could be a lot better now. Back then it was still better and more fun than SC2, i'm sure now it is awesome, haven't seen much of it recently. Will check out it out more thoroughly!
EDIT : How is the current balance state of SC2BW right now? Pretty balanced for all races and matchups? Back when I tried it, Protoss seemed way too powerful.
|
i had alot of fun in my first game, thanks for the game mod
|
On December 31 2012 12:51 GGzerG wrote:Show nested quote +On December 31 2012 12:11 amazingxkcd wrote:On December 31 2012 12:08 GGzerG wrote:On December 31 2012 11:48 LarJarsE wrote: SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS. This, I hope SC2BW becomes mainstream so I have a reason to play SC2. lol T_T Have the fish guys see this yet? Uhh... no, chances are they haven't, i'll have to show some people, I haven't played this SC2BW since it was released, I guess it could be a lot better now. Back then it was still better and more fun than SC2, i'm sure now it is awesome, haven't seen much of it recently. Will check out it out more thoroughly! EDIT : How is the current balance state of SC2BW right now? Pretty balanced for all races and matchups? Back when I tried it, Protoss seemed way too powerful.
Well, the purpose of this mod is "just" to recreate BW in the SC2 engine, so balance should theoretically be the same as BW (which is considered as balanced as any game of its type can get). Of course, it is still in development, so things are still being tweaked which may make things slightly easier for one race or the other, but overall it is still BW. Nevertheless, in an attempt to address your question despite the above, the races and matchups are pretty much balanced just from the games themselves. Of course, we have no way to really compare player skill level, so take that statement how you will. What you really should be asking is how close the mod is to being a replica of BW... scarily close :D (minus some aesthetics)
Anyway, you should just play the game~ Balanced or not, it is still much fun.
|
This mod is literally the only thing that makes me interested in reinstalling SC2 again.
|
On December 31 2012 12:51 GGzerG wrote:Show nested quote +On December 31 2012 12:11 amazingxkcd wrote:On December 31 2012 12:08 GGzerG wrote:On December 31 2012 11:48 LarJarsE wrote: SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS. This, I hope SC2BW becomes mainstream so I have a reason to play SC2. lol T_T Have the fish guys see this yet? Uhh... no, chances are they haven't, i'll have to show some people, I haven't played this SC2BW since it was released, I guess it could be a lot better now. Back then it was still better and more fun than SC2, i'm sure now it is awesome, haven't seen much of it recently. Will check out it out more thoroughly! EDIT : How is the current balance state of SC2BW right now? Pretty balanced for all races and matchups? Back when I tried it, Protoss seemed way too powerful.
Balance wise im not sure, it seems fine. everyone complains about everything right now so im not touching anything until a clear pattern appears. but even then. im hesitant to change anything. the only concern i share with people right now is large amounts of medic/marine are incredibly powerful. i've hampered them a little by making stutter step difficult but yea.
i just want to collect ALOT of data on these types of things however before i even think about making a change.
|
On December 31 2012 13:23 MavercK wrote:Show nested quote +On December 31 2012 12:51 GGzerG wrote:On December 31 2012 12:11 amazingxkcd wrote:On December 31 2012 12:08 GGzerG wrote:On December 31 2012 11:48 LarJarsE wrote: SC2BW TOURNAMENTS ASAP PLZ STREAMED LIVE AND VODS. This, I hope SC2BW becomes mainstream so I have a reason to play SC2. lol T_T Have the fish guys see this yet? Uhh... no, chances are they haven't, i'll have to show some people, I haven't played this SC2BW since it was released, I guess it could be a lot better now. Back then it was still better and more fun than SC2, i'm sure now it is awesome, haven't seen much of it recently. Will check out it out more thoroughly! EDIT : How is the current balance state of SC2BW right now? Pretty balanced for all races and matchups? Back when I tried it, Protoss seemed way too powerful. Balance wise im not sure, it seems fine. everyone complains about everything right now so im not touching anything until a clear pattern appears. but even then. im hesitant to change anything. the only concern i share with people right now is large amounts of medic/marine are incredibly powerful. i've hampered them a little by making stutter step difficult but yea. i just want to collect ALOT of data on these types of things however before i even think about making a change.
Ironically enough that sounds exactly like how Blizzard balances there games LOL. j / k Good luck I can't wait to see final product
|
On December 31 2012 11:18 envyYaegz wrote: Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.
Did you even played BW before?
|
Russian Federation604 Posts
Thanks man! It will be epic! DANCING MUTAS <3<3<3
|
|
|
|