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StarCraft II Brood War - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 42 Next All
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2012 16:53 GMT
#561
On December 31 2012 01:28 Diks wrote:
Thank you from the bottom of my soul.
I just have one question/suggestion :
Is it possible to use SC2 shortcuts ? having to press "P" for probes reminds me old nightmares


something i used to have. i'll re-implement it soonish. when i get time.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Wolfswood
Profile Joined October 2012
United States349 Posts
Last Edited: 2012-12-30 19:33:30
December 30 2012 19:31 GMT
#562
non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.

having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro
omnipotence...got to get me some of that
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 30 2012 19:39 GMT
#563
On December 31 2012 04:31 Wolfswood wrote:
non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.

having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro


ye but its one of those rly unnecessary characteristes. if blizzard make probes "e" in bw, it doesnt rly change how the protoss is played overall. just opens up accessibility to really new people
Team[AoV]
Unstable1219
Profile Joined December 2012
1 Post
December 30 2012 20:47 GMT
#564

I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks
Vandrad
Profile Joined November 2011
Germany951 Posts
December 30 2012 21:28 GMT
#565
On December 31 2012 05:47 Unstable1219 wrote:

I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks

Since you have 1 post I feel you are a disguised BW fanboy...
And who are you, the proud lord said, that I must bow so low?
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 30 2012 21:31 GMT
#566
Have these maps been uploaded to hots beta servers?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 30 2012 21:39 GMT
#567
On December 31 2012 06:31 amazingxkcd wrote:
Have these maps been uploaded to hots beta servers?


just speculating since i dont have a beta, but i doubt uploading it to hots is a good idea. the point of the beta is to test out the expansion gameplay. it kind of defeats the purpose if people are gonna play a mod that they can play on WoL
Team[AoV]
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
December 30 2012 22:18 GMT
#568
On December 31 2012 04:39 Lightswarm wrote:
Show nested quote +
On December 31 2012 04:31 Wolfswood wrote:
non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.

having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro


ye but its one of those rly unnecessary characteristes. if blizzard make probes "e" in bw, it doesnt rly change how the protoss is played overall. just opens up accessibility to really new people

Also, I always worry unnatural hand movements can increase the odds of carpel tunnel and the like, so I can never support hotkey setups that have you stretching your hand all over the keyboard.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 30 2012 23:45 GMT
#569
On December 31 2012 07:18 Grumbels wrote:
Show nested quote +
On December 31 2012 04:39 Lightswarm wrote:
On December 31 2012 04:31 Wolfswood wrote:
non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.

having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro


ye but its one of those rly unnecessary characteristes. if blizzard make probes "e" in bw, it doesnt rly change how the protoss is played overall. just opens up accessibility to really new people

Also, I always worry unnatural hand movements can increase the odds of carpel tunnel and the like, so I can never support hotkey setups that have you stretching your hand all over the keyboard.


anything that did not affect the core gameplay should be improved in my opinion (hotkeys, buggy pathing), but stuff like scourge ai or glitching over semi-walls should be left in the game.
Team[AoV]
FalconHoof
Profile Joined December 2012
Canada183 Posts
December 31 2012 00:47 GMT
#570
Great post, great map! Amazing work from the community is always something I love to see; you make us all look good :D
I hope that this demonstrates to people that we can cease to lay blame on Blizzard for a perceived lack of popularity and success. Look at the amazing things we can do with this engine, with this game. It's pretty incredible.
Masturbation this good deserves it's own foreplay.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-31 01:14:17
December 31 2012 01:13 GMT
#571
On December 31 2012 06:28 Vandrad wrote:
Show nested quote +
On December 31 2012 05:47 Unstable1219 wrote:

I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks

Since you have 1 post I feel you are a disguised BW fanboy...


Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW.
zJayy962
Profile Blog Joined April 2010
1363 Posts
December 31 2012 01:29 GMT
#572
This deserves so much more attention than it has. This is amazing. Thanks for your hardwork. Obviously there are bugs but it resembles SCBW so much that I got chills just watching the pathing.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2012-12-31 01:47:12
December 31 2012 01:45 GMT
#573
On December 31 2012 09:47 MaRCsoN wrote:
Great post, great map! Amazing work from the community is always something I love to see; you make us all look good :D
I hope that this demonstrates to people that we can cease to lay blame on Blizzard for a perceived lack of popularity and success. Look at the amazing things we can do with this engine, with this game. It's pretty incredible.


I've said it before but I will say it again, Blizzard's SC2 engine is AMAZING. From a programming point of view, its features are really something, the programmers did an amazing job there, hats off.

However when people blame Blizzard, they don't blame the programmers or the quality of the game engine, but the designer of the game. With such a great work, SC2 deserved to be a better game than it currently is. Everything on SC2 is really great, with the exception of the Battle.net design and the SC2 units design. I don't know who to blame for the horrible Bnet, but Dustin Browder is very likely to be the major problem of SC2 units design.

He is obviously trying to do the best for SC2, he has the burden to make SC2 better than BW, and that's quite a heavy one, but he is, in my opinion, failing very bad at it.

grammar edit
"When the geyser died, a probe came out" - SirJolt
r1flEx
Profile Joined October 2012
Belgium256 Posts
December 31 2012 01:49 GMT
#574
you still need to build supply depot before barracks. that should be changed (dno if someone told it before)
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
December 31 2012 01:54 GMT
#575
On December 31 2012 10:13 DemigodcelpH wrote:
Show nested quote +
On December 31 2012 06:28 Vandrad wrote:
On December 31 2012 05:47 Unstable1219 wrote:

I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks

Since you have 1 post I feel you are a disguised BW fanboy...


Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW.


That looks like opinion masquerading as fact.
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 31 2012 01:58 GMT
#576
On December 31 2012 10:54 BoxingKangaroo wrote:
Show nested quote +
On December 31 2012 10:13 DemigodcelpH wrote:
On December 31 2012 06:28 Vandrad wrote:
On December 31 2012 05:47 Unstable1219 wrote:

I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks

Since you have 1 post I feel you are a disguised BW fanboy...


Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW.


That looks like opinion masquerading as fact.


most people who had experience with competitive brood war would agree that sc2 is inferior to bw
Team[AoV]
ExO_
Profile Blog Joined September 2009
United States2316 Posts
December 31 2012 02:10 GMT
#577
Not sure if this has been fixed yet, but currently spider mines hit units in dropships, damaging a single unit inside the dropship (at least for tanks/Goliaths this was true)
envyYaegz
Profile Joined September 2011
United States68 Posts
Last Edited: 2012-12-31 02:20:45
December 31 2012 02:18 GMT
#578
Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.
Cornell Starcraft Club!
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 31 2012 02:26 GMT
#579
On December 31 2012 11:18 envyYaegz wrote:
Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.


Reavers have dumb scarabs on purpose and spidermines hits invisible units.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 31 2012 02:29 GMT
#580
On December 31 2012 11:18 envyYaegz wrote:
Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.


reaver scarabs are famous for having buggy pathing and often not finding the target and just dissapear.
invisible units can trigger spider mines even when undetected.

so both are working as intended, I hope this solves your problem.
"Not you."
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