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On December 31 2012 01:28 Diks wrote: Thank you from the bottom of my soul. I just have one question/suggestion : Is it possible to use SC2 shortcuts ? having to press "P" for probes reminds me old nightmares
something i used to have. i'll re-implement it soonish. when i get time.
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non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.
having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro
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On December 31 2012 04:31 Wolfswood wrote: non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.
having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro
ye but its one of those rly unnecessary characteristes. if blizzard make probes "e" in bw, it doesnt rly change how the protoss is played overall. just opens up accessibility to really new people
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I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks
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On December 31 2012 05:47 Unstable1219 wrote:
I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks Since you have 1 post I feel you are a disguised BW fanboy...
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GRAND OLD AMERICA16375 Posts
Have these maps been uploaded to hots beta servers?
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On December 31 2012 06:31 amazingxkcd wrote: Have these maps been uploaded to hots beta servers?
just speculating since i dont have a beta, but i doubt uploading it to hots is a good idea. the point of the beta is to test out the expansion gameplay. it kind of defeats the purpose if people are gonna play a mod that they can play on WoL
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On December 31 2012 04:39 Lightswarm wrote:Show nested quote +On December 31 2012 04:31 Wolfswood wrote: non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.
having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro ye but its one of those rly unnecessary characteristes. if blizzard make probes "e" in bw, it doesnt rly change how the protoss is played overall. just opens up accessibility to really new people Also, I always worry unnatural hand movements can increase the odds of carpel tunnel and the like, so I can never support hotkey setups that have you stretching your hand all over the keyboard.
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On December 31 2012 07:18 Grumbels wrote:Show nested quote +On December 31 2012 04:39 Lightswarm wrote:On December 31 2012 04:31 Wolfswood wrote: non-customizable hotkeys are just as much a part of bw as (lack of) auto-mining, MBS, etc.
having to hit "P" for probes and pylons is one of the defining characteristics of protoss macro ye but its one of those rly unnecessary characteristes. if blizzard make probes "e" in bw, it doesnt rly change how the protoss is played overall. just opens up accessibility to really new people Also, I always worry unnatural hand movements can increase the odds of carpel tunnel and the like, so I can never support hotkey setups that have you stretching your hand all over the keyboard.
anything that did not affect the core gameplay should be improved in my opinion (hotkeys, buggy pathing), but stuff like scourge ai or glitching over semi-walls should be left in the game.
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Great post, great map! Amazing work from the community is always something I love to see; you make us all look good :D I hope that this demonstrates to people that we can cease to lay blame on Blizzard for a perceived lack of popularity and success. Look at the amazing things we can do with this engine, with this game. It's pretty incredible.
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On December 31 2012 06:28 Vandrad wrote:Show nested quote +On December 31 2012 05:47 Unstable1219 wrote:
I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks Since you have 1 post I feel you are a disguised BW fanboy...
Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW.
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This deserves so much more attention than it has. This is amazing. Thanks for your hardwork. Obviously there are bugs but it resembles SCBW so much that I got chills just watching the pathing.
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On December 31 2012 09:47 MaRCsoN wrote: Great post, great map! Amazing work from the community is always something I love to see; you make us all look good :D I hope that this demonstrates to people that we can cease to lay blame on Blizzard for a perceived lack of popularity and success. Look at the amazing things we can do with this engine, with this game. It's pretty incredible.
I've said it before but I will say it again, Blizzard's SC2 engine is AMAZING. From a programming point of view, its features are really something, the programmers did an amazing job there, hats off.
However when people blame Blizzard, they don't blame the programmers or the quality of the game engine, but the designer of the game. With such a great work, SC2 deserved to be a better game than it currently is. Everything on SC2 is really great, with the exception of the Battle.net design and the SC2 units design. I don't know who to blame for the horrible Bnet, but Dustin Browder is very likely to be the major problem of SC2 units design.
He is obviously trying to do the best for SC2, he has the burden to make SC2 better than BW, and that's quite a heavy one, but he is, in my opinion, failing very bad at it.
grammar edit
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you still need to build supply depot before barracks. that should be changed (dno if someone told it before)
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On December 31 2012 10:13 DemigodcelpH wrote:Show nested quote +On December 31 2012 06:28 Vandrad wrote:On December 31 2012 05:47 Unstable1219 wrote:
I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks Since you have 1 post I feel you are a disguised BW fanboy... Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW.
That looks like opinion masquerading as fact.
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On December 31 2012 10:54 BoxingKangaroo wrote:Show nested quote +On December 31 2012 10:13 DemigodcelpH wrote:On December 31 2012 06:28 Vandrad wrote:On December 31 2012 05:47 Unstable1219 wrote:
I never played BW and I have been playing SC2 since release. With that said I have to say that this mod is so good. The game feels so much better, the pacing the interaction with units. This is what blizzard should have created when they made SC2. Thanks Since you have 1 post I feel you are a disguised BW fanboy... Doesn't take a fanboy to agree with what he said. Everyone knows SC2 is inferior to BW. That looks like opinion masquerading as fact.
most people who had experience with competitive brood war would agree that sc2 is inferior to bw
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Not sure if this has been fixed yet, but currently spider mines hit units in dropships, damaging a single unit inside the dropship (at least for tanks/Goliaths this was true)
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Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.
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GRAND OLD AMERICA16375 Posts
On December 31 2012 11:18 envyYaegz wrote: Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.
Reavers have dumb scarabs on purpose and spidermines hits invisible units.
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On December 31 2012 11:18 envyYaegz wrote: Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.
reaver scarabs are famous for having buggy pathing and often not finding the target and just dissapear. invisible units can trigger spider mines even when undetected.
so both are working as intended, I hope this solves your problem.
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