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StarCraft II Brood War - Page 28

Forum Index > SC2 General
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Prev 1 26 27 28 29 30 42 Next All
GoShox
Profile Blog Joined December 2007
United States1845 Posts
December 30 2012 05:46 GMT
#541
Me and Lalush are gonna stream as we play against each other if anyone wants to take a look at the mod

His stream: http://www.teamliquid.net/video/streams/LaLuSh
Mine: http://www.teamliquid.net/video/streams/GoShox
Wolfswood
Profile Joined October 2012
United States349 Posts
December 30 2012 05:58 GMT
#542
banking 1000 gas at 9:00

yep this is definitely bw
omnipotence...got to get me some of that
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
December 30 2012 06:14 GMT
#543
is it possible to make the default option in joining public games at least have unlimited selection off? joining a game because i cant find any players only to have the same old zerg spamming 50000 of the same unit and winning is annoying.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
mburke0005
Profile Joined November 2012
United States20 Posts
December 30 2012 06:22 GMT
#544
HOLY SHIT.

IM CURRENTLY REINSTALLING SC2.

THIS IS THE BEST DAY OF MY LIFE SINCE HOSTESS RIP REMEMBRANCE DAY ATE ALOT OF TWINKIES.

THANK YOU LALUSH. I CANNOT THANK YOU. ENOUGH.

OH. MY. GOD.
Deleted User 268575
Profile Joined June 2012
146 Posts
December 30 2012 06:28 GMT
#545
Just tried out a few games, idk if anyone else is getting this but I can't seem to make overlords properly. Sometimes when I make overlords, invisible larva eggs appear (with health bar above it but not increasing) and i can't click anything underneath the healthbar. It goes away after a little bit but it scams me of my overlord that I ordered!!! That's probably the only big bug I can find. Hydras still seem to move a bit too fast or maybe their AI is just better.
http://twitch.tv/jemah
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2012 07:29 GMT
#546
On December 30 2012 15:28 Jemah wrote:
Just tried out a few games, idk if anyone else is getting this but I can't seem to make overlords properly. Sometimes when I make overlords, invisible larva eggs appear (with health bar above it but not increasing) and i can't click anything underneath the healthbar. It goes away after a little bit but it scams me of my overlord that I ordered!!! That's probably the only big bug I can find. Hydras still seem to move a bit too fast or maybe their AI is just better.


just play without bw settings for now until i fix it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
rysecake
Profile Joined October 2010
United States2632 Posts
December 30 2012 07:30 GMT
#547
is the economy programming completely right? i feel like workers start wandering sooner than in bw.
The Notorious Winkles
rysecake
Profile Joined October 2010
United States2632 Posts
Last Edited: 2012-12-30 07:37:29
December 30 2012 07:37 GMT
#548
On December 30 2012 12:48 stormchaser wrote:
Show nested quote +
On December 30 2012 10:06 mau5mat wrote:
Imagine the hype if Day9 done a daily on this mod, him playing vs Artosis or someone would generate so much interest and help Maverck's efforts go more noticed.

I would totally watch that!


day9: "WCG 2005 GG NO RE"
The Notorious Winkles
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2012 07:41 GMT
#549
On December 30 2012 16:30 rysecake wrote:
is the economy programming completely right? i feel like workers start wandering sooner than in bw.


should be. the reason they wander is because they dont wait at a mineral patch for the current scv to finish mining.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
rift
Profile Blog Joined September 2007
1819 Posts
December 30 2012 07:48 GMT
#550
On December 30 2012 15:22 mburke0005 wrote:
HOLY SHIT.

IM CURRENTLY REINSTALLING SC2.

THIS IS THE BEST DAY OF MY LIFE SINCE HOSTESS RIP REMEMBRANCE DAY ATE ALOT OF TWINKIES.

THANK YOU LALUSH. I CANNOT THANK YOU. ENOUGH.

OH. MY. GOD.

Thank Maverck, he's the one that deserves it.
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 30 2012 08:55 GMT
#551
On December 30 2012 09:02 Lightswarm wrote:
Show nested quote +
On December 29 2012 19:55 Rabiator wrote:
On December 29 2012 19:20 Yurie wrote:
On December 29 2012 18:11 Noocta wrote:
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Unlimitted building / unit selection would broke many things for BW.
You listed Muta harass
One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once.
25 Muta doing this kind of harass would just wreck Terran.
And that's only one example


Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going.

Only thing I really see it breaking is mass army movement and perhaps the usage of lings.

No it wont work, because even if Terrans have the units which could pull it off they need the precognition to build them in sufficient numbers. In any case massive numbers of tightly packed units dont allow for comebacks or mistakes ... you HAVE TO HAVE the right unit composition to counter that and that means scouting. This cant be done that easily for every race as it can be done by Terrans.

The game would be better off with limited unit selection, because it allows for longer and more interesting battles and prevents AoE from becoming too important.


3-4 valks destroy a flock of mutas especially with a bio ball. also, if you commit that much gas on mutas, you have no gas for lurker/hive tech

Aaand what shuts down the bioball? With Medics you have REALLY STRONG infantry to fight about anything, which only Lurkers can probably fight efficiently enough, but those are static and not able to deal with HUGE numbers fast enough. The DEATHBALL is a terrible thing in SC2, why should it be less bad in BW? Only because people say that "the Mutalisk deathball can be shut down easily" doesnt mean there is no other form of deathball.

Limited unit selection is a MUST HAVE or it wont matter how Broodwarish the mod is. In addition to this there are a few more "restrictions" which are necessary to make the game work, things like "no smart cast" for example. The only really acceptable things IMO are automine for workers rallied onto a mineral patch and autorepair.
If you cant say what you're meaning, you can never mean what you're saying.
Fluid
Profile Joined September 2010
Canada136 Posts
December 30 2012 10:30 GMT
#552
Can you add luna,python, destination, and tau cross?
GoonFFS
Profile Joined April 2010
Denmark323 Posts
December 30 2012 10:53 GMT
#553
lol, sc2bw.. this whole 'but bw was more fun' thing needs to stop
http://konvictgaming.com/ -> @KrugerFFS
GoonFFS
Profile Joined April 2010
Denmark323 Posts
Last Edited: 2012-12-30 11:03:37
December 30 2012 11:03 GMT
#554
doubleposted~
http://konvictgaming.com/ -> @KrugerFFS
pestilenz
Profile Blog Joined February 2011
Denmark379 Posts
December 30 2012 11:07 GMT
#555
I think this is what I am going to start playing until Hots is released ^^

Might even start playing some BW haha
You can attack with this?!
zw1er
Profile Joined February 2012
Poland81 Posts
December 30 2012 12:25 GMT
#556
Really happy to see that.
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
Last Edited: 2012-12-30 15:45:57
December 30 2012 15:42 GMT
#557
On December 30 2012 17:55 Rabiator wrote:
Show nested quote +
On December 30 2012 09:02 Lightswarm wrote:
On December 29 2012 19:55 Rabiator wrote:
On December 29 2012 19:20 Yurie wrote:
On December 29 2012 18:11 Noocta wrote:
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Unlimitted building / unit selection would broke many things for BW.
You listed Muta harass
One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once.
25 Muta doing this kind of harass would just wreck Terran.
And that's only one example


Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going.

Only thing I really see it breaking is mass army movement and perhaps the usage of lings.

No it wont work, because even if Terrans have the units which could pull it off they need the precognition to build them in sufficient numbers. In any case massive numbers of tightly packed units dont allow for comebacks or mistakes ... you HAVE TO HAVE the right unit composition to counter that and that means scouting. This cant be done that easily for every race as it can be done by Terrans.

The game would be better off with limited unit selection, because it allows for longer and more interesting battles and prevents AoE from becoming too important.


3-4 valks destroy a flock of mutas especially with a bio ball. also, if you commit that much gas on mutas, you have no gas for lurker/hive tech

Aaand what shuts down the bioball? With Medics you have REALLY STRONG infantry to fight about anything, which only Lurkers can probably fight efficiently enough, but those are static and not able to deal with HUGE numbers fast enough. The DEATHBALL is a terrible thing in SC2, why should it be less bad in BW? Only because people say that "the Mutalisk deathball can be shut down easily" doesnt mean there is no other form of deathball.

Limited unit selection is a MUST HAVE or it wont matter how Broodwarish the mod is. In addition to this there are a few more "restrictions" which are necessary to make the game work, things like "no smart cast" for example. The only really acceptable things IMO are automine for workers rallied onto a mineral patch and autorepair.


dark swarm? did you even watch bw zvt?

On December 30 2012 19:53 GoonFFS wrote:
lol, sc2bw.. this whole 'but bw was more fun' thing needs to stop


lol, k. how about "but bw is more fun to me"
Team[AoV]
Diks
Profile Joined January 2010
Belgium1880 Posts
December 30 2012 16:28 GMT
#558
Thank you from the bottom of my soul.
I just have one question/suggestion :
Is it possible to use SC2 shortcuts ? having to press "P" for probes reminds me old nightmares
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
December 30 2012 16:44 GMT
#559
Just played a game huge Props goes to Maverck. BW TvP soooooooooo much fun
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 30 2012 16:51 GMT
#560
On December 31 2012 01:28 Diks wrote:
Thank you from the bottom of my soul.
I just have one question/suggestion :
Is it possible to use SC2 shortcuts ? having to press "P" for probes reminds me old nightmares


whilst being inside the mod, press pause and go to keybind options, you can now adjust your broodwar hotkeys.
I prefer to have mine the brood war way for fair competitive play.
"Not you."
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