His stream: http://www.teamliquid.net/video/streams/LaLuSh
Mine: http://www.teamliquid.net/video/streams/GoShox
Forum Index > SC2 General |
GoShox
United States1837 Posts
His stream: http://www.teamliquid.net/video/streams/LaLuSh Mine: http://www.teamliquid.net/video/streams/GoShox | ||
Wolfswood
United States349 Posts
yep this is definitely bw | ||
Caihead
Canada8550 Posts
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mburke0005
United States20 Posts
IM CURRENTLY REINSTALLING SC2. THIS IS THE BEST DAY OF MY LIFE SINCE HOSTESS RIP REMEMBRANCE DAY ATE ALOT OF TWINKIES. THANK YOU LALUSH. I CANNOT THANK YOU. ENOUGH. OH. MY. GOD. | ||
Deleted User 268575
146 Posts
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MavercK
Australia2181 Posts
On December 30 2012 15:28 Jemah wrote: Just tried out a few games, idk if anyone else is getting this but I can't seem to make overlords properly. Sometimes when I make overlords, invisible larva eggs appear (with health bar above it but not increasing) and i can't click anything underneath the healthbar. It goes away after a little bit but it scams me of my overlord that I ordered!!! That's probably the only big bug I can find. Hydras still seem to move a bit too fast or maybe their AI is just better. just play without bw settings for now until i fix it. | ||
rysecake
United States2632 Posts
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rysecake
United States2632 Posts
On December 30 2012 12:48 stormchaser wrote: Show nested quote + On December 30 2012 10:06 mau5mat wrote: Imagine the hype if Day9 done a daily on this mod, him playing vs Artosis or someone would generate so much interest and help Maverck's efforts go more noticed. I would totally watch that! day9: "WCG 2005 GG NO RE" | ||
MavercK
Australia2181 Posts
On December 30 2012 16:30 rysecake wrote: is the economy programming completely right? i feel like workers start wandering sooner than in bw. should be. the reason they wander is because they dont wait at a mineral patch for the current scv to finish mining. | ||
rift
1819 Posts
On December 30 2012 15:22 mburke0005 wrote: HOLY SHIT. IM CURRENTLY REINSTALLING SC2. THIS IS THE BEST DAY OF MY LIFE SINCE HOSTESS RIP REMEMBRANCE DAY ATE ALOT OF TWINKIES. THANK YOU LALUSH. I CANNOT THANK YOU. ENOUGH. OH. MY. GOD. Thank Maverck, he's the one that deserves it. | ||
Rabiator
Germany3948 Posts
On December 30 2012 09:02 Lightswarm wrote: Show nested quote + On December 29 2012 19:55 Rabiator wrote: On December 29 2012 19:20 Yurie wrote: On December 29 2012 18:11 Noocta wrote: On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in. Unlimitted building / unit selection would broke many things for BW. You listed Muta harass One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once. 25 Muta doing this kind of harass would just wreck Terran. And that's only one example Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going. Only thing I really see it breaking is mass army movement and perhaps the usage of lings. No it wont work, because even if Terrans have the units which could pull it off they need the precognition to build them in sufficient numbers. In any case massive numbers of tightly packed units dont allow for comebacks or mistakes ... you HAVE TO HAVE the right unit composition to counter that and that means scouting. This cant be done that easily for every race as it can be done by Terrans. The game would be better off with limited unit selection, because it allows for longer and more interesting battles and prevents AoE from becoming too important. 3-4 valks destroy a flock of mutas especially with a bio ball. also, if you commit that much gas on mutas, you have no gas for lurker/hive tech Aaand what shuts down the bioball? With Medics you have REALLY STRONG infantry to fight about anything, which only Lurkers can probably fight efficiently enough, but those are static and not able to deal with HUGE numbers fast enough. The DEATHBALL is a terrible thing in SC2, why should it be less bad in BW? Only because people say that "the Mutalisk deathball can be shut down easily" doesnt mean there is no other form of deathball. Limited unit selection is a MUST HAVE or it wont matter how Broodwarish the mod is. In addition to this there are a few more "restrictions" which are necessary to make the game work, things like "no smart cast" for example. The only really acceptable things IMO are automine for workers rallied onto a mineral patch and autorepair. | ||
Fluid
Canada136 Posts
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GoonFFS
Denmark323 Posts
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GoonFFS
Denmark323 Posts
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pestilenz
Denmark379 Posts
Might even start playing some BW haha | ||
zw1er
Poland81 Posts
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Lightswarm
Canada966 Posts
On December 30 2012 17:55 Rabiator wrote: Show nested quote + On December 30 2012 09:02 Lightswarm wrote: On December 29 2012 19:55 Rabiator wrote: On December 29 2012 19:20 Yurie wrote: On December 29 2012 18:11 Noocta wrote: On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in. Unlimitted building / unit selection would broke many things for BW. You listed Muta harass One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once. 25 Muta doing this kind of harass would just wreck Terran. And that's only one example Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going. Only thing I really see it breaking is mass army movement and perhaps the usage of lings. No it wont work, because even if Terrans have the units which could pull it off they need the precognition to build them in sufficient numbers. In any case massive numbers of tightly packed units dont allow for comebacks or mistakes ... you HAVE TO HAVE the right unit composition to counter that and that means scouting. This cant be done that easily for every race as it can be done by Terrans. The game would be better off with limited unit selection, because it allows for longer and more interesting battles and prevents AoE from becoming too important. 3-4 valks destroy a flock of mutas especially with a bio ball. also, if you commit that much gas on mutas, you have no gas for lurker/hive tech Aaand what shuts down the bioball? With Medics you have REALLY STRONG infantry to fight about anything, which only Lurkers can probably fight efficiently enough, but those are static and not able to deal with HUGE numbers fast enough. The DEATHBALL is a terrible thing in SC2, why should it be less bad in BW? Only because people say that "the Mutalisk deathball can be shut down easily" doesnt mean there is no other form of deathball. Limited unit selection is a MUST HAVE or it wont matter how Broodwarish the mod is. In addition to this there are a few more "restrictions" which are necessary to make the game work, things like "no smart cast" for example. The only really acceptable things IMO are automine for workers rallied onto a mineral patch and autorepair. dark swarm? did you even watch bw zvt? On December 30 2012 19:53 GoonFFS wrote: lol, sc2bw.. this whole 'but bw was more fun' thing needs to stop lol, k. how about "but bw is more fun to me" | ||
Diks
Belgium1880 Posts
I just have one question/suggestion : Is it possible to use SC2 shortcuts ? having to press "P" for probes reminds me old nightmares | ||
GumBa
United Kingdom31935 Posts
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Meavis
Netherlands1300 Posts
On December 31 2012 01:28 Diks wrote: Thank you from the bottom of my soul. I just have one question/suggestion : Is it possible to use SC2 shortcuts ? having to press "P" for probes reminds me old nightmares whilst being inside the mod, press pause and go to keybind options, you can now adjust your broodwar hotkeys. I prefer to have mine the brood war way for fair competitive play. | ||
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