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StarCraft II Brood War - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 42 Next All
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
December 31 2012 06:17 GMT
#601
I couldn't even BBS my friend just now T_T
That bug gotta be removed (depot before barracks, stupid idea).
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
MavercK
Profile Joined March 2010
Australia2181 Posts
December 31 2012 06:31 GMT
#602
On December 31 2012 15:17 Black[CAT] wrote:
I couldn't even BBS my friend just now T_T
That bug gotta be removed (depot before barracks, stupid idea).


which map and what settings did you have.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
December 31 2012 07:39 GMT
#603
On December 31 2012 15:31 MavercK wrote:
Show nested quote +
On December 31 2012 15:17 Black[CAT] wrote:
I couldn't even BBS my friend just now T_T
That bug gotta be removed (depot before barracks, stupid idea).


which map and what settings did you have.


Custom Games -> Searched sc2bw.
Fighting Spirit. NA server.
Unlimited selection, MBS, automine ON.
League Ranked.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
December 31 2012 07:50 GMT
#604
There is ranking now in this? That would be exciting.
AKA: TelecoM[WHITE] Protoss fighting
Unshapely
Profile Joined November 2012
140 Posts
Last Edited: 2012-12-31 07:55:35
December 31 2012 07:54 GMT
#605
On December 31 2012 11:18 envyYaegz wrote:
Today I played a game where my reaver could not attack units on the low ground. The blue ball would come out and be like "nah I'm on break," then proceeded to just disappear into the rocks. Also, I believe when I sent my dt towards the enemy mech army, the spidermines killed it without even having detection.


Spider mines always attacked cloaked ground units. It uses motion sensors so anything that moves gets hit.

Also, reapers could never attack units on low/high ground dude. The scarab needs clear pathing for it to reach it's enemy. It's like firing another unit that kamikaze's into the enemy's. It walks and needs pathing.
That is not dead which can eternal lie; and with strange aeons even death may die.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-31 08:06:59
December 31 2012 08:04 GMT
#606
On December 31 2012 11:33 Zaurus wrote:
everything is good about the units. BUT i will really really prefer sc2 hotkeys and being about to group buildings together. No smart casting is fine, but selecting buildings individually seems too much of an EXTRA add-on mechanical challenge on purpose when you can put your APM somewhere else.

Multi-Building-Selection is one of the reason why there are too many units on the battlefield in SC2. This - plus the super tight movement and the unlimited unit selection - is ONE of the reasons for the existence of the deathball. It should be taken out of the game or at least restricted to a low number like 3 or so.

In a game like SC2 - where everything "tedious" is made easily manageable by 1 button - with super tight clumps of units you simply CANT HAVE exciting AoE abilities like the high damage Reaver attack. They would be totally unfair. Thus it is in the interest of exciting abilities that you should ask for FEWER UNITS ON THE BATTLEFIELD and NOT SO EASY TO CONTROL UNIT GROUPS. So stop this nonsense about "wasting APM on dumb stuff", because it is a necessary thing to make the attacker work hard for his victory by making the units not easy to control. Forcing players to single-select their production facilities will just drain some of the APM in an easy way compared to implementing a worse movement system than BW ever had for example ... just to keep the attacker working hard as well.

Just think about the terrible Banelings in SC2 ... the attacker has to just "a-move" and the defender has to frantically split his Marines. So all the work lies with the defender and this is bad design. BW had the exact opposite due to the APM required to control the units AND several groups of units AND all the production facilities.
If you cant say what you're meaning, you can never mean what you're saying.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 31 2012 08:06 GMT
#607
On December 31 2012 16:50 GGzerG wrote:
There is ranking now in this? That would be exciting.


yea i think it doesn't work correctly right now however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Sated
Profile Blog Joined March 2011
England4983 Posts
December 31 2012 09:30 GMT
#608
--- Nuked ---
Glioburd
Profile Joined April 2008
France1911 Posts
December 31 2012 09:47 GMT
#609
On December 31 2012 17:06 MavercK wrote:
Show nested quote +
On December 31 2012 16:50 GGzerG wrote:
There is ranking now in this? That would be exciting.


yea i think it doesn't work correctly right now however.

Yes I've played some games, I won all of them but the ranking counts me ~50 or 40% win ratio. Weird.
"You should hate loosing, but you should never fear defeat." NaDa.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
December 31 2012 09:48 GMT
#610
On December 31 2012 18:30 Sated wrote:
Show nested quote +
On December 31 2012 17:04 Rabiator wrote:Just think about the terrible Banelings in SC2 ... the attacker has to just "a-move" and the defender has to frantically split his Marines. So all the work lies with the defender and this is bad design. BW had the exact opposite due to the APM required to control the units AND several groups of units AND all the production facilities.

This is such a daft statement.

A good Zerg player won't just a-move their Banelings, they have to split their Banelings to ensure they don't all die to splash damage from Siege Tanks (if Siege Tanks are present), they have to make sure to target fire their Banelings onto clumps of Marines so that they're as cost-effective as possible, and they have to make sure that their Banelings don't explode on Siege Tanks/Marauders since that's horribly cost inefficient.

To say that Banelings are an a-move unit shows that you have a horrible understanding of SC2.

You mean right click on marines
GoShox
Profile Blog Joined December 2007
United States1845 Posts
December 31 2012 09:51 GMT
#611
On December 31 2012 18:47 Glioburd wrote:
Show nested quote +
On December 31 2012 17:06 MavercK wrote:
On December 31 2012 16:50 GGzerG wrote:
There is ranking now in this? That would be exciting.


yea i think it doesn't work correctly right now however.

Yes I've played some games, I won all of them but the ranking counts me ~50 or 40% win ratio. Weird.


I believe right now it goes games won - games played instead of wins - losses.
Rolezn
Profile Joined May 2010
63 Posts
December 31 2012 09:56 GMT
#612
Played a few games of this and so far its amazing, quite replicating the beauty of BW.
Some things ive noticed is that siege tanks splash dmg doesnt show, so u dont really see it graphically that u are being hit.
And defensive matrix doesnt seem to work.

Keep up the good work!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 31 2012 16:58 GMT
#613
Man it's so hard to get back to the BW layout and all the restrictions after two years of being spoilt. But winning feels just that much better.
The heart's eternal vow
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 31 2012 17:40 GMT
#614
any1 know what is the most updated map?
Team[AoV]
dmasterding
Profile Blog Joined January 2011
United States205 Posts
December 31 2012 17:45 GMT
#615
On December 31 2012 18:48 GhostKorean wrote:
Show nested quote +
On December 31 2012 18:30 Sated wrote:
On December 31 2012 17:04 Rabiator wrote:Just think about the terrible Banelings in SC2 ... the attacker has to just "a-move" and the defender has to frantically split his Marines. So all the work lies with the defender and this is bad design. BW had the exact opposite due to the APM required to control the units AND several groups of units AND all the production facilities.

This is such a daft statement.

A good Zerg player won't just a-move their Banelings, they have to split their Banelings to ensure they don't all die to splash damage from Siege Tanks (if Siege Tanks are present), they have to make sure to target fire their Banelings onto clumps of Marines so that they're as cost-effective as possible, and they have to make sure that their Banelings don't explode on Siege Tanks/Marauders since that's horribly cost inefficient.

To say that Banelings are an a-move unit shows that you have a horrible understanding of SC2.

You mean right click on marines


Actually it SHOULD be the defender's responsibility if they're going pure marines against a unit that's supposed to counter them. That's like saying if I zergling rush you it's such a travesty because you HAVE to micro your workers to get out even against my lings.
No tears now, only dreams.
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2012-12-31 18:32:38
December 31 2012 18:30 GMT
#616
i started playing sc bw 1 year ago because sc2 bored me to hell, now im coming back to sc2 ...
the broodwar mod is really great, outmultitasking your opponent, macro - micro is rewarding, getting owned by amazing muta control ; too
hi dustin browder!

still hard to find on eu, f 5 >> create and search for sc2 bw thats the only way or join channel SC2BW
JANGBI never forget
Daniri
Profile Joined May 2007
387 Posts
December 31 2012 18:56 GMT
#617
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).
"you guys are silly lol thats why i hate you people" berserkboar
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
December 31 2012 19:15 GMT
#618
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.
AKA: TelecoM[WHITE] Protoss fighting
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
December 31 2012 19:33 GMT
#619
I think daniri means the thread being in the sc2 general section, since it really isn't sc2 general.

I bet sea would be willing to play a showmatch on this, but I can't think of an opponent who comes close to being his equal to give a good show ^.^ In particular that would maybe introduce some afreeca viewers.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
purakushi
Profile Joined August 2012
United States3303 Posts
December 31 2012 19:40 GMT
#620
On January 01 2013 04:33 N.geNuity wrote:
I think daniri means the thread being in the sc2 general section, since it really isn't sc2 general.


Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2.
T P Z sagi
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