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StarCraft II Brood War - Page 32

Forum Index > SC2 General
Post a Reply
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shivver
Profile Joined June 2011
United States232 Posts
December 31 2012 20:14 GMT
#621
Okay my input:

You need to make this like 1v1 obs, that way it may get really popular really fast
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-12-31 20:37:07
December 31 2012 20:35 GMT
#622
On January 01 2013 02:45 dmasterding wrote:
Show nested quote +
On December 31 2012 18:48 GhostKorean wrote:
On December 31 2012 18:30 Sated wrote:
On December 31 2012 17:04 Rabiator wrote:Just think about the terrible Banelings in SC2 ... the attacker has to just "a-move" and the defender has to frantically split his Marines. So all the work lies with the defender and this is bad design. BW had the exact opposite due to the APM required to control the units AND several groups of units AND all the production facilities.

This is such a daft statement.

A good Zerg player won't just a-move their Banelings, they have to split their Banelings to ensure they don't all die to splash damage from Siege Tanks (if Siege Tanks are present), they have to make sure to target fire their Banelings onto clumps of Marines so that they're as cost-effective as possible, and they have to make sure that their Banelings don't explode on Siege Tanks/Marauders since that's horribly cost inefficient.

To say that Banelings are an a-move unit shows that you have a horrible understanding of SC2.

You mean right click on marines


Actually it SHOULD be the defender's responsibility if they're going pure marines against a unit that's supposed to counter them. That's like saying if I zergling rush you it's such a travesty because you HAVE to micro your workers to get out even against my lings.


Actually with a ling rush (4/6 pool), both the Zerg and his opponent have to micro appropriately. The Zerg has a slight advantage due to quality of units, but overall both players have to invest a similar amount of effort and it's not even close to the Banelings vs any light unit scenario.

The Baneling example only demonstrates the flaws of units straight up "countering" one another. A unit in and of itself should confer only a very slight strategic advantage over an inferior composition, with units designed in a way that the player can build onto that small advantage OR fail to utilize the advantage completely depending on how good/bad his control is relative to his opponent's.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-31 20:41:51
December 31 2012 20:39 GMT
#623
On December 31 2012 18:30 Sated wrote:
Show nested quote +
On December 31 2012 17:04 Rabiator wrote:Just think about the terrible Banelings in SC2 ... the attacker has to just "a-move" and the defender has to frantically split his Marines. So all the work lies with the defender and this is bad design. BW had the exact opposite due to the APM required to control the units AND several groups of units AND all the production facilities.

This is such a daft statement.

A good Zerg player won't just a-move their Banelings, they have to split their Banelings to ensure they don't all die to splash damage from Siege Tanks (if Siege Tanks are present), they have to make sure to target fire their Banelings onto clumps of Marines so that they're as cost-effective as possible, and they have to make sure that their Banelings don't explode on Siege Tanks/Marauders since that's horribly cost inefficient.

To say that Banelings are an a-move unit shows that you have a horrible understanding of SC2.

The work which the defender has to do is "frantic rearrangement of his entire army into different spots" and the work which the attacker has to put into it is "leisurely sending his 3-4 groups of Banelings (you did remember to split them up beforehand, right?) to different areas of the battlefield on an a-move". That difference should be easy to see and if you are the kind of "APM spammer" on the attack then you are putting more work into it than you actually need to.

APM should be used to push against the resistance of the unit / pathing to squeeze out a little extra 5-10% efficiency and not as a "you didnt look and babysit your units so you are dead now" method. That second SC2 version of doing things is not fun at all.
If you cant say what you're meaning, you can never mean what you're saying.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
December 31 2012 21:07 GMT
#624
3v3 hunters version?
age: 84 | location: california | sex: 잘함
Xalorian
Profile Joined September 2011
Canada433 Posts
December 31 2012 21:35 GMT
#625
On January 01 2013 05:14 shivver wrote:
Okay my input:

You need to make this like 1v1 obs, that way it may get really popular really fast


I was thinking the same thing. A SC2BW 1v1 obs could really bring some deserved light to the mod.
Balthazar
Profile Joined February 2011
United States277 Posts
December 31 2012 21:51 GMT
#626
On January 01 2013 05:14 shivver wrote:
Okay my input:

You need to make this like 1v1 obs, that way it may get really popular really fast


This is a really, really great idea. It also allows players who have never played BW to learn.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
December 31 2012 21:55 GMT
#627
On January 01 2013 05:35 Talin wrote:
Show nested quote +
On January 01 2013 02:45 dmasterding wrote:
On December 31 2012 18:48 GhostKorean wrote:
On December 31 2012 18:30 Sated wrote:
On December 31 2012 17:04 Rabiator wrote:Just think about the terrible Banelings in SC2 ... the attacker has to just "a-move" and the defender has to frantically split his Marines. So all the work lies with the defender and this is bad design. BW had the exact opposite due to the APM required to control the units AND several groups of units AND all the production facilities.

This is such a daft statement.

A good Zerg player won't just a-move their Banelings, they have to split their Banelings to ensure they don't all die to splash damage from Siege Tanks (if Siege Tanks are present), they have to make sure to target fire their Banelings onto clumps of Marines so that they're as cost-effective as possible, and they have to make sure that their Banelings don't explode on Siege Tanks/Marauders since that's horribly cost inefficient.

To say that Banelings are an a-move unit shows that you have a horrible understanding of SC2.

You mean right click on marines


Actually it SHOULD be the defender's responsibility if they're going pure marines against a unit that's supposed to counter them. That's like saying if I zergling rush you it's such a travesty because you HAVE to micro your workers to get out even against my lings.


Actually with a ling rush (4/6 pool), both the Zerg and his opponent have to micro appropriately. The Zerg has a slight advantage due to quality of units, but overall both players have to invest a similar amount of effort and it's not even close to the Banelings vs any light unit scenario.

The Baneling example only demonstrates the flaws of units straight up "countering" one another. A unit in and of itself should confer only a very slight strategic advantage over an inferior composition, with units designed in a way that the player can build onto that small advantage OR fail to utilize the advantage completely depending on how good/bad his control is relative to his opponent's.


Lurkers vs zealots would beg to differ. You really can't do much against a decent lurker field even if you have multiple control groups of zealots and split them up nicely.
EffOrt and Soulkey Hwaiting!
Daniri
Profile Joined May 2007
387 Posts
December 31 2012 22:23 GMT
#628
On January 01 2013 04:15 GGzerG wrote:
Show nested quote +
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.
"you guys are silly lol thats why i hate you people" berserkboar
Rodiel3
Profile Joined March 2011
France1158 Posts
January 01 2013 00:02 GMT
#629
Matfch starting at http://twitch.tv/rodiel_stream gogo
http://www.youtube.com/user/rodiel3 SCBW FPVOD
paddyz
Profile Joined May 2011
Ireland628 Posts
January 01 2013 00:15 GMT
#630
Interesting, I better give these scbw games a go
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
January 01 2013 00:27 GMT
#631
i wish this mod tons of succeeds in the new year who knows maybe TL may host a tourny for it when all the bugs are out the way :D
dangthatsright
Profile Joined July 2011
1160 Posts
January 01 2013 00:31 GMT
#632
On January 01 2013 07:23 Daniri wrote:
Show nested quote +
On January 01 2013 04:15 GGzerG wrote:
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.

There is a thread for the mod in the custom map section already.

I imagine this thread is here at least partially so that more people notice it.
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
January 01 2013 00:37 GMT
#633
Mutalisks are pretty overpowered with infinite unit selection. Just throwing that out there.
aka: KTVindicare the Geeky Bartender
Trufflez
Profile Blog Joined January 2011
Australia174 Posts
January 01 2013 00:51 GMT
#634
the scvs are pink?
The winnings in life go to the people who show up.
topsecret221
Profile Joined September 2012
United States108 Posts
Last Edited: 2013-01-01 00:52:13
January 01 2013 00:51 GMT
#635
@Daniri

Dangthatsright probably hit the nail on the head: the mod needed a little more publicity. We at OneGoal may do something similar if we gain a little bit more of a substantial following. Publicity is the business, my friend
Daniri
Profile Joined May 2007
387 Posts
January 01 2013 00:53 GMT
#636
On January 01 2013 09:31 dangthatsright wrote:
Show nested quote +
On January 01 2013 07:23 Daniri wrote:
On January 01 2013 04:15 GGzerG wrote:
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.

There is a thread for the mod in the custom map section already.


Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege?
"you guys are silly lol thats why i hate you people" berserkboar
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-01-01 00:59:58
January 01 2013 00:58 GMT
#637
On January 01 2013 09:53 Daniri wrote:
Show nested quote +
On January 01 2013 09:31 dangthatsright wrote:
On January 01 2013 07:23 Daniri wrote:
On January 01 2013 04:15 GGzerG wrote:
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.

There is a thread for the mod in the custom map section already.


Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege?


Hm, this question has already been asked and answered several times already:

Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2. That is plenty enough reason to put it in the SC2 General section.
T P Z sagi
Daniri
Profile Joined May 2007
387 Posts
January 01 2013 01:18 GMT
#638
On January 01 2013 09:58 purakushi wrote:
Show nested quote +
On January 01 2013 09:53 Daniri wrote:
On January 01 2013 09:31 dangthatsright wrote:
On January 01 2013 07:23 Daniri wrote:
On January 01 2013 04:15 GGzerG wrote:
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.

There is a thread for the mod in the custom map section already.


Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege?


Hm, this question has already been asked and answered several times already:

Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2.


And as I already said, it wasn't done for the purpose of improving SC2, in the same way that information was presented in the past, but rather to promote a completely different game from SC2. And either way, the discussion in this thread hasn't been about the 'different aspects of SC2" even if that's what the OP is about(which it isn't), it's entirely about this mod: finding matches for it, watching matches of it, talking about problems with it.
"you guys are silly lol thats why i hate you people" berserkboar
Serpico
Profile Joined May 2010
4285 Posts
January 01 2013 01:18 GMT
#639
On January 01 2013 10:18 Daniri wrote:
Show nested quote +
On January 01 2013 09:58 purakushi wrote:
On January 01 2013 09:53 Daniri wrote:
On January 01 2013 09:31 dangthatsright wrote:
On January 01 2013 07:23 Daniri wrote:
On January 01 2013 04:15 GGzerG wrote:
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.

There is a thread for the mod in the custom map section already.


Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege?


Hm, this question has already been asked and answered several times already:

Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2.


And as I already said, it wasn't done for the purpose of improving SC2, in the same way that information was presented in the past, but rather to promote a completely different game from SC2. And either way, the discussion in this thread hasn't been about the 'different aspects of SC2" even if that's what the OP is about(which it isn't), it's entirely about this mod: finding matches for it, watching matches of it, talking about problems with it.

It's a big deal why? It's definitely not broodwar and only people playing starcraft 2 will be able to play this mod anyways, so it stays here.
Daniri
Profile Joined May 2007
387 Posts
January 01 2013 01:24 GMT
#640
On January 01 2013 10:18 Serpico wrote:
Show nested quote +
On January 01 2013 10:18 Daniri wrote:
On January 01 2013 09:58 purakushi wrote:
On January 01 2013 09:53 Daniri wrote:
On January 01 2013 09:31 dangthatsright wrote:
On January 01 2013 07:23 Daniri wrote:
On January 01 2013 04:15 GGzerG wrote:
On January 01 2013 03:56 Daniri wrote:
No, really...why is this thread here? It's not like its purpose is to try and improve SC2, like posts Lalush has made in the past or OneGoal(which is also in the custom map section).


It is very simple, because some people want to play Broodwar instead of SC2, And who doesn't want to play Brood War in 3D? That is what a lot of BW players always wanted,is just for a remake of BW in an engine like SC2's. You have to have never played Broodwar to not understand this concept.


This obviously answers my question about why this thread is here instead of the custom map section.

There is a thread for the mod in the custom map section already.


Yeah, I know. So why is it being discussed here where it doesn't belong? If it's about visibility, why aren't OneGoal or Starbow or Photon Cycles given the same privilege?


Hm, this question has already been asked and answered several times already:

Well, even disregarding the SC2BW part of LaLuSh's post, it still includes informative and interesting information on different aspects of SC2.


And as I already said, it wasn't done for the purpose of improving SC2, in the same way that information was presented in the past, but rather to promote a completely different game from SC2. And either way, the discussion in this thread hasn't been about the 'different aspects of SC2" even if that's what the OP is about(which it isn't), it's entirely about this mod: finding matches for it, watching matches of it, talking about problems with it.

It's a big deal why? It's definitely not broodwar and only people playing starcraft 2 will be able to play this mod anyways, so it stays here.


Not BW and you need SC2 to play it? And it's a mod? Wherever would you go for that kind of thing?
"you guys are silly lol thats why i hate you people" berserkboar
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