StarCraft II Brood War - Page 33
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insanet
Peru439 Posts
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LaLuSh
Sweden2358 Posts
But moderators tend not to follow the letter of the law/rule in all situations. If your purpose for creating the thread is valid and doesn't come off as an attempt at (unnecessary) advertising -- they will allow it. Most of SC2BW's major features were already implemented. The mod wasn't going to progress much further without some playtesting. The fact that MavercK worked 2½ years on this, and mostly stayed confined to his own thread during that time period also helps. I'm sure Starbow and OneGoal would be allowed to do the same kind of advertising once their mods reach the same level of polish and completion. Unless, of course, it happens to come off as pure advertising (i.e. there not being a huge difference in the mod's state of readiness from 3-6 months ago when compared to the present). | ||
OopsOopsBaby
Singapore3425 Posts
ask the staff http://www.teamliquid.net/forum/viewmessage.php?topic_id=275302 | ||
Archerofaiur
United States4101 Posts
On January 01 2013 10:29 insanet wrote: cmon guys, im waiting for a casted match, ZvT ideally. Would love some casted matches. Come on aspiring casters! | ||
Rodiel3
France1158 Posts
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Existor
Russian Federation4295 Posts
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Darksoldierr
Hungary2012 Posts
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Rabiator
Germany3948 Posts
On January 01 2013 23:18 Darksoldierr wrote: Even if it looks great and feels like BW, its not :\ The key question is: Does it feel better than SC2? | ||
Gimmeurladderpoints
Germany372 Posts
On January 02 2013 04:01 Rabiator wrote: The key question is: Does it feel better than SC2? Of course it does. You know. We all know the elephant in the room. And I am not referring to kespa players. SC2 felt good like a year ago. But now? 2010 was bad cuz of the maps and the low level of play 2011 and early 2012 were great, maybe not golden days of BW great gameplay wise, but still friggin great. Second half of 2012? Are you kidding me. | ||
qyk05328
Germany635 Posts
I understand that most of the people that are still playing are either denying that SC2 is less exciting to watch than BW and have their heads buried far too deep in the sand to even consider trying it, or they have already switched back to BW and are not interested in mere mods. With the player base polarized this way, and the abysmal mod discovery features, the current situation is understandable, but it doesn't make it any less unjust. It's practically a crime if all this hard work doesn't get the proper recognition it deserves. Here's to hoping that some major organization (nudge nudge, wink wink) throws some spare change to host a small exhibition tournament in it, like the SC:BW segments in the last TL Attacks. | ||
mishimaBeef
Canada2259 Posts
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NotRandoMNamE
80 Posts
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purakushi
United States3300 Posts
On January 02 2013 08:13 NotRandoMNamE wrote: In my opinion sc2bw should COMPLETELY remove unlimited unit selection because it seems to break the game as BW was balanced around a limit of 12 per control group. Giving an option means that everyone will play with unlimited unit selection (because it's easier) and so nobody would play with the limited unit selection. Other than that, sc2bw is looking great! Keep up the good work. Actually, 99% of the games I have played or spectated have been on BW mode. Most people prefer BW mode, anyway. It is more than likely correct that BW/SC2BW would not be balanced with SC2 mechanics, but I do not think removing the option is necessary. Once implemented, ranked play can just be under BW mode. This still allows the more casual players to play with the BW units without affecting the competitive nature of BW. No harm done. It would be nice, however, if the default mode was BW, so we do not have to change the 3 settings every single game. | ||
NovemberstOrm
Canada16217 Posts
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starfinder
Japan167 Posts
On January 01 2013 23:18 Darksoldierr wrote: Even if it looks great and feels like BW, its not :\ why? because it's not 640*480 8bit color mode? of course it's BW itself. | ||
starfinder
Japan167 Posts
a widely spreading game must be friendly to beginners.easy to use,hard to master. it's 2013 now,not 1998.most people played sc2 2years or more,who really wants a 12 limit? | ||
Chronopolis
Canada1484 Posts
Maverick, Kabel, and us have a very similar goal. The thing is, we all have very different ways of going about this goal. The plot thickens. In any case, I disagree about the 5 unit productions requiring 5 reinforce times. The reinforce happens simuetaneously, so if you are counting time until a remaxed attack, it should be 5 production cycles + one reinforce time. | ||
MavercK
Australia2181 Posts
On January 02 2013 08:50 Chronopolis wrote: The plot thickens. In any case, I disagree about the 5 unit productions requiring 5 reinforce times. The reinforce happens simuetaneously, so if you are counting time until a remaxed attack, it should be 5 production cycles + one reinforce time. only if you let the units pile up at the rally point. | ||
Gfire
United States1699 Posts
On January 02 2013 08:53 MavercK wrote: only if you let the units pile up at the rally point. You don't have to wait for one cycle to travel before you start the production of the next cycle, though, so you should really only count the travel time once. | ||
rysecake
United States2632 Posts
On January 02 2013 08:42 starfinder wrote: unlimited unit selection must be default setting,guys who prefer hardcore can choose BW setting. a widely spreading game must be friendly to beginners.easy to use,hard to master. it's 2013 now,not 1998.most people played sc2 2years or more,who really wants a 12 limit? people who aren't mechanically challenged | ||
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