[A] Starcraft 2 Brood War - Page 199
Forum Index > SC2 Maps & Custom Games |
Pucca
Taiwan1280 Posts
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MunroSC
Australia7 Posts
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decemberscalm
United States1353 Posts
Seems like a lot of things are broken, including Siege Tank action and impact actors. There also is zero directions on things like, which maps are up to date, how to turn off or off things like auto rally. I have a question on how you did the movement system. The units stray in slightly different directions when moved, how is this achieved? It looks nice and very BW esque. edit: figured it out | ||
NDeR
United States38 Posts
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virusak
Czech Republic344 Posts
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LaLuSh
Sweden2358 Posts
Maur? *Nevermind, searched through the arcade. SHould have searched through custom game. ** MavercK, is it possible to crank up the flying units' turning rate even more? Want to see if you potentially could micro backwards without losing speed. Would like to see how an extreme turning rate would present in the sc2 engine. | ||
Maur
Spain63 Posts
On November 25 2012 21:49 LaLuSh wrote: What do you search for to find this on EU? I can only find old versions on EU. Maur? *Nevermind, searched through the arcade. SHould have searched through custom game. ** MavercK, is it possible to crank up the flying units' turning rate even more? Want to see if you potentially could micro backwards without losing speed. Would like to see how an extreme turning rate would present in the sc2 engine. I think i only uploaded one map, tell me if you want more uploaded. | ||
MavercK
Australia2181 Posts
On November 25 2012 21:49 LaLuSh wrote: What do you search for to find this on EU? I can only find old versions on EU. Maur? *Nevermind, searched through the arcade. SHould have searched through custom game. ** MavercK, is it possible to crank up the flying units' turning rate even more? Want to see if you potentially could micro backwards without losing speed. Would like to see how an extreme turning rate would present in the sc2 engine. i'll look into it tonight after work. | ||
MavercK
Australia2181 Posts
http://www.mediafire.com/?7nf59i7k0qbis73 heres the updated data file, this has a few bug fixes and also has all small air units turning rates pretty much maxed out. see how it goes. NA is already updated. | ||
decemberscalm
United States1353 Posts
Is the medic heal rate drastically higher than bw values? I am not certain it isn't. | ||
MavercK
Australia2181 Posts
On November 29 2012 02:00 decemberscalm wrote: Irradiate doesn't deal friendly splash damage last time I checked. Ultras being irradiated fighting bio clumps. Is the medic heal rate drastically higher than bw values? I am not certain it isn't. irradiate deals friendly damage in current version, tested it. medic heal rate i spent a long time on, it should be very close to BW unless something has screwed with my numbers again. | ||
LaLuSh
Sweden2358 Posts
I also have a suggestion on how you can make the vulture behave almost identical to broodwar (provided the actions can be scripted into the patrol/attack behavior). If you can script the patrol command of the vulture to issue a move command (in the direction of the patrol) a split second before it turns into a normal patrol, it will come real close to emulating its broodwar counterpart. If it is doable, i suggest you only change the patrol command. Keep the attack command the way it was before. The way it works now, the vulture will just glitch out and stop if the attack/patrol isn't issued within its allowed attack arc. If a move command is issued a split second before it goes into attacking mode though, it will behave essentially the same as in Brood war. You can manually issue the move command every time, but its pretty hard and tedious. The air units don't have the same problem because they keep gliding while turning around to attack. The vulture can't keep gliding, so it stops if the target isn't within its attack arc. I think the same emulation can be done for air units. But to be honest -- I'm not sure Brood war behavior for air units would be preferable to how they function right now with their super fast turning rates. If the move command can be scripted in, you could have the patrol command represent "old behavior" (Brood war style micro), and the attack command be the new behavior (SC2 micro). I'm making a demonstration video right now to show what I mean. I'll make an even more polished vid afterwards to post as a thread/blog so this mod gets the attention it deserves. Need to stir some shit up. Dustin Browder not knowing about SC2BW mod's existence is not acceptable =) | ||
LaLuSh
Sweden2358 Posts
Keep in mind it's a lot easier to micro vs an enemy than against your own units (vs. enemy, wraiths will generally fire even if you misclick). The way wraiths work in sc2bw mod right now is the way in which Blizzard should have addressed the Phoenix moving shot issue. | ||
Masayume
Netherlands208 Posts
I guess Maverck the hero found a very interesting solution that would increase the skill ceiling for many air units and could easily be implemented as standalone mod for tournaments in HotS, provided it works out the way it seems to work out in the video posted by Lalush. Would be hilarious if a real pro-mod came to be, instead of the TL april fools one, with minor but acceptable additions. Call me a dreamer, but this got me excited for a moment. | ||
LaLuSh
Sweden2358 Posts
On December 02 2012 03:34 Masayume wrote: This is kinda off-topic but with the recent mentioning of a possible acceleration buff to mutalisks for HotS, I already posed the question if this might just be the change that brings mutalisks closer to their BW control style. I guess Maverck the hero found a very interesting solution that would increase the skill ceiling for many air units and could easily be implemented as standalone mod for tournaments in HotS, provided it works out the way it seems to work out in the video posted by Lalush. Would be hilarious if a real pro-mod came to be, instead of the TL april fools one, with minor but acceptable additions. Call me a dreamer, but this got me excited for a moment. Acceleration buff alone won't do very much. They'd have to change the mutalisk's turning rate, attack animation and deceleration as well. * I encountered a bug where I was unable to select flying units at the edge of the minimap. I had ~10 wraiths that were physically impossible to select. Not sure whether this has been reported before. Perhaps it has to do with me playing in 16:10 ratio. ** One complaint that could be raised about keeping SC2 style micro (being able to micro backwards without losing any speed) is that it would affect the effectiveness of the scourge unit. Scourge would not be as effective against wraith/muta/corsair. Granted mutas and wraiths were able to make scourge glitch out even in BW, it shouldn't be much of an issue. But corsairs were not able to glitch out scourge the same way, so I feel they'd be greatly boosted by this. | ||
LaLuSh
Sweden2358 Posts
I know the game is to scale. But zoomed in/out feels like an unlimited selection/MBS kind of issue. Most people would probably prefer zoomed out view. Would probably help with the mod's popularity if it were an option (if it already is, i'm prolly blind). Both for playing and casting. * Also, is there some way of getting the vision of both players when viewing replays? Setting it to "everyone" makes the entire map dark. | ||
MavercK
Australia2181 Posts
On December 03 2012 20:34 LaLuSh wrote: Are you still able to play zoomed out in sc2bw? Saw some videos from last year where they played with the sc2 ratio/perspective. I know the game is to scale. But zoomed in/out feels like an unlimited selection/MBS kind of issue. Most people would probably prefer zoomed out view. Would probably help with the mod's popularity if it were an option (if it already is, i'm prolly blind). Both for playing and casting. * Also, is there some way of getting the vision of both players when viewing replays? Setting it to "everyone" makes the entire map dark. i've always wanted to have a seperate camera for spectators that had unlimited zoom. view the entire map if they wanted to. but never pulled it off, still on my todo list however. the issue with vision in replays/spectator is isolated to fighting spirit i think? and i have no idea whats causing it, it's an extremely strange problem. and yea theres no option to set camera in lobby, it's hard coded basically. i'll think about that one. | ||
LaLuSh
Sweden2358 Posts
But he said that creating a new ability would perhaps be possible where move command would be followed by a patrol/attack. Unfortunately not able to badger him more until he gets home from work. | ||
Archerofaiur
United States4101 Posts
On December 02 2012 02:11 LaLuSh wrote: http://www.youtube.com/watch?v=U1Z5neD4lUc& Keep in mind it's a lot easier to micro vs an enemy than against your own units (vs. enemy, wraiths will generally fire even if you misclick). The way wraiths work in sc2bw mod right now is the way in which Blizzard should have addressed the Phoenix moving shot issue. Nice! | ||
TaShadan
Germany1960 Posts
On December 02 2012 02:11 LaLuSh wrote: http://www.youtube.com/watch?v=U1Z5neD4lUc& Keep in mind it's a lot easier to micro vs an enemy than against your own units (vs. enemy, wraiths will generally fire even if you misclick). The way wraiths work in sc2bw mod right now is the way in which Blizzard should have addressed the Phoenix moving shot issue. good job but i doubt browder will listen | ||
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