syllo, care to weigh on on what I think regarding HP and HSM?
Chrono Trigger Mafia - Page 160
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risk.nuke
Sweden2825 Posts
syllo, care to weigh on on what I think regarding HP and HSM? | ||
Dienosore
Brunei Darussalam622 Posts
On November 26 2012 03:12 Djodref wrote: EBWOP: but I'm not voting Oats until I obtain some assurance that TC is not in the party Oats and I agreed earlier on a team consisting of me/marv/clarity | ||
marvellosity
United Kingdom36156 Posts
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TheChronicler
Macedonia260 Posts
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TheChronicler
Macedonia260 Posts
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Djodref
France3332 Posts
On November 26 2012 03:15 Dienosore wrote: Oats and I agreed earlier on a team consisting of me/marv/clarity I would vote for that I'm totally blaming marv if the event fails ^^ | ||
Clarity_nl
Netherlands6826 Posts
On November 26 2012 03:16 Djodref wrote: I would vote for that I'm totally blaming marv if the event fails ^^ Me three, no joke | ||
Clarity_nl
Netherlands6826 Posts
##Oatsmaster | ||
syllogism
Finland5948 Posts
In fact, I think the speculation revolving around whether we should include claimed characters or players with matching time period flavor is also misguided (dienosore and oats should be included because they were on a successful day 1 mission, although the roles do not hurt). So, in short, ignore hp/roles, unless the claims themselves make someone more likely to be town. | ||
Dienosore
Brunei Darussalam622 Posts
On November 26 2012 03:13 risk.nuke wrote: Dienosore, the reason is (and this is not the least biased by your actions in this game) is because you're a massive moron. syllo, care to weigh on on what I think regarding HP and HSM? I make an argument against your post and your only response is to get sarcastic then call me a moron. How do you ever expect me to trust you? Is it too much to let the results of the events, rather than distracting speculation, determine whether or not our plan of attack is correct? We haven't lost a challenge yet, so I see no reason to change our line of thought about how groups should be formed. | ||
marvellosity
United Kingdom36156 Posts
On November 26 2012 03:21 syllogism wrote: I think those may potentially affect mission success, but in the end best and most likely design is based primarily on mafia being included in the team. I do not think a mission can fail if there is no mafia included; that kind of hidden mechanics are simply not fun. The only possible, and still unfun, exception I can see would be some kind of one-shot mafia ability, but I think they would have used that on n1. In fact, I think the speculation revolving around whether we should include claimed characters or players with matching time period flavor is also misguided (dienosore and oats should be included because they were on a successful day 1 mission, although the roles do not hurt). So, in short, ignore hp/roles, unless the claims themselves make someone more likely to be town. Out of interest, any reason you advocate those 2 rather than yourself? | ||
Keirathi
United States4679 Posts
On November 26 2012 03:21 syllogism wrote: I think those may potentially affect mission success, but in the end best and most likely design is based primarily on mafia being included in the team. I do not think a mission can fail if there is no mafia included; that kind of hidden mechanics are simply not fun. The only possible, and still unfun, exception I can see would be some kind of one-shot mafia ability, but I think they would have used that on n1. In fact, I think the speculation revolving around whether we should include claimed characters or players with matching time period flavor is also misguided (dienosore and oats should be included because they were on a successful day 1 mission, although the roles do not hurt). So, in short, ignore hp/roles, unless the claims themselves make someone more likely to be town. I'm not sure I totally agree with that part. I am a 600 AD character, and therefore me being in the party night 1 granted me some useful bonuses. Dieno said he had a bonus night 1 that increased party chance of success (I believe?). The bonuses are generally pretty useful, I think. I'm not necessarily saying that we should always have someone claim the time period so that we can put them intot he group, but I see no reason to not put someone that we have a town read on AND its their time period into the group, just for the bonuses. | ||
risk.nuke
Sweden2825 Posts
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risk.nuke
Sweden2825 Posts
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syllogism
Finland5948 Posts
On November 26 2012 03:25 marvellosity wrote: Out of interest, any reason you advocate those 2 rather than yourself? No, including me is fine. | ||
Keirathi
United States4679 Posts
On November 26 2012 03:27 risk.nuke wrote: You made no argument, you simply rephrased what I said as an evil plot to exclude you from the party. We have no ideas how easy/hard it is to win a mission. Right now the general assumption is just that if one party member is mafia the party fails. But that doesn't make sense because then HMS would be useless. No it's not useless. For instance, I think the probable scenario is something like this: Normal Townies: 100 HMS High HMS Townies: 250 HMS Low HMS Townies: 40 HMS Normal Mafia: -300 HMS When the mission starts, if the total HMS value of the group is > 0, the event is successful. (These are obviously just made up numbers. Just an example for context.) | ||
Dienosore
Brunei Darussalam622 Posts
On November 26 2012 03:27 risk.nuke wrote: Right now the general assumption is just that if one party member is mafia the party fails. But that doesn't make sense because then HSM would be useless. I thought the general assumption was that my hidden modifier was boosted due to matching my role with the correct time period, enough so that I could potentially carry even if scum was on the team. | ||
Keirathi
United States4679 Posts
On November 26 2012 03:31 Dienosore wrote: I thought the general assumption was that my hidden modifier was boosted due to matching my role with the correct time period, enough so that I could potentially carry even if scum was on the team. Does your role PM say anything about it being boosted if you're in the party during your era? Mine doesn't, although I do get other bonuses when I'm in the party during my era. | ||
syllogism
Finland5948 Posts
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risk.nuke
Sweden2825 Posts
On November 26 2012 03:30 Keirathi wrote: No it's not useless. For instance, I think the probable scenario is something like this: Normal Townies: 100 HMS High HMS Townies: 250 HMS Low HMS Townies: 40 HMS Normal Mafia: -300 HMS When the mission starts, if the total HMS value of the group is > 0, the event is successful. (These are obviously just made up numbers. Just an example for context.) Even if I believed a system like that likely the problem is those numbers are values. And values are not Modifiers. Thus we would had been told each player have a hidden/unknown success value. | ||
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