• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th150Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser Valorant Anti-Cheat: New Measures Against Unfair My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4460 users

Chrono Trigger Mafia - Page 384

Forum Index > TL Mafia
Post a Reply
Prev 1 382 383 384
phagga
Profile Joined February 2012
Switzerland2194 Posts
December 14 2012 01:43 GMT
#7661
On December 14 2012 10:29 Risen wrote:
Lol. Yes, that's entirely likely (sarcasm). At least in my example I gave scum benefit of the doubt in a lot of things, but was realistic and hey maybe scum was that good. You just gave scum a win whenever possible and assumed horrible town play.


This game town got a win whenever possible (well almost) and scum played horrible.

In my example I gave scum a benefit, but didn't go overboard. In yours you just said fuck it scum gets everything they could dream of. I should have been more clear. In what way does this game play out where scum doesn't have to massively outplay town to win? How does anyone on the scum team know who the healers are, who the roleblockers are, who the trackers are? How does scum even know these roles exist? Why does any townie nameclaim? Why don't the townies being lynched nameclaim and save themselves since scum can't counterclaim without trading themselves 1 for 1? Sure you'll get the fakeclaims Grey has set up for scum in return, but no one is going to counterclaim you if you're a main character. How do you counterclaim someone like Chrono, Marle, Lucca, Frog, or Robo? What do we have to punish those name claims? 250 damage a night? Sweet.

10 cycles go by and scum has managed to get a townie killed or lynched every cycle. Is that really plausible? Even the hosts have said they didn't want people dying from KP until cycle 3 or 4, but we'll say it happened that way because of town lynching themselves. I think I'm being generous to scum when I say only 8 members of town are alive at the end and that includes Crono because once he claims there's no way he's dying and even if he does he can be resurrected. Only 5 scum members live to Lavos spawn in my new scenario. Only losing 2 scum all the way until the end of the game out of 7 members? Must be an auto-win. Just kidding.


Town has 17 members. You managed to kill 6, 5 nightkills (although one was by town) and one misslynch. Imagine your fake-check works out as planed and town misslynches two times more. Imagine you coordinate night attacks a bit better and you get 7 nightkills, including a healer. Now town is already down to 7 members, Scum has 1 or 2 more players alive at the end, and that is not even considering getting someone on a successfull party for even more chaos in town.

Seriously, a decent playing scum team would have been able to force 1 to 2 misslynches more, and might have gotten 2 townkills more. Sure, with 7 players vs 4 scum it still would have been hard, but saying that you are "generous to scum when I say only 8 members of town are alive" is a joke.

"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Acrofales
Profile Joined August 2010
Spain18302 Posts
Last Edited: 2012-12-14 03:54:52
December 14 2012 03:54 GMT
#7662
I was writing a long response about how I wasn't assuming the stars aligned when I decided you were just being stupid with confirmation bias. All I was assuming is that scum had a start similar to town's. Town thought they had 4 confirmed townies and they were right. Having 1 scum in there would have been disastrous and just as how town coasted to an easy victory on the back of 4 confirmed townies, scum could have coasted to victory on the back of a D1 "confirmed townie".

Now I'm not sure that makes the game balanced. It seems hard for either team to make a comeback if they get off to a bad start based on (in hindsight) terrible assumptions. Maybe more information was required to make the whole "confirmed" status from being in a successful party less sure. However, I don't know enough about balancing games, and have had too much to drink to comment on that stuff. However, I do strongly feel that scum could have won the game if they had shown more than 0.0 initiative since the start of D1.
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
December 14 2012 05:58 GMT
#7663
Yeah in retrospect town made some very liberal (and bad) assumptions about the party mechanic. It could have bit back really hard, and catapulted scum to victory had scum worked a little harder.

But the OP clearly states that this game isn't necessarily perfectly balanced given the highly themed nature. Honestly, everyone should have known what they were getting into, and even if it was slightly town-favored people should be okay with that.


A Little Feedback:

Coolest Scum Ability:

I actually really like the frame bus ability Sandroba had.

Coolest Town Ability:
Janus the Cat's protection ability, although imho it felt pretty weird he had so much HP. I mean he's a cat. How did he get more HP than Fiona or King Guardia? Something like 200-300HP would have been more appropriate IMHO, especially considering how strong the ability was as shown with Dieno not dying for so long.

About the Lavos Fight:
In retrospect, I would agree with the sentiment that Lavos could have hit a little harder. Or maybe have a smaller-damage large-scale AOE damage attack like he did AND a 2-3 target heavy-hitting attack (like 300 damage), with alternation between the two. It did feel a bit harsh for scumteam to have Lavos die via a kill mechanic based largely on how many town were alive. I would also think that having scum passively count against the town KP (at a rate of 75x, where x is number of alive scum, for example) also makes sense and would help make bringing him in early more advantageous for scumteam. Further, buffing his damage some for each alive scum member would have been sensible. Just a few thoughts on what was otherwise a very well-thought out boss fight.

A brief Q.Q about "hidden conditions":
I understand the whole point of hidden conditions is you don't know about them, but still I couldn't help but feel that some kind of heads-up as simple as a "You have a secret power-up. Go forth and find it." would have been nice. The hidden condition for my particular powerup was abstract enough there was a good chance I still wouldn't have gotten it, but not knowing I even had one to look for meant I took for granted that I didn't have one. And trying to figure out the conditions to unlock it would have added something fun to strive for in the game.


I will probably make some kind of post about my thoughts on my play and a few others' this game, but I'm going to let it wait a few days. Until then, I hope this feedback is helpful in the hosts' future endevours. (And a special thank you also to Mementoss for co-hosting this. I had absolutely no idea that co-hosting was so much work.)
syllogism
Profile Joined September 2010
Finland5948 Posts
December 14 2012 09:54 GMT
#7664
They were good assumptions based on how this kind of setups are usually balanced. It's not the only way to balance, but it makes sense from design perspective. Just because the assumption turned out to be wrong in this specific case, it doesn't mean it was a bad one.
Prev 1 382 383 384
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #83
CranKy Ducklings88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft588
Nina 140
ROOTCatZ 41
RuFF_SC2 25
StarCraft: Brood War
GuemChi 5841
Calm 1281
Artosis 633
Leta 167
Noble 25
NaDa 19
Dota 2
monkeys_forever397
League of Legends
Doublelift5002
JimRising 561
Counter-Strike
taco 715
Fnx 703
Super Smash Bros
hungrybox347
Other Games
summit1g11293
Day[9].tv1386
shahzam770
C9.Mang0520
Hui .148
Maynarde148
XaKoH 126
ViBE45
minikerr5
Organizations
Other Games
BasetradeTV313
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP27
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21207
Other Games
• Day9tv1386
Upcoming Events
Replay Cast
6h 51m
uThermal 2v2 Circuit
12h 51m
Maestros of the Game
13h 21m
Clem vs Lambo
Zoun vs SKillous
Replay Cast
21h 51m
Replay Cast
1d 6h
Solar vs Classic
uThermal 2v2 Circuit
1d 12h
Grudge Match
1d 13h
FlaShFTW vs A.Alm
OSC
1d 18h
GSL
2 days
herO vs Rogue
Maru vs Cure
Patches Events
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Maestros of the Game
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.