On December 14 2012 10:29 Risen wrote:
Lol. Yes, that's entirely likely (sarcasm). At least in my example I gave scum benefit of the doubt in a lot of things, but was realistic and hey maybe scum was that good. You just gave scum a win whenever possible and assumed horrible town play.
Lol. Yes, that's entirely likely (sarcasm). At least in my example I gave scum benefit of the doubt in a lot of things, but was realistic and hey maybe scum was that good. You just gave scum a win whenever possible and assumed horrible town play.
This game town got a win whenever possible (well almost) and scum played horrible.
In my example I gave scum a benefit, but didn't go overboard. In yours you just said fuck it scum gets everything they could dream of. I should have been more clear. In what way does this game play out where scum doesn't have to massively outplay town to win? How does anyone on the scum team know who the healers are, who the roleblockers are, who the trackers are? How does scum even know these roles exist? Why does any townie nameclaim? Why don't the townies being lynched nameclaim and save themselves since scum can't counterclaim without trading themselves 1 for 1? Sure you'll get the fakeclaims Grey has set up for scum in return, but no one is going to counterclaim you if you're a main character. How do you counterclaim someone like Chrono, Marle, Lucca, Frog, or Robo? What do we have to punish those name claims? 250 damage a night? Sweet.
10 cycles go by and scum has managed to get a townie killed or lynched every cycle. Is that really plausible? Even the hosts have said they didn't want people dying from KP until cycle 3 or 4, but we'll say it happened that way because of town lynching themselves. I think I'm being generous to scum when I say only 8 members of town are alive at the end and that includes Crono because once he claims there's no way he's dying and even if he does he can be resurrected. Only 5 scum members live to Lavos spawn in my new scenario. Only losing 2 scum all the way until the end of the game out of 7 members? Must be an auto-win. Just kidding.
10 cycles go by and scum has managed to get a townie killed or lynched every cycle. Is that really plausible? Even the hosts have said they didn't want people dying from KP until cycle 3 or 4, but we'll say it happened that way because of town lynching themselves. I think I'm being generous to scum when I say only 8 members of town are alive at the end and that includes Crono because once he claims there's no way he's dying and even if he does he can be resurrected. Only 5 scum members live to Lavos spawn in my new scenario. Only losing 2 scum all the way until the end of the game out of 7 members? Must be an auto-win. Just kidding.
Town has 17 members. You managed to kill 6, 5 nightkills (although one was by town) and one misslynch. Imagine your fake-check works out as planed and town misslynches two times more. Imagine you coordinate night attacks a bit better and you get 7 nightkills, including a healer. Now town is already down to 7 members, Scum has 1 or 2 more players alive at the end, and that is not even considering getting someone on a successfull party for even more chaos in town.
Seriously, a decent playing scum team would have been able to force 1 to 2 misslynches more, and might have gotten 2 townkills more. Sure, with 7 players vs 4 scum it still would have been hard, but saying that you are "generous to scum when I say only 8 members of town are alive" is a joke.