On September 28 2012 06:55 poeticEnnui wrote:
In RRM:
Alt + 9 conflicts with one of the minimap toggles.
In RRM:
Alt + 9 conflicts with one of the minimap toggles.
Do you have the latest version? This should be fixed.
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JDub
United States976 Posts
On September 28 2012 06:55 poeticEnnui wrote: In RRM: Alt + 9 conflicts with one of the minimap toggles. Do you have the latest version? This should be fixed. | ||
SpoogeCoffer
New Zealand51 Posts
Similarly ShowAllyLifeBars and Show Enemy Life Bars are on [ and ] respectively. I haven't tested but I can only assume that [ conflicts with build basic. | ||
krystah
Norway1 Post
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SpoogeCoffer
New Zealand51 Posts
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JDub
United States976 Posts
On September 28 2012 07:45 krystah wrote: Using the 0.5 ZRS, the shortcut for keybinding camera locations is Alt+<key>. However, Alt by itself serves as "Center on Current Selection", so anytime I try to set a camera location, I naturally always center on the targeted unit. Is this intended? Yes, this is true for all layouts and for previous versions of TheCore. The idea here is that you want to set your camera locations to be centered on one of your bases, or a pylon, etc. So you just click the base, then alt+camera key will set the camera and have it exactly centered on the base. If you want to use a layered (Alt+<key>) camera for an arbitrary location, you'll have to deselect whatever you have selected by shift+clicking it. Edit: To those reporting bugs, thank you. I'll have time to work on them in a couple hours. I have read them, if I haven't responded immediately to them that means they require investigation and I will fix them asap. | ||
maLaK1
Germany124 Posts
(key one left from backspace) and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced? maybe its something with my keyboard, I cant use morph ultra either, or the translation tool is the issue ( i used it to convert it to a german keyboard layout ) | ||
SpoogeCoffer
New Zealand51 Posts
On September 28 2012 08:43 maLaK1 wrote: im using ZRM and build advanced doesnt work for me playing zerg (key one left from backspace) and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced? Just unbind show ally life bars and show enemy life bars under Global -> Unit Management. | ||
maLaK1
Germany124 Posts
On September 28 2012 08:50 SpoogeCoffer wrote: Show nested quote + On September 28 2012 08:43 maLaK1 wrote: im using ZRM and build advanced doesnt work for me playing zerg (key one left from backspace) and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced? Just unbind show ally life bars and show enemy life bars under Global -> Unit Management. thanks this worked, but I still can't bind mouse4 without deleting lots of keybinds worked now, it deleted some stuff .. but I have the same issue with binding # o.o it resets lots of unaffected keybinds | ||
Tarqon
Netherlands27 Posts
On September 28 2012 08:52 maLaK1 wrote: thanks this worked, but I still can't bind mouse4 without deleting lots of keybinds worked now, it deleted some stuff .. but I have the same issue with binding # o.o it resets lots of unaffected keybinds Don't bind from the ingame UI, do it in the text file. Edit: Jak, do you consider the small layouts to be less efficient than medium in any way? I can play both comfortably. | ||
maLaK1
Germany124 Posts
On September 28 2012 09:14 Tarqon wrote: Show nested quote + On September 28 2012 08:52 maLaK1 wrote: thanks this worked, but I still can't bind mouse4 without deleting lots of keybinds worked now, it deleted some stuff .. but I have the same issue with binding # o.o it resets lots of unaffected keybinds Don't bind from the ingame UI, do it in the text file. Edit: Jak, do you consider the small layouts to be less efficient than medium in any way? I can play both comfortably. i thought about the same thing on M i have to extend my thumb a bit further to press shift+ctrl, but the home key row feels more comfortable on S my thumb lies directly on shift+ctrl. but the home keys are a bit too close together and it feels a bit uncomfortable, plus pressing next subgroup(i play a lot of 2on2 as random 1on1 as zerg ) and alt is a lot easier for me on M | ||
maLaK1
Germany124 Posts
i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now | ||
JaKaTaKSc2
United States2787 Posts
On September 28 2012 09:14 Tarqon wrote: Show nested quote + On September 28 2012 08:52 maLaK1 wrote: thanks this worked, but I still can't bind mouse4 without deleting lots of keybinds worked now, it deleted some stuff .. but I have the same issue with binding # o.o it resets lots of unaffected keybinds Don't bind from the ingame UI, do it in the text file. Edit: Jak, do you consider the small layouts to be less efficient than medium in any way? I can play both comfortably. The small layouts for non-mouse users will have 2 less control groups on the left side or 1 less control group on the right side. That is the only difference. On September 28 2012 09:38 maLaK1 wrote: btw what is the suggested use for zergs for the camera key order? i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now ;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference. | ||
GT350
United States270 Posts
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JDub
United States976 Posts
On September 28 2012 07:25 SpoogeCoffer wrote: Achievements Menu and Help Menu are both bound to f12 in PRMM, RRMM, TRMM, ZRMM. Similarly ShowAllyLifeBars and Show Enemy Life Bars are on [ and ] respectively. I haven't tested but I can only assume that [ conflicts with build basic. Fixed. On September 28 2012 08:43 maLaK1 wrote: im using ZRM and build advanced doesnt work for me playing zerg (key one left from backspace) and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced? maybe its something with my keyboard, I cant use morph ultra either, or the translation tool is the issue ( i used it to convert it to a german keyboard layout ) Fixed. Please, keep reporting any issues on this thread. I think we should be mostly in the clear at this point, but I wouldn't be surprised if people found more. | ||
maLaK1
Germany124 Posts
On September 28 2012 12:18 JaKaTaK wrote: Show nested quote + On September 28 2012 09:38 maLaK1 wrote: btw what is the suggested use for zergs for the camera key order? i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now ;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference. K isn't a camera in the ZRM version i have? the cameras I see are Alt+SemiColon Alt+L Alt+9 Alt+0 Alt+Minus Alt+BracketOpen Shift+Y Shift+G | ||
Dark Seraph
United States30 Posts
On September 28 2012 13:01 maLaK1 wrote: Show nested quote + On September 28 2012 12:18 JaKaTaK wrote: On September 28 2012 09:38 maLaK1 wrote: btw what is the suggested use for zergs for the camera key order? i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now ;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference. K isn't a camera in the ZRM version i have? the cameras I see are Alt+SemiColon Alt+L Alt+9 Alt+0 Alt+Minus Alt+BracketOpen Shift+Y Shift+G I was about to say that. Is this unintended? I'm also using ZRM. "K L ; 9 0 -" seems more comfortable but I'm afraid to change it in case there's a good reason it was changed. It was this way in the data document. | ||
JDub
United States976 Posts
On September 28 2012 13:09 Dark Seraph wrote: Show nested quote + On September 28 2012 13:01 maLaK1 wrote: On September 28 2012 12:18 JaKaTaK wrote: On September 28 2012 09:38 maLaK1 wrote: btw what is the suggested use for zergs for the camera key order? i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now ;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference. K isn't a camera in the ZRM version i have? the cameras I see are Alt+SemiColon Alt+L Alt+9 Alt+0 Alt+Minus Alt+BracketOpen Shift+Y Shift+G I was about to say that. Is this unintended? I'm also using ZRM. "K L ; 9 0 -" seems more comfortable but I'm afraid to change it in case there's a good reason it was changed. It was this way in the data document. Edit: This is an error in the Z*** hotkey files. I have fixed it and Jak should reupload the fixed version to the skydrive soon. In the meantime, you can change the camera key yourself, there are no unintended consequences. Edit #2: Versions with this being fixed have been uploaded to the skydrive. | ||
azurespace
Korea (South)39 Posts
then I found that the control groups are disabled because the right CTRL and ALT keys don't work. I think it is the keyboard type problem, and it can be fixed by re-install keyboard driver on Windows. Unfortunately, most Korean Keyboard layout has the same problem. And there are many Internet cafe in Korea, where I can't make settings changed. so I can't make any decision.. To use or not to use, that's the problem. | ||
Hancho
Germany89 Posts
When possible we'll have straight downloads for different keyboard types, for now, if you make a version for a different keyboard, please share it in the comments French AZERTY German Latin American (excluding Brazilian) Nordic (Finnish, Swedish, Danish, Norwegian) DVORAK TheCore 0.5 2012-09-28 19:50 | ||
Yalpe
Canada11 Posts
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