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On September 23 2012 04:18 Antylamon wrote: Maybe during a TvT viking war while one person is retreating Vikings, although I would just move and hit stop later.
This is a point I've come across in my own layout. There is no reason to shift queue a stop command, since the stop command is automatically executed at the end of a queue. Unless Blizzard implements some mechanic whereby we can specify a duration for some behavior, then the unit behavior will be exactly the same whether a stop command is included in the queue or not.
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On September 23 2012 04:12 JaKaTaK wrote: okay guys, we need to know any reason at all that a player would have to shift queue a stop command.
Please respond asap if you have an idea.
I can't think of anything.... the stop itself will act the same as a regular way point unless its able to targets a unit then it might have some interesting affects but I don't think it does that.... can't think of anything then
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Do any pros use this? or do they all have their own custom mapping?
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On September 23 2012 05:42 GriMeR wrote: Do any pros use this? or do they all have their own custom mapping? It's in beta and is constantly changed, so probably 1 or 2 at most use the core, and none of them are really good compared to the others. The best hotkey set by far is the one you are used to. Of course, if you have a better hotkey set, then you will plateau at a higher level mechanically, but still, the best hotkey set by far is the one you are used to, and no one can be used to the Core as is.
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I think pros Shift+Que hold when moving to a Xel'Naga tower, such as on Ohana, placing the zealot between the tower and the cliff, so it can fight lings in a choke that come to try to take vision. But never stop, there's no point I can think of.
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On September 23 2012 05:55 AnachronisticAnarchy wrote:Show nested quote +On September 23 2012 05:42 GriMeR wrote: Do any pros use this? or do they all have their own custom mapping? It's in beta and is constantly changed, so probably 1 or 2 at most use the core, and none of them are really good compared to the others. The best hotkey set by far is the one you are used to. Of course, if you have a better hotkey set, then you will plateau at a higher level mechanically, but still, the best hotkey set by far is the one you are used to, and no one can be used to the Core as is. I heard somewhere that Sasquatch uses theCore, and Sanddbox of iS definitely uses it.
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can't think of any reason to shift que a stop command since it has no real effect. Shift que hold possition is something I use frequently and I believe atleast some ppl do, but that is a different story since the effect of the command continues untill canceled or annother command is issued. the stop command starts and ends with a stop
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Hi, i also dont think there could be a reason to shift queue a stop command, i would always take the hold position one. But i have a question concerning the "center on current selection" on alt (or alt gr on my german keyboard) Is it normal that the centering of the Building takes a while, like half a second or so? At my level it doesnt really slow me down, its even usefull to be easily able to set the layered Cameras for future Bases if you press the Buttons fast, but im curious if this should be like that, or if i have a messed up configuration somewhere .
greetz Galaxy
Thanx for this great Hotkey Setup and ur The Jakatak Training Method
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i think theres something in the options like smooth camera movement ? maybe you need to turn that off, because for me the camera movement is instant
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Oh, i just needed to remap it to another Key and then to Alt Gr again and it worked.. Strange but its ok now ^^ Thanx btw
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On September 22 2012 01:20 JaKaTaK wrote:Show nested quote +On September 21 2012 23:30 mcht wrote:so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory)
why does shift have to be the modifier for recalling a camera? wouldnt the old way for recalling with shift+ctrl work?
can't it be done this way for zerg players? we don't shift build buildings anyway
I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine
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On September 24 2012 00:33 maLaK1 wrote:Show nested quote +On September 22 2012 01:20 JaKaTaK wrote:On September 21 2012 23:30 mcht wrote:so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory) why does shift have to be the modifier for recalling a camera? wouldnt the old way for recalling with shift+ctrl work? can't it be done this way for zerg players? we don't shift build buildings anyway I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine
Ctrl to add to CG and Ctrl+Shift to Create CG is the most efficient combination. It looks like we'll be able to layer over stop. Any other ability/abilities anyone can think of that there is no reason to shift queue?
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On September 24 2012 01:23 JaKaTaK wrote:Show nested quote +On September 24 2012 00:33 maLaK1 wrote:On September 22 2012 01:20 JaKaTaK wrote:On September 21 2012 23:30 mcht wrote:so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory) why does shift have to be the modifier for recalling a camera? wouldnt the old way for recalling with shift+ctrl work? can't it be done this way for zerg players? we don't shift build buildings anyway I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine Ctrl to add to CG and Ctrl+Shift to Create CG is the most efficient combination. It looks like we'll be able to layer over stop. Any other ability/abilities anyone can think of that there is no reason to shift queue?
is that really worth it giving up the JKL; camera keys for zerg players? they are perfect for injecting
also with SHIFT as set ctrl group you can remove units from groups and reset them with one key
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also with SHIFT as set ctrl group you can remove units from groups and reset them with one key
Ctrl is actually retardedly good for ad to CG: For zerg players: make your units, hold ctrl, click remaining larva to remove them, tap CG of choice and release Ctrl. eggs added to ctrl group in a blink of an eye. for terran/protoss/when using rally as zerg: hold ctrl, click unity to select all of one type, tap CG of choice release ctrl, done...
when you shift clock to remove units from groups it's actually REALLY ez to hit ctrl+shift to create group. it might feel wierd at first (I'm not fully used to it yet) but all you need to do is moove your thumb a few millimeters to the right (if righthanded ofc) to hit both keys. personally I also use the camera keys alot more than I create groups so I rather have shift modifier for that.
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On September 24 2012 02:23 maLaK1 wrote:Show nested quote +On September 24 2012 01:23 JaKaTaK wrote:On September 24 2012 00:33 maLaK1 wrote:On September 22 2012 01:20 JaKaTaK wrote:On September 21 2012 23:30 mcht wrote:so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory) why does shift have to be the modifier for recalling a camera? wouldnt the old way for recalling with shift+ctrl work? can't it be done this way for zerg players? we don't shift build buildings anyway I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine Ctrl to add to CG and Ctrl+Shift to Create CG is the most efficient combination. It looks like we'll be able to layer over stop. Any other ability/abilities anyone can think of that there is no reason to shift queue? is that really worth it giving up the JKL; camera keys for zerg players? they are perfect for injecting also with SHIFT as set ctrl group you can remove units from groups and reset them with one key
We should be able to have ;LK for injects. Since most of the time zerg players are injecting 3 locations I feel that this is absolutely worth it.
EDIT: Spoof (who is doing the program to create the layout files) was nowhere to be found this morning. We'll be able to release 0.5 once I can get a time where I can work with him to finish it up.
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I like how you use 'O' for control groups now, as it is much better to be able to spam 'O' and 'P' (the two production control groups) with two fingers! However I dislike the usage of the ',' key, I perceive it as kinda hard to reach, but this might just be the lack of training.
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Hey a newbie here First I wanne say is thanks for all the hard work making this work. Good to see such dedication and all ^^
I'm new to the game picked SC2 up several months ago dropped it and now I want to pick it up again. Since you guys put all this hard work into this keybind setup one newb mind like me would be stupid not to pick it up I play Protoss and I downloaded and installed the PRMM 0.4 version into my SC2 game
Please bare with me if I missed my question somewhere or if it has been asked before :scaryface: So here goes to my (newbie) question(s) wich I hope some friendly soul can answer for me.
1) For some reason when I select a probe the move command is [Q] for me. I'm not sure if this is intended or not since I have my lefthand placed on the right side of the keyboard? edit: Also i just noticed set Rallypoint is bound to [X]
2) I red from Jakatak a few days ago that he would be updating the remaining layouts into 0.5 in the next days from now Therefore would it be better for me to wait with practicing untill I can download PRMM 0.5. Or can I safely pickup PRMM 0,4 and start with this already?
Anyway thank you for this. I can't promise to not post more newbie questions inhere so please be kind :d
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I red from Jakatak a few days ago that he would be updating the remaining layouts into 0.5 in the next days from now Therefore would it be better for me to wait with practicing untill I can download PRMM 0.5. Or can I safely pickup PRMM 0,4 and start with this already?
The changes are pretty massive so I would either wait or change the layout to 0.5 using the data document.
It's much harder to learn something when you have to unlearn something else.
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@puissance you will get used to the "," key in time. Make sure your nails are trimmed, your keyboard is tilted and you are pressing the key with your ring finger.
@RonRacer 1) you should be right clicking to move and set rally points. Anything on the other side of the keyboard is there intentionally because you do not need to use it :D
2) see dark seraph's post, it is truth.
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