[G] PvZ 4 gate robo into 3rd - Page 8
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pvtmomo
Germany80 Posts
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Roadog
Canada1670 Posts
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CakeInFire
13 Posts
How do you survive from massive drop ling/roach ? you have replay? | ||
etherealfall
Australia476 Posts
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CakeInFire
13 Posts
On July 23 2012 12:05 etherealfall wrote: By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others. I am max at 12-13 min (sometimes a bit later because i bring some banelings) and i drop everything in the protoss army. Most of the time the protoss don't even reach 150 pop. | ||
etherealfall
Australia476 Posts
On July 23 2012 12:14 CakeInFire wrote: I am max at 12-13 min (sometimes a bit later because i bring some banelings) and i drop everything in the protoss army. Most of the time the protoss don't even reach 150 pop. Ah. I havent had to deal with banelings, but with good sim city, I think a protoss can definitely hold it off with this build, providing good macro and active scouting. Any replays to show otherwise? | ||
myRZeth
Germany1047 Posts
On July 23 2012 11:56 CakeInFire wrote: As a GM zerg i have something like 90% win against this build. How do you survive from massive drop ling/roach ? you have replay? i played vs you on ladder and i lost vs it but only because i was out of position i scouted it, because you didn t have tech and your hatcherys were moving, so you were researching drops i knew what was coming but after minute 12 i was suspicious because i expected it earlier so i moved my obs away and i missed your overlords moving but i had an alot better army and would have won if i wouldn t have been standing at my 3. on daybreak roach ling drops are definetly hard to deal with, because your blink is late but it s definetly possible BIG UPDATE WILL COME SOON I HAVE SOME IMPROVEMENTS ON THE BUILD MORE DETAILS give me at least 2 weeks, because i ll have to rework it and also safe some reps and stuff i also have to test it more | ||
quillian
United States318 Posts
Nice guide, I've been messing with early 3 rd pvz and I think it is the best response to stephano 3 base no gas. Question for you - do you ever think it is viable to get the nexus first @ 6:30 and the 3 gates at 7:00? I am experimenting with this but haven't encountered many good responses from zerg to punish it yet | ||
LiSAuCE
United States47 Posts
I just played a zerg who just massed broodlords and i didn't have mothership..... | ||
quillian
United States318 Posts
On July 24 2012 10:14 LiSAuCE wrote: Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four? I just played a zerg who just massed broodlords and i didn't have mothership..... In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting. You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive. | ||
myRZeth
Germany1047 Posts
On July 24 2012 08:52 quillian wrote: Hi, Nice guide, I've been messing with early 3 rd pvz and I think it is the best response to stephano 3 base no gas. Question for you - do you ever think it is viable to get the nexus first @ 6:30 and the 3 gates at 7:00? I am experimenting with this but haven't encountered many good responses from zerg to punish it yet i think it will be viable in hots, but not now | ||
myRZeth
Germany1047 Posts
On July 24 2012 15:29 quillian wrote: In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting. http://www.youtube.com/watch?v=5KcaSXFWI2E You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive. i like that, i think my build is very good for that style i ll watch it later, thank you for posting it | ||
LiSAuCE
United States47 Posts
On July 24 2012 15:29 quillian wrote: In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting. http://www.youtube.com/watch?v=5KcaSXFWI2E You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive. I will definitely watch this thanks so much quillian. I have another question if you guys don't mind (PvZ is my most stale matchup, I just immortal all in 95 percent of the time): If I'm doing this 4 gate robo style, how do I scout for drops. Is overlord speed the ONLY thing to look for?? in PvT I can just place an obs just off my base and snipe 1-2 medivacs. Doesn't really work with mass ovies. I was thinking about getting obs speed and such, but I'm really at a lost on to how to stop mass drops. | ||
monk
United States8476 Posts
On July 24 2012 15:29 quillian wrote: In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting. http://www.youtube.com/watch?v=5KcaSXFWI2E You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive. I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00 | ||
myRZeth
Germany1047 Posts
On July 25 2012 03:03 LiSAuCE wrote: I will definitely watch this thanks so much quillian. I have another question if you guys don't mind (PvZ is my most stale matchup, I just immortal all in 95 percent of the time): If I'm doing this 4 gate robo style, how do I scout for drops. Is overlord speed the ONLY thing to look for?? in PvT I can just place an obs just off my base and snipe 1-2 medivacs. Doesn't really work with mass ovies. I was thinking about getting obs speed and such, but I'm really at a lost on to how to stop mass drops. you have to look for 2 hatcherys/lair moving that indicates 2 upgrades are going 2 upgrades just can be drop+speed @gronk i agree with you, you re totally correct with the timing but i think the build is still the same, so e.g. my expo build then a 13 minute 3 base all in this is how i m playing just with colossus, because i think this is stronger against infestors if you don t have aoe it s very hard against ling infestor with sentry zealo immortal | ||
quillian
United States318 Posts
On July 25 2012 03:13 NrGmonk wrote: I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00 He basically said scout between 11-13. if Hive is just starting or not started, you have 4 minutes. If it is building, you have 3 minutes. If it is done, you have 2 minutes. With this style the zerg should be building more roach/ling to deal with your blink stalker/immortal/sentry pressure at his third/forth, so the hive might be slowed a bit. still, scout. i think it (3rd base before gates) will be viable in hots, but not now The reason I like it (aside from the economy) is you can wall your 3rd with the 3 gateways, which makes holding quick ling pressure way easier. 2 cannons behind 3 gates with sentries will deflect most stuff before 9-10 minutes. | ||
myRZeth
Germany1047 Posts
On July 25 2012 23:59 quillian wrote: The reason I like it (aside from the economy) is you can wall your 3rd with the 3 gateways, which makes holding quick ling pressure way easier. 2 cannons behind 3 gates with sentries will deflect most stuff before 9-10 minutes. this is heavily map depending of course | ||
Kyuki
Sweden1867 Posts
On July 25 2012 03:13 NrGmonk wrote: I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00 But that assumes a completely passive zerg, as you said yourself. If you watch the daily you'd see and hear how Sean is reasoning. As always, scout scout scout... A zerg that focused heavily on roach (12min timing etc) will be extremly vulnerable around 16-17 min rather than 15, since you will have a stronger army to stomp his roaches (and small amount of infestors) with, but yeah spinezerg needs to be hit earlier... | ||
Milsberry
United States18 Posts
In general how do you spend your chronos after warpgate? Thanks a lot! | ||
Dragonadern
Switzerland17 Posts
Thanks alot for the time you spent on this guide :D Dragon | ||
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