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[G] PvZ 4 gate robo into 3rd - Page 9

Forum Index > StarCraft 2 Strategy
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myRZeth
Profile Joined June 2011
Germany1047 Posts
August 02 2012 08:32 GMT
#161
On August 01 2012 04:16 Dragonadern wrote:
Im definitely going to try this build! Just one question: do you always go double stargate if you scout mutas? and if yes, then how many phoenix do you get? in my experience, if he goes just mass ling corruptor you cant really take a fourth. And if he goes really really fast hive, what do you do? tech to colossus stalker and eventual mothership and take a fourht?
Thanks alot for the time you spent on this guide :D
Dragon


i started going 3 stargates when i scout it, as i said i m going to update the guide soon
because if i go 3 stargates and my opponent switches to infestors i can go straight into carriers
if he goes corrupters, you re perfectly fine, you can harass him with your few phoenix you have left
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 04 2012 19:11 GMT
#162
quick update

updated the guide, new banner, thx to my mate henryk
i still have to add the changes i did to the build, but i don t find any decent replays
if i find some i ll update it

thank you for your positive feedback, highly appreciated
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 07 2012 19:10 GMT
#163
update

new replay has been added
my build into 3 stargate phoenix vs my opponents mutas into mass carrier because of his fast infestors and his quick hive tech
relativly clearly played, should give you a good help to know what to do after killing his mutas
you can also see how important it is to not overproduce phoenix and to scout his infestor transition
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 09 2012 17:26 GMT
#164
update
new replay has been added
it s a replay of my new version
basically you put 2 probes into each gas and go up to 3 probes in gas just when you start your 3 gates
also you go for a +1 zealot push fake
http://drop.sc/235863

please watch this replay, it was very clearly played by me and you ll see the difference between my old version and my new one
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 06 2012 13:01 GMT
#165
Nice guide, just starting laddering, gonna try this today!
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 06 2012 13:32 GMT
#166
On October 06 2012 22:01 See.Blue wrote:
Nice guide, just starting laddering, gonna try this today!



i m currently testing it in hots
Bahajinbo
Profile Joined May 2012
Germany488 Posts
October 06 2012 15:04 GMT
#167
I'm doing a very similar build with very high success (high platinum here), my PvZ winrate is currently at 90%.

I actually change my buildorder after scouting. With a fast 3rd of the Zerg (~4 - 5 minutes) I usually go straight into Robo and delay the following Gates & Twilight and favour very fast Immortal production as well as +1 armour.
If the 3rd comes a bit later (~6 minutes) I favour the Gates & Twilight to get +2 attack and Blink Stalker asap.
And I have to admit, I ALWAYS try to attack before 15 minutes with ~170 supply of mass Blink Stalkers, Immortals, Sentrys and DTs / Archons with +3 attack.

I quite like your difficulty ratings of the maps and have to agree with them a lot. Especially daybreak is a very hard map in PvZ when Zerg go for the Roach max. Your defence has to be on top there.
Entombed valley, on the other hand, is a great macro PvZ map. A roach max is quite easy to defend there and even mutas aren't that effective there.
arcHoniC
Profile Joined January 2011
United States141 Posts
October 06 2012 17:20 GMT
#168
15 years old..... Fml... Just watched a replay of maybe hasu with the 4gate robo into third . I will be studying this for the next day or so thanks
'Let's lock the doors and make these guys play all night!' - Tasteless
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 07 2012 16:29 GMT
#169
So question, the OP was a little vague:

a. When should I absolutely have an observer by?
b. Under what conditions should I get an obs FIRST out of my robo as is done in a few of the replays?
c. When should I say the zerg is being passive if I'm not attacked? By the time the nexus finishes? By 9 minutes? By 10 min?
NewEyes
Profile Joined March 2012
Germany113 Posts
October 07 2012 16:59 GMT
#170
I would recommend to

a. always get an obs first as it doesnt delay your immortals too long if you use chronoboost and you just die instantly to mutas if you cant scout them.
b. see a
c. Use your obs to find out wether he is teching or not. If you see an Infestation Pit or a Spire, you know there is no super big push coming.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 07 2012 17:04 GMT
#171
On October 08 2012 01:59 NewEyes wrote:
I would recommend to

a. always get an obs first as it doesnt delay your immortals too long if you use chronoboost and you just die instantly to mutas if you cant scout them.
b. see a
c. Use your obs to find out wether he is teching or not. If you see an Infestation Pit or a Spire, you know there is no super big push coming.


Thanks a ton dude, that sounds reasonable. I tried this build without that and kept losing to zergs who would just be like "kay. fast broods rofl". Immortals are rather lackluster against broods.
HellRush
Profile Joined March 2011
Canada68 Posts
October 09 2012 14:53 GMT
#172
I am curious about the transition to lategame with this build .... do you try to hit a timing before broodlords with a couple of immortal and colossus ?? Cause i get that you scout with your hallucination if he goes for muta or infestors, but if he decides to stay defensives, with a couples of spines and infestors even if you did go for Ht/Colossus you can't really kill him, and the real probleme is once is broodlords are out, then that just gg right there unless you hit a real good vortex.

-_-'
More gg more skils ... WhiteRa
Empire.Mista
Profile Joined August 2010
Greece150 Posts
October 09 2012 15:31 GMT
#173
I was using this build some time ago , gave it a go recently against stephano , he stillrolled me with million of units.
https://twitter.com/EmpireMista
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 09 2012 16:01 GMT
#174
On October 10 2012 00:31 Empire.Mista wrote:
I was using this build some time ago , gave it a go recently against stephano , he stillrolled me with million of units.


well i havn t done it against stephano, but i ve done it against Abstract, top 50gm europe, you might know him. and i ve always defended succesfully

i think you should easily be able to even defend vs stephano, it s not easy, it takes a lot of practice to defend vs it on a high level, i can talk about that from my own experience
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 09 2012 16:06 GMT
#175
On October 09 2012 23:53 HellRush wrote:
I am curious about the transition to lategame with this build .... do you try to hit a timing before broodlords with a couple of immortal and colossus ?? Cause i get that you scout with your hallucination if he goes for muta or infestors, but if he decides to stay defensives, with a couples of spines and infestors even if you did go for Ht/Colossus you can't really kill him, and the real probleme is once is broodlords are out, then that just gg right there unless you hit a real good vortex.

-_-'


that s a problem of pvz not of my build ^^

i m usually going for the 3 base timing push, but i don t know, zergs learned to defend vs it
Empire.Mista
Profile Joined August 2010
Greece150 Posts
October 09 2012 18:37 GMT
#176
Yeah abstract is greek like me , my university is at the city that he lives.
https://twitter.com/EmpireMista
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 09 2012 18:42 GMT
#177
On October 10 2012 03:37 Empire.Mista wrote:
Yeah abstract is greek like me , my university is at the city that he lives.


greeks are nice guys, you both are nice guys
tell abstract to get active again :/

i m just having problems with extremly greedy zergs like dana for example, i can t punish them in a perfect time, i m currently trying to get a timing which i can hit vs them
ishyishy
Profile Joined February 2011
United States826 Posts
October 09 2012 22:01 GMT
#178
I tried to do this kind of build a few times, and I just kept dying to roach max out builds. I dont see how this is any better than the 7 gate 2 base robo all in. It's like, I can either all in them at 9-10 min with an army on 2 base when they dont have hive tech, or I can all in them at 17 minutes with a similar army and let them get the perfect army. I'd rather the fight come down to mid-game macro and micro rather than vortex or die.
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 10 2012 09:43 GMT
#179
On October 10 2012 07:01 ishyishy wrote:
I tried to do this kind of build a few times, and I just kept dying to roach max out builds. I dont see how this is any better than the 7 gate 2 base robo all in. It's like, I can either all in them at 9-10 min with an army on 2 base when they dont have hive tech, or I can all in them at 17 minutes with a similar army and let them get the perfect army. I'd rather the fight come down to mid-game macro and micro rather than vortex or die.



was that a serious post?
this build is also able to transition into the lategame, if you want that transition or not, that s your choice
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