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[G] PvZ 4 gate robo into 3rd - Page 8

Forum Index > StarCraft 2 Strategy
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Prev 1 6 7 8 9 Next All
pvtmomo
Profile Joined February 2012
Germany80 Posts
July 22 2012 17:52 GMT
#141
Very Good Strategy works every time by me thank u !
Roadog
Profile Joined May 2012
Canada1670 Posts
July 23 2012 00:50 GMT
#142
Very solid build. I especially like the solid gateway walls at the third to block the attack path. The Stargate transition after seeing just 3 spines and Lair on Ohana was particularly brilliant.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
CakeInFire
Profile Joined January 2012
13 Posts
July 23 2012 02:56 GMT
#143
As a GM zerg i have something like 90% win against this build.
How do you survive from massive drop ling/roach ? you have replay?
etherealfall
Profile Joined December 2011
Australia476 Posts
July 23 2012 03:05 GMT
#144
By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others.
CakeInFire
Profile Joined January 2012
13 Posts
July 23 2012 03:14 GMT
#145
On July 23 2012 12:05 etherealfall wrote:
By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others.


I am max at 12-13 min (sometimes a bit later because i bring some banelings) and i drop everything in the protoss army. Most of the time the protoss don't even reach 150 pop.
etherealfall
Profile Joined December 2011
Australia476 Posts
Last Edited: 2012-07-23 05:33:44
July 23 2012 05:33 GMT
#146
On July 23 2012 12:14 CakeInFire wrote:
Show nested quote +
On July 23 2012 12:05 etherealfall wrote:
By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others.


I am max at 12-13 min (sometimes a bit later because i bring some banelings) and i drop everything in the protoss army. Most of the time the protoss don't even reach 150 pop.


Ah. I havent had to deal with banelings, but with good sim city, I think a protoss can definitely hold it off with this build, providing good macro and active scouting. Any replays to show otherwise?
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 23 2012 18:01 GMT
#147
On July 23 2012 11:56 CakeInFire wrote:
As a GM zerg i have something like 90% win against this build.
How do you survive from massive drop ling/roach ? you have replay?


i played vs you on ladder and i lost vs it
but only because i was out of position
i scouted it, because you didn t have tech and your hatcherys were moving, so you were researching drops
i knew what was coming
but after minute 12 i was suspicious because i expected it earlier so i moved my obs away and i missed your overlords moving
but i had an alot better army and would have won if i wouldn t have been standing at my 3. on daybreak

roach ling drops are definetly hard to deal with, because your blink is late
but it s definetly possible



BIG UPDATE WILL COME SOON
I HAVE SOME IMPROVEMENTS ON THE BUILD
MORE DETAILS

give me at least 2 weeks, because i ll have to rework it and also safe some reps and stuff
i also have to test it more
quillian
Profile Joined April 2010
United States318 Posts
July 23 2012 23:52 GMT
#148
Hi,
Nice guide, I've been messing with early 3 rd pvz and I think it is the best response to stephano 3 base no gas.

Question for you - do you ever think it is viable to get the nexus first @ 6:30 and the 3 gates at 7:00? I am experimenting with this but haven't encountered many good responses from zerg to punish it yet
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 24 2012 01:14 GMT
#149
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....


"Ashley Schaeffer BMW! Woo!"
quillian
Profile Joined April 2010
United States318 Posts
July 24 2012 06:29 GMT
#150
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.



You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 24 2012 17:13 GMT
#151
On July 24 2012 08:52 quillian wrote:
Hi,
Nice guide, I've been messing with early 3 rd pvz and I think it is the best response to stephano 3 base no gas.

Question for you - do you ever think it is viable to get the nexus first @ 6:30 and the 3 gates at 7:00? I am experimenting with this but haven't encountered many good responses from zerg to punish it yet


i think it will be viable in hots, but not now
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 24 2012 17:17 GMT
#152
On July 24 2012 15:29 quillian wrote:
Show nested quote +
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.


i like that, i think my build is very good for that style
i ll watch it later, thank you for posting it
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 24 2012 18:03 GMT
#153
On July 24 2012 15:29 quillian wrote:
Show nested quote +
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.



I will definitely watch this thanks so much quillian.

I have another question if you guys don't mind (PvZ is my most stale matchup, I just immortal all in 95 percent of the time):
If I'm doing this 4 gate robo style, how do I scout for drops. Is overlord speed the ONLY thing to look for?? in PvT I can just place an obs just off my base and snipe 1-2 medivacs. Doesn't really work with mass ovies. I was thinking about getting obs speed and such, but I'm really at a lost on to how to stop mass drops.
"Ashley Schaeffer BMW! Woo!"
monk
Profile Blog Joined May 2009
United States8477 Posts
July 24 2012 18:13 GMT
#154
On July 24 2012 15:29 quillian wrote:
Show nested quote +
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00
Moderator
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 24 2012 19:06 GMT
#155
On July 25 2012 03:03 LiSAuCE wrote:
Show nested quote +
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.



I will definitely watch this thanks so much quillian.

I have another question if you guys don't mind (PvZ is my most stale matchup, I just immortal all in 95 percent of the time):
If I'm doing this 4 gate robo style, how do I scout for drops. Is overlord speed the ONLY thing to look for?? in PvT I can just place an obs just off my base and snipe 1-2 medivacs. Doesn't really work with mass ovies. I was thinking about getting obs speed and such, but I'm really at a lost on to how to stop mass drops.


you have to look for 2 hatcherys/lair moving
that indicates 2 upgrades are going
2 upgrades just can be drop+speed


@gronk
i agree with you, you re totally correct with the timing
but i think the build is still the same, so e.g. my expo build then a 13 minute 3 base all in
this is how i m playing just with colossus, because i think this is stronger against infestors
if you don t have aoe it s very hard against ling infestor with sentry zealo immortal
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2012-07-25 15:01:52
July 25 2012 14:59 GMT
#156
On July 25 2012 03:13 NrGmonk wrote:
Show nested quote +
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00


He basically said scout between 11-13. if Hive is just starting or not started, you have 4 minutes. If it is building, you have 3 minutes. If it is done, you have 2 minutes. With this style the zerg should be building more roach/ling to deal with your blink stalker/immortal/sentry pressure at his third/forth, so the hive might be slowed a bit.

still, scout.


i think it (3rd base before gates) will be viable in hots, but not now


The reason I like it (aside from the economy) is you can wall your 3rd with the 3 gateways, which makes holding quick ling pressure way easier. 2 cannons behind 3 gates with sentries will deflect most stuff before 9-10 minutes.
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 25 2012 15:43 GMT
#157
On July 25 2012 23:59 quillian wrote:
Show nested quote +
On July 25 2012 03:13 NrGmonk wrote:
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00



Show nested quote +
i think it (3rd base before gates) will be viable in hots, but not now


The reason I like it (aside from the economy) is you can wall your 3rd with the 3 gateways, which makes holding quick ling pressure way easier. 2 cannons behind 3 gates with sentries will deflect most stuff before 9-10 minutes.


this is heavily map depending of course


Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 28 2012 07:49 GMT
#158
On July 25 2012 03:13 NrGmonk wrote:
Show nested quote +
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00

But that assumes a completely passive zerg, as you said yourself. If you watch the daily you'd see and hear how Sean is reasoning. As always, scout scout scout... A zerg that focused heavily on roach (12min timing etc) will be extremly vulnerable around 16-17 min rather than 15, since you will have a stronger army to stomp his roaches (and small amount of infestors) with, but yeah spinezerg needs to be hit earlier...
Mada Mada Dane
Milsberry
Profile Joined January 2012
United States18 Posts
July 31 2012 13:44 GMT
#159
Been trying this build and I like it a lot. Only times I really lose is due to fast mutas. Main reason is because of my slow scouting I think. What time exactly do you get halluc? Also, do you chrono it out at all?

In general how do you spend your chronos after warpgate? Thanks a lot!
Dragonadern
Profile Joined June 2011
Switzerland17 Posts
July 31 2012 19:16 GMT
#160
Im definitely going to try this build! Just one question: do you always go double stargate if you scout mutas? and if yes, then how many phoenix do you get? in my experience, if he goes just mass ling corruptor you cant really take a fourth. And if he goes really really fast hive, what do you do? tech to colossus stalker and eventual mothership and take a fourht?
Thanks alot for the time you spent on this guide :D
Dragon
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