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[G] PvZ 4 gate robo into 3rd

Forum Index > StarCraft 2 Strategy
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myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2012-08-09 17:24:01
June 03 2012 18:00 GMT
#1
[image loading]


1. Introduction

Hey Guys,

I m a 15 year old high master protoss playing for Myrevenge from Germany.
My ingame name is Zeth and I ve won a lot of games vs the professional players.
Recently there has been a lot of discussion about the Stephano style and the unability of protoss to take a 3. base safely. There have been some suggestions, but I think they are all bad/ not optimal.
You can find the discussion here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=320894
So i started experimenting.
This will be the guide, how to expand safely and punish the zerg for sticking to roaches and lings (if he does).

2. General

So, let s start with when to do this build and against what. This style should only be played against a fast 3 hatchery player starting without gas.
Your goal is to take a nexus between 7.30 and 7.45 and defend it.
Afterwards you just go kill him if he sticks to roach/ling or you can get into a macro game if he decides to go for mutas or infestors.
This style depends heavily on the map. On some it s easier, on some it s harder, on some it s almost impossible.
I suggest doing this style on the following maps and i m also rating the difficulty from 1-10 (10 hardest):
- Cloud Kingdom (5)
- Daybreak (7)
- Korhal Compound (4)
- Ohana (5)
- Antiga (2)
- Entombed (4)
- Metalopolis (6)
- Shakuras (8)
- Taldarim (6)

3. The Buildorder

You open up with your forge fast expansion you prefer, then you continue with the normal buildorder. That means:
gate -->core-->+1weapon-->zealot-->warpgate-->sentry (skip the stalker)-->chrono your warpgate 2-3 times

now to the important ones:
@ minute 6.30 you throw down 3 additional gates, you stop building probes and you immidiatly build a robotics facility
@ minute 7:30 you build your nexus and immidiatly build a pylon to the position where you can wall off (e.g. can be seen on my replay in cloud kingdom vs bakuri, you will know which positions i mean)
@ after the nexus is being started get the 2 additional gases and continue probe production till you re full saturated at your natural

Then depending on how much chrono you have spent on your warpgate you can either transform your gateways to warpgates now, or you have to build your units from your gateways.
Now build 2-3 additional units from them (sentry,sentry,zealot).
After that start +1 armor, get hallucination or an observer, which i prefer, but that s up to you and start probe production to your 3.base.
You now have to add 2-4 additional gates to your pylon you have build to the position to wall off.
This is again map depending, because the gates are also used to block your enemy units, they are not just used for production. For example on Daybreak you need 4 gates to wall off the entrance to your natural, while on Ohana you want 1 gate to complete the wall of to your natural and 2 more to wall off a little bit on your 3. base.
Add as much additional cannons as you need to defend, depending on your and your opponents skill and as always on the map.

4. defending your 3.

The first thing you have to do is to try and deny your opponents scouting. He shall not scout your 3. base, but if he does, what good zergs do, don t worry, like I said it s a safe expansion build.
So now, your opponent has seen your expansion.
What can he do from now?
- he can take a 4.base, get additional gases and tech to mutas or infestors
- he can commit and attack with roaches and lings to kill you

You have to have constant production out of your 4 gates with sentrys and zealots. This is very important and also NEVER EVER STOP YOUR IMMORTAL PRODUCTION, i can t even say how important that is.
Now you have to try to figure out what your opponent is doing, is he getting aggressive or not?
First is to stay defensivly and try to survive if he s getting aggressivly. I can t say you more than have good forcefields, keep your immortals alive and make the right unit compositions. Please watch the replays and see how i do it.
Next step,
1. I defended succesfully my 3. base

Now use your hallucination because you can afford to use your sentry energy and try to get information. If he s still making units, just stay defensivly and kill him after you have enough units, nothing more to say.
You see him not making units, but drones?
Now you have to scout your opponents tech, this is the key to fully transition to the macro game.
Is he going infestors or mutas?
Then just counter his build with either hts/colossus or blinkstalkers/hts and transition into a macro game.

2. I didn t have to defend and my opponent stays passive

You have to use your hallucination or your observer as fast as possible, and you have to see what tech he s doing, just read everything above it just continues after defending succesfully, it s some kinda the same .
Don t worry about muta timings, the zergs spire finish at the earliest time at minute 10, normally even later, you should be able to scout that in time.

5.Replays

http://drop.sc/190738 Shakuras vs Roaches, don t mind the chat, just talking trash to make at least him go mutas
http://drop.sc/190739 Cloud Kingdom vs Roaches
http://drop.sc/191742 Ohana vs Mutas, game was played vs progamer ec elvis
http://drop.sc/198298 Antiga vs Roach/lingdrops, game was played vs progamer liquid haypro
http://drop.sc/235144 Daybreak vs Mutas into Broodlord Infestor
http://drop.sc/235863 Ohana vs Infestation Pit, i go for a timing push just before his broodlords NEW VERSION
my smurfs name is exsanguis

more replays will come soon, I ll update this thread tomorrow and feel free to ask me questions
I m sorry for my English, if you find any mistakes feel free to correct me, I m just 15 and still going to school.

thx TL♥

Zeth
FoolieCoolie
Profile Joined November 2010
Serbia71 Posts
June 03 2012 18:10 GMT
#2
Very cool, thanks for the guide.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 03 2012 18:51 GMT
#3
On June 04 2012 03:10 FoolieCoolie wrote:
Very cool, thanks for the guide.


thank you

guys what should i add and improve?
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
June 03 2012 19:02 GMT
#4
Nice guide. Could use a few more replays, other than that decent guide.
yummy tomatoes
Docta-thunder
Profile Joined July 2011
United States52 Posts
June 03 2012 19:15 GMT
#5
That's a very cool guide man! I applaud your attempt at writing a vocabulary intense guide in a different language from your own. I'm 24 and still do not know any others fluently. GG sir.
Ignorance is bliss, but knowledge is power!
Deleted User 81929
Profile Joined June 2010
243 Posts
June 03 2012 19:55 GMT
#6
--- Nuked ---
ChEDo
Profile Joined November 2010
Canada310 Posts
June 03 2012 20:27 GMT
#7
Title seems misleading, I thought it was 1 base 4 gate robo expo so i was like O_O
Good strategy, I do almost similar build and had great success with it :D
I like how you point out the difficulty of it on certain
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
June 03 2012 20:30 GMT
#8
4 gate robo off 1 base sounds like something nshs-tassadar would do

User was temp banned for this post.
| Idra | YuGiOh | Leenock | Coca |
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2012-06-03 20:34:24
June 03 2012 20:34 GMT
#9
On June 04 2012 05:30 ThePlayer33 wrote:
4 gate robo off 1 base sounds like something nshs-tassadar would do


OPENING POST
You open up with your forge fast expansion you prefer, then you continue with the normal buildorder. That means:
gate -->core-->+1weapon-->zealot-->warpgate-->sentry (skip the stalker)-->chrono your warpgate 2-3 times


Read the opening post.

EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
June 03 2012 20:47 GMT
#10
I'm more in anticipation of the vs muta part o.o gogogo ^^
sleepingdog
Profile Joined August 2008
Austria6145 Posts
June 03 2012 20:48 GMT
#11
First: obvious suggestion - change title from "expansion" into "3rd"; I too was expecting a bizarre 4 gate robo off one base

Second: I've seen WhiteRa doing this successfully numerous times - it's definitely something to consider even for high level play. (I'm addicted to his stream) Recently people are leaning more and more towards robo + quick 3rd instead of stargate. Since zergs nowadays deal so perfectly with void/phoenix I do this too.

The part where the fun begins is that this style is really underdeveloped right now and there are a million different things to figure out yet. Some things to mention:
1. When build TC for blink and +2.
2. How to defend vs mutas (in my opinion it should be doable although really tough)
3. Might a 2nd robo be useful? WhiteRa does this occasionally, 2 robos for immortals and delay more gates and blink. Of course you have to be sure that no mutas are coming
4. How many cannons you a) need and b) are prudent vs quick 4th/5th and/or fast-ish hive
5. Warpprism harass? The best reason why to do this would probably be the scouting intel - if you use the prism for one round of zealots at the zerg's third you keep him honest on his roach count.
"You see....YOU SEE..." © 2010 Sen
Mikelius
Profile Joined September 2010
Germany517 Posts
June 04 2012 05:23 GMT
#12
On June 04 2012 05:48 sleepingdog wrote:
First: obvious suggestion - change title from "expansion" into "3rd"; I too was expecting a bizarre 4 gate robo off one base

Second: I've seen WhiteRa doing this successfully numerous times - it's definitely something to consider even for high level play. (I'm addicted to his stream) Recently people are leaning more and more towards robo + quick 3rd instead of stargate. Since zergs nowadays deal so perfectly with void/phoenix I do this too.

The part where the fun begins is that this style is really underdeveloped right now and there are a million different things to figure out yet. Some things to mention:
1. When build TC for blink and +2.
2. How to defend vs mutas (in my opinion it should be doable although really tough)
3. Might a 2nd robo be useful? WhiteRa does this occasionally, 2 robos for immortals and delay more gates and blink. Of course you have to be sure that no mutas are coming
4. How many cannons you a) need and b) are prudent vs quick 4th/5th and/or fast-ish hive
5. Warpprism harass? The best reason why to do this would probably be the scouting intel - if you use the prism for one round of zealots at the zerg's third you keep him honest on his roach count.

The first person I've seen them do this consistently is iS.Asxlav, it's pretty much his go to build and he tries to hit a 16-17 minute timing with a max Blink Stalkers/Colo/Immortal army while getting his mothership behind it. It's pretty freaking strong as it hits just as the first Brood Lords are popping out.

He's said that it is paramount to scout for a muta transition as well as the hive timing, and in case the Zerg gets greedy and tries a pre 15 minute hive, you must punish him for it.
Less QQ, more PewPew
xHerodotusx
Profile Blog Joined October 2010
United Kingdom114 Posts
June 04 2012 05:31 GMT
#13
On June 04 2012 03:51 Tassadarstarcraft2 wrote:
Show nested quote +
On June 04 2012 03:10 FoolieCoolie wrote:
Very cool, thanks for the guide.


thank you

guys what should i add and improve?



DON'T SHARE THIS BUILD!

My ladder experience will get much more difficult
ZerO - Seal - Life - Taeja - Parting - Squirtle
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
June 04 2012 05:53 GMT
#14
Thanks very much for the post. I've been using a very similar build everywhere but Shakuras (where holding a third seems to be impossible) for the last month or so, and it's very successful for the most part. The issue that I'm currently having with it is that, as I start hitting better opponents, they're getting much better at multi-pronged attacks that make it extremely difficult to have the correct number of units positioned at each base, and so I frequently end up with either a runby into my nat/main, or a large force of Roaches sniping my third while I'm out of position. I'd be very appreciative if you'd post a bit of discussion of how you position and control your army during the 12-minute Roach aggression phase to keep from ending up dead or way behind.
The frumious Bandersnatch
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 04 2012 06:07 GMT
#15
Interesting, watching rep.

Recently I've begun that, as soon as I notice your going robo/immortals, I will cancel all roach related tech and upgrades (if it's early enough, not even make the roach warren or evo, but normally it's just like I've maybe started roach speed and +1 and I just cancel them and not make any roaches, and I'll go fast spire.

NrGMonk said it was a bad idea in the "Nestea's anti-immortal/sentry all-in build" thread, because sentry/immortal hits at 11:30, but the shittiest thing about immortal/sentry is you can't really tell definitively if they are all-inning, or just playing a macro build (like 5 gate robo, or in this case, 4 gate robo). The push moves out at 11:30 I believe, so I use lots of lings made (i dont drone greedily, stop pretty standard 8:30 time) to force you to really take your time across the map (think ling/bane/muta vs siege tanks), threaten counter-attacks to pull you back, to buy that extra minute I need, and besides, your only killing one of my 3 bases when my mutas pop out.

I don't know yet if it's a good reaction against immortal/sentry all-in, but I do think it's a good reaction against your build. it would slaughter you, since I'm not getting less drones, nor am I making more drones, so I have a standard economy, but just a ton of mutas early on and the only way to punish that is with some sort of timing (if anything, maybe it becomes new metagame vs robo openers).

So... if you have an NA account, maybe we can test out our 2 builds ^^
I dont think any zergs do this besides what I saw nestea do in the gsl (anxiously waiting him to play more zvp). It was quite crazy.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 04 2012 06:34 GMT
#16
On June 04 2012 05:48 sleepingdog wrote:
First: obvious suggestion - change title from "expansion" into "3rd"; I too was expecting a bizarre 4 gate robo off one base

Second: I've seen WhiteRa doing this successfully numerous times - it's definitely something to consider even for high level play. (I'm addicted to his stream) Recently people are leaning more and more towards robo + quick 3rd instead of stargate. Since zergs nowadays deal so perfectly with void/phoenix I do this too.

The part where the fun begins is that this style is really underdeveloped right now and there are a million different things to figure out yet. Some things to mention:
1. When build TC for blink and +2.
2. How to defend vs mutas (in my opinion it should be doable although really tough)
3. Might a 2nd robo be useful? WhiteRa does this occasionally, 2 robos for immortals and delay more gates and blink. Of course you have to be sure that no mutas are coming
4. How many cannons you a) need and b) are prudent vs quick 4th/5th and/or fast-ish hive
5. Warpprism harass? The best reason why to do this would probably be the scouting intel - if you use the prism for one round of zealots at the zerg's third you keep him honest on his roach count.


obvious suggestion is obvious
sorry for the misleading title

you brought up some very good questions which i mostly already thought about and i m not sure 100% sure whether my answers are the the optimum.
1. TC timing: i build the TC as soon as i m safe, because then i can afford it to tech and i also need the TC against his follow up tech, i think building it earlier is just greedy
2. you ll have to take a look at the replays how i do it, but you will scout it in time as long as your hallucination is in time, so you can decide between stargates or blink
3. i was thinking a lot about that and i m thinking 1 robo is enough, but to make it easier you can add a 2. one after your TC has finished
making it earlier is in my opinion just too greedy as well and not working, because you also need meatshield for immortals
4. i think this is heavily depending on the map
e.g. on antiga i build 1, on daybreak i build up to 4, but this has to be developed more
5. i don t think you can warpprism harass with that build,it s too much of an investment, you can do it when you re safe, but that s then just a normal prism in a macro game, nothing special

On June 04 2012 15:07 Belial88 wrote:
Interesting, watching rep.

Recently I've begun that, as soon as I notice your going robo/immortals, I will cancel all roach related tech and upgrades (if it's early enough, not even make the roach warren or evo, but normally it's just like I've maybe started roach speed and +1 and I just cancel them and not make any roaches, and I'll go fast spire.


I don't know yet if it's a good reaction against immortal/sentry all-in, but I do think it's a good reaction against your build. it would slaughter you, since I'm not getting less drones, nor am I making more drones, so I have a standard economy, but just a ton of mutas early on and the only way to punish that is with some sort of timing (if anything, maybe it becomes new metagame vs robo openers).

So... if you have an NA account, maybe we can test out our 2 builds ^^
I dont think any zergs do this besides what I saw nestea do in the gsl (anxiously waiting him to play more zvp). It was quite crazy.


well that s the reason why i say don t warp stalkers till you see your opponent going for a lot of roaches. it s not a problem to have zealot/sentry and 1-2 immortals while just defending lings.

we can test that out if you want, please pm me to change us ID and so on



MORE REPLAYS WILL COME TODAY
thank you all for your feedback, i m motivated to update everything

please mod change the title again to [G] PvZ 4 gate robo into 3. base
sorry and thanks
AlphaDotCom
Profile Joined March 2011
United States43 Posts
June 04 2012 07:07 GMT
#17
why do u get hallucination instead of obs or 2, i know your immortals are delayed a bit but you usually dont start them immediately when your robo is done plus obs build pretty quick now. Also hallucination becomes useless when sentries die so if they trade with you early on like in cloud kingdom you cant scout anything besides what they are attacking with. Also 1 or two obs allow you to spot his army at all times to get in much better position defensively.

Also, when do you feel you need to add a robo bay with this fast third, only if you see infestor tech?
everything is ez when ur terran
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 04 2012 07:11 GMT
#18
On June 04 2012 16:07 AlphaDotCom wrote:
why do u get hallucination instead of obs or 2, i know your immortals are delayed a bit but you usually dont start them immediately when your robo is done plus obs build pretty quick now. Also hallucination becomes useless when sentries die so if they trade with you early on like in cloud kingdom you cant scout anything besides what they are attacking with. Also 1 or two obs allow you to spot his army at all times to get in much better position defensively.

Also, when do you feel you need to add a robo bay with this fast third, only if you see infestor tech?


the thing with the obs... i m also not sure there yet, i have to try that more. please remember this style is still under developement

i add the robo bay as soon as i see the infestor tech, banelings or hydras, because i don t it need it against ling roach.
lalapo
Profile Joined December 2010
Hong Kong13 Posts
June 04 2012 07:43 GMT
#19
This is a very solid build that doesn't depend on the opponent making a mistake or not scouting, thank you for taking your time to write this guide. One question though, when do you recommend taking a second robo? In your replays you took your 2nd robo a little bit late, since you were under a lot of roach pressure and probably forgot. Do you think we can take the 2nd robo the same time as the twilight council? I think the timing of the 2nd robo is an important piece as it can make defending and especially countering a lot easier. (Of course under the context that the zerg is staying on 3 base going roach pressure)
Vanadiel
Profile Joined April 2012
France961 Posts
June 04 2012 07:50 GMT
#20
Nice guide. However, I think you should developp how to stop roach ling attack from different angle. For example, I saw Stephano on his stream giving advices to a protoss player who tried a similar build, how to split the army. What he said (it was on Daybreak) was that the protoss should keep the majority of his army defending the third base and have a couple of sentry keeping the front and getting ready to force field the ramp.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 04 2012 08:13 GMT
#21
On June 04 2012 16:43 lalapo wrote:
This is a very solid build that doesn't depend on the opponent making a mistake or not scouting, thank you for taking your time to write this guide. One question though, when do you recommend taking a second robo? In your replays you took your 2nd robo a little bit late, since you were under a lot of roach pressure and probably forgot. Do you think we can take the 2nd robo the same time as the twilight council? I think the timing of the 2nd robo is an important piece as it can make defending and especially countering a lot easier. (Of course under the context that the zerg is staying on 3 base going roach pressure)


i recommend adding it just if you need it after the TC has finished.
if you add too much tech you re not that safe anymore.

On June 04 2012 16:50 Vanadiel wrote:
Nice guide. However, I think you should developp how to stop roach ling attack from different angle. For example, I saw Stephano on his stream giving advices to a protoss player who tried a similar build, how to split the army. What he said (it was on Daybreak) was that the protoss should keep the majority of his army defending the third base and have a couple of sentry keeping the front and getting ready to force field the ramp.


if you take a look at my replay on cloud kingdom, you will see i don t need to split, because i can wall off 1 side, that s why it s good on cloud/antiga and bad on maps like shakuras where you can t wall off
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2012-06-04 08:31:37
June 04 2012 08:30 GMT
#22
On June 04 2012 14:53 AmericanUmlaut wrote:
Thanks very much for the post. I've been using a very similar build everywhere but Shakuras (where holding a third seems to be impossible) for the last month or so, and it's very successful for the most part. The issue that I'm currently having with it is that, as I start hitting better opponents, they're getting much better at multi-pronged attacks that make it extremely difficult to have the correct number of units positioned at each base, and so I frequently end up with either a runby into my nat/main, or a large force of Roaches sniping my third while I'm out of position. I'd be very appreciative if you'd post a bit of discussion of how you position and control your army during the 12-minute Roach aggression phase to keep from ending up dead or way behind.


watch MC vs stephano replay (red bull battlegrounds) on daybreak, it's not the same build MC uses (later 3rd) but you can see how nicely he positions his 2 groups of units, one defending the 3rd, the other defending his natural.

cannons are important too since that makes you less dependant on stalkers as long as you have sentries
beep boop
myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2012-06-04 10:18:30
June 04 2012 10:12 GMT
#23
UPDATE

you actually can build an observer before immortal
i tested it on 5 games now
you are still safe
thx to alphadotcom


MUTA REPLAY
HellRush
Profile Joined March 2011
Canada68 Posts
June 04 2012 12:53 GMT
#24
Nice guide. Could use a few more replays, other than that decent guide.


^^Indeed, more replays good sir, but other than that, the build sounds good
More gg more skils ... WhiteRa
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 04 2012 14:00 GMT
#25
On June 04 2012 21:53 HellRush wrote:
Show nested quote +
Nice guide. Could use a few more replays, other than that decent guide.


^^Indeed, more replays good sir, but other than that, the build sounds good



more replays will come soon
it s not easy to find some zergs on the ladder that play standart...
AxonHD
Profile Blog Joined April 2012
United States31 Posts
June 04 2012 16:37 GMT
#26
I've really been struggling in PvZ lately, My go to has always been either fast 3rd (around 9 min) or 5 gate blink pressure. It's nice to see a new build like this, hopefully I can execute it well. Thanks!
Medical Student giving his life for Aiur! Stream ~ www.twitch.tv/axonhd.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 04 2012 19:47 GMT
#27
On June 05 2012 01:37 AxonHD wrote:
I've really been struggling in PvZ lately, My go to has always been either fast 3rd (around 9 min) or 5 gate blink pressure. It's nice to see a new build like this, hopefully I can execute it well. Thanks!


thank you as well
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-06-04 23:25:56
June 04 2012 23:20 GMT
#28
I apreciate the build you post. Still, variations of 4 gate robo into 3rd have been discused heavily in this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=320894

and (i hope i'm wrong) i don't think any other thread will get such an analysis about this build.
I think the link could be useful to anyone deeply interested in the build, the problem is that the thread is kinda flooded with misleading info (easy to identify tho) and starting to read it now may be kinda long

As a personal preference i like the Titan variation, 1z/3 sentry before first warp round, more chrono on probes, and no hallucination.
Chicken gank op
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 05 2012 05:50 GMT
#29
On June 05 2012 08:20 Belha wrote:
I apreciate the build you post. Still, variations of 4 gate robo into 3rd have been discused heavily in this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=320894

and (i hope i'm wrong) i don't think any other thread will get such an analysis about this build.
I think the link could be useful to anyone deeply interested in the build, the problem is that the thread is kinda flooded with misleading info (easy to identify tho) and starting to read it now may be kinda long

As a personal preference i like the Titan variation, 1z/3 sentry before first warp round, more chrono on probes, and no hallucination.



you can skip hallucination i tested it
you can build an observer before immortal and still be safe
Xana
Profile Joined March 2011
Denmark128 Posts
Last Edited: 2012-06-05 06:06:15
June 05 2012 06:05 GMT
#30
I've been running this build through a variety of Zerg strategies, and I've found two answers that worked well for me. Since you'll be moving out with the first couple of units you have to secure the third, my scouting Drone will be able to tell that you're cutting workers. ( As you won't be killing him with your sentry ) Likewise will my overlord at the natural. My lings at the front will notice no production out of the Gateway.
( I believe its something near 7-8 workers cut to be able to place the nexus, pylon and two cannons relatively early, correct me if I am mistaken.)
So what I would do was to pre-emptively send out 16 slow lings to my scouting set, so I'd have around 18 lings at your third. Then I would add on a few more speedlings later on. These 16 lings correspond to the amount of probes you've cut to be able to do this build, and they're often times more than capable of delaying your third by upwards two minutes. It also left my practice partner in a somewhat grim spot, as he had to wait for warp tech, then warp in units to deal with the threat.
After that his 16 min timing push was significantly weaker, and holding it wasn't as close to impossible as when you get that early third. ( Personally, I've found no way of stopping a well organised 15-16 min push with an expansion behind it from such an early third. )

The other concern we had together was muta play into heavy expansions. Not neccesarily because the muta/corrupter themselves did a ton of damage, but because it limits the Protoss quite severely early on. Adding in just a few corrupters meant for our games that the Phoenix transition didn't deal too well with the high muta numbers.

- I do hope this ends up working out for Protoss, as ZvP is currently an awful matchup that needs changes.
He who walks arrives.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 05 2012 09:30 GMT
#31
replay vs pro
ec elvis added, met him on ladder just today
vs mutas first then into infestors

i don t like elvis attidude ...
i scout no infestation pit and no spire and he builds mass spines
i have to assume mutas with hidden spire are coming and he just claims me hacker..

http://drop.sc/191742
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 05 2012 20:00 GMT
#32
any comments about the mutas?
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
June 13 2012 08:36 GMT
#33
I feel like you've been a bit lucky against Elvis, I checked the replay and you drop your two stargates before seeing he goes mutas : you haven't seen the spines neither the gaz at the third.

Btw very good guide thanks a lot, will try it as soon as possible but I have just one question, can't you make stalker instead of zealot when you take your third, they are more useful( usefuller?) later in the game . I know zealot are here for gling, but isn't stalker/sentry with good building placement enough to deal with? And speedling aggresion are very rare nowadays.

Please add more replay , especially vs mutas
It's good to be back
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 13 2012 12:18 GMT
#34
On June 13 2012 17:36 Lazzi wrote:
I feel like you've been a bit lucky against Elvis, I checked the replay and you drop your two stargates before seeing he goes mutas : you haven't seen the spines neither the gaz at the third.

Btw very good guide thanks a lot, will try it as soon as possible but I have just one question, can't you make stalker instead of zealot when you take your third, they are more useful( usefuller?) later in the game . I know zealot are here for gling, but isn't stalker/sentry with good building placement enough to deal with? And speedling aggresion are very rare nowadays.

Please add more replay , especially vs mutas


i saw no units, so i went double stargate, then i saw the spines and gases, so i didn t need t ocancel
well you can go stalker/sentry, but it s harder to defend, because the big issue are the speedlings that might attack when you drop down your nexus, you can deal with 5-max10 roaches with zealot sentry +1 immortal

lschiss16
Profile Joined September 2011
15 Posts
June 13 2012 14:43 GMT
#35
For anyone who has trouble with multi prong attacks, try walling the ramp to your nat instead. I think that is the key to taking a fast third, as it allows your army at the third much more mobility while still walling off an attack point. Plus, on some maps it's much easier to wall the ramp up to the natural than it is to sim city the third.
Serge89
Profile Joined May 2011
Belgium38 Posts
June 13 2012 15:13 GMT
#36
HI guys ! I try this build with a good sucess but im a little bit confused about how to transition. I like to hit the 15min timings with blink +3 attack and 2-3 colossi before gglords come.

When should i put my TC down and robotics bay ? Right after realizing im safe or whenever i want ? thanks
Ruin
Profile Joined July 2011
United States271 Posts
June 13 2012 15:52 GMT
#37
Nice! I'll try this out. Been mostly relying on immortal pushes to win me games.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
June 13 2012 16:03 GMT
#38
On June 04 2012 03:51 Tassadarstarcraft2 wrote:
Show nested quote +
On June 04 2012 03:10 FoolieCoolie wrote:
Very cool, thanks for the guide.


thank you

guys what should i add and improve?

I think a few more visual aids (A title picture and screenshots) would help a lot. The structure of the post isn't bad, but you could consider using lines and bullet points or spoilers to avoid clutter.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 14 2012 14:09 GMT
#39
On June 14 2012 00:13 Serge89 wrote:
HI guys ! I try this build with a good sucess but im a little bit confused about how to transition. I like to hit the 15min timings with blink +3 attack and 2-3 colossi before gglords come.

When should i put my TC down and robotics bay ? Right after realizing im safe or whenever i want ? thanks


indeed, out your TC and robotics bay down as soon as you see him teching or you feel safe
if he stays on roach ling you just don t need tech and sth against broodlord infestor
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 14 2012 14:10 GMT
#40
On June 14 2012 01:03 TangSC wrote:
Show nested quote +
On June 04 2012 03:51 Tassadarstarcraft2 wrote:
On June 04 2012 03:10 FoolieCoolie wrote:
Very cool, thanks for the guide.


thank you

guys what should i add and improve?

I think a few more visual aids (A title picture and screenshots) would help a lot. The structure of the post isn't bad, but you could consider using lines and bullet points or spoilers to avoid clutter.


thank you, i will edit it as soon as i have time
cvgHuShang
Profile Joined November 2010
Canada95 Posts
Last Edited: 2012-06-14 16:52:24
June 14 2012 16:29 GMT
#41
i feel like you just threw down the stargates before scouting anything in the ohana game. How did you know he was going muta O.o? That's the problem i have with this build atm, scouting muta in time if he hides the spire
Make love not war, condoms are cheaper than guns.
SuPern00b
Profile Joined June 2011
24 Posts
Last Edited: 2012-06-14 17:44:45
June 14 2012 17:40 GMT
#42
Hi Tassadar, i would like to thank you , i didnt have alot of trouble with the roach style, i thought that i dealt with it quiet well, but this strategy made me see how bad i was doing in comparison. Id like to say that this works like a dream its a little hard with continuous pressure but its just amazing. Heres a replay, this is pretty much how it goes every game its always close but with good macro/micro its pretty insane.

Tell me what u think of this replay, he saw that i took 3rd and kept the pressure and then went into hydras.
http://www.mediafire.com/?lypuyvc4u2j731e

Ow and btw Tassadar, can i incorporate haluc in the build to scout mutas maybe? thx =)
jackalope1234
Profile Joined December 2010
122 Posts
June 14 2012 21:24 GMT
#43
I appreciate you doing a guide, but a fast robo into third is a bad build which you will lose with vs a zerg who goes muta and does it correctly. DRGesque.

User was warned for this post
loko1275
Profile Joined June 2012
11 Posts
June 14 2012 23:41 GMT
#44
Hi, how do you deal with zergs dropping their 200 roach supply at 12 minuts ? Some zerg did and i just couldnt survive (or i lost 1 or 2 nexus).
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-06-15 00:14:51
June 15 2012 00:08 GMT
#45
On June 15 2012 01:29 cvgHuShang wrote:
That's the problem i have with this build atm, scouting muta in time if he hides the spire


This is also the problem I have with this build when taking a third. What is the best response? I have issues with Observer scouting because sometimes I simply don't find the Spire in time, it is too slow. And then I die.

I've thought about purchasing Hallucinate for scouting.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 15 2012 00:51 GMT
#46
On June 15 2012 06:24 jackalope1234 wrote:
I appreciate you doing a guide, but a fast robo into third is a bad build which you will lose with vs a zerg who goes muta and does it correctly. DRGesque.

That's only true if you heavily commit to sentry/immortal without scouting. If you make an observer right away and check them out, you can just take the third and prepare for muta like normal.

It's not so much that the build is bad, just that the players who do it usually are terrible and don't bother to scout, so they die to mutas, whereas stargate (~4-5 phoenix) into a third genius style is safe against anything so it looks stronger because it's easier to do.
Creator of sc2unmasked.com
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 15 2012 14:06 GMT
#47
On June 15 2012 01:29 cvgHuShang wrote:
i feel like you just threw down the stargates before scouting anything in the ohana game. How did you know he was going muta O.o? That's the problem i have with this build atm, scouting muta in time if he hides the spire


so i sent my observer to him, then i checked his main first to see whether he has tech or anything, afterwards i saw that he was droning and not building units -->tech
i counted his gas and still didn t see a tech from him
so i went a gamble double stargate and continued scouting
when i saw the spines and still noch tech i was 100%sure it was a hidden spire
that s why i didn t cancel the stargates


On June 15 2012 02:40 SuPern00b wrote:
Hi Tassadar, i would like to thank you , i didnt have alot of trouble with the roach style, i thought that i dealt with it quiet well, but this strategy made me see how bad i was doing in comparison. Id like to say that this works like a dream its a little hard with continuous pressure but its just amazing. Heres a replay, this is pretty much how it goes every game its always close but with good macro/micro its pretty insane.

Tell me what u think of this replay, he saw that i took 3rd and kept the pressure and then went into hydras.
http://www.mediafire.com/?lypuyvc4u2j731e

Ow and btw Tassadar, can i incorporate haluc in the build to scout mutas maybe? thx =)


first of all of course you can implement haluc, you can go haluc after your warpgate finished or you can get observer first from your robo
that s your choice

to your replay, i don t like your play at all
you go robo first then 3 gates, with that it s much harder to defend mass lings, which are usually freekills if you go 3 gates before robo
also your expo was @ min 9, i can play a safe 3. base @min 7-7.45

you both didn t play well, i don t know what level you are
but i think you should practice the version i wrote the guide about
and then just practice it till you get better

On June 15 2012 06:24 jackalope1234 wrote:
I appreciate you doing a guide, but a fast robo into third is a bad build which you will lose with vs a zerg who goes muta and does it correctly. DRGesque.


did you even read the build or watch the replays?

On June 15 2012 08:41 loko1275 wrote:
Hi, how do you deal with zergs dropping their 200 roach supply at 12 minuts ? Some zerg did and i just couldnt survive (or i lost 1 or 2 nexus).


well, reading the guide, doing this build and then just macroing will defeat any 200 roach supply @ min 12

On June 15 2012 09:08 BronzeKnee wrote:
Show nested quote +
On June 15 2012 01:29 cvgHuShang wrote:
That's the problem i have with this build atm, scouting muta in time if he hides the spire


This is also the problem I have with this build when taking a third. What is the best response? I have issues with Observer scouting because sometimes I simply don't find the Spire in time, it is too slow. And then I die.

I've thought about purchasing Hallucinate for scouting.



it s a lot about gamesense and good scouting
you need to understand what the zerg should be doing, could do, and is doing
then you understand it
it s all about seeing him droning or making units, seeing how much gases he has and knowing whether he s building defensive buildings like spines

it s not easy, but if you get better you will know that your opponent is hidding tech

On June 15 2012 09:51 oOOoOphidian wrote:
Show nested quote +
On June 15 2012 06:24 jackalope1234 wrote:
I appreciate you doing a guide, but a fast robo into third is a bad build which you will lose with vs a zerg who goes muta and does it correctly. DRGesque.

That's only true if you heavily commit to sentry/immortal without scouting. If you make an observer right away and check them out, you can just take the third and prepare for muta like normal.

It's not so much that the build is bad, just that the players who do it usually are terrible and don't bother to scout, so they die to mutas, whereas stargate (~4-5 phoenix) into a third genius style is safe against anything so it looks stronger because it's easier to do.



well said, thank you


Westy
Profile Blog Joined April 2010
England808 Posts
June 15 2012 14:10 GMT
#48
Any replays of you winning against a zerg who goes for maxed roach and ling drops? I have been doing this style of fast third for a while now, and it seems to always straight up lose to that kind of build.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 15 2012 14:18 GMT
#49
On June 15 2012 23:10 Westy wrote:
Any replays of you winning against a zerg who goes for maxed roach and ling drops? I have been doing this style of fast third for a while now, and it seems to always straight up lose to that kind of build.


yep

i play vs liquid haypro

why did i get that he was dropping?
no tech, not a lot of units( he was hidding them) and i saw his overlords and some units moving to the right
i also could have assumed that he was going for a hidden spire, but i saw that he was making roaches and double evo chamber

http://drop.sc/198298
Westy
Profile Blog Joined April 2010
England808 Posts
June 15 2012 15:32 GMT
#50
On June 15 2012 23:18 Tassadarstarcraft2 wrote:
Show nested quote +
On June 15 2012 23:10 Westy wrote:
Any replays of you winning against a zerg who goes for maxed roach and ling drops? I have been doing this style of fast third for a while now, and it seems to always straight up lose to that kind of build.


yep

i play vs liquid haypro

why did i get that he was dropping?
no tech, not a lot of units( he was hidding them) and i saw his overlords and some units moving to the right
i also could have assumed that he was going for a hidden spire, but i saw that he was making roaches and double evo chamber

http://drop.sc/198298



Thanks, but what I am having trouble with is the doom drop. No upgrades, just pure 200/200 roach ling drop into the main. Its fine if I scout it, but if it happens without me intercepting it I will lose all of my main, and most of my army if I they can take position above my ramp before I can react.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 15 2012 15:41 GMT
#51
On June 16 2012 00:32 Westy wrote:
Show nested quote +
On June 15 2012 23:18 Tassadarstarcraft2 wrote:
On June 15 2012 23:10 Westy wrote:
Any replays of you winning against a zerg who goes for maxed roach and ling drops? I have been doing this style of fast third for a while now, and it seems to always straight up lose to that kind of build.


yep

i play vs liquid haypro

why did i get that he was dropping?
no tech, not a lot of units( he was hidding them) and i saw his overlords and some units moving to the right
i also could have assumed that he was going for a hidden spire, but i saw that he was making roaches and double evo chamber

http://drop.sc/198298



Thanks, but what I am having trouble with is the doom drop. No upgrades, just pure 200/200 roach ling drop into the main. Its fine if I scout it, but if it happens without me intercepting it I will lose all of my main, and most of my army if I they can take position above my ramp before I can react.


well i have to say, that you HAVE to scout it, otherwise it can really do a lot of damage
if you don t scout it s a mistake, and mistakes are punished in sc2
sorry, but that s all advice i can give to you
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 15 2012 22:09 GMT
#52
On June 15 2012 23:06 Tassadarstarcraft2 wrote:
Show nested quote +
On June 15 2012 01:29 cvgHuShang wrote:
i feel like you just threw down the stargates before scouting anything in the ohana game. How did you know he was going muta O.o? That's the problem i have with this build atm, scouting muta in time if he hides the spire


so i sent my observer to him, then i checked his main first to see whether he has tech or anything, afterwards i saw that he was droning and not building units -->tech
i counted his gas and still didn t see a tech from him
so i went a gamble double stargate and continued scouting
when i saw the spines and still noch tech i was 100%sure it was a hidden spire
that s why i didn t cancel the stargates


right, but you're not going to gamble every game with 2 stargates otherwise you'll lose to 3 base max roach on most maps. In the games i watched i felt like you just gambled in all of them :/... besides, i don't even think you should be getting an observer.

I've been experimenting a lot since I last posted and it's WAY better to just skip the observer and get halucination. It's faster and it doesn't take up your immortal production time. In addition you can create like 1 collossi or 1 voidray to mess with your opponent ^^.
Make love not war, condoms are cheaper than guns.
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-15 22:19:00
June 15 2012 22:18 GMT
#53
On June 04 2012 05:27 ChEDo wrote:
Title seems misleading, I thought it was 1 base 4 gate robo expo so i was like O_O
Good strategy, I do almost similar build and had great success with it :D
I like how you point out the difficulty of it on certain



On June 04 2012 05:30 ThePlayer33 wrote:
4 gate robo off 1 base sounds like something nshs-tassadar would do

User was temp banned for this post.


I'm pretty sure the second guy was responding to the guy who posted directly before him (the first quote), he just didn't quote; I'm sure he did read the OP and knew it wasn't a 1 base, he was just making a joke. The chronology is right, at least . . .
"Teamliquid is a place for starcraft, not boobs." -autoexec
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
June 15 2012 22:27 GMT
#54
im not too much a fan of builds like this. i find that defending large roach pushes are too difficult on most maps assuming the zerg is capable of splitting them and forcing you to do the same with your army.

and even if you can wall off certain areas, building toomany gateways will hurt the number of units you have. If they hit you early its really hard to maintain constant production and avoid trading units.
Thats "Grand-Master" SMURF to you.....
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 16 2012 11:05 GMT
#55
On June 16 2012 07:09 cvgHuShang wrote:
Show nested quote +
On June 15 2012 23:06 Tassadarstarcraft2 wrote:
On June 15 2012 01:29 cvgHuShang wrote:
i feel like you just threw down the stargates before scouting anything in the ohana game. How did you know he was going muta O.o? That's the problem i have with this build atm, scouting muta in time if he hides the spire


so i sent my observer to him, then i checked his main first to see whether he has tech or anything, afterwards i saw that he was droning and not building units -->tech
i counted his gas and still didn t see a tech from him
so i went a gamble double stargate and continued scouting
when i saw the spines and still noch tech i was 100%sure it was a hidden spire
that s why i didn t cancel the stargates


right, but you're not going to gamble every game with 2 stargates otherwise you'll lose to 3 base max roach on most maps. In the games i watched i felt like you just gambled in all of them :/... besides, i don't even think you should be getting an observer.

I've been experimenting a lot since I last posted and it's WAY better to just skip the observer and get halucination. It's faster and it doesn't take up your immortal production time. In addition you can create like 1 collossi or 1 voidray to mess with your opponent ^^.



you didn t read what i wrote
i saw him droning and having 6 gases, he just can t go mass roaches (would be roaches + 4 gases)
sru
Profile Joined November 2010
Poland4 Posts
June 16 2012 11:45 GMT
#56
What if he go hydra push? Like Tefel
asdasd
myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2012-06-16 11:51:19
June 16 2012 11:49 GMT
#57
On June 16 2012 20:45 sru wrote:
What if he go hydra push? Like Tefel


than you can scout it and react as usual
this guide is just about securing the expansion, there is no hydra timing that can kill you at minute 7.30
everything later is a standart macro game

and btw tefel opens with gas and 2 base with an 7 minute 3. base
this guide is against gasless 3 base openings
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 16 2012 19:26 GMT
#58
On June 16 2012 20:05 Tassadarstarcraft2 wrote:
Show nested quote +
On June 16 2012 07:09 cvgHuShang wrote:
On June 15 2012 23:06 Tassadarstarcraft2 wrote:
On June 15 2012 01:29 cvgHuShang wrote:
i feel like you just threw down the stargates before scouting anything in the ohana game. How did you know he was going muta O.o? That's the problem i have with this build atm, scouting muta in time if he hides the spire


so i sent my observer to him, then i checked his main first to see whether he has tech or anything, afterwards i saw that he was droning and not building units -->tech
i counted his gas and still didn t see a tech from him
so i went a gamble double stargate and continued scouting
when i saw the spines and still noch tech i was 100%sure it was a hidden spire
that s why i didn t cancel the stargates


right, but you're not going to gamble every game with 2 stargates otherwise you'll lose to 3 base max roach on most maps. In the games i watched i felt like you just gambled in all of them :/... besides, i don't even think you should be getting an observer.

I've been experimenting a lot since I last posted and it's WAY better to just skip the observer and get halucination. It's faster and it doesn't take up your immortal production time. In addition you can create like 1 collossi or 1 voidray to mess with your opponent ^^.



you didn t read what i wrote
i saw him droning and having 6 gases, he just can t go mass roaches (would be roaches + 4 gases)



I read what you wrote perfectly, it isn't however, an acturate statement of what happened in your game. I watched the replay specifically for your reaction to his muta's and there was no reaction. You blindly placed down two stargates. In fact, you're observer hadn't even seen that he had gotten lair before you started placing down stargates(according to your vision). What I'm saying is, if he had gone for stephano roach on 3 base, I don't see how you could have survived after wasting 300/300 on infastructure that you weren't going to use.

Perhaps this is just a variation of how to open with this build and you create voidrays to deal with the roach pressure? I don't know, but I didn't see this type of transition in the other games so i can only assume that it was a coin flip. Don't tell me you saw his 6 gases and then realized it was spire.

I haven't seen your guides before, but i'm not one to just assume you're correct. If you're not even scouting and reacting to what your opponents do and instead flipping a coin I don't see how we can take this guide seriously. Although, i'm sure you have a really good answer for what you did. You just haven't told us yet, right ?
Make love not war, condoms are cheaper than guns.
CodECleaR
Profile Joined November 2010
United States395 Posts
June 16 2012 20:20 GMT
#59
"that s why i didn t cancel the stargates"
I don't think you read what he wrote perfectly. He's saying that he was suspicious (people can get suspicious feelings w/o scouting perfectly, that's how stephano plays--instinctual style), so he threw down 2x stargates and then when he knew for certain hidden spire, he didn't CANCEL them. If he saw something else he would have cancelled them and then it would have been 74/74 wasted, not 300/300.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
cvgHuShang
Profile Joined November 2010
Canada95 Posts
Last Edited: 2012-06-16 21:16:48
June 16 2012 21:13 GMT
#60
On June 17 2012 05:20 CodECleaR wrote:
"that s why i didn t cancel the stargates"
I don't think you read what he wrote perfectly. He's saying that he was suspicious (people can get suspicious feelings w/o scouting perfectly, that's how stephano plays--instinctual style), so he threw down 2x stargates and then when he knew for certain hidden spire, he didn't CANCEL them. If he saw something else he would have cancelled them and then it would have been 74/74 wasted, not 300/300.


right, so he had intuition, so lets say he's making a 60% gamble instead of a 50% gamble. Either way he's not telling us what gave him this intuition, if he did which is what i would like to know about then it would make sense. As it is, throwing up 300/300 not 74/74... is resources not getting put into most importantly, sentries and immortals but also stalkers is a huge investment and there is no way that I see him holding a strong stephano roach type attack.

Besides, this is a guide, telling us 'o, you should react on intuition if he's going muta or roach' isn't helping anyone. I can tell bronze players that they're bad as much as I want but until I show them what they are doing wrong and how to improve it isn't really going to help now is it? On top of this, there are infestor roach builds that will take 6 gasses, so I don't see how him scouting 6 gas tells him for sure that it is spire anyways not that he scouted that in the first place.

edit: on your stephano point, you'll notice idra stating how bad of a teacher stephano is. 'the only way you can learn from stephano is by watching him'. I don't see how this point validates anything in his guide.
Make love not war, condoms are cheaper than guns.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 08:26 GMT
#61
On June 17 2012 05:20 CodECleaR wrote:
"that s why i didn t cancel the stargates"
I don't think you read what he wrote perfectly. He's saying that he was suspicious (people can get suspicious feelings w/o scouting perfectly, that's how stephano plays--instinctual style), so he threw down 2x stargates and then when he knew for certain hidden spire, he didn't CANCEL them. If he saw something else he would have cancelled them and then it would have been 74/74 wasted, not 300/300.


first of all this is correct, i m playing instinctual

the next thing
i watched the replay again and you wanted to know why i was suspicious
if you take a look at my vision just when i was starting to build the stargates, i saw him building spines

and ohana is a mutalisk map, so i thought i ll just start the stargates just in case
as above said, with that i can win games vs muta players, and if they don t go muta i can still cancel the stargates, for example if i see a infestation pit upgrading or as said 1000 times i see him building roach/ling
but keep in mind, do players build spines if they go roach ling? no
if they go infestor? no, just when they are teching to broodlords
what s left? mutas

does this help you?
Checkm8
Profile Joined March 2011
Japan627 Posts
June 17 2012 10:16 GMT
#62
Nice guide bro, I feel like departing from my ol' 8 gate already ^_^
Regenerating brain cells, please wait - - -
saMas
Profile Joined July 2011
Belgium37 Posts
June 17 2012 10:53 GMT
#63
Sase used this build in mlg,if he goes mutas well good game :p
iSHOKZ
Profile Joined July 2011
Germany138 Posts
June 17 2012 11:12 GMT
#64
Nice Guide and very good vs. the Roach Style. I tried it myself and it worked wonders !

GL for getting grandmaster, i hope you remember me
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 17 2012 11:13 GMT
#65
http://drop.sc/190739 Cloud Kingdom vs Roaches

---

Isn't it a big mistake he didn't make any lings?
myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2012-06-17 11:38:24
June 17 2012 11:38 GMT
#66
On June 17 2012 20:13 darkness wrote:
http://drop.sc/190739 Cloud Kingdom vs Roaches

---

Isn't it a big mistake he didn't make any lings?


it s not, lings just get eaten by sentry/zealot
really, roaches do a lot better

On June 17 2012 20:12 iSHOKZ wrote:
Nice Guide and very good vs. the Roach Style. I tried it myself and it worked wonders !

GL for getting grandmaster, i hope you remember me


i do :D
i ll send you a pm whether i made it or not
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2012-06-17 12:02:29
June 17 2012 11:56 GMT
#67
Cool, will try the build today. My PvZ is pretty good once I get to the multitasking stage so I'm always thankful for safe openings allowing me to get there ^_^

Gonna try to chrono out a warp prism sometime in between the immortals, I like to have one on the field in PvZ from the midgame on to keep the zerg a little bit worried, pressure expansions and maybe force some static defense. Shouldn't hurt me too much if I do the hallucination scouting right.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Serge89
Profile Joined May 2011
Belgium38 Posts
June 17 2012 12:19 GMT
#68
What would be the best following if you want to reach the 15min timings with colossi mass stalkers before broodlords ?
Can you develop specific timings ? thanks !
Xana
Profile Joined March 2011
Denmark128 Posts
Last Edited: 2012-06-17 12:33:27
June 17 2012 12:32 GMT
#69
I'd like to know what you do if your opponent rallies 12-24 slow lings to your third. As a Zerg player I see you cutting probes early, and I will happily make a round of slowlings. At the time you actually want to take your expansion you have so little units that slow lings will easily delay, and since it cost you economy we'll end up in a position where your doompush is delayed heavily. Often I can even get away with rallying a minor round of roaches there, making Zealot/Sentry pretty bad at breaking my contain, forcing immortals at which point I'll walk home.

What is your response to having slowlings at your third?
He who walks arrives.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 12:36 GMT
#70
On June 17 2012 21:32 Xana wrote:
I'd like to know what you do if your opponent rallies 12-24 slow lings to your third. As a Zerg player I see you cutting probes early, and I will happily make a round of slowlings. At the time you actually want to take your expansion you have so little units that slow lings will easily delay, and since it cost you economy we'll end up in a position where your doompush is delayed heavily. Often I can even get away with rallying a minor round of roaches there, making Zealot/Sentry pretty bad at breaking my contain, forcing immortals at which point I'll walk home.

What is your response to having slowlings at your third?


when your slow lings arrive my nexus is usually half done and i have 1 zealot+2 sentrys with my 4 gates almost up
so
i let my nexus tank and kill all lings when warpgate is done
slowlings are so easy to kill
i have +1 weapon then too
Mamoru
Profile Joined October 2011
Spain24 Posts
June 17 2012 12:59 GMT
#71
Nice guide... But i think u are a hacker i see 2 reeplays and u did the counter for build with no obs.
Game vs Elvis: u scout with obs but he have the spire hiden, and u do 2 stargate... maybe luck?
Game vs Haypro: when the 2 drops come ur base, u didnt scout, but u move all ur army to drop zone... maybe luck?

... i dont gonna see other replays ..
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 13:08 GMT
#72
On June 17 2012 21:59 Mamoru wrote:
Nice guide... But i think u are a hacker i see 2 reeplays and u did the counter for build with no obs.
Game vs Elvis: u scout with obs but he have the spire hiden, and u do 2 stargate... maybe luck?
Game vs Haypro: when the 2 drops come ur base, u didnt scout, but u move all ur army to drop zone... maybe luck?

... i dont gonna see other replays ..


srsly please read this whole thread about my scouting and gamesense
and stop claiming everyone a hacker, you don t understand anything
Mauzel
Profile Joined December 2009
United States421 Posts
June 17 2012 13:31 GMT
#73
I saw someone mention the Nestea build which I think includes a 5 minute gas for speed at around 7 minutes and I believe this is the main counter to this build, as your speed should be done just in time to deny the 3rd.

Anyway, that's what I've been doing for awhile now because a friend of mine showed me a very similar build with a super early 3rd. I think that's why Dimaga gets his early speed as well.

So yeah, what do you do if the zerg gets a 5 minute gas? Can you even scout that? Usually protoss I play don't go back to my base at that point because the zerg is establishing the 3rd. Also, I think a queen plus 1 or 2 lings could kill any probe trying to get in the main.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 13:37 GMT
#74
On June 17 2012 22:31 Mauzel wrote:
I saw someone mention the Nestea build which I think includes a 5 minute gas for speed at around 7 minutes and I believe this is the main counter to this build, as your speed should be done just in time to deny the 3rd.

Anyway, that's what I've been doing for awhile now because a friend of mine showed me a very similar build with a super early 3rd. I think that's why Dimaga gets his early speed as well.

So yeah, what do you do if the zerg gets a 5 minute gas? Can you even scout that? Usually protoss I play don't go back to my base at that point because the zerg is establishing the 3rd. Also, I think a queen plus 1 or 2 lings could kill any probe trying to get in the main.


i ll make it short and i ll say you can t scout the gas and you might not be able to hold your 3.
but if a zerg get s gas + lings he s investing
so you can cancel your 3. and just sit back and expand with 7 gate robo again
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
Last Edited: 2012-06-17 13:43:59
June 17 2012 13:43 GMT
#75
On June 17 2012 22:37 Tassadarstarcraft2 wrote:
Show nested quote +
On June 17 2012 22:31 Mauzel wrote:
I saw someone mention the Nestea build which I think includes a 5 minute gas for speed at around 7 minutes and I believe this is the main counter to this build, as your speed should be done just in time to deny the 3rd.

Anyway, that's what I've been doing for awhile now because a friend of mine showed me a very similar build with a super early 3rd. I think that's why Dimaga gets his early speed as well.

So yeah, what do you do if the zerg gets a 5 minute gas? Can you even scout that? Usually protoss I play don't go back to my base at that point because the zerg is establishing the 3rd. Also, I think a queen plus 1 or 2 lings could kill any probe trying to get in the main.


i ll make it short and i ll say you can t scout the gas and you might not be able to hold your 3.
but if a zerg get s gas + lings he s investing
so you can cancel your 3. and just sit back and expand with 7 gate robo again


not really, you're pretty far behind with 7 gate robo if he already has mutas out (he can go up to 4-5 base) and you're still on 2 base with robo tech. (you can't do a timing attack because it'll be too late and zerg will happily base race)
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 13:43 GMT
#76
On June 17 2012 22:43 LgNKane wrote:
Show nested quote +
On June 17 2012 22:37 Tassadarstarcraft2 wrote:
On June 17 2012 22:31 Mauzel wrote:
I saw someone mention the Nestea build which I think includes a 5 minute gas for speed at around 7 minutes and I believe this is the main counter to this build, as your speed should be done just in time to deny the 3rd.

Anyway, that's what I've been doing for awhile now because a friend of mine showed me a very similar build with a super early 3rd. I think that's why Dimaga gets his early speed as well.

So yeah, what do you do if the zerg gets a 5 minute gas? Can you even scout that? Usually protoss I play don't go back to my base at that point because the zerg is establishing the 3rd. Also, I think a queen plus 1 or 2 lings could kill any probe trying to get in the main.


i ll make it short and i ll say you can t scout the gas and you might not be able to hold your 3.
but if a zerg get s gas + lings he s investing
so you can cancel your 3. and just sit back and expand with 7 gate robo again


not really, you're pretty far behind with 7 gate robo if he already has mutas out (he can go up to 4-5 base) and you're still on 2 base with robo tech.


you still have your early observer to scout
YolBolsun
Profile Joined January 2012
United States7 Posts
June 17 2012 14:01 GMT
#77
Nice guide. I started using something very very similar a few days ago though I get 1 obs instead of hallucination. I think I may get hallucination the next few games I play with it. From what I have seen you can hold with 1 robo and you can just thrown another down with the robo bay depending on their tech switch that you scout.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 14:03 GMT
#78
On June 17 2012 23:01 YolBolsun wrote:
Nice guide. I started using something very very similar a few days ago though I get 1 obs instead of hallucination. I think I may get hallucination the next few games I play with it. From what I have seen you can hold with 1 robo and you can just thrown another down with the robo bay depending on their tech switch that you scout.


indeed
CodECleaR
Profile Joined November 2010
United States395 Posts
June 17 2012 15:32 GMT
#79
On June 17 2012 06:13 cvgHuShang wrote:
Show nested quote +
On June 17 2012 05:20 CodECleaR wrote:
"that s why i didn t cancel the stargates"
I don't think you read what he wrote perfectly. He's saying that he was suspicious (people can get suspicious feelings w/o scouting perfectly, that's how stephano plays--instinctual style), so he threw down 2x stargates and then when he knew for certain hidden spire, he didn't CANCEL them. If he saw something else he would have cancelled them and then it would have been 74/74 wasted, not 300/300.


right, so he had intuition, so lets say he's making a 60% gamble instead of a 50% gamble. Either way he's not telling us what gave him this intuition, if he did which is what i would like to know about then it would make sense. As it is, throwing up 300/300 not 74/74... is resources not getting put into most importantly, sentries and immortals but also stalkers is a huge investment and there is no way that I see him holding a strong stephano roach type attack.

Besides, this is a guide, telling us 'o, you should react on intuition if he's going muta or roach' isn't helping anyone. I can tell bronze players that they're bad as much as I want but until I show them what they are doing wrong and how to improve it isn't really going to help now is it? On top of this, there are infestor roach builds that will take 6 gasses, so I don't see how him scouting 6 gas tells him for sure that it is spire anyways not that he scouted that in the first place.

edit: on your stephano point, you'll notice idra stating how bad of a teacher stephano is. 'the only way you can learn from stephano is by watching him'. I don't see how this point validates anything in his guide.


The 300/300 investment is temporary, you cancel, get back money, and spend it because you are going immortal+tech+4gate (usually stalker/sentry). On the stephano point, IdrA isn't the only one who has given interviews and been asked questions about stephano. Stephano himself has said in interviews he doesn't know why a player is doing something, he just knows it. I'd like to make it clear i'm not defending this guide or saying the build is amazing, but rather acting as an interpreter for what the writer is saying based off of my understanding of this style of play. Also if you scout 6gas then roach attack will be delayed until zerg builds a few infestors to come with it. Read his next post to see why he thought mutas. Because 2x stargate is an instinctual reaction, I really don't approve of it and I prefer going templar tech once i scout spire because it's not a terrible investment if he ends up rushing greater spire or going double spire muta (with 2x upgrades, if you dont watch phoenix for more than 3seconds, goodbye). Also with early hallucination (right after gw research finishes, 1x chrono on gw research), you are guaranteed a scout of the spire, even if he hides it with creep poop in a corner, if you are diligent with scouting poser phoenix. The latest I've scouted the spire with hallucination is when it's 1/4th of the way done (assuming 3base spire, of course) and that's plenty of time to warp in more than enough stalkers, position units, build cannons, and tech to storm. Also with this build, if you intend to go the hallucination scouting route rather than the observer route, I feel like you should be more sentry heavy early on, making the forcefields potentially wasted a moot point. Just my 2cents from my quick 3rd build.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Mauzel
Profile Joined December 2009
United States421 Posts
June 17 2012 15:48 GMT
#80
After playing a lot of games, you develop this intuition (especially against players of lesser skill) about what your opponent is doing. It's hard to explain what exactly tips you off. Frequently it's specific things you see that you unconsciously register as being a sign for some sort of build. Sometimes it's things as subtle as the way the SCV is scouting or the frequency of his zergling movements. Personally this kind of intuition has won me a handful of games, so I wouldn't doubt this guy based purely on this claim of maphacking.

That said, it might be better to see a "textbook game" rather than this intuitive reaction in a guide.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 15:55 GMT
#81
i agree with you both above

i ll try to get some replays with less instinctive style
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
June 17 2012 15:58 GMT
#82
Wouldnt it be better to get nexus earlier than robo and add 2 gas a bit earlier thus?
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 15:59 GMT
#83
On June 18 2012 00:58 Alex-Berker wrote:
Wouldnt it be better to get nexus earlier than robo and add 2 gas a bit earlier thus?


that s just more greedy
and then it s not safe anymore
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
June 17 2012 16:18 GMT
#84
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 16:31 GMT
#85
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 17 2012 17:17 GMT
#86
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
Show nested quote +
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.
Make love not war, condoms are cheaper than guns.
myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2012-06-17 17:29:41
June 17 2012 17:29 GMT
#87
On June 18 2012 02:17 cvgHuShang wrote:
Show nested quote +
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.


i already said in this thread, that you can go observer first in your robo and skip hallu
that s the choice of the player
but it would be nice if you could upload some replays of your version, just to compare and so on
CodECleaR
Profile Joined November 2010
United States395 Posts
Last Edited: 2012-06-17 17:32:55
June 17 2012 17:32 GMT
#88
On June 18 2012 02:29 Tassadarstarcraft2 wrote:
Show nested quote +
On June 18 2012 02:17 cvgHuShang wrote:
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.


i already said in this thread, that you can go observer first in your robo and skip hallu
that s the choice of the player

If he hides spire somewhere like corner of map I don't think it's possible to scout it in time and then the only reaction you can have is instinctual and i'm not sure that that's what any part of a guide should be based around. Halluc phoenix is fast and you can get 2-3 and scout everywhere, ensuring a tech choice or lack thereof.

Ah, replied before edit--after some DH matches are over and i log on, i'll upload some of my more recent games with robo + quick 3rd.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
June 17 2012 17:39 GMT
#89
İll try out your way. Btw by points i mean ladder points this season. İm rank 1 masters with a 450point lead so i dont know whats more impressive. İ would favor saving robo for after the expansion. Anyways though maybe we can play sometime too ill definately check it out. Check my blog if you want to know more about me and from that experience i can say that definatey get nexus up before robo tech
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 18:01 GMT
#90
and i said i m a lot higher in ladder, i m currently abuot 700 points
but send me your version please
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 17 2012 18:16 GMT
#91
On June 18 2012 02:29 Tassadarstarcraft2 wrote:
Show nested quote +
On June 18 2012 02:17 cvgHuShang wrote:
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.


i already said in this thread, that you can go observer first in your robo and skip hallu
that s the choice of the player
but it would be nice if you could upload some replays of your version, just to compare and so on


I'm not referring to a robo 3 gate build though at all.I'm talking about fast 3 nexus with only 2 gas. You get it like 1:30 earlier
Make love not war, condoms are cheaper than guns.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 18:19 GMT
#92
On June 18 2012 03:16 cvgHuShang wrote:
Show nested quote +
On June 18 2012 02:29 Tassadarstarcraft2 wrote:
On June 18 2012 02:17 cvgHuShang wrote:
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.


i already said in this thread, that you can go observer first in your robo and skip hallu
that s the choice of the player
but it would be nice if you could upload some replays of your version, just to compare and so on


I'm not referring to a robo 3 gate build though at all.I'm talking about fast 3 nexus with only 2 gas. You get it like 1:30 earlier


yes and i don t know which build you re talking about, so please send me a replay
i expand with 2 gases as well btw, if you read properly
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 17 2012 18:23 GMT
#93
On June 18 2012 03:19 Tassadarstarcraft2 wrote:
Show nested quote +
On June 18 2012 03:16 cvgHuShang wrote:
On June 18 2012 02:29 Tassadarstarcraft2 wrote:
On June 18 2012 02:17 cvgHuShang wrote:
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.


i already said in this thread, that you can go observer first in your robo and skip hallu
that s the choice of the player
but it would be nice if you could upload some replays of your version, just to compare and so on


I'm not referring to a robo 3 gate build though at all.I'm talking about fast 3 nexus with only 2 gas. You get it like 1:30 earlier


yes and i don t know which build you re talking about, so please send me a replay
i expand with 2 gases as well btw, if you read properly


go look it up yourself if you're going to be rude like that.
Make love not war, condoms are cheaper than guns.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 17 2012 18:25 GMT
#94
On June 18 2012 03:23 cvgHuShang wrote:
Show nested quote +
On June 18 2012 03:19 Tassadarstarcraft2 wrote:
On June 18 2012 03:16 cvgHuShang wrote:
On June 18 2012 02:29 Tassadarstarcraft2 wrote:
On June 18 2012 02:17 cvgHuShang wrote:
On June 18 2012 01:31 Tassadarstarcraft2 wrote:
On June 18 2012 01:18 Alex-Berker wrote:
The difference is only 20-25 seconds which means youll get your 2 extra gas 20-25 seconds earlier which means before your nexus you can afford the gas to get more sentries as youll have 100 gas anyways leftover after the nexus. İ prefer it this way. İm former gm now 600 point masters.


well i m higher than you
i don t like what you say, because you don t have the production for the gas
what i want to say is, when you re expanding your 4 gates are not up, so why should you invest into gas when you don t tech or build sentrys right away?
you also want more minerals to build a wall+x cannons


Well, I don't think it's that bad actually, but if you're going to go for the faster nexus route then you should just go and get your third right after your warp gate and stalker and added +5 gates at the nexus. Then you can get your next 2 gasses and tech of choice . With this style though you won't have an observer to watch for where the roaches are. You'll have to rely on a halucination. You'll also have less immortals but more stalkers. I'm not really sure which ones better, there might be some good blink timeings with this one but the 4 gate immortal one is definitely safer.


i already said in this thread, that you can go observer first in your robo and skip hallu
that s the choice of the player
but it would be nice if you could upload some replays of your version, just to compare and so on


I'm not referring to a robo 3 gate build though at all.I'm talking about fast 3 nexus with only 2 gas. You get it like 1:30 earlier


yes and i don t know which build you re talking about, so please send me a replay
i expand with 2 gases as well btw, if you read properly


go look it up yourself if you're going to be rude like that.


wasn t meant to be rude, english is not my first language
i don t even know which build your exactly talking about
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 17 2012 18:25 GMT
#95
I'm not on my main computer, but you dont get anything more than 1 gateway in tech. No robo, no extra gates.
Make love not war, condoms are cheaper than guns.
skorched
Profile Joined October 2010
United States81 Posts
June 18 2012 00:55 GMT
#96
On June 17 2012 21:59 Mamoru wrote:
Nice guide... But i think u are a hacker i see 2 reeplays and u did the counter for build with no obs.
Game vs Elvis: u scout with obs but he have the spire hiden, and u do 2 stargate... maybe luck?
Game vs Haypro: when the 2 drops come ur base, u didnt scout, but u move all ur army to drop zone... maybe luck?

... i dont gonna see other replays ..


Wow, look dude. You don't have to see a spire to suspect mutas, if its getting towards mid-late game with lings only and hes mining alot of gas+spines. 90% chance of mutas, you never have to see the spire. Don't be an ass and accuse someone of hacking because you don't understand scouting.
I love the sound of Medivacs getting feedbacked.
Xahhk
Profile Joined April 2010
Canada540 Posts
Last Edited: 2012-06-19 03:14:20
June 18 2012 01:46 GMT
#97
nm
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 18 2012 05:43 GMT
#98
On June 18 2012 10:46 Xahhk wrote:
You saw like 2 spines in front of his base with your observer before putting down double stargate. The zerg player coiincidentally made 20 mutas (hid a proxy spire which you didn't scout). Why did you do that?

This is against that Elvis guy.

Also the zerg player had like 1 zergling out when you double stargated-are you just playing off the popular meta game on EU or something?


i don t like to answer the same question 1000 times, please read on the other pages, there are not 5000 pages, just 4 others
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
Last Edited: 2012-06-18 06:36:03
June 18 2012 06:18 GMT
#99
+ Show Spoiler +

Requesting TL hacker team to investigate replays anyone wanna contact them on their thread? (im on ipad i cant do it now sorry)

Edit: the fact that he is 15 only increases the chance he is hacking or is a pro


Edit2: spoilered due to warning.
User was warned for this post
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
RealRook
Profile Joined September 2010
Czech Republic54 Posts
June 19 2012 20:03 GMT
#100
This build is really not safe on daybreak for example because you only have one observer and it is in zergs base to see if he goes fast hive / mutas etc so split attacks, run-by etc are so hard to stop, i think you need at least 2 observers.
Parting did a much safer 3rd nexus at 8:30 in the GSL vs Symbol on Cloud Kingdom today. If this build became popular it would be way too easy to crush but now zergs dont abuse it cause they usually dont know what to do.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 21 2012 07:49 GMT
#101
On June 20 2012 05:03 RealRook wrote:
This build is really not safe on daybreak for example because you only have one observer and it is in zergs base to see if he goes fast hive / mutas etc so split attacks, run-by etc are so hard to stop, i think you need at least 2 observers.
Parting did a much safer 3rd nexus at 8:30 in the GSL vs Symbol on Cloud Kingdom today. If this build became popular it would be way too easy to crush but now zergs dont abuse it cause they usually dont know what to do.


it is for sure safe on daybreak
you can t think you play this build 1 time and then it works
you have to practice that
partings 3. is 1 minute later, you can t keep up with a zerg in eco if the zerg decides to fully drone with a 8.30 nexus
Brainiak
Profile Joined May 2011
Germany91 Posts
June 21 2012 10:33 GMT
#102
In my opinion this build is great if zerg decides to play roach heavy. Then you can split and defend relatively easy. But if zerg realizes what you are doing he can just expand and go for heavy muta play. For me the only reliable way to beat mutas is if you open stargate. Mass mutas are really hard to deal with even with high templar.
“History is written by the victors.” Winston Churchill
cvgHuShang
Profile Joined November 2010
Canada95 Posts
June 21 2012 13:59 GMT
#103
On June 21 2012 19:33 Brainiak wrote:
In my opinion this build is great if zerg decides to play roach heavy. Then you can split and defend relatively easy. But if zerg realizes what you are doing he can just expand and go for heavy muta play. For me the only reliable way to beat mutas is if you open stargate. Mass mutas are really hard to deal with even with high templar.


Yep, I've just stolen a build from oz that he used on the gsl the other day. He gets twilight council after 3 gates and then adds the robo. This build way better against muta and you get +2 attack instead of armour so it's just a better build overall imo. I've been using it and prefer it WAY more. If you're interested it's oz vs violet in the gsl 1st game.
Make love not war, condoms are cheaper than guns.
monk
Profile Blog Joined May 2009
United States8476 Posts
June 21 2012 14:03 GMT
#104
On June 21 2012 22:59 cvgHuShang wrote:
Show nested quote +
On June 21 2012 19:33 Brainiak wrote:
In my opinion this build is great if zerg decides to play roach heavy. Then you can split and defend relatively easy. But if zerg realizes what you are doing he can just expand and go for heavy muta play. For me the only reliable way to beat mutas is if you open stargate. Mass mutas are really hard to deal with even with high templar.


Yep, I've just stolen a build from oz that he used on the gsl the other day. He gets twilight council after 3 gates and then adds the robo. This build way better against muta and you get +2 attack instead of armour so it's just a better build overall imo. I've been using it and prefer it WAY more. If you're interested it's oz vs violet in the gsl 1st game.

CreatorPrime does this build all the time on his stream and he was the first one to use it in a broadcasted game, vs Moon in the GSTL.
Moderator
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 21 2012 15:37 GMT
#105
On June 21 2012 22:59 cvgHuShang wrote:
Show nested quote +
On June 21 2012 19:33 Brainiak wrote:
In my opinion this build is great if zerg decides to play roach heavy. Then you can split and defend relatively easy. But if zerg realizes what you are doing he can just expand and go for heavy muta play. For me the only reliable way to beat mutas is if you open stargate. Mass mutas are really hard to deal with even with high templar.


Yep, I've just stolen a build from oz that he used on the gsl the other day. He gets twilight council after 3 gates and then adds the robo. This build way better against muta and you get +2 attack instead of armour so it's just a better build overall imo. I've been using it and prefer it WAY more. If you're interested it's oz vs violet in the gsl 1st game.


i am interested
where can i find a vod or sth like that?
i don t have a gsl pass
moQbara
Profile Blog Joined January 2012
Romania76 Posts
June 22 2012 21:04 GMT
#106
I'm not sure what exactly about the OP made me understand this matchup a lot better and this is hardly the place to discuss the matter. However, what I am sure about is that for the first time in months I'm confident when facing a zerg which does this type of build.
Thank you for not only a build, but a good explanation of the matchup.

Current stats: 3-0 against zerg, mid-high plat.

Advice for all middle-ladder-dwellers out there: try it. Some build are only applicable at a higher level, this is quite ok at least from plat up .
I am a noob
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 23 2012 12:10 GMT
#107
On June 23 2012 06:04 moQbara wrote:
I'm not sure what exactly about the OP made me understand this matchup a lot better and this is hardly the place to discuss the matter. However, what I am sure about is that for the first time in months I'm confident when facing a zerg which does this type of build.
Thank you for not only a build, but a good explanation of the matchup.

Current stats: 3-0 against zerg, mid-high plat.

Advice for all middle-ladder-dwellers out there: try it. Some build are only applicable at a higher level, this is quite ok at least from plat up .


thank you
ToXiCSPA
Profile Joined June 2012
Spain17 Posts
July 04 2012 11:28 GMT
#108
Hey, that guide is fantastic! Here you have your spanish fanboy! <3
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 04 2012 11:41 GMT
#109
On July 04 2012 20:28 ToXiCSPA wrote:
Hey, that guide is fantastic! Here you have your spanish fanboy! <3



<3
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 05 2012 02:28 GMT
#110
ive seen puck do a build sort of like this. He goes for a quick 2 gates and then expos off o that then he throws down a bunch more gates twilight robo and another forge, and a templar archives. Its a lot of tech but he uses robo for wp and only warps in zealots to snipe hatch/tech while all gas goes toward ups templar etc. Do you think that this style is a reliable way to play?
The King in the North Fighting
KinoKnighT
Profile Joined December 2010
Vietnam7 Posts
Last Edited: 2012-07-05 03:09:26
July 05 2012 03:03 GMT
#111
I've been doing this build too and this is a very strong build but u guys have to note something
1/ Around 14-15 mins is a good time to attack with this build
2/ DO NOT GET EAGER AND MOVE OUT WITH UR ARMY BEFORE Then, good Zerg will surround and murder u
3/ At the 14mins mark push with atleast 1 collo, or AOE units
4/ while pushing add 4 moregates it will help u over run zerg base
5/ U have to run ur 1st zealot to his 3rd to see if he is all in or not, some zerg will do 2 bases all in and can kill u
( at around 6-7 mins if see no 3rd it proberly a 2 bases play or all in)
If any of those things are wrong just say ^.^
my SC2 is TigerZ nice to meet u
SaVaGe 956
Profile Joined November 2010
South Africa8 Posts
July 05 2012 03:35 GMT
#112
I love this build! really helped me get back on terms with zerg. with regards to the muta, as he mentions in OP you should scout it comfortably with the hallu phoenix giving enough time to prepare. The phoenix scouting is critical for me anyways. Thanks for a great build!
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 05 2012 12:12 GMT
#113
On July 05 2012 12:03 KinoKnighT wrote:
I've been doing this build too and this is a very strong build but u guys have to note something
1/ Around 14-15 mins is a good time to attack with this build
2/ DO NOT GET EAGER AND MOVE OUT WITH UR ARMY BEFORE Then, good Zerg will surround and murder u
3/ At the 14mins mark push with atleast 1 collo, or AOE units
4/ while pushing add 4 moregates it will help u over run zerg base
5/ U have to run ur 1st zealot to his 3rd to see if he is all in or not, some zerg will do 2 bases all in and can kill u
( at around 6-7 mins if see no 3rd it proberly a 2 bases play or all in)
If any of those things are wrong just say ^.^


well number 5 is wrong, because this build is designed against a 3 base gasless zerg, so you just use this build against 3 hatch builds
also you shout scout with a probe and not with the zealot, the 3. hatch timing is extremly important
the other points are correct and i m kinda using the same timings, but it s as always depending on my opponent
KinoKnighT
Profile Joined December 2010
Vietnam7 Posts
July 05 2012 12:22 GMT
#114
well u can still do this build if zerg 2 base fast gas though just do the intuitive thing and with good zerg ur probe cannot scout between 6-7 mins
my SC2 is TigerZ nice to meet u
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 05 2012 16:31 GMT
#115
On July 05 2012 21:22 KinoKnighT wrote:
well u can still do this build if zerg 2 base fast gas though just do the intuitive thing and with good zerg ur probe cannot scout between 6-7 mins


you have to scout at the 4 minute mark, any scout later is pointless
and this build sucks vs 2 base gas builds, because they go for a tech build, either fast infestors or fast mutas
those techs are too early for the toss to deal with, those mutas for example arrive 2 minutes earlier, you won t be able to defend them like usual
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 08 2012 15:05 GMT
#116
i know the replays can t be downloaded anymore
drop.sc is down
i sadly deleted those replays from my pc
that means i ll have to collect again
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-07-08 16:47:25
July 08 2012 16:27 GMT
#117
On July 09 2012 00:05 myRZeth wrote:
i know the replays can t be downloaded anymore
drop.sc is down
i sadly deleted those replays from my pc
that means i ll have to collect again


That is a shame it is down because I really wanted to see how you respond to Mutalisks. I always seem to take considerable damage from them when trying to take a third without a Stargate with a style extremely similar to this. I actually gave it up because of Mutalisks.

I assume your response to Spire tech is you scout with Hallucination then build defensive cannons and rush to Blink and then Storm? If I scout a bunch of gasses early and a lots of Lings I am able to deal with the Spire, but my problem always seems to be I see a bunch of Roaches and build Immortals/Sentries, then they switch to Mutalisks and unless I happen to scout the Spire transition (which is difficult because it seems like every Zerg builds Spore Crawlers near their mineral lines, and the Spire is often located there) I am caught without defensive cannons or Blink and take a massive amount of damage. Maybe I should just start building cannons proactively.
myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2012-07-08 16:52:37
July 08 2012 16:50 GMT
#118
On July 09 2012 01:27 BronzeKnee wrote:
Show nested quote +
On July 09 2012 00:05 myRZeth wrote:
i know the replays can t be downloaded anymore
drop.sc is down
i sadly deleted those replays from my pc
that means i ll have to collect again


That is a shame it is down because I really wanted to see how you respond to Mutalisks. I always seem to take considerable damage from them when trying to take a third without a Stargate with a style extremely similar to this. I actually gave it up because of Mutalisks.

I assume your response to Spire tech is you scout with Hallucination then build defensive cannons and rush to Blink and then Storm? If I scout a bunch of gasses early and a lots of Lings I am able to deal with the Spire, but my problem always seems to be I see a bunch of Roaches and build Immortals/Sentries, then they switch to Mutalisks and unless I happen to scout the Spire transition (which is difficult because it seems like every Zerg builds Spore Crawlers near their mineral lines, and the Spire is often located there) I am caught without defensive cannons or Blink and take a massive amount of damage. Maybe I should just start building cannons proactively.


no my response is adding cannons as soon as i see the spire
then i drop down 2 stargates and start
+1 air weapons
all you have to do is to defend his first 15-20 mutas with as less damage as possible
so, you build cannons where he might come, it s often very obvious and you might also see where he s heading with your observer
you add 5 stalkers to your cannon defence and defend with your first 4-x phoenix his mutas, after that it s just massing phoenix and scouting whether he goes corrupters or infestors
then you can change your style, often ht tech afterwards is the best choice

also you said you can t scout the spire because the zerg builds spores
if you go for hallu you will see the spire no matter what, because you can just fly over the spore and sac the hallucination
with the observer you can scout how many gases he has
roaches=4 gases
ling roach=3 gases
mutas=6gases

and always look whether he builds more lings than usual, it s an indicator that he s spending his gas on sth else

does this help you? my replays would explain that better i m sure
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
July 09 2012 01:13 GMT
#119
Hey dude. One thing I noticed on your replays is that you dont really have continuous probe production in the first 10 minutes. Is there any reason for that or is it just mistakes? Because I the Ohana game vs Elvis you have 45 vs 80 at one moment, and I dont think thats an advantage for you :p

If you could shed some light on it it would be awesome.
To pray is to accept defeat.
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 10 2012 17:55 GMT
#120
On July 09 2012 10:13 Daimai wrote:
Hey dude. One thing I noticed on your replays is that you dont really have continuous probe production in the first 10 minutes. Is there any reason for that or is it just mistakes? Because I the Ohana game vs Elvis you have 45 vs 80 at one moment, and I dont think thats an advantage for you :p

If you could shed some light on it it would be awesome.


well i can t build probes constantly, because if i do so i m not safe anymore
the thing is, he drones extremly hard and follows that up with a tech
i m defending his tech efficently while probing up, as soon as i see him not trying to kill him i can build probes and try to catch up
you simply can t be even vs zerg, it s impossible, i mean in dronecount

does this help you?
CapTanObviOs
Profile Joined September 2011
United States52 Posts
July 10 2012 18:03 GMT
#121
What do you guys think of 6-7 minute thirds vs gasless 3 base style? You can end up with 6 gas really fast which also allows for a ton of sentries, but less energy on them, but you can flood in with a ton of gates around 11 minutes.
Mid master Terran streaming: twitch.tv/captanobvios
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 10 2012 18:13 GMT
#122
On July 11 2012 03:03 CapTanObviOs wrote:
What do you guys think of 6-7 minute thirds vs gasless 3 base style? You can end up with 6 gas really fast which also allows for a ton of sentries, but less energy on them, but you can flood in with a ton of gates around 11 minutes.


well my build is 7.15-7.30
anything earlier is in my opinion punishable by just making units
as a toss you also need to add gates and stuff for production
i really think this requires more testing
Leyra
Profile Blog Joined May 2010
United States1222 Posts
July 10 2012 18:33 GMT
#123
Would love some input on how to deal with drops vs this. Any time zerg gets drops and just drops his roach ling army on my sentry-heavy army, I'm not gonna have a very good time
oriwarr
Profile Joined October 2010
Sweden29 Posts
Last Edited: 2012-07-11 04:36:33
July 11 2012 04:36 GMT
#124
After doing this for a few days on ladder(mid-master) I can say it definitely has potential. Great build - with proper execution I am able to beat almost everything zerg throws at me.

That being said some of your replays are kinda confusing.. Is your advice to put down 2 stargates and/or move stalkers into position for defending drops every time you get suspicious? I'm pretty sure these were not the first times anyone on ladder calls you a hacker if you do that consistently..
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 11 2012 17:13 GMT
#125
On July 11 2012 13:36 brain_storm wrote:
After doing this for a few days on ladder(mid-master) I can say it definitely has potential. Great build - with proper execution I am able to beat almost everything zerg throws at me.

That being said some of your replays are kinda confusing.. Is your advice to put down 2 stargates and/or move stalkers into position for defending drops every time you get suspicious? I'm pretty sure these were not the first times anyone on ladder calls you a hacker if you do that consistently..


i m just moving my stalkers to my main if i scout the spire
if i m assuming him going for a hidden spire im just putting down 2 stargates

and it actually was the 1. time anyone called me hacker :D
-MoOsE-
Profile Joined March 2011
United States236 Posts
Last Edited: 2012-07-12 04:37:39
July 11 2012 20:16 GMT
#126
So when you scout mutas you go 2 stargates instead of blink/ ht?
Also what is your reaction to fast broods? ie 15 min ones
The King in the North Fighting
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 12 2012 16:41 GMT
#127
On July 12 2012 05:16 -MoOsE- wrote:
So when you scout mutas you go 2 stargates instead of blink/ ht?
Also what is your reaction to fast broods? ie 15 min ones


yep, i personaly prefer going phoenix, but you can also go blinkstalkers, but it s a lot harder with this kind of build
broodlords mean infestor tech before
if i see infestor tech i go twilight and robo bay, into a 3 base blinkstalker colossi all in
but that s all up to you, you can do what you want, that s not part of my build anymore
Wonderstruck
Profile Joined November 2011
New Zealand16 Posts
July 13 2012 12:55 GMT
#128
Hi, appreciate the guide, I've tried this build and its good defensively, but how do you normally play against the more passive approach in response to your fast 3rd. (ie taking a fourth, going to infestors + hive with a lot of spines)?

Also, how many sentries do you normally make in total?

Thank you, great guide!
Fus
Profile Joined August 2010
Sweden1112 Posts
July 13 2012 13:12 GMT
#129
Could you upload a replay doing this on entombed valley, are the rocks giving you trouble?
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
NewEyes
Profile Joined March 2012
Germany113 Posts
July 13 2012 13:20 GMT
#130
On July 11 2012 03:13 myRZeth wrote:
Show nested quote +
On July 11 2012 03:03 CapTanObviOs wrote:
What do you guys think of 6-7 minute thirds vs gasless 3 base style? You can end up with 6 gas really fast which also allows for a ton of sentries, but less energy on them, but you can flood in with a ton of gates around 11 minutes.


well my build is 7.15-7.30
anything earlier is in my opinion punishable by just making units
as a toss you also need to add gates and stuff for production
i really think this requires more testing


I've been testing this quiete a lot and found it to only be safe on Entombed Valley, cause you can wall urself in completly at your third. I think on this particular map its better to go for a 3rd at 6.30 and then add your 3 additional gates at the entrance to the 3rd. (Take the Rocks down while doing so and of course mak a cannon behind your gates).

On other Maps you just die to early speedling attacks because it's alomost impossible to get out enough units in time to safe your 3rd without having it walled off.

It might be possibly on Daybreak though but that seems hard to me because the choke is really large.
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 13 2012 15:23 GMT
#131
On July 13 2012 01:41 myRZeth wrote:


if i see infestor tech i go twilight and robo bay, into a 3 base blinkstalker colossi all in
but that s all up to you, you can do what you want, that s not part of my build anymore



Ok so you go 1 robo with 2 collusus I"m guessing? and then like 10 or so gates and +2 attack?
The King in the North Fighting
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 14 2012 17:59 GMT
#132
On July 14 2012 00:23 -MoOsE- wrote:
Show nested quote +
On July 13 2012 01:41 myRZeth wrote:


if i see infestor tech i go twilight and robo bay, into a 3 base blinkstalker colossi all in
but that s all up to you, you can do what you want, that s not part of my build anymore



Ok so you go 1 robo with 2 collusus I"m guessing? and then like 10 or so gates and +2 attack?


exactly

i ll respond to you other guys as soon as i have time again, new replays will be uploaded in about 1-2 weeks
sorry, but i m busy at the moment
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 17 2012 02:11 GMT
#133
Ok so I want to play macro style with with build against fast broodlords, and I keep gettting rolled. I am looking for help on the transitions. I feel like I'm close to holding off these brood pushes I just need to rework a couple of things.

Here is a replay

http://drop.sc/223105

Now I went for warp prism harass and took a 4th but I think the mothership was late, so maybe throw down the stargate earlier. And should I go for collosus too? Or just skip them and go for more archons? Finally, what time should I take my 4th if I see the z going for fast broods?

Thanks
The King in the North Fighting
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 17 2012 17:21 GMT
#134
On July 17 2012 11:11 -MoOsE- wrote:
Ok so I want to play macro style with with build against fast broodlords, and I keep gettting rolled. I am looking for help on the transitions. I feel like I'm close to holding off these brood pushes I just need to rework a couple of things.

Here is a replay

http://drop.sc/223105

Now I went for warp prism harass and took a 4th but I think the mothership was late, so maybe throw down the stargate earlier. And should I go for collosus too? Or just skip them and go for more archons? Finally, what time should I take my 4th if I see the z going for fast broods?

Thanks



to the rep, the build you played was fine, except that you should go observer first after your robo finished or you should go for an a lot earlier hallucination
you scouted him too late, that s why your transition was late
i usually prefer colossus over archons, but that s always up to the player
if you see the zerg going fast blords, you can take the 4. as soon as your 3. is saturated
the zerg is investing into tech, and you ll need 4 gases asap
Yuffie
Profile Joined June 2010
132 Posts
July 17 2012 21:12 GMT
#135
very nice build and good job repsonding to occuring questions. keep on your good work,

cheers
CynicalToss
Profile Joined June 2012
United Kingdom15 Posts
July 17 2012 21:58 GMT
#136
Thank you for the guide, I have been struggling in finding a comfortable opening against zerg's that doesn't just completely die to the roach timing.
"Nothing is permanent, don't ever believe it will be"
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 18 2012 18:15 GMT
#137
On July 18 2012 06:12 Yuffie wrote:
very nice build and good job repsonding to occuring questions. keep on your good work,

cheers



On July 18 2012 06:58 CynicalToss wrote:
Thank you for the guide, I have been struggling in finding a comfortable opening against zerg's that doesn't just completely die to the roach timing.


♥
Fortis-Et-Fidus
Profile Blog Joined November 2010
United States119 Posts
July 18 2012 19:04 GMT
#138
nice guide as i am a 15 year old mid masters, on NA though, but usually my expo is planted down at 10-10:30, now i feel confident into taking an earlier expo, as zergs wont devote huge swarms of units that early into the game anyways, Ty :D
"Battle Crusier Operational"
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 19 2012 04:31 GMT
#139
I think if you are going for the 4th in response to the quick broods you need to drop the stargate when you see the z has a 4th and an infestation pit or else the z can hit a timing before you have enough energy to vortex. What do yall think on this?
The King in the North Fighting
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 19 2012 10:59 GMT
#140
On July 19 2012 13:31 -MoOsE- wrote:
I think if you are going for the 4th in response to the quick broods you need to drop the stargate when you see the z has a 4th and an infestation pit or else the z can hit a timing before you have enough energy to vortex. What do yall think on this?


i agree with you, but i have to say to myself, that i don t have enough experience in the lategame pvz
i usually try to kill the zerg before greater spire is done
pvtmomo
Profile Joined February 2012
Germany80 Posts
July 22 2012 17:52 GMT
#141
Very Good Strategy works every time by me thank u !
Roadog
Profile Joined May 2012
Canada1670 Posts
July 23 2012 00:50 GMT
#142
Very solid build. I especially like the solid gateway walls at the third to block the attack path. The Stargate transition after seeing just 3 spines and Lair on Ohana was particularly brilliant.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
CakeInFire
Profile Joined January 2012
13 Posts
July 23 2012 02:56 GMT
#143
As a GM zerg i have something like 90% win against this build.
How do you survive from massive drop ling/roach ? you have replay?
etherealfall
Profile Joined December 2011
Australia476 Posts
July 23 2012 03:05 GMT
#144
By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others.
CakeInFire
Profile Joined January 2012
13 Posts
July 23 2012 03:14 GMT
#145
On July 23 2012 12:05 etherealfall wrote:
By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others.


I am max at 12-13 min (sometimes a bit later because i bring some banelings) and i drop everything in the protoss army. Most of the time the protoss don't even reach 150 pop.
etherealfall
Profile Joined December 2011
Australia476 Posts
Last Edited: 2012-07-23 05:33:44
July 23 2012 05:33 GMT
#146
On July 23 2012 12:14 CakeInFire wrote:
Show nested quote +
On July 23 2012 12:05 etherealfall wrote:
By massive do you mean at 12-13mins? The earlier you get your expo, the better off you are. I have held the drops off, although it is easier on some maps than others.


I am max at 12-13 min (sometimes a bit later because i bring some banelings) and i drop everything in the protoss army. Most of the time the protoss don't even reach 150 pop.


Ah. I havent had to deal with banelings, but with good sim city, I think a protoss can definitely hold it off with this build, providing good macro and active scouting. Any replays to show otherwise?
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 23 2012 18:01 GMT
#147
On July 23 2012 11:56 CakeInFire wrote:
As a GM zerg i have something like 90% win against this build.
How do you survive from massive drop ling/roach ? you have replay?


i played vs you on ladder and i lost vs it
but only because i was out of position
i scouted it, because you didn t have tech and your hatcherys were moving, so you were researching drops
i knew what was coming
but after minute 12 i was suspicious because i expected it earlier so i moved my obs away and i missed your overlords moving
but i had an alot better army and would have won if i wouldn t have been standing at my 3. on daybreak

roach ling drops are definetly hard to deal with, because your blink is late
but it s definetly possible



BIG UPDATE WILL COME SOON
I HAVE SOME IMPROVEMENTS ON THE BUILD
MORE DETAILS

give me at least 2 weeks, because i ll have to rework it and also safe some reps and stuff
i also have to test it more
quillian
Profile Joined April 2010
United States318 Posts
July 23 2012 23:52 GMT
#148
Hi,
Nice guide, I've been messing with early 3 rd pvz and I think it is the best response to stephano 3 base no gas.

Question for you - do you ever think it is viable to get the nexus first @ 6:30 and the 3 gates at 7:00? I am experimenting with this but haven't encountered many good responses from zerg to punish it yet
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 24 2012 01:14 GMT
#149
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....


"Ashley Schaeffer BMW! Woo!"
quillian
Profile Joined April 2010
United States318 Posts
July 24 2012 06:29 GMT
#150
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.



You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 24 2012 17:13 GMT
#151
On July 24 2012 08:52 quillian wrote:
Hi,
Nice guide, I've been messing with early 3 rd pvz and I think it is the best response to stephano 3 base no gas.

Question for you - do you ever think it is viable to get the nexus first @ 6:30 and the 3 gates at 7:00? I am experimenting with this but haven't encountered many good responses from zerg to punish it yet


i think it will be viable in hots, but not now
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 24 2012 17:17 GMT
#152
On July 24 2012 15:29 quillian wrote:
Show nested quote +
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.


i like that, i think my build is very good for that style
i ll watch it later, thank you for posting it
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 24 2012 18:03 GMT
#153
On July 24 2012 15:29 quillian wrote:
Show nested quote +
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.



I will definitely watch this thanks so much quillian.

I have another question if you guys don't mind (PvZ is my most stale matchup, I just immortal all in 95 percent of the time):
If I'm doing this 4 gate robo style, how do I scout for drops. Is overlord speed the ONLY thing to look for?? in PvT I can just place an obs just off my base and snipe 1-2 medivacs. Doesn't really work with mass ovies. I was thinking about getting obs speed and such, but I'm really at a lost on to how to stop mass drops.
"Ashley Schaeffer BMW! Woo!"
monk
Profile Blog Joined May 2009
United States8476 Posts
July 24 2012 18:13 GMT
#154
On July 24 2012 15:29 quillian wrote:
Show nested quote +
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00
Moderator
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 24 2012 19:06 GMT
#155
On July 25 2012 03:03 LiSAuCE wrote:
Show nested quote +
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.



I will definitely watch this thanks so much quillian.

I have another question if you guys don't mind (PvZ is my most stale matchup, I just immortal all in 95 percent of the time):
If I'm doing this 4 gate robo style, how do I scout for drops. Is overlord speed the ONLY thing to look for?? in PvT I can just place an obs just off my base and snipe 1-2 medivacs. Doesn't really work with mass ovies. I was thinking about getting obs speed and such, but I'm really at a lost on to how to stop mass drops.


you have to look for 2 hatcherys/lair moving
that indicates 2 upgrades are going
2 upgrades just can be drop+speed


@gronk
i agree with you, you re totally correct with the timing
but i think the build is still the same, so e.g. my expo build then a 13 minute 3 base all in
this is how i m playing just with colossus, because i think this is stronger against infestors
if you don t have aoe it s very hard against ling infestor with sentry zealo immortal
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2012-07-25 15:01:52
July 25 2012 14:59 GMT
#156
On July 25 2012 03:13 NrGmonk wrote:
Show nested quote +
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00


He basically said scout between 11-13. if Hive is just starting or not started, you have 4 minutes. If it is building, you have 3 minutes. If it is done, you have 2 minutes. With this style the zerg should be building more roach/ling to deal with your blink stalker/immortal/sentry pressure at his third/forth, so the hive might be slowed a bit.

still, scout.


i think it (3rd base before gates) will be viable in hots, but not now


The reason I like it (aside from the economy) is you can wall your 3rd with the 3 gateways, which makes holding quick ling pressure way easier. 2 cannons behind 3 gates with sentries will deflect most stuff before 9-10 minutes.
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 25 2012 15:43 GMT
#157
On July 25 2012 23:59 quillian wrote:
Show nested quote +
On July 25 2012 03:13 NrGmonk wrote:
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00



Show nested quote +
i think it (3rd base before gates) will be viable in hots, but not now


The reason I like it (aside from the economy) is you can wall your 3rd with the 3 gateways, which makes holding quick ling pressure way easier. 2 cannons behind 3 gates with sentries will deflect most stuff before 9-10 minutes.


this is heavily map depending of course


Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 28 2012 07:49 GMT
#158
On July 25 2012 03:13 NrGmonk wrote:
Show nested quote +
On July 24 2012 15:29 quillian wrote:
On July 24 2012 10:14 LiSAuCE wrote:
Let's say zerg was going for broodlords. What would be a good time to drop Stargate tech? Still on 3 bases or on four?

I just played a zerg who just massed broodlords and i didn't have mothership.....





In Day9's most recent PvZ daily he discusses robo/sentry > 3rd, and points to ~16:00 as the key attack timing to hit before broodlords vs a typical 3 base zerg style. While it isn't this exact build, you might find his discussion of the various phases interesting.

http://www.youtube.com/watch?v=5KcaSXFWI2E

You will probably be 4 base by then if you are playing correctly, but you can start stargate before 4th if you scout quicker hive.

I didn't watch the daily, but I disagree with this statement. The generally accepted timing you have to hit is before15:00, as 15:00 is when the first 5ish broods pop. Successful pushes against completely passive Zerg play all hit between 14:00 and 15:00

But that assumes a completely passive zerg, as you said yourself. If you watch the daily you'd see and hear how Sean is reasoning. As always, scout scout scout... A zerg that focused heavily on roach (12min timing etc) will be extremly vulnerable around 16-17 min rather than 15, since you will have a stronger army to stomp his roaches (and small amount of infestors) with, but yeah spinezerg needs to be hit earlier...
Mada Mada Dane
Milsberry
Profile Joined January 2012
United States18 Posts
July 31 2012 13:44 GMT
#159
Been trying this build and I like it a lot. Only times I really lose is due to fast mutas. Main reason is because of my slow scouting I think. What time exactly do you get halluc? Also, do you chrono it out at all?

In general how do you spend your chronos after warpgate? Thanks a lot!
Dragonadern
Profile Joined June 2011
Switzerland17 Posts
July 31 2012 19:16 GMT
#160
Im definitely going to try this build! Just one question: do you always go double stargate if you scout mutas? and if yes, then how many phoenix do you get? in my experience, if he goes just mass ling corruptor you cant really take a fourth. And if he goes really really fast hive, what do you do? tech to colossus stalker and eventual mothership and take a fourht?
Thanks alot for the time you spent on this guide :D
Dragon
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 02 2012 08:32 GMT
#161
On August 01 2012 04:16 Dragonadern wrote:
Im definitely going to try this build! Just one question: do you always go double stargate if you scout mutas? and if yes, then how many phoenix do you get? in my experience, if he goes just mass ling corruptor you cant really take a fourth. And if he goes really really fast hive, what do you do? tech to colossus stalker and eventual mothership and take a fourht?
Thanks alot for the time you spent on this guide :D
Dragon


i started going 3 stargates when i scout it, as i said i m going to update the guide soon
because if i go 3 stargates and my opponent switches to infestors i can go straight into carriers
if he goes corrupters, you re perfectly fine, you can harass him with your few phoenix you have left
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 04 2012 19:11 GMT
#162
quick update

updated the guide, new banner, thx to my mate henryk
i still have to add the changes i did to the build, but i don t find any decent replays
if i find some i ll update it

thank you for your positive feedback, highly appreciated
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 07 2012 19:10 GMT
#163
update

new replay has been added
my build into 3 stargate phoenix vs my opponents mutas into mass carrier because of his fast infestors and his quick hive tech
relativly clearly played, should give you a good help to know what to do after killing his mutas
you can also see how important it is to not overproduce phoenix and to scout his infestor transition
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 09 2012 17:26 GMT
#164
update
new replay has been added
it s a replay of my new version
basically you put 2 probes into each gas and go up to 3 probes in gas just when you start your 3 gates
also you go for a +1 zealot push fake
http://drop.sc/235863

please watch this replay, it was very clearly played by me and you ll see the difference between my old version and my new one
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 06 2012 13:01 GMT
#165
Nice guide, just starting laddering, gonna try this today!
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 06 2012 13:32 GMT
#166
On October 06 2012 22:01 See.Blue wrote:
Nice guide, just starting laddering, gonna try this today!



i m currently testing it in hots
Bahajinbo
Profile Joined May 2012
Germany488 Posts
October 06 2012 15:04 GMT
#167
I'm doing a very similar build with very high success (high platinum here), my PvZ winrate is currently at 90%.

I actually change my buildorder after scouting. With a fast 3rd of the Zerg (~4 - 5 minutes) I usually go straight into Robo and delay the following Gates & Twilight and favour very fast Immortal production as well as +1 armour.
If the 3rd comes a bit later (~6 minutes) I favour the Gates & Twilight to get +2 attack and Blink Stalker asap.
And I have to admit, I ALWAYS try to attack before 15 minutes with ~170 supply of mass Blink Stalkers, Immortals, Sentrys and DTs / Archons with +3 attack.

I quite like your difficulty ratings of the maps and have to agree with them a lot. Especially daybreak is a very hard map in PvZ when Zerg go for the Roach max. Your defence has to be on top there.
Entombed valley, on the other hand, is a great macro PvZ map. A roach max is quite easy to defend there and even mutas aren't that effective there.
arcHoniC
Profile Joined January 2011
United States141 Posts
October 06 2012 17:20 GMT
#168
15 years old..... Fml... Just watched a replay of maybe hasu with the 4gate robo into third . I will be studying this for the next day or so thanks
'Let's lock the doors and make these guys play all night!' - Tasteless
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 07 2012 16:29 GMT
#169
So question, the OP was a little vague:

a. When should I absolutely have an observer by?
b. Under what conditions should I get an obs FIRST out of my robo as is done in a few of the replays?
c. When should I say the zerg is being passive if I'm not attacked? By the time the nexus finishes? By 9 minutes? By 10 min?
NewEyes
Profile Joined March 2012
Germany113 Posts
October 07 2012 16:59 GMT
#170
I would recommend to

a. always get an obs first as it doesnt delay your immortals too long if you use chronoboost and you just die instantly to mutas if you cant scout them.
b. see a
c. Use your obs to find out wether he is teching or not. If you see an Infestation Pit or a Spire, you know there is no super big push coming.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 07 2012 17:04 GMT
#171
On October 08 2012 01:59 NewEyes wrote:
I would recommend to

a. always get an obs first as it doesnt delay your immortals too long if you use chronoboost and you just die instantly to mutas if you cant scout them.
b. see a
c. Use your obs to find out wether he is teching or not. If you see an Infestation Pit or a Spire, you know there is no super big push coming.


Thanks a ton dude, that sounds reasonable. I tried this build without that and kept losing to zergs who would just be like "kay. fast broods rofl". Immortals are rather lackluster against broods.
HellRush
Profile Joined March 2011
Canada68 Posts
October 09 2012 14:53 GMT
#172
I am curious about the transition to lategame with this build .... do you try to hit a timing before broodlords with a couple of immortal and colossus ?? Cause i get that you scout with your hallucination if he goes for muta or infestors, but if he decides to stay defensives, with a couples of spines and infestors even if you did go for Ht/Colossus you can't really kill him, and the real probleme is once is broodlords are out, then that just gg right there unless you hit a real good vortex.

-_-'
More gg more skils ... WhiteRa
Empire.Mista
Profile Joined August 2010
Greece150 Posts
October 09 2012 15:31 GMT
#173
I was using this build some time ago , gave it a go recently against stephano , he stillrolled me with million of units.
https://twitter.com/EmpireMista
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 09 2012 16:01 GMT
#174
On October 10 2012 00:31 Empire.Mista wrote:
I was using this build some time ago , gave it a go recently against stephano , he stillrolled me with million of units.


well i havn t done it against stephano, but i ve done it against Abstract, top 50gm europe, you might know him. and i ve always defended succesfully

i think you should easily be able to even defend vs stephano, it s not easy, it takes a lot of practice to defend vs it on a high level, i can talk about that from my own experience
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 09 2012 16:06 GMT
#175
On October 09 2012 23:53 HellRush wrote:
I am curious about the transition to lategame with this build .... do you try to hit a timing before broodlords with a couple of immortal and colossus ?? Cause i get that you scout with your hallucination if he goes for muta or infestors, but if he decides to stay defensives, with a couples of spines and infestors even if you did go for Ht/Colossus you can't really kill him, and the real probleme is once is broodlords are out, then that just gg right there unless you hit a real good vortex.

-_-'


that s a problem of pvz not of my build ^^

i m usually going for the 3 base timing push, but i don t know, zergs learned to defend vs it
Empire.Mista
Profile Joined August 2010
Greece150 Posts
October 09 2012 18:37 GMT
#176
Yeah abstract is greek like me , my university is at the city that he lives.
https://twitter.com/EmpireMista
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 09 2012 18:42 GMT
#177
On October 10 2012 03:37 Empire.Mista wrote:
Yeah abstract is greek like me , my university is at the city that he lives.


greeks are nice guys, you both are nice guys
tell abstract to get active again :/

i m just having problems with extremly greedy zergs like dana for example, i can t punish them in a perfect time, i m currently trying to get a timing which i can hit vs them
ishyishy
Profile Joined February 2011
United States826 Posts
October 09 2012 22:01 GMT
#178
I tried to do this kind of build a few times, and I just kept dying to roach max out builds. I dont see how this is any better than the 7 gate 2 base robo all in. It's like, I can either all in them at 9-10 min with an army on 2 base when they dont have hive tech, or I can all in them at 17 minutes with a similar army and let them get the perfect army. I'd rather the fight come down to mid-game macro and micro rather than vortex or die.
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 10 2012 09:43 GMT
#179
On October 10 2012 07:01 ishyishy wrote:
I tried to do this kind of build a few times, and I just kept dying to roach max out builds. I dont see how this is any better than the 7 gate 2 base robo all in. It's like, I can either all in them at 9-10 min with an army on 2 base when they dont have hive tech, or I can all in them at 17 minutes with a similar army and let them get the perfect army. I'd rather the fight come down to mid-game macro and micro rather than vortex or die.



was that a serious post?
this build is also able to transition into the lategame, if you want that transition or not, that s your choice
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