I m a 15 year old high master protoss playing for Myrevenge from Germany.
My ingame name is Zeth and I ve won a lot of games vs the professional players.
Recently there has been a lot of discussion about the Stephano style and the unability of protoss to take a 3. base safely. There have been some suggestions, but I think they are all bad/ not optimal.
You can find the discussion here:
So i started experimenting.
This will be the guide, how to expand safely and punish the zerg for sticking to roaches and lings (if he does).
So, let s start with when to do this build and against what. This style should only be played against a fast 3 hatchery player starting without gas.
Your goal is to take a nexus between 7.30 and 7.45 and defend it.
Afterwards you just go kill him if he sticks to roach/ling or you can get into a macro game if he decides to go for mutas or infestors.
This style depends heavily on the map. On some it s easier, on some it s harder, on some it s almost impossible.
I suggest doing this style on the following maps and i m also rating the difficulty from 1-10 (10 hardest):
- Cloud Kingdom (5)
- Daybreak (7)
- Korhal Compound (4)
- Ohana (5)
- Antiga (2)
- Entombed (4)
- Metalopolis (6)
- Shakuras (8)
- Taldarim (6)
3. The Buildorder
You open up with your forge fast expansion you prefer, then you continue with the normal buildorder. That means:
gate -->core-->+1weapon-->zealot-->warpgate-->sentry (skip the stalker)-->chrono your warpgate 2-3 times
now to the important ones:
@ minute 6.30 you throw down 3 additional gates, you stop building probes and you immidiatly build a robotics facility
@ minute 7:30 you build your nexus and immidiatly build a pylon to the position where you can wall off (e.g. can be seen on my replay in cloud kingdom vs bakuri, you will know which positions i mean)
@ after the nexus is being started get the 2 additional gases and continue probe production till you re full saturated at your natural
Then depending on how much chrono you have spent on your warpgate you can either transform your gateways to warpgates now, or you have to build your units from your gateways.
Now build 2-3 additional units from them (sentry,sentry,zealot).
After that start +1 armor, get hallucination or an observer, which i prefer, but that s up to you and start probe production to your 3.base.
You now have to add 2-4 additional gates to your pylon you have build to the position to wall off.
This is again map depending, because the gates are also used to block your enemy units, they are not just used for production. For example on Daybreak you need 4 gates to wall off the entrance to your natural, while on Ohana you want 1 gate to complete the wall of to your natural and 2 more to wall off a little bit on your 3. base.
Add as much additional cannons as you need to defend, depending on your and your opponents skill and as always on the map.
4. defending your 3.
The first thing you have to do is to try and deny your opponents scouting. He shall not scout your 3. base, but if he does, what good zergs do, don t worry, like I said it s a safe expansion build.
So now, your opponent has seen your expansion.
What can he do from now?
- he can take a 4.base, get additional gases and tech to mutas or infestors
- he can commit and attack with roaches and lings to kill you
You have to have constant production out of your 4 gates with sentrys and zealots. This is very important and also NEVER EVER STOP YOUR IMMORTAL PRODUCTION, i can t even say how important that is.
Now you have to try to figure out what your opponent is doing, is he getting aggressive or not?
First is to stay defensivly and try to survive if he s getting aggressivly. I can t say you more than have good forcefields, keep your immortals alive and make the right unit compositions. Please watch the replays and see how i do it.
1. I defended succesfully my 3. base
Now use your hallucination because you can afford to use your sentry energy and try to get information. If he s still making units, just stay defensivly and kill him after you have enough units, nothing more to say.
You see him not making units, but drones?
Now you have to scout your opponents tech, this is the key to fully transition to the macro game.
Is he going infestors or mutas?
Then just counter his build with either hts/colossus or blinkstalkers/hts and transition into a macro game.
2. I didn t have to defend and my opponent stays passive
You have to use your hallucination or your observer as fast as possible, and you have to see what tech he s doing, just read everything above it just continues after defending succesfully, it s some kinda the same .
Don t worry about muta timings, the zergs spire finish at the earliest time at minute 10, normally even later, you should be able to scout that in time.
http://drop.sc/190738 Shakuras vs Roaches, don t mind the chat, just talking trash to make at least him go mutas
http://drop.sc/190739 Cloud Kingdom vs Roaches
http://drop.sc/191742 Ohana vs Mutas, game was played vs progamer ec elvis
http://drop.sc/198298 Antiga vs Roach/lingdrops, game was played vs progamer liquid haypro
http://drop.sc/235144 Daybreak vs Mutas into Broodlord Infestor
http://drop.sc/235863 Ohana vs Infestation Pit, i go for a timing push just before his broodlords NEW VERSION
my smurfs name is exsanguis
more replays will come soon, I ll update this thread tomorrow and feel free to ask me questions
I m sorry for my English, if you find any mistakes feel free to correct me, I m just 15 and still going to school.