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On July 07 2012 09:41 Kouda wrote:Show nested quote +On July 07 2012 09:38 r.Evo wrote: Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though. i thought Q max was best ? o_O Cause like Q is the core of Orianna pretty much.
Unless I'm having a giant brain fart right now W always did more damage than Q, Q was just there to set it up.
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did not think the buffs were gona be this big. orianna is more of a remake I think leblanc is just a hard buff and akali is very qol upgrade.
Nunu gona be that hero to try out. very very cheap as well.
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On July 07 2012 09:52 r.Evo wrote:Show nested quote +On July 07 2012 09:41 Kouda wrote:On July 07 2012 09:38 r.Evo wrote: Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though. i thought Q max was best ? o_O Cause like Q is the core of Orianna pretty much. Unless I'm having a giant brain fart right now W always did more damage than Q, Q was just there to set it up.
W did slightly more damage, but Q has been better because it's more cost efficient and it gave you the CD reduction. Pretty sure Salce played her that way, not sure about the recent EU players.
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On July 07 2012 09:52 r.Evo wrote:Show nested quote +On July 07 2012 09:41 Kouda wrote:On July 07 2012 09:38 r.Evo wrote: Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though. i thought Q max was best ? o_O Cause like Q is the core of Orianna pretty much. Unless I'm having a giant brain fart right now W always did more damage than Q, Q was just there to set it up. After the mana buff you always maxed Q first, it is incredibly mana-efficient and allowed you to harrass like crazy.
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Even more nunu buffs, but there are so many retards I wouldn't be worried. As long as you know what to pick against him and he's stupid enough to think nunu should be counter jungling.
I'm more interested in the QSS nerf. Also alistar nerfs to his farming
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Congrats, nunu can steal like a blue wraith once in a while and run away. >_< Guy still has a glacially slow clear speed. Still loving support nunu but I can't see him jungling.
I've said it before but you wouldn't believe how much I love this Sona buff. Getting to run armour yellows again is MASSIVE. Just got to find out if I need mana regen blues or if they can stay at MR.
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I dunno, Qmax orianna seems like it will still be good - less damage but the cooldown improves more with level now. Often when you move the ball it's more to zone than to guarantee a hit on someone, so the shorter cooldown makes it more of a threat to make moves like that, because there's a smaller window when it's on cooldown.
On July 07 2012 09:54 Sermokala wrote: did not think the buffs were gona be this big. orianna is more of a remake I think leblanc is just a hard buff and akali is very qol upgrade.
Nunu gona be that hero to try out. very very cheap as well. I dunno, other than the Q missile speed increase, I don't see leblanc's changes as much of a buff. If you're mimicing your W, you're really gimping your assassination potential. If you can kill people without mimic, you're probably snowballing out of control anyway. Super juking with it is cute and all, but it doesn't seem THAT useful. The missile speed just allows Q to be used the way it's kinda intended anyway. It was kinda stupid the few times you'd QW and have your W land before Q.
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So how much of a buff does nunu need in his jungling before he'd be viable as a dedicated counter jungler/tri lane style on coordinated teams? Seems he'd be the closest LoL has to that kind of fast push down of tower. Though it'd need good warding on your team.
I know people say stop trying to implement dota strategies into Lol. but Nunu seems to be far and away the best camp stealer now, and he's a decent support as well, so his character role seems to be pushing closer to that kind of play? getting the fast first turret would pretty much enable the entire jungle to be stolen as long as nunu is on purple. while blue would try for enemy blue control. both methods would lead to great amounts of dragon control too.
Is it viable yet? would it need a special type of team? does nunu need more buffs still for that to work?
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I really hope people dont start playing Jayce as an AD carry every game and only stay on his ad carry abilities, but I know that's gonna be the case for the next few weeks T_T
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On July 07 2012 10:46 GhandiEAGLE wrote: I really hope people dont start playing Jayce as an AD carry every game and only stay on his ad carry abilities, but I know that's gonna be the case for the next few weeks T_T Wut, why? He seems much more natural as a solo top.
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On July 07 2012 09:52 r.Evo wrote:Show nested quote +On July 07 2012 09:41 Kouda wrote:On July 07 2012 09:38 r.Evo wrote: Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though. i thought Q max was best ? o_O Cause like Q is the core of Orianna pretty much. Unless I'm having a giant brain fart right now W always did more damage than Q, Q was just there to set it up.
Most people have maxed Q for a long time now. Initially jiji would max W for the increased damage but even jiji maxes Q now. I don't think patch will change anything, you are pretty worthless if you can't move your ball around so even if you sacrifice initial damage by maxing Q first you should make it up in a fight when you start getting multiple Qs off. It also lets you harass a lot more during lane phase.
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On July 07 2012 11:11 overt wrote:Show nested quote +On July 07 2012 09:52 r.Evo wrote:On July 07 2012 09:41 Kouda wrote:On July 07 2012 09:38 r.Evo wrote: Standard on Orianna was W max as long as I can remember, afaik some people used to get levels in E first against heavy harassment though. i thought Q max was best ? o_O Cause like Q is the core of Orianna pretty much. Unless I'm having a giant brain fart right now W always did more damage than Q, Q was just there to set it up. Most people have maxed Q for a long time now. Initially jiji would max W for the increased damage but even jiji maxes Q now. I don't think patch will change anything, you are pretty worthless if you can't move your ball around so even if you sacrifice initial damage by maxing Q first you should make it up in a fight when you start getting multiple Qs off. It also lets you harass a lot more during lane phase.
k, thanks for that.
/giant brainfart.
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spectating CLG scrimming cuz i have chuuper on friendlist yay
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On July 07 2012 10:35 PrinceXizor wrote: So how much of a buff does nunu need in his jungling before he'd be viable as a dedicated counter jungler/tri lane style on coordinated teams? Seems he'd be the closest LoL has to that kind of fast push down of tower. Though it'd need good warding on your team.
I know people say stop trying to implement dota strategies into Lol. but Nunu seems to be far and away the best camp stealer now, and he's a decent support as well, so his character role seems to be pushing closer to that kind of play? getting the fast first turret would pretty much enable the entire jungle to be stolen as long as nunu is on purple. while blue would try for enemy blue control. both methods would lead to great amounts of dragon control too.
Is it viable yet? would it need a special type of team? does nunu need more buffs still for that to work?
Best camp stealer? Udyr and mundo decide they didn't want to exist anymore? Counter jangling has no relation to tower control at the very least it would be a ton worse to counter jungle if their lane is pushed near said jungle camps. taking a tower that quickly is the worst thing you can possibly do to a lane screwing over your teammate hardcore. They won't be able to farm in that lane at all for fear of being ganked easy and pushing the lane and letting it go far away into the enemy teams favor. Wards don't change your position on the map.
You can't keep ignoring how fundementaly differ the games are to each other. HSGG said in an interview recently that lol was a lot like basketball and I think dota is a lot like soccer. I like that example.
Also who do you think would win with TPA vs Abuzu blaze? A friend of mine says that abuzu would win but I still think that TPA is the best in asia right now.
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On July 07 2012 11:25 zulu_nation8 wrote: spectating CLG scrimming cuz i have chuuper on friendlist yay Haha, I check out Chauster's stream and they are already 0-3. I'm guessing a really bad level 1 teamfight?
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Hovering over items with auras or actives now shows their effect radius
These are the kind of things I like.
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On July 07 2012 11:28 Sermokala wrote:Show nested quote +On July 07 2012 10:35 PrinceXizor wrote: So how much of a buff does nunu need in his jungling before he'd be viable as a dedicated counter jungler/tri lane style on coordinated teams? Seems he'd be the closest LoL has to that kind of fast push down of tower. Though it'd need good warding on your team.
I know people say stop trying to implement dota strategies into Lol. but Nunu seems to be far and away the best camp stealer now, and he's a decent support as well, so his character role seems to be pushing closer to that kind of play? getting the fast first turret would pretty much enable the entire jungle to be stolen as long as nunu is on purple. while blue would try for enemy blue control. both methods would lead to great amounts of dragon control too.
Is it viable yet? would it need a special type of team? does nunu need more buffs still for that to work?
Best camp stealer? Udyr and mundo decide they didn't want to exist anymore? Counter jangling has no relation to tower control at the very least it would be a ton worse to counter jungle if their lane is pushed near said jungle camps. taking a tower that quickly is the worst thing you can possibly do to a lane screwing over your teammate hardcore. They won't be able to farm in that lane at all for fear of being ganked easy and pushing the lane and letting it go far away into the enemy teams favor. Wards don't change your position on the map. You can't keep ignoring how fundementaly differ the games are to each other. HSGG said in an interview recently that lol was a lot like basketball and I think dota is a lot like soccer. I like that example. Also who do you think would win with TPA vs Abuzu blaze? A friend of mine says that abuzu would win but I still think that TPA is the best in asia right now. I think WE was baiting Blaze that game since they have little research on them and that they would win in a rematch.
On the other hand, Blaze seemed to have learned from TPA's 2-1 over WE in the way they approached the match, so it's quite difficult to predict. WE higher potential than TPA and Blaze, but changes need to be made (like CLG).
Blaze > TPA though imo. Their lanes seem stronger.
Edit: On the Nunu buff, I think it will make him too strong in top lane, while making him a viable jungler. He's going to be so annoying in top lane with infinite sustain, speed boost and free snowballs, not to mention random jungle steals
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On July 07 2012 11:28 Sermokala wrote:Show nested quote +On July 07 2012 10:35 PrinceXizor wrote: So how much of a buff does nunu need in his jungling before he'd be viable as a dedicated counter jungler/tri lane style on coordinated teams? Seems he'd be the closest LoL has to that kind of fast push down of tower. Though it'd need good warding on your team.
I know people say stop trying to implement dota strategies into Lol. but Nunu seems to be far and away the best camp stealer now, and he's a decent support as well, so his character role seems to be pushing closer to that kind of play? getting the fast first turret would pretty much enable the entire jungle to be stolen as long as nunu is on purple. while blue would try for enemy blue control. both methods would lead to great amounts of dragon control too.
Is it viable yet? would it need a special type of team? does nunu need more buffs still for that to work?
Best camp stealer? Udyr and mundo decide they didn't want to exist anymore? Counter jangling has no relation to tower control at the very least it would be a ton worse to counter jungle if their lane is pushed near said jungle camps. taking a tower that quickly is the worst thing you can possibly do to a lane screwing over your teammate hardcore. They won't be able to farm in that lane at all for fear of being ganked easy and pushing the lane and letting it go far away into the enemy teams favor. Wards don't change your position on the map. You can't keep ignoring how fundementaly differ the games are to each other. HSGG said in an interview recently that lol was a lot like basketball and I think dota is a lot like soccer. I like that example. Also who do you think would win with TPA vs Abuzu blaze? A friend of mine says that abuzu would win but I still think that TPA is the best in asia right now.
Think Blaze would beat TPA at the moment because apparently according to multiple streamers, TPA have fallen off a bit at the moment because they haven't been practicing much lately. If they do start practicing again, it'd probably be a different story.
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What would it take to make nunu actually counter jungle viable? You'd have to have a reason to actually level q over a scaling movement speed and attack speed buff, and a scaling 65% slow. It's been said before but nunu's q doesn't actually do anything as far as a game in concerned. You level it last because you can't put more points into your useful spells. I even find nunu's way of stealing camps much better than udyr, because it increases the cs disparity but leaves the enemy way weaker than they would think by just looking at numbers on the tab screen. Just look at how many buffs they can give nunu because he doesn't actually have skills that actively do anything. Passive, Q, W, R effectively do nothing.
Nunu is already really fucking good at what he does. I love crushing people with nunu, because the other team often bickers in all chat because they don't realize what's happening. The fact that people play him as support is even more useful because they it's difficult to be counter picked.
edit: but seriously don't play nunu he sucks, keep your elo where it's at.
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On July 07 2012 11:49 SnK-Arcbound wrote: What would it take to make nunu actually counter jungle viable? You'd have to have a reason to actually level q over a scaling movement speed and attack speed buff, and a scaling 65% slow. It's been said before but nunu's q doesn't actually do anything as far as a game in concerned. You level it last because you can't put more points into your useful spells. I even find nunu's way of stealing camps much better than udyr, because it increases the cs disparity but leaves the enemy way weaker than they would think by just looking at numbers on the tab screen. Just look at how many buffs they can give nunu because he doesn't actually have skills that actively do anything. Passive, Q, W, R effectively do nothing.
Nunu is already really fucking good at what he does. I love crushing people with nunu, because the other team often bickers in all chat because they don't realize what's happening. The fact that people play him as support is even more useful because they it's difficult to be counter picked.
edit: but seriously don't play nunu he sucks, keep your elo where it's at. Yep, definitely not one of the best non-traditional support out there, keep him out of bot lane if you know what's good for you.
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