On July 02 2012 00:30 Sawamura wrote:
Hmmm so according to this woongjin coach that means Bisu is probably having a wrong mind set and still thinks he is playing a bw protoss in sc2 . It's kind of hard to predict that bw players will actually have high probability at being good at scToo when the game isn't the same any more . I can see players transitioning form Dota to Dota 2 easily because game mechanics were left intact and the heroes are the same except for a graphical lift .However from sc bw to sctoo the feel isn't the same and when there are times where you feel there is a battle in yourself after all it's hard to play when you know unit x and unit y should work these way . Why isn't the unit working the same way as it did in bw ???? etc etc .
Although I am sure that players would have become more familiar to the game once they switch to sc2 fully.Until than I am enjoying as much broodwar as they are available right now watching jangbi v soulkey on neo jade still makes me wonder why do we have to watch a game that isn't half as interesting as broodwar right now . Stork v Zero made me really sleepy and it also gave me a huge impression that the game is full of hard counters rather than soft counters . If you don't do x,y and z and follow the standard way of playing you will be penalized by the system in sc2 compared to broodwar if your micro was really good you can punish a player who is basically good at playing the macro game and yet equalized the disadvantage you had for opening with a very old but old school build in these new age.
Hmmm so according to this woongjin coach that means Bisu is probably having a wrong mind set and still thinks he is playing a bw protoss in sc2 . It's kind of hard to predict that bw players will actually have high probability at being good at scToo when the game isn't the same any more . I can see players transitioning form Dota to Dota 2 easily because game mechanics were left intact and the heroes are the same except for a graphical lift .However from sc bw to sctoo the feel isn't the same and when there are times where you feel there is a battle in yourself after all it's hard to play when you know unit x and unit y should work these way . Why isn't the unit working the same way as it did in bw ???? etc etc .
Although I am sure that players would have become more familiar to the game once they switch to sc2 fully.Until than I am enjoying as much broodwar as they are available right now watching jangbi v soulkey on neo jade still makes me wonder why do we have to watch a game that isn't half as interesting as broodwar right now . Stork v Zero made me really sleepy and it also gave me a huge impression that the game is full of hard counters rather than soft counters . If you don't do x,y and z and follow the standard way of playing you will be penalized by the system in sc2 compared to broodwar if your micro was really good you can punish a player who is basically good at playing the macro game and yet equalized the disadvantage you had for opening with a very old but old school build in these new age.
Alot of it just comes to meta gaming and having high enough understanding of the game and enough mechanics to overcome these hard counters so to speak. SPL players simply aren't experienced enough yet, the best example in BW I can think of is late-late-late game TvZ, where logically if you simply go by the system of counters and preferential units, a unit combo like battle cruiser tank should never work, but has (notably Flash vs Jaedong). A good parallel to SC2 is a recent GSTL game where Sculp beat out Symbol in late-late-late game TvZ with small number of bc / raven then remaxing on mixed bio. Give it time, the recent SC2 games in GSL have actually offered great entertainment from what i've watched, and this is from a stark supporter of BW who also denounced SC2 in its early stages when people haven't figured out the game enough.