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To be fair it took me 2 months to get to 85, the first month I levelled a Wizard and a Warlock and decided I didn't like them before I settled on druid. But even after 2 months and only playing DPS I was pretty darn terrible at handling the mechanics of my character or dungeons and raids. I really tried, I watched Youtube videos, I read a lot of articles about mechanics, I even had another feral cat in my guild who taught me a lot about my skills, but I was still a liability.
The issue I had was that a lot of the content designed for lower level characters was dead and gone - so it's pointless be anything other than the highest level. I would go for days questing down in Un'Goro crater and Silithus and not meet another person. There were events in Silithus which I read about, open world bosses to fight as a team etc which were disabled. Everyone was either in one of a few dungeons, raids, PvP instances, and of course in Orgrimmar. I LOVED those areas - I could feel the history there, it was just such a shame no-one else was around.
I don't think 2 months is a long time for someone joining the game with no experience and just exploring and experiencing it to get to 85. I didn't really get into reading strategy and streamlining my gameplay until I was into the WotLK content. Plus I had a full time job at the time and was organising my wedding. I'm sure if I started playing again I'd do it in a lot less time, but I'm not going back to WoW... I just got too sucked into it. I even played it on the morning of the day of my wedding... shame. Now I have a 6 week old daughter so I get about 30 minutes a day to play something, so I prefer something casual like Diablo 3 which I can pause at any moment (mostly play single player).
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On June 18 2012 07:09 Omnipresent wrote:Show nested quote +On June 18 2012 06:47 tsuxiit wrote: I quit (got banned and never came back, actually), during TBC because I could see what the game was going to be all about from then on. I'll still have fond memories of 1-60 though. I thought they struck a pretty good balance in BC. Dungeons were accessible, but challenging. Gear was relatively difficult to obtain, but not so much that you'd be stuck farming t4 for months just to reach t5 (while the leaders were progressing through t6). They didn't even nerf most of the content until right before wrath.
Yeah, I didn't have a problem with anything specific like how they were dealing with dungeon scaling or gear accessibility. I just didn't really like the idea that Blizzard would keep adding on content to make people pay them more money. That shit along with paid character transfers, name changes, recustomizations, etc,. just all that crap that came along with/during/soon after the TBC era made it too much for me to justify to myself playing it. I'm with the 'vanilla forever' crowd in that sense, at least.
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With recently quitting myself I have come to realize something. I remember playing when i was just leaving middle school the first year the game came out, and it was exciting at every turn. The game was an adventure, I had little sense in how the overall game functioned and learning everything step by step was just part of the epic adventure which i craved every moment i wasnt playing. Just as yourself i started the game casually and only began to hard core raid when i was able to get into a guild of all real life friends and we cleared all 10 man content in Wrath while doing 25s with a guild we had good relations with.
But to my point, all of us have since quit. i myself turned to SC2 and found it more my style while many of my friends still primarily play the MMORPGs. and not a single one has been able to settle on any of games out there: (SWTOR, Terra, Rift, GW, Aion). and i realized although we all quit WoW, no game will ever beat it not because it was the best or the most balanced etc. but because it was out first, the purest "adventure" experience any first time MMORPG player will ever experience. Now our games in that genre are ruined, by the "chasing the dragon" (statement used a lot to show how taking some drugs consecutive times never yields as high quality of results as the first) effect which explains its addiction aspect, at least in my experiance.
There are many MMORPGs out there that are excellent games but WoW was the best because it was the FIRST excellent game of the genre. Congrats on quitting its always a hard thing to do.
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I have by far the best memories from vanilla and tbc comes close second. It was all about the community (server) back then, no queueing, no flying mounts, no nothing but it was amazing because everyone knew each other. We would talk on IRC with the alliance scum after ganking them on instance entrance etc. TBC had a pretty good balance with the gear, instances were actually really hard, first arena seasons that i enjoyed a lot and played a ton. (Seasons 2-4 by far the best seasons in arena history, gladiator in all 3 ladders )
I played WOTLK for like a month clearing all the raid content with a guild i joined and it was wayy to easy and the PvP balance was horrrible so had no desire to continue playing. I would login sometimes to play our needed games for arena but that was it.
Pretty much the same thing happened with Cata. I was guildless after and i just felt alone in a huge world... there's no player interaction anymore it's just queuing to instances, bg's and arena from anywhere you like.
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It is often said that game addiction can be tougher to get rid off than some drug addictions.
Luckily, Blizzard helped a lot of people loosing their addiction by bringing out casual-player-expansions, in WOTLK and Cata. I think most people realize that WoW was truly epic and addicted in Vanilla and even in TBC, but it suddenly became a lot less interesting after that.
The best thing to replace a Wow-addiction with in my experience, is going back to one of your hobbies you always loved so much before which didn't ruin your social life.
Eventually it's just nostalgic feelings that get a lot of players back to WoW again, but they quickly realize the epicness is gone. After this has happened a couple of times, people mostly tend to be done with the game.
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Funny thing is, WoW is better than ever, we're all just tired of it.
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played for 4 years, stopped 2 months after starting cataclysm, god it was so bad lol
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On June 19 2012 22:49 Seph02 wrote: It is often said that game addiction can be tougher to get rid off than some drug addictions.
Luckily, Blizzard helped a lot of people loosing their addiction by bringing out casual-player-expansions, in WOTLK and Cata. I think most people realize that WoW was truly epic and addicted in Vanilla and even in TBC, but it suddenly became a lot less interesting after that.
The best thing to replace a Wow-addiction with in my experience, is going back to one of your hobbies you always loved so much before which didn't ruin your social life.
Eventually it's just nostalgic feelings that get a lot of players back to WoW again, but they quickly realize the epicness is gone. After this has happened a couple of times, people mostly tend to be done with the game.
Was WOTLK that bad? Dungeons were certainly one of the easiest things ever, but I was rather fond of naxx, particularly because I got the plagued proto, which is no longer attainable :D Ulduar hard modes were also pretty fun and challenging. Ice crown was...a step back? But I was still fond of some of the other raids and content.
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I would suggest playing a real RPG like the Baldur's Gate series, should sour the taste of WoW
Of course then you'll just be addicted to another game, but there's nothing wrong with that.
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On June 19 2012 23:57 Tachion wrote:Show nested quote +On June 19 2012 22:49 Seph02 wrote: It is often said that game addiction can be tougher to get rid off than some drug addictions.
Luckily, Blizzard helped a lot of people loosing their addiction by bringing out casual-player-expansions, in WOTLK and Cata. I think most people realize that WoW was truly epic and addicted in Vanilla and even in TBC, but it suddenly became a lot less interesting after that.
The best thing to replace a Wow-addiction with in my experience, is going back to one of your hobbies you always loved so much before which didn't ruin your social life.
Eventually it's just nostalgic feelings that get a lot of players back to WoW again, but they quickly realize the epicness is gone. After this has happened a couple of times, people mostly tend to be done with the game.
Was WOTLK that bad? Dungeons were certainly one of the easiest things ever, but I was rather fond of naxx, particularly because I got the plagued proto, which is no longer attainable :D Ulduar hard modes were also pretty fun and challenging. Ice crown was...a step back? But I was still fond of some of the other raids and content.
ULLLDDDUUUUAARRRR(it was the jewel of the expo) aside WOTLK was pretty bad along with Reign of the Paladin for most of wrath in pvp as well.
40naxx was soo much better then the derpy recycled version. 4horseman was once a rage inducing encounter unless done very well too a oh we can eat some extra stacks herp derp
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On June 19 2012 23:57 Tachion wrote:Show nested quote +On June 19 2012 22:49 Seph02 wrote: It is often said that game addiction can be tougher to get rid off than some drug addictions.
Luckily, Blizzard helped a lot of people loosing their addiction by bringing out casual-player-expansions, in WOTLK and Cata. I think most people realize that WoW was truly epic and addicted in Vanilla and even in TBC, but it suddenly became a lot less interesting after that.
The best thing to replace a Wow-addiction with in my experience, is going back to one of your hobbies you always loved so much before which didn't ruin your social life.
Eventually it's just nostalgic feelings that get a lot of players back to WoW again, but they quickly realize the epicness is gone. After this has happened a couple of times, people mostly tend to be done with the game.
Was WOTLK that bad? Dungeons were certainly one of the easiest things ever, but I was rather fond of naxx, particularly because I got the plagued proto, which is no longer attainable :D Ulduar hard modes were also pretty fun and challenging. Ice crown was...a step back? But I was still fond of some of the other raids and content.
The thing is, that during vanilla and TBC there was only a small amount of guilds that were able to progress in a fast paste through the content. Lot's of guilds died because they couldn't kill a certain boss.
With the implementation of normal mode and hardcore mode, 10 and 25 men versions..the amount of guilds that were able to clear the content increased massively. I think for a lot of the addicted/hardcore raiders that were in the server's topguilds, the challenge of the pve side of the game disappeared because of that.
Knowing that your guild was one of the only two or three guilds that was good enough to clear a certain raid, made things surely not less addictive.
It's true that Wotlk and Cataclysm is better in terms of scripting bosses, graphics, bosses that required new/original tactics, but since everyone could suddenly do it...for a lot of people the fun was gone.
Concerning PVP, a lot of the oldschool WoW players had a love for World PVP, because it was something that could happen at any moment. For example, it could even delay the raid your guild had planned or leveling your character for hours..because there were other players camping you.
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RealID made it a super easy decision for me to finally quit. I knew I would miss my friends. Over time, many of them quit for one reason or another. Finally I am down to just a handful of WoW friends and I have them all on RealID so I can dispense with the $15/mo chat room.
Oh, and finally step down from guild and raid leading (2 raid groups presently, have been raid leader pretty consistently since mid-BC and guild leader for two guilds simultaneously for the past 4-5 months..). Burned out on all things WoW-related. Freedom!
For anyone considering trying it, though, there is a time-unlimited level-capped trial you can add on your battle.net account and just download the client (or borrow a Wrath disc). Easy way to find out if it suits your tastes.
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