Heart of the Swarm Update - Page 5
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JYUUU
France5 Posts
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whoopadeedoo
United States427 Posts
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RusHXceL
United States1004 Posts
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caradoc
Canada3022 Posts
On June 09 2012 07:04 whoopadeedoo wrote: I am seriously confused how Toss is suppose to deal with broodlords/infestors in HoTS. Range 22 bonus vs. massive. Not worried about BLs. + Show Spoiler + no way this makes it into retail as is | ||
Monochromatic
United States989 Posts
Don't get the splitting of the mothership into the mothership core/motherships. Doesn't make sense to me. The tempest sounds absurd, with 22 range. It makes it better then a siege tank since it doesn't have to deploy, and sounds like it could be used for harassment, floating off near the map boundrays. | ||
Advantageous
China1350 Posts
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ViperPL
Poland1775 Posts
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Ares[Effort]
DEMACIA6550 Posts
On June 09 2012 06:45 Snowbear wrote: So basicly terran gets the warhound, a unit that is not really a micro unit. What about making more micro units, blizzard? Marines vs banelings for example is fun to watch. My thoughts exactly, i'm tired of so many anti-micro, A move, spell based units. | ||
Tayar
United States1439 Posts
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unifo
Canada65 Posts
I would be curious if the oracle will be an important part of the protoss arsenal for mid to late game, due to its cloaking field. Finally, it is the return of the spider mine (although it is very different from the BW version, it does the same purpose) | ||
takingbackoj
United States684 Posts
On June 09 2012 07:02 Fairchild wrote: Are any other Zergs completely disappointed by this? Yes, I was really looking forward to burrowed banelings. I think we'll have to wait and see how the hydra speed works and exactly what the viper can be used for. If some of the posts in this thread are true and blinding cloud only affects bio then zerg are about to be in a world of hurt against toss I would imagine. | ||
Wivyx
Norway624 Posts
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Dragonspear
United States28 Posts
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NKexquisite
United States911 Posts
Finally, the Reaper no longer has a special building attack. Instead, it gains a passive health-regeneration upgrade that allows it to recharge hit points quickly when out of combat. Nice try, Blizzard but I don't think anyone is buying that this will make anyone think twice about building the Reaper... | ||
novamarine
Malaysia215 Posts
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LittLeD
Sweden7973 Posts
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iXphobos
Germany1464 Posts
On June 09 2012 07:09 Tayar wrote: I can't imagine 22 range ever being balanced, but the idea of a super long ranged capital ship intrigues me Yeah, me too. But you need at least a 20" screen to even target that far. | ||
K_Dilkington
Sweden449 Posts
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vol_
Australia1608 Posts
Finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the Hydralisk has a new upgrade that allows them to move faster while not on creep. Fixed. The new reaper looks like it has the potential to be annoying as crap and never die in the right hands. | ||
takingbackoj
United States684 Posts
On June 09 2012 07:03 JYUUU wrote: Good, only terran gonna get useless stuff I think Blizzards whole goal in reference to Terran is to make Terran mech more viable in all the matchups and I think they succeeded there. | ||
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