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Heart of the Swarm Update - Page 23

Forum Index > News
480 CommentsPost a Reply
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silent_owl
Profile Joined March 2011
Philippines3098 Posts
Last Edited: 2012-06-10 08:53:55
June 10 2012 08:43 GMT
#441
Any news on the Oracle? It kinda seems broken to me. Note: I do play Protoss.

Edit: Whoops. Just read through the thread now. Okay. I wonder what changes will be made to it.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
SumHarvest
Profile Joined March 2012
United States15 Posts
June 10 2012 09:20 GMT
#442
I wonder if anyone isn't going to get this expansion because I know I won't. I think this expansion is really dumb and a lot of the units are just added fancy mess. I don't see how this will be any more difficult than the last.

Why can't they just make a Brood War but with modern day graphics.
Thy shalt not quote thee!
annedeman
Profile Joined March 2011
Netherlands350 Posts
June 10 2012 10:23 GMT
#443
On June 09 2012 08:09 ticklishmusic wrote:
Show nested quote +
On June 09 2012 08:09 pallad wrote:
On June 09 2012 08:06 Mortal wrote:
22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.


Eh but look at weak DPS , how much its cost and how slow it is. That range tell you other thing to , this units will be always undefented , if you move army closer , they gonna sit behind , little counter from side , and they are dead.


Blizzard says Tempest has shit damage, but...

In the video, there are 7 tempests. First volley takes out the front 2 siege tanks. So, 3/4 shots kill a siege tank. That works out to 50 damage a shot.

dps is not the same as damage, it has a freaking 6 second attack delay acording to the stats thread, it does about the dps of what a stalker does to armored units, slightly less dps then a stalker vs normal armored units and slightly more then a stalker vs massive Armored units, and less then half of the dps of a carrier
RAIN!!!, MMA!!,Innovation!!,Parting!!
annedeman
Profile Joined March 2011
Netherlands350 Posts
Last Edited: 2012-06-10 10:25:47
June 10 2012 10:24 GMT
#444
On June 09 2012 08:09 ticklishmusic wrote:
Show nested quote +
On June 09 2012 08:09 pallad wrote:
On June 09 2012 08:06 Mortal wrote:
22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.


Eh but look at weak DPS , how much its cost and how slow it is. That range tell you other thing to , this units will be always undefented , if you move army closer , they gonna sit behind , little counter from side , and they are dead.


Blizzard says Tempest has shit damage, but...

In the video, there are 7 tempests. First volley takes out the front 2 siege tanks. So, 3/4 shots kill a siege tank. That works out to 50 damage a shot.

dps is not the same as damage, it has a freaking 6 second attack delay acording to the stats thread, it does about the dps of what a stalker does to armored units, and less then half of the dps of a carrier even vs massive units.

ps
oops double post when i wanted to edit
RAIN!!!, MMA!!,Innovation!!,Parting!!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 10 2012 13:16 GMT
#445
It would be awesome to see some more micro units for Terran tbh but it's lookin nice. can't wait! Although war hound vs air would be nice!
11/5/14 CATACLYSM | The South West's worst Falco main
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 10 2012 15:46 GMT
#446
So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it.

Looks like we protoss must change race.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Sandstorm9
Profile Joined January 2011
41 Posts
Last Edited: 2012-06-10 15:53:54
June 10 2012 15:50 GMT
#447
I'd like to talk about the aesthetics and cool factor for a bit.

1) The mothership core is badass. It's a giant spaceship hull hovering over a big base, ready to be fully powered up and fly! It's badass! I'm glad they kept it and i'm actually kind of sad the Terrans didnt get the big Thor. Zergs should get the Leviathan or something. That kind of big hero units are like fireworks, like buying a ferrari, like... you get my point.

2) The swarm host reminds me of those lotus troll pics. Kind of disgusting if you look at it for a long time.

3) Am i the only one who hates how the Terrans have become Protoss but with uglier and more clunky designs? I really hate how they get so many robot units and the transformers are too... well... childish if you ask me.

4) The Carrier is amazing when it launches its interceptors but the ship itself is kind of ugly in SC2. The Tempest lacks that "OMG A THOUSAND INTERCEPTORS BLOT OUT THE SUN" thing, but the ship itself is really cool imho.

What do you guys think?
Sandstorm9
Profile Joined January 2011
41 Posts
June 10 2012 15:53 GMT
#448
On June 11 2012 00:46 TheBloodyDwarf wrote:
So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it.

Looks like we protoss must change race.

I think you mean the Hellion. The Warhounds will destroy Stalkers, Immortals and Colossi.

Perhaps the correct combo to fight Terran Mech will be going air. Void Rays + Tempest + some little gateway support. I dunno, we'll see.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 10 2012 16:00 GMT
#449
On June 11 2012 00:46 TheBloodyDwarf wrote:
So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it.

Looks like we protoss must change race.


Have you ever played TvP? In the lategame, protoss is heavily favoured because zealots have to be kited forever, you have to do perfect EMPs and Vikings have to kill the colossi fast; if one of these three things is not perfect, you lose to any army of the same value in an equal game until then.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
June 10 2012 16:05 GMT
#450
On June 11 2012 00:46 TheBloodyDwarf wrote:
So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it.

Looks like we protoss must change race.


What? Please stop whining. In HotS it may become terran favorite, but now in WoL, seriously, are you implying T is OP? Please go play the game/read the dicussion on TL

IT I kinda like the changes, except Ultra charge and abduct. It's like Blizz wants to avoid people going deathball style using abilities that disrupt the baòll (Mine>you have to pull out the minde unit; abduct>a powerful unit is pulled out the ball;). IMHO they should just adjust the clumping editing the engine
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
zmansman17
Profile Joined March 2011
United States2567 Posts
June 10 2012 16:49 GMT
#451
Is it me or does the design of warhound and battle hellion look pretty bad relative to the new units?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Animal_PL
Profile Joined December 2010
Poland11 Posts
June 10 2012 17:06 GMT
#452
http://img12.imageshack.us/img12/2730/hotsterran1.jpg
;>
What doesn't kill you makes you stronger.
Captain Calamity
Profile Joined May 2010
United Kingdom38 Posts
June 10 2012 17:21 GMT
#453
Ok.. Pre beta, nothing is OP nothing is imbalanced... In fact Id suggest that making things more 'extreme' is healthy during beta because its easier to play-balance a unit that is being overused as opposed to one that's being underused.

So.. (and this should probably be several threads) how do you play and counter each of the new styles?

Teran mech:

From the Vid its clear that this remains immobile therefore PF and static defence is your friend.. (you cant abduct a bunker after all).. This is essentially the same as in WOL.. except that mech is more viable

Countering Teran mech

As Zerg:

Well you saw the Vid.. but I was underwhelmed by the terran strategy... Mech remains immobile and with weak AA.. consequently Air for the big battles and a mobile attack force of ling.. hydra whatever else is quick.. hydras seem the key because of their new speed plus awesome DPS. Ultras if yo have basically won but want to make sure they don't come back to life

As Protoss

Warp prism/oracle harass. then death-ball of stalker Immortal.. backed up by VR/tempest to break up choke points. (this is not exhaustive but that seems to broadly counter an immobile force that lacks AA)

Countering Zerg

Zerg are broadly reactive so I don't have the skills to prescribe a win all strategy.. However to beat them you will need a strong mix of AOE to nuke hydras plus anti air to keep those pesky vipers at bay. (anti air is never wasted against zerg at my level... there are always overlords to pop). Also drops to catch out al those greedy vipers that have been chewing on their own buildings.

For Protoss this leads to pretty much the same builds that have become familiar.. Zealot archon.. Blink stalker colossus.. Nony Phoenixes (you know the drill)

Terran seem to get stuck with The viking or mass marines as the only viable AA.. (Thor is too vulnerable and to weak against anything except poorly microed muta)

Countering Protoss

3 new units 2 air 1 building.. Mothership core would tent to make them more harass resistant as well as allowing some very annoying tactics.. (not sure if it can energise itself)

As terran

Vikings are always your friend.. If you don't have them then you are going to need to defend your mineral lines with bunkers missile turrets or PF.. Vikings seem the better option as they can nail the annoying thing when it becomes an 'arbiter wannabe' and cloaks the deathball.. they are also your only hope if you get hit with tempests.. although I suspect that some attacks by tempests will just be a way to lure your units to certain doom.

There is always a danger that the Protoss will ignore the shiny new units and nail you with stalkers or zealot archon so scouting is a must

As Zerg

Abduct their shiny expensive units with a viper and murder them with hydras... (try not to giggle) then sit back with the fact that you now have more ways to gank them than you did before.. lategame corruptors will be key (for the same reasons that terran need vikings)



Feel free to disagree but try to do so without using the terms OP or imbalanced
Excstazy
Profile Joined October 2010
Colombia46 Posts
June 10 2012 17:30 GMT
#454
Damn ive been a terran player since Broodwar, but in HoTs im seriusly thinking of switching to Toss.. Im not feeling the terran new units, they seem underpowered.. the videos i saw, the mines take waaay 2 long to detonate, its VERY VERY easy to just split units and take the ones with the mines away seems really underpowered...

Toss on the other hand with the mothership core's teleport and energize, Tempest's retarded range and dmg and the oracle is looking amazing. I know its not the final build and some changes may be done before the release.. but still, terran is looking very underpowered IMHO, zerg is ok and Toss is looking damn fine. But like allways, only time will tell.

Cheers! =)
Colombia!!!
Captain Calamity
Profile Joined May 2010
United Kingdom38 Posts
Last Edited: 2012-06-10 18:08:00
June 10 2012 18:07 GMT
#455
On June 11 2012 02:30 Excstazy wrote:
Damn ive been a terran player since Broodwar, but in HoTs im seriusly thinking of switching to Toss.. Im not feeling the terran new units, they seem underpowered..
Cheers! =)

Damn... missed a word

GJ
Ace SpadeZ
Profile Joined May 2012
United Kingdom15 Posts
June 10 2012 20:31 GMT
#456
Some of these protoss changes are seriously unfair,they already have op units like colossus, voids, templars etc. The tempest has a ridiculous range and can attack both air and ground, while the oracle can stop terran and zerg playing aggressive and damages mid to late game economy. The zerg upgrades are pretty good, but as a terran player i think not enough has been done to help terran, especially with the changes that favour protoss.
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2012-06-10 21:26:42
June 10 2012 21:23 GMT
#457
Now that I think about it, I like these untis more than I did when I first read this.
That Tempest has some insane range allright, but crazy stuff like that might just be what this game needs, that's bound to make for fun interesting games.
I'm iffy about the oracle, preordain and mineral blocking sounds stupid and gimicky to me, respectively, but the mineral blocking might turn out to be another crazy thing that'll make the game more intersting. It might just be what we Protoss need vs. zergs with base advantages.
Mothership core is a mixed bag. It sounds fun except for mass recall, I feel this'll make Protoss even more of an easy race.
Don't like the new Mothership, Vortex ground units > archon toilet and then stunning all air units is just lame as fuck, I wish they'd just get rid of "hero" units.

Viper sounds great, as a Protoss player I'm glad they have abduct. That'll totally fuck up collossi wich are just idiotic units. This'll allow us to get buffed in other areas and to not rely on colossi.

Lastly, fuck transformers. Seriously Dustin, enough with the transformers.
tQWannaBe
Profile Joined November 2010
Canada133 Posts
June 11 2012 01:22 GMT
#458
What I want to see.
Vulture, spidermine, vessel, bw carrier, bw fully upgraded zergling

What blizzard give.
Transformers, another type of seeker missle, late game maphack + mineral hack, mech counter skills. Bio counter skills.

Gonna hate Z more.
NO MERCY IN ENGINEERING
seanious
Profile Joined June 2012
2 Posts
June 11 2012 07:08 GMT
#459
On June 11 2012 02:30 Excstazy wrote:

Toss on the other hand with the mothership core's teleport and energize, Tempest's retarded range and dmg


Have you or anyone else complaining about the Tempest watched the match report video? It looked to me like the Tempest doesn't do much DPS at all; it was more or less just nibbling on the Zerg units and buildings.
Amlitzer
Profile Joined August 2010
United States471 Posts
June 11 2012 07:10 GMT
#460
On June 11 2012 01:49 zmansman17 wrote:
Is it me or does the design of warhound and battle hellion look pretty bad relative to the new units?

Yes, they look like toys. The warhound in particular looks like an old wind up toy robot. Just compare the awesome design of the goliath from bw to terrible battle scv design of the warhound. The battle hellion does look that bad but I still feel like it needs some work.
"Not even justice, I want to get truth!"
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