Edit: Whoops. Just read through the thread now. Okay. I wonder what changes will be made to it.
Heart of the Swarm Update - Page 23
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silent_owl
Philippines3098 Posts
Edit: Whoops. Just read through the thread now. Okay. I wonder what changes will be made to it. | ||
SumHarvest
United States15 Posts
Why can't they just make a Brood War but with modern day graphics. | ||
annedeman
Netherlands350 Posts
On June 09 2012 08:09 ticklishmusic wrote: Blizzard says Tempest has shit damage, but... In the video, there are 7 tempests. First volley takes out the front 2 siege tanks. So, 3/4 shots kill a siege tank. That works out to 50 damage a shot. dps is not the same as damage, it has a freaking 6 second attack delay acording to the stats thread, it does about the dps of what a stalker does to armored units, slightly less dps then a stalker vs normal armored units and slightly more then a stalker vs massive Armored units, and less then half of the dps of a carrier | ||
annedeman
Netherlands350 Posts
On June 09 2012 08:09 ticklishmusic wrote: Blizzard says Tempest has shit damage, but... In the video, there are 7 tempests. First volley takes out the front 2 siege tanks. So, 3/4 shots kill a siege tank. That works out to 50 damage a shot. dps is not the same as damage, it has a freaking 6 second attack delay acording to the stats thread, it does about the dps of what a stalker does to armored units, and less then half of the dps of a carrier even vs massive units. ps oops double post when i wanted to edit | ||
Targe
United Kingdom14103 Posts
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TheBloodyDwarf
Finland7524 Posts
Looks like we protoss must change race. | ||
Sandstorm9
41 Posts
1) The mothership core is badass. It's a giant spaceship hull hovering over a big base, ready to be fully powered up and fly! It's badass! I'm glad they kept it and i'm actually kind of sad the Terrans didnt get the big Thor. Zergs should get the Leviathan or something. That kind of big hero units are like fireworks, like buying a ferrari, like... you get my point. 2) The swarm host reminds me of those lotus troll pics. Kind of disgusting if you look at it for a long time. 3) Am i the only one who hates how the Terrans have become Protoss but with uglier and more clunky designs? I really hate how they get so many robot units and the transformers are too... well... childish if you ask me. 4) The Carrier is amazing when it launches its interceptors but the ship itself is kind of ugly in SC2. The Tempest lacks that "OMG A THOUSAND INTERCEPTORS BLOT OUT THE SUN" thing, but the ship itself is really cool imho. What do you guys think? | ||
Sandstorm9
41 Posts
On June 11 2012 00:46 TheBloodyDwarf wrote: So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it. Looks like we protoss must change race. I think you mean the Hellion. The Warhounds will destroy Stalkers, Immortals and Colossi. Perhaps the correct combo to fight Terran Mech will be going air. Void Rays + Tempest + some little gateway support. I dunno, we'll see. | ||
graNite
Germany4434 Posts
On June 11 2012 00:46 TheBloodyDwarf wrote: So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it. Looks like we protoss must change race. Have you ever played TvP? In the lategame, protoss is heavily favoured because zealots have to be kited forever, you have to do perfect EMPs and Vikings have to kill the colossi fast; if one of these three things is not perfect, you lose to any army of the same value in an equal game until then. | ||
IGotPlayguuu
Italy660 Posts
On June 11 2012 00:46 TheBloodyDwarf wrote: So, now it has happend. Protoss can't never go out agaisnt terran. early, mid and latelate game was already heavily terran favored and now it will be whole match terran favored allways.Warhound will kill zealots what is the only thing that have kept protoss alive; they give time to kill terran army. And that another unit will do extra damage to every single protoss unit except zealot but warhound will counter it. Looks like we protoss must change race. What? Please stop whining. In HotS it may become terran favorite, but now in WoL, seriously, are you implying T is OP? Please go play the game/read the dicussion on TL IT I kinda like the changes, except Ultra charge and abduct. It's like Blizz wants to avoid people going deathball style using abilities that disrupt the baòll (Mine>you have to pull out the minde unit; abduct>a powerful unit is pulled out the ball;). IMHO they should just adjust the clumping editing the engine | ||
zmansman17
United States2567 Posts
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Animal_PL
Poland11 Posts
;> | ||
Captain Calamity
United Kingdom38 Posts
So.. (and this should probably be several threads) how do you play and counter each of the new styles? Teran mech: From the Vid its clear that this remains immobile therefore PF and static defence is your friend.. (you cant abduct a bunker after all).. This is essentially the same as in WOL.. except that mech is more viable Countering Teran mech As Zerg: Well you saw the Vid.. but I was underwhelmed by the terran strategy... Mech remains immobile and with weak AA.. consequently Air for the big battles and a mobile attack force of ling.. hydra whatever else is quick.. hydras seem the key because of their new speed plus awesome DPS. Ultras if yo have basically won but want to make sure they don't come back to life As Protoss Warp prism/oracle harass. then death-ball of stalker Immortal.. backed up by VR/tempest to break up choke points. (this is not exhaustive but that seems to broadly counter an immobile force that lacks AA) Countering Zerg Zerg are broadly reactive so I don't have the skills to prescribe a win all strategy.. However to beat them you will need a strong mix of AOE to nuke hydras plus anti air to keep those pesky vipers at bay. (anti air is never wasted against zerg at my level... there are always overlords to pop). Also drops to catch out al those greedy vipers that have been chewing on their own buildings. For Protoss this leads to pretty much the same builds that have become familiar.. Zealot archon.. Blink stalker colossus.. Nony Phoenixes (you know the drill) Terran seem to get stuck with The viking or mass marines as the only viable AA.. (Thor is too vulnerable and to weak against anything except poorly microed muta) Countering Protoss 3 new units 2 air 1 building.. Mothership core would tent to make them more harass resistant as well as allowing some very annoying tactics.. (not sure if it can energise itself) As terran Vikings are always your friend.. If you don't have them then you are going to need to defend your mineral lines with bunkers missile turrets or PF.. Vikings seem the better option as they can nail the annoying thing when it becomes an 'arbiter wannabe' and cloaks the deathball.. they are also your only hope if you get hit with tempests.. although I suspect that some attacks by tempests will just be a way to lure your units to certain doom. There is always a danger that the Protoss will ignore the shiny new units and nail you with stalkers or zealot archon so scouting is a must As Zerg Abduct their shiny expensive units with a viper and murder them with hydras... (try not to giggle) then sit back with the fact that you now have more ways to gank them than you did before.. lategame corruptors will be key (for the same reasons that terran need vikings) Feel free to disagree but try to do so without using the terms OP or imbalanced | ||
Excstazy
Colombia46 Posts
Toss on the other hand with the mothership core's teleport and energize, Tempest's retarded range and dmg and the oracle is looking amazing. I know its not the final build and some changes may be done before the release.. but still, terran is looking very underpowered IMHO, zerg is ok and Toss is looking damn fine. But like allways, only time will tell. Cheers! =) | ||
Captain Calamity
United Kingdom38 Posts
On June 11 2012 02:30 Excstazy wrote: Damn ive been a terran player since Broodwar, but in HoTs im seriusly thinking of switching to Toss.. Im not feeling the terran new units, they seem underpowered.. Cheers! =) Damn... missed a word GJ | ||
Ace SpadeZ
United Kingdom15 Posts
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DoctorPhil
Netherlands168 Posts
That Tempest has some insane range allright, but crazy stuff like that might just be what this game needs, that's bound to make for fun interesting games. I'm iffy about the oracle, preordain and mineral blocking sounds stupid and gimicky to me, respectively, but the mineral blocking might turn out to be another crazy thing that'll make the game more intersting. It might just be what we Protoss need vs. zergs with base advantages. Mothership core is a mixed bag. It sounds fun except for mass recall, I feel this'll make Protoss even more of an easy race. Don't like the new Mothership, Vortex ground units > archon toilet and then stunning all air units is just lame as fuck, I wish they'd just get rid of "hero" units. Viper sounds great, as a Protoss player I'm glad they have abduct. That'll totally fuck up collossi wich are just idiotic units. This'll allow us to get buffed in other areas and to not rely on colossi. Lastly, fuck transformers. Seriously Dustin, enough with the transformers. | ||
tQWannaBe
Canada133 Posts
Vulture, spidermine, vessel, bw carrier, bw fully upgraded zergling What blizzard give. Transformers, another type of seeker missle, late game maphack + mineral hack, mech counter skills. Bio counter skills. Gonna hate Z more. | ||
seanious
2 Posts
On June 11 2012 02:30 Excstazy wrote: Toss on the other hand with the mothership core's teleport and energize, Tempest's retarded range and dmg Have you or anyone else complaining about the Tempest watched the match report video? It looked to me like the Tempest doesn't do much DPS at all; it was more or less just nibbling on the Zerg units and buildings. | ||
Amlitzer
United States471 Posts
On June 11 2012 01:49 zmansman17 wrote: Is it me or does the design of warhound and battle hellion look pretty bad relative to the new units? Yes, they look like toys. The warhound in particular looks like an old wind up toy robot. Just compare the awesome design of the goliath from bw to terrible battle scv design of the warhound. The battle hellion does look that bad but I still feel like it needs some work. | ||
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