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Can anyone comprehend why Protoss needs the Mothership Core?
I can kinda see a purpose for some defense advantage in PvP. But isn't Protoss already the most forgiving race? (Shields, strong units etc.)
And then on top of that Mass Recall? I just don't see why Protoss would the race that needs another mechanism that is completely "wooopsy, just herp derped my army into a shitty spot, better herp derp outta here".
Also, Terrans units look SOOOO bad. Haha those mines are so incredibly bad. It's funny how Terran has strong Marines, so subsequently every single other unit has to be weird or bad. The mine can go to the corner of Seeker Missile and Nuke... the bad, completely avoidable, expensive AoE corner.
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22 range capital ship, with mum coming back with a ground vortex?
Yeah you can send those broodlords my way, thx.
The Protoss changes sound awesome, especially with the Mothership core giving the race a free town portal. Yeeeaaaaahhh, toss looks way too cool.
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Poland3747 Posts
Tempest idea looks horrible. Ultralisks should keep frenzy. Terran yet another close step to being transformer race, I guess.
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22 range tempest?!?!?!?!?!?!?!?!?
..................awesome
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hope the carrier makes it!
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Spider mines fuck yeah :D :D :D
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Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor
lol.
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I wonder if you can attack the mines before they hit. Also curious to see if they're viable as a factory unit and not an ability/upgrade
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22 range on the Tempest? Who decided that Protoss were the artillery masters? That's a Terran thing, *cough*.
No tank changes? Herm. Like the stuff mostly, though. Swarm host is awesome, Widow Mine is awesome(sounding), but the Warhound now only attacks ground? It's becoming more and more an upgrade marauder. I can see how it'd be helpful in countering mech in TvT. Though I suppose if the new battle hellion works against zealots as well as Blizz is saying it will, a mechanical marauder would synergize better with upgrades and whatnot.
Purty good, though. Can't wait for beta :D
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I'm loving these changes. The Viper, Widow Mine and new Hellion sound awesome, I really hope Blizzard keeps those as they are no matter what. Oracle, new Mothership and Swarm Host sound cool, but I wouldn't get depressed if they got cut. Warhound and Tempest are more meh to me, we'll have to see how they work out in practice.
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so terrans also have burrowed banelings now? :D
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On June 09 2012 07:15 Snowbear wrote: Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor
lol.
wow that's expensive
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Don't like the tempest; seems like collosus but *more* boring if that's possible.
Protoss builds collosus/tempest Zerg/Terran doesn't have corruptors/vikings Game ends
or
Protoss builds collosus/tempest Zerg/Terran has corruptors/vikings Game continues.
Also, 2 recalls? + planetary fortress meets shield generator that can teleport away when in trouble?? I don't get why they are buffing protoss lategame so much, it's really not their weak point at all.
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I find most of this stuff to be incredibly retarded... LOL
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As a protoss I gotta say, if we can top up our chrono boost energy with the moship core, seems a bit crazy powerful :/
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The Mothership retains its Recall ability, and the Vortex spell from Wings of Liberty now affects ground units only.
Fucking YES
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I'm actually rather sad that HOTS is no longer standalone ;c I was looking forward to having my girlfriend and I both pick up a copy to play, since she only has ever got to play WOL through my account :c Now she has to purchase WOL in order to play HOTS, damn. I hope there is some other option because I do understand that is how expansions work but this is 2012 and other options should exist haha
Besides that, all changes look good, I very much like the teleport ability of the mothership to other Nexi, very nice.
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I hope everyone who preorders gets a beta key =)
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If Warhounds dosen't fire at air, i REALLY hope blizzard dosen't remove the thor...
Or their hope to see more mech play seems very compromised...
And 22 range tempest?! WTF... With an obs they can kill BL when they're still in the zerg base...
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22range? are you kidding me?
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