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Heart of the Swarm Update - Page 8

Forum Index > News
480 CommentsPost a Reply
Prev 1 6 7 8 9 10 25 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 08 2012 22:28 GMT
#141
Lol at 22 range DPS better be really small, otherwise it's retarded xD I mean a decent attack at 22 range would force any other army to move out and engage in the protoss terms, or just sit and take damage from somewhere you can't even see.
Revolutionist fan
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
June 08 2012 22:29 GMT
#142
I like all of the changes, the creep looks awsome, but oh god, the warhound still looks retarded, and the tempest is itself retarded, 22 range? 5-6 of them can oneshot anything :\
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Day-Walker
Profile Joined May 2012
Germany12 Posts
June 08 2012 22:30 GMT
#143
On June 09 2012 07:27 firehand101 wrote:
And those widow mines...are they deployed from a unit or do the walk around on their own?


seams like they walk alone on their own... if not they are exactly like spidermins in bw -.-
ErAsc2
Profile Joined May 2012
Sweden256 Posts
June 08 2012 22:30 GMT
#144
On June 09 2012 07:12 Dyme wrote:
Can anyone comprehend why Protoss needs the Mothership Core?

I can kinda see a purpose for some defense advantage in PvP.
But isn't Protoss already the most forgiving race? (Shields, strong units etc.)

No, that would be Zerg. You can throw away endless amounts of roaches and still be completely fine with a slightly smaller bank. If you're Protoss and miss 1 force field, you lose a game no matter how much better you played previous to it.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
rufflesQueso
Profile Joined May 2012
100 Posts
June 08 2012 22:30 GMT
#145
On June 09 2012 06:42 GuitarBizarre wrote:
Show nested quote +
On June 09 2012 06:38 rufflesQueso wrote:
SC2: Heart of the Swarm or as I like to call it... wanna-be Brood War.


You're edgy. And totally cool. No, really.

Honestly, I think you are misunderstanding me. It was a joke, buddy. I fucking LOVE SC2. There was no need for you to be a passive-aggressive twat.
m0ck
Profile Blog Joined November 2010
4194 Posts
June 08 2012 22:30 GMT
#146
The deathball got an upgrade
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
June 08 2012 22:31 GMT
#147
I... don't even know what to say.

I mean WoL had its problems, but at least it was still Starcraft, and it kind of looked, played and felt like Starcraft. This, on the other hand... almost all of the new stuff is borderline lunatic.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
June 08 2012 22:31 GMT
#148
On June 09 2012 07:25 An2quamaraN wrote:
"Mothership vortex affects only ground units" ......seriously? You see it's being used to deal with brood lords not ground units...

Anyways, hoping for ZvP metagames to change anyway. Those units are very interesting and what's more important, add sooooooo much more micro to the game. Can't wait.


Exactly, they're removing the archon toilet, and replacing it with the vortex ability, which is : remove from battle a big chunk of your enemy's army and put them back X seconds later.

It's just used to remove DPS or help getting a good position in a battle.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 08 2012 22:31 GMT
#149
In those pics, is that Steppes of War? o_O
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
tendron
Profile Joined April 2010
Jamaica21 Posts
June 08 2012 22:31 GMT
#150
Planetary fortress, seige unit, stop mining completely....lol.....looking at you protoss.
Iron_
Profile Joined April 2010
United States389 Posts
June 08 2012 22:31 GMT
#151
I am not worried about the 22 range ship, if the game released with that, it would ruin the game. I am not even going to worry about that because it has no chance of getting in.

The warhound is the best part of this thing. It totally changes TvT and TvP. TvT has many more options now, and TvP maybe we can stand up to the toss army, at least a little bit now.

TvZ.... I am not sure what we can do here. T is already losing at an incredible rate to Z, and these units actually make that worse. Z is getting an air unit to basically nullify vikings, and the ultra is getting better. Maybe the spider mine will be so good that we win before 10 minutes everygame.
terran0330
Profile Joined November 2010
New Zealand106 Posts
June 08 2012 22:32 GMT
#152
On June 09 2012 07:27 firehand101 wrote:
Show nested quote +
On June 09 2012 06:34 Jecktor wrote:
Does anyone know if the thor is still in this build?

I think its being replaced by the warhound.

And those widow mines...are they deployed from a unit or do the walk around on their own?


Deployed on their own from the factory straight up, also helped out by reactors. 75/25 I think they said?

Plus: I would think it would be really cool if Archon received some sort of buff :3 Not they I'm saying they are bad or anything, they are great units, but I feel like they have some creativity to the design! Like for example, if a High Temp and High Temp merge, what about an overcharge ability like Beta? Or High and Dark gives a passive chain lighting attack, and a Dark and Dark grants them cool down invincibility or blink or some kind. All these extra spells can be activated from one 200/200 upgrade from the Templar building or something, or maybe even two separate upgrades! So then really it gives you different tech paths etc.

Okay I've said too much but come on :3 Archon can be played around with so awesomely.
Brotoss FTW
Kanuck
Profile Joined March 2011
Canada50 Posts
Last Edited: 2012-06-08 22:35:19
June 08 2012 22:32 GMT
#153
This is sad... i actually HATE most of these changes... not just disappointed, but full on hate.

22 range??? so now protoss can destroy bases from their base. It exaggerate, but just a bit. It will give protoss the ability to totally decide when and where a battle takes place. The idea of trying to balance this thing is absurd.

Battle hellions.... retarded excuse for more transformers..... no players are complaining about the regular hellions ability to face down zealots. We want more micro, not less. Give the players what they really want: Firebats, both for nastalgia, and to act as a buffer for bio armies.

The ultralisk burrow.... why? just why? Its a fine ability, but ridiculous to look at. Why not just give them a ram/charge? Its already been done in custom games (i.e. hero attack) and is far better aesthetically. Ram + Frenzy >>> burrow attack

The warhound looks like its model was cleaned up a bit from the last look, but its still not pretty. but other then that my rage is over. Its sad that the only unit i really like out of this is the Viper.


EDIT: also, for the love of all that is good, keep the carrier. It not being used means it needs a buff, not to be removed (see immortal)
There is no failure. Only feedback.
setzer
Profile Joined March 2010
United States3284 Posts
June 08 2012 22:32 GMT
#154
On June 09 2012 07:31 Talin wrote:
I... don't even know what to say.

I mean WoL had its problems, but at least it was still Starcraft, and it kind of looked, played and felt like Starcraft. This, on the other hand... almost all of the new stuff is borderline lunatic.


Hah reading some of these units and abilities I was thinking "finally a C&C game not published by EA!"
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 08 2012 22:33 GMT
#155
On June 09 2012 07:05 caradoc wrote:
Range 22? Did I read that correctly? My new favourite base sniper. Completely safe from marines, recallable. Bonus vs. buildings. Hell, that's way out of building site range.

Show nested quote +
On June 09 2012 07:04 whoopadeedoo wrote:
I am seriously confused how Toss is suppose to deal with broodlords/infestors in HoTS.



Range 22 bonus vs. massive. Not worried about BLs.

+ Show Spoiler +
no way this makes it into retail as is


The effectiveness of vortex on BLs is that it takes out a big group of them at a time. If you're just chipping away the BL fleet one at a time, BLs are still going to be very devastating. But this all depends on the final stats on the Tempest. How low is its "low dps?" How fast does it move (can it kite corrupters)? How slow does it build (reactively building a fleet of tempest to deal with a fleet of BLs is a serious concern). etc.
Linog[e]
Profile Joined April 2012
59 Posts
June 08 2012 22:33 GMT
#156
epic
'Now you’re in the world of the wolves And we welcome all you sheep'
WArped
Profile Joined December 2010
United Kingdom4845 Posts
June 08 2012 22:33 GMT
#157
On June 09 2012 07:21 phoenixfeather95 wrote:
Show nested quote +
On June 09 2012 07:20 HellNino wrote:
If Warhounds don't fire at air, i REALLY hope blizzard dosen't remove the thor...

Or their hope to see more mech play seems very compromised...

And 22 range tempest?! WTF... With an obs they can kill BL when they're still in the zerg base...


Haha yes,
the tempest does sound to be a bit overkill.

22 is a lot, but it fires pretty slowly and has lost it's splash ability, can also be pulled by Vipers from a fair distance away into corrupters or super-fast hydras and they seem pretty weak to both those units. Who knows what can happen and how effective it is yet.

What gets me is the mass recall and the auto-fire on the missiles for the Warhound, it just seems to reward bad play too much. Toss can get out-positioned horribly by a Zerg or Terran and they can just get out with EVERY unit instantly without taking losses, they should be punished for bad positioning or horrible force-fields etc. Auto-fire missiles? Mech play doesn't have too much micro compared to bio play, make Terran fire those missiles themselves, make them choose the targets, much like neuro-parasite for infestors.

All the other stuff looks really good though, very impressed overall.
Zhou
Profile Joined February 2009
United States832 Posts
Last Edited: 2012-06-08 22:34:06
June 08 2012 22:33 GMT
#158
On June 09 2012 07:26 Bajsgrodan wrote:
22 range...Blizzard...seriously...comon...You can hit his natural from your own natural on small maps. How could that be a good mechanic?


Since this isn't the 'end build' of SC2 HoTS, we can assume that there will be changes. But to defend the unit a little bit, it doesn't shoot super fast, and one of the problems blizzard wanted to solve was creating more variety past what Wings of Liberty had (bio all the time, never mech unless you are GoOdy.)

This unit is also 300/300, and probably not a good idea to build in masses, since Protoss's core has always been gateway/warpgate units. In battles other than 1v1s, I imagine it might be a bit something else for blizzard to handle.

Oracle, I am okay with. I didn't like at first, but it looks like a lot of it is micro in the background, as well as another orb support unit like the sentry.

Mothership core, is 150 energy and I believe a 3 minute cooldown time on the recall, so its not THAT bad. The reason why Blizzard did this was because they wanted the Nexus to have another reason to spend energy, since Chronoboost slightly falls off late game.

The goal with terran was to create a wider variety of builds outside of just building marines, marauders, medivacs, and siege tanks maybe the occasional other unit to do some harassing or defending the main army.

If you guys look at all the units they have made for heart of the swarm, its clear that their goal was to create a bigger variety, and having less units become a part of the deathball that so many of us hate in SC2 in the first place.

I really enjoy the work they've done so far, and hopefully they continue to make changes/balances and so on. Looking forward to seeing what the people who have had the chance to play it say. Wish I could be at Anaheim!

Thanks a ton Liquid~
Banteng
Profile Blog Joined July 2010
United States149 Posts
June 08 2012 22:34 GMT
#159
When the HOTS beta does come out, will the pro scene immediately switch over or will the pros stick with WOL until the official release of HOTS?
.Aar
Profile Joined September 2010
2177 Posts
June 08 2012 22:35 GMT
#160
Really looking forward to the Mothership Core. The use of Recall as emergency defense rather than just as deployment has been something I've wanted for a long time. Tempest sounds annoying as hell, but everything fits in so well thematically

Spider mines as independent units, sick sick sick. Warhounds for breaking siege lines, sick sick sick. Mechanical transforming Firebats, sickkkkkkk. "Oh shit" button for Battlecruisers, sweeet. Reaper change is pretty damn cool too.

Temporary aoe Optical Flare + Dark Swarm hybrid? Consume on buildings!? BURROW CHARGE? Offensive hydras..

Man. I swore to myself I'd ignore HotS as a gamer but now.. niceeeeeee.
now run into the setting sun, and suffer, but don't mess up your hair.
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