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Heart of the Swarm Update - Page 10

Forum Index > News
480 CommentsPost a Reply
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Dragonspear
Profile Joined April 2011
United States28 Posts
June 08 2012 22:42 GMT
#181
On June 09 2012 07:32 Kanuck wrote:
This is sad... i actually HATE most of these changes... not just disappointed, but full on hate.

22 range??? so now protoss can destroy bases from their base. It exaggerate, but just a bit. It will give protoss the ability to totally decide when and where a battle takes place. The idea of trying to balance this thing is absurd.

Battle hellions.... retarded excuse for more transformers..... no players are complaining about the regular hellions ability to face down zealots. We want more micro, not less. Give the players what they really want: Firebats, both for nastalgia, and to act as a buffer for bio armies.

The ultralisk burrow.... why? just why? Its a fine ability, but ridiculous to look at. Why not just give them a ram/charge? Its already been done in custom games (i.e. hero attack) and is far better aesthetically. Ram + Frenzy >>> burrow attack

The warhound looks like its model was cleaned up a bit from the last look, but its still not pretty. but other then that my rage is over. Its sad that the only unit i really like out of this is the Viper.


EDIT: also, for the love of all that is good, keep the carrier. It not being used means it needs a buff, not to be removed (see immortal)


Honestly I'm really excited about battlehellions. If you want to go pure mech against toss or zerg, this will give you a legit buffer against zealots and zerglings for your tanks to siege from outside of throwing a fuckton of thors in front of them. Now you can stagger your units into hellions in front, then warhogs with thors, then tanks sieged in the back to have a ball. And zerg will still have vipers to pull the tanks away. Personally I prefer mech play to bio as it is so maybe that's why I'm excited.
Nuclear Launch Detected
LuciferSC
Profile Joined August 2010
Canada535 Posts
Last Edited: 2012-06-08 22:45:05
June 08 2012 22:43 GMT
#182
On June 09 2012 07:23 mbr2321 wrote:
22 range? Is that real? That's like 1 and a half screens. There's gonna situations where there's an observer in a base, and tempests are just going to sit outside and kill command centers or hatcheries. That's got to be a mistake.


Like you pointed out, tempest could be used as a very effective harass option by placing observer over opponent's workers.

But keep in mind that tempest needs observer or something to give it vision - while it has 22 range of attack, it will not (hopefully not, anyways) have 22 range of vision.
That means it being used against choke hold units won't be as useful (snipe out observers).

Also in team plays (2vs2, etc) you could do an interesting harassment while keeping tempest safe by having a protoss & terran composition.

Seems like an interesting implementation to me.
Come get some
RUFinalBoss
Profile Joined May 2012
United States266 Posts
June 08 2012 22:43 GMT
#183
blizzard is really forcing sc2 more like bw.
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
tendron
Profile Joined April 2010
Jamaica21 Posts
June 08 2012 22:43 GMT
#184
On June 09 2012 07:41 Schmoooopy wrote:
If Thors aren't that hero unit concept from before, and can now be built with warhounds, then I'm pretty excited and I like these changes as Terran. The Reaper change doesn't affect me much; I still won't be building Reapers in game. The widow mine is also intriguing...


Widow mines take sooooo long to blow.
MicroTastiC
Profile Joined January 2011
375 Posts
June 08 2012 22:44 GMT
#185
There are so many P changes!
Lillpapps
Profile Joined November 2010
Sweden99 Posts
June 08 2012 22:44 GMT
#186
Widow Mines - 8 sec arm time.
Tempest - 22 range.
Lets give all races a fair chance.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
June 08 2012 22:44 GMT
#187
On June 09 2012 07:37 Tippecanoe wrote:
Show nested quote +
On June 09 2012 07:35 mcmartini wrote:
On June 09 2012 06:31 Sadistx wrote:
Widow mine:

AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.


My thoughts exactly, they just too proud to admit they made a mistake so they call it something else.I thought the same thing about the swarm host when it cam out, they want to give us the lurker but they are too proud to say they made a mistake. Instead lets give them something similar to both the lurker and the brood lord.


Takes 8 seconds to blow up, and even dustin himself said he expects pros to take no damage from it.

It depends on how many mines there are, if the player is paying attention, and its just like irradiate and HSM. don't pay attention your shit dies, think about trying to micro a battle. roaches lings etc against a siege line and marines. Now imagine trying to pull back individual units with the mines on them. People are still going to take damage, maybe not as much as I would in the situation. But damage will occur. It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 08 2012 22:44 GMT
#188
Zerg changes seem kind of boring imo :/ no more burrow move banglings?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
dekuschrub
Profile Joined May 2008
United States2069 Posts
June 08 2012 22:45 GMT
#189
warhounddd sighhh

MINES THOUGH!!
LuciferSC
Profile Joined August 2010
Canada535 Posts
June 08 2012 22:46 GMT
#190
On June 09 2012 07:44 mcmartini wrote:
Show nested quote +
On June 09 2012 07:37 Tippecanoe wrote:
On June 09 2012 07:35 mcmartini wrote:
On June 09 2012 06:31 Sadistx wrote:
Widow mine:

AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.


My thoughts exactly, they just too proud to admit they made a mistake so they call it something else.I thought the same thing about the swarm host when it cam out, they want to give us the lurker but they are too proud to say they made a mistake. Instead lets give them something similar to both the lurker and the brood lord.


Takes 8 seconds to blow up, and even dustin himself said he expects pros to take no damage from it.

It depends on how many mines there are, if the player is paying attention, and its just like irradiate and HSM. don't pay attention your shit dies, think about trying to micro a battle. roaches lings etc against a siege line and marines. Now imagine trying to pull back individual units with the mines on them. People are still going to take damage, maybe not as much as I would in the situation. But damage will occur. It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.


Still think 8 seconds is too too much.

We all miss and love the spider mine from BW (perhaps except for BW protoss users).
We also need the 'woooohhh~' factor for the audiences.

Think 4 seconds would suffice.
Come get some
Lillpapps
Profile Joined November 2010
Sweden99 Posts
June 08 2012 22:46 GMT
#191
On June 09 2012 07:44 mcmartini wrote:
It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.

They can be made with reactors and they cost 75/25 to make.
Kanuck
Profile Joined March 2011
Canada50 Posts
June 08 2012 22:47 GMT
#192
well... at least i can still look forward to the single player component.
There is no failure. Only feedback.
Dragonspear
Profile Joined April 2011
United States28 Posts
June 08 2012 22:47 GMT
#193
On June 09 2012 07:46 LuciferSC wrote:
Show nested quote +
On June 09 2012 07:44 mcmartini wrote:
On June 09 2012 07:37 Tippecanoe wrote:
On June 09 2012 07:35 mcmartini wrote:
On June 09 2012 06:31 Sadistx wrote:
Widow mine:

AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.


My thoughts exactly, they just too proud to admit they made a mistake so they call it something else.I thought the same thing about the swarm host when it cam out, they want to give us the lurker but they are too proud to say they made a mistake. Instead lets give them something similar to both the lurker and the brood lord.


Takes 8 seconds to blow up, and even dustin himself said he expects pros to take no damage from it.

It depends on how many mines there are, if the player is paying attention, and its just like irradiate and HSM. don't pay attention your shit dies, think about trying to micro a battle. roaches lings etc against a siege line and marines. Now imagine trying to pull back individual units with the mines on them. People are still going to take damage, maybe not as much as I would in the situation. But damage will occur. It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.


Still think 8 seconds is too too much.

We all miss and love the spider mine from BW (perhaps except for BW protoss users).
We also need the 'woooohhh~' factor for the audiences.

Think 4 seconds would suffice.


I get the feeling that 4 seconds is likely what they'll determine it to be in the end as well. Really looking forward to more mech play in HotS
Nuclear Launch Detected
Laneir
Profile Joined September 2010
United States1160 Posts
June 08 2012 22:48 GMT
#194
Epic all i can say im so juiced for this game to come out
Follow me on Instagram @Chef_Betto
Sacrilege
Profile Joined December 2011
United States199 Posts
June 08 2012 22:48 GMT
#195
So excited for the hydra upgrade!!!!!
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 08 2012 22:48 GMT
#196
Here is my not-comment on balance because all we have is a video of each race looking cool and no numbers or anything.

But holy shit 22 range? There's epic deadspace abuse potential right there.

Also, according to video P > Z > T > P
(╯°□°)╯︵ ┻━┻
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
June 08 2012 22:50 GMT
#197
75 ??? mins gets you 3 spider a single widow mine
fastest unit in game comes free
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Borsti
Profile Joined May 2012
Germany79 Posts
June 08 2012 22:50 GMT
#198
Hello Warhound - Bye Bye Ling Infestor =(
I'm not sure how this changes will affect the Ladder experience - i guess even after the realease there will me much more work to do by Blizz
tendron
Profile Joined April 2010
Jamaica21 Posts
June 08 2012 22:52 GMT
#199
Wait..is the enemy able to tell which unit has a mine attached?
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-08 22:58:23
June 08 2012 22:52 GMT
#200
Why wouldn't Oracles permanently cloak? Everything Protoss cloaks is passive and permanent. Bad design.

Also, I don't think Terran should have build-able suicide units. That's a zerg thing. Give them to a unit. Reaper? Hellion?

I have absolutely no reservations about Blizzard adding things from BW back in if they aren't capable of doing things of equal caliber. There have been lots of new SC2 successes for the design team, but there have also been many failures.
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