• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:51
CET 22:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

Heart of the Swarm Update - Page 10

Forum Index > News
480 CommentsPost a Reply
Prev 1 8 9 10 11 12 25 Next All
Dragonspear
Profile Joined April 2011
United States28 Posts
June 08 2012 22:42 GMT
#181
On June 09 2012 07:32 Kanuck wrote:
This is sad... i actually HATE most of these changes... not just disappointed, but full on hate.

22 range??? so now protoss can destroy bases from their base. It exaggerate, but just a bit. It will give protoss the ability to totally decide when and where a battle takes place. The idea of trying to balance this thing is absurd.

Battle hellions.... retarded excuse for more transformers..... no players are complaining about the regular hellions ability to face down zealots. We want more micro, not less. Give the players what they really want: Firebats, both for nastalgia, and to act as a buffer for bio armies.

The ultralisk burrow.... why? just why? Its a fine ability, but ridiculous to look at. Why not just give them a ram/charge? Its already been done in custom games (i.e. hero attack) and is far better aesthetically. Ram + Frenzy >>> burrow attack

The warhound looks like its model was cleaned up a bit from the last look, but its still not pretty. but other then that my rage is over. Its sad that the only unit i really like out of this is the Viper.


EDIT: also, for the love of all that is good, keep the carrier. It not being used means it needs a buff, not to be removed (see immortal)


Honestly I'm really excited about battlehellions. If you want to go pure mech against toss or zerg, this will give you a legit buffer against zealots and zerglings for your tanks to siege from outside of throwing a fuckton of thors in front of them. Now you can stagger your units into hellions in front, then warhogs with thors, then tanks sieged in the back to have a ball. And zerg will still have vipers to pull the tanks away. Personally I prefer mech play to bio as it is so maybe that's why I'm excited.
Nuclear Launch Detected
LuciferSC
Profile Joined August 2010
Canada535 Posts
Last Edited: 2012-06-08 22:45:05
June 08 2012 22:43 GMT
#182
On June 09 2012 07:23 mbr2321 wrote:
22 range? Is that real? That's like 1 and a half screens. There's gonna situations where there's an observer in a base, and tempests are just going to sit outside and kill command centers or hatcheries. That's got to be a mistake.


Like you pointed out, tempest could be used as a very effective harass option by placing observer over opponent's workers.

But keep in mind that tempest needs observer or something to give it vision - while it has 22 range of attack, it will not (hopefully not, anyways) have 22 range of vision.
That means it being used against choke hold units won't be as useful (snipe out observers).

Also in team plays (2vs2, etc) you could do an interesting harassment while keeping tempest safe by having a protoss & terran composition.

Seems like an interesting implementation to me.
Come get some
RUFinalBoss
Profile Joined May 2012
United States266 Posts
June 08 2012 22:43 GMT
#183
blizzard is really forcing sc2 more like bw.
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
tendron
Profile Joined April 2010
Jamaica21 Posts
June 08 2012 22:43 GMT
#184
On June 09 2012 07:41 Schmoooopy wrote:
If Thors aren't that hero unit concept from before, and can now be built with warhounds, then I'm pretty excited and I like these changes as Terran. The Reaper change doesn't affect me much; I still won't be building Reapers in game. The widow mine is also intriguing...


Widow mines take sooooo long to blow.
MicroTastiC
Profile Joined January 2011
375 Posts
June 08 2012 22:44 GMT
#185
There are so many P changes!
Lillpapps
Profile Joined November 2010
Sweden99 Posts
June 08 2012 22:44 GMT
#186
Widow Mines - 8 sec arm time.
Tempest - 22 range.
Lets give all races a fair chance.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
June 08 2012 22:44 GMT
#187
On June 09 2012 07:37 Tippecanoe wrote:
Show nested quote +
On June 09 2012 07:35 mcmartini wrote:
On June 09 2012 06:31 Sadistx wrote:
Widow mine:

AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.


My thoughts exactly, they just too proud to admit they made a mistake so they call it something else.I thought the same thing about the swarm host when it cam out, they want to give us the lurker but they are too proud to say they made a mistake. Instead lets give them something similar to both the lurker and the brood lord.


Takes 8 seconds to blow up, and even dustin himself said he expects pros to take no damage from it.

It depends on how many mines there are, if the player is paying attention, and its just like irradiate and HSM. don't pay attention your shit dies, think about trying to micro a battle. roaches lings etc against a siege line and marines. Now imagine trying to pull back individual units with the mines on them. People are still going to take damage, maybe not as much as I would in the situation. But damage will occur. It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 08 2012 22:44 GMT
#188
Zerg changes seem kind of boring imo :/ no more burrow move banglings?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
dekuschrub
Profile Joined May 2008
United States2069 Posts
June 08 2012 22:45 GMT
#189
warhounddd sighhh

MINES THOUGH!!
LuciferSC
Profile Joined August 2010
Canada535 Posts
June 08 2012 22:46 GMT
#190
On June 09 2012 07:44 mcmartini wrote:
Show nested quote +
On June 09 2012 07:37 Tippecanoe wrote:
On June 09 2012 07:35 mcmartini wrote:
On June 09 2012 06:31 Sadistx wrote:
Widow mine:

AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.


My thoughts exactly, they just too proud to admit they made a mistake so they call it something else.I thought the same thing about the swarm host when it cam out, they want to give us the lurker but they are too proud to say they made a mistake. Instead lets give them something similar to both the lurker and the brood lord.


Takes 8 seconds to blow up, and even dustin himself said he expects pros to take no damage from it.

It depends on how many mines there are, if the player is paying attention, and its just like irradiate and HSM. don't pay attention your shit dies, think about trying to micro a battle. roaches lings etc against a siege line and marines. Now imagine trying to pull back individual units with the mines on them. People are still going to take damage, maybe not as much as I would in the situation. But damage will occur. It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.


Still think 8 seconds is too too much.

We all miss and love the spider mine from BW (perhaps except for BW protoss users).
We also need the 'woooohhh~' factor for the audiences.

Think 4 seconds would suffice.
Come get some
Lillpapps
Profile Joined November 2010
Sweden99 Posts
June 08 2012 22:46 GMT
#191
On June 09 2012 07:44 mcmartini wrote:
It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.

They can be made with reactors and they cost 75/25 to make.
Kanuck
Profile Joined March 2011
Canada50 Posts
June 08 2012 22:47 GMT
#192
well... at least i can still look forward to the single player component.
There is no failure. Only feedback.
Dragonspear
Profile Joined April 2011
United States28 Posts
June 08 2012 22:47 GMT
#193
On June 09 2012 07:46 LuciferSC wrote:
Show nested quote +
On June 09 2012 07:44 mcmartini wrote:
On June 09 2012 07:37 Tippecanoe wrote:
On June 09 2012 07:35 mcmartini wrote:
On June 09 2012 06:31 Sadistx wrote:
Widow mine:

AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.


My thoughts exactly, they just too proud to admit they made a mistake so they call it something else.I thought the same thing about the swarm host when it cam out, they want to give us the lurker but they are too proud to say they made a mistake. Instead lets give them something similar to both the lurker and the brood lord.


Takes 8 seconds to blow up, and even dustin himself said he expects pros to take no damage from it.

It depends on how many mines there are, if the player is paying attention, and its just like irradiate and HSM. don't pay attention your shit dies, think about trying to micro a battle. roaches lings etc against a siege line and marines. Now imagine trying to pull back individual units with the mines on them. People are still going to take damage, maybe not as much as I would in the situation. But damage will occur. It will all be a matter of it you need tech lab to make them screwing tank production of if reactor 2 for 1 deal.


Still think 8 seconds is too too much.

We all miss and love the spider mine from BW (perhaps except for BW protoss users).
We also need the 'woooohhh~' factor for the audiences.

Think 4 seconds would suffice.


I get the feeling that 4 seconds is likely what they'll determine it to be in the end as well. Really looking forward to more mech play in HotS
Nuclear Launch Detected
Laneir
Profile Joined September 2010
United States1160 Posts
June 08 2012 22:48 GMT
#194
Epic all i can say im so juiced for this game to come out
Follow me on Instagram @Chef_Betto
Sacrilege
Profile Joined December 2011
United States199 Posts
June 08 2012 22:48 GMT
#195
So excited for the hydra upgrade!!!!!
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 08 2012 22:48 GMT
#196
Here is my not-comment on balance because all we have is a video of each race looking cool and no numbers or anything.

But holy shit 22 range? There's epic deadspace abuse potential right there.

Also, according to video P > Z > T > P
(╯°□°)╯︵ ┻━┻
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
June 08 2012 22:50 GMT
#197
75 ??? mins gets you 3 spider a single widow mine
fastest unit in game comes free
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Borsti
Profile Joined May 2012
Germany79 Posts
June 08 2012 22:50 GMT
#198
Hello Warhound - Bye Bye Ling Infestor =(
I'm not sure how this changes will affect the Ladder experience - i guess even after the realease there will me much more work to do by Blizz
tendron
Profile Joined April 2010
Jamaica21 Posts
June 08 2012 22:52 GMT
#199
Wait..is the enemy able to tell which unit has a mine attached?
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-08 22:58:23
June 08 2012 22:52 GMT
#200
Why wouldn't Oracles permanently cloak? Everything Protoss cloaks is passive and permanent. Bad design.

Also, I don't think Terran should have build-able suicide units. That's a zerg thing. Give them to a unit. Reaper? Hellion?

I have absolutely no reservations about Blizzard adding things from BW back in if they aren't capable of doing things of equal caliber. There have been lots of new SC2 successes for the design team, but there have also been many failures.
Prev 1 8 9 10 11 12 25 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:15
Best Games of SC
Clem vs Solar
Classic vs Cure
Reynor vs Classic
Solar vs Clem
PiGStarcraft235
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft235
StarCraft: Brood War
Dewaltoss 123
BRAT_OK 69
Free 59
Dota 2
syndereN508
Fuzer 313
capcasts58
Counter-Strike
fl0m5645
Foxcn76
Heroes of the Storm
Liquid`Hasu472
Khaldor138
Other Games
Grubby6300
tarik_tv5501
DeMusliM526
Mew2King271
C9.Mang0144
Livibee51
ZombieGrub31
Chillindude23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 76
• davetesta22
• RyuSc2 13
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler111
League of Legends
• Doublelift1811
• HappyZerGling133
Other Games
• imaqtpie1375
• WagamamaTV392
• Shiphtur160
Upcoming Events
Korean StarCraft League
5h 9m
CranKy Ducklings
12h 9m
WardiTV 2025
14h 9m
SC Evo League
14h 39m
IPSL
19h 9m
Dewalt vs ZZZero
BSL 21
22h 9m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
1d 12h
WardiTV 2025
1d 14h
OSC
1d 17h
[ Show More ]
IPSL
1d 19h
Bonyth vs KameZerg
BSL 21
1d 22h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
PiGosaur Monday
4 days
StarCraft2.fi
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.