22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.
Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me.
Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut? Oracle - Harassment unit? ...... again, Harassment unit? wut? Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this? Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid Warhound - Wait, didn't you mean to say "Goliath"? Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut? Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb. Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut?
I really really really truly hope I am wrong here but honestly I am afraid for this expansion.
On June 09 2012 08:06 Mortal wrote: 22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.
Eh but look at weak DPS , how much its cost and how slow it is. That range tell you other thing to , this units will be always undefented , if you move army closer , they gonna sit behind , little counter from side , and they are dead.
On June 09 2012 08:06 Mortal wrote: 22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.
Eh but look at weak DPS , how much its cost and how slow it is. That range tell you other thing to , this units will be always undefented , if you move army closer , they gonna sit behind , little counter from side , and they are dead.
Blizzard says Tempest has shit damage, but...
In the video, there are 7 tempests. First volley takes out the front 2 siege tanks. So, 3/4 shots kill a siege tank. That works out to 50 damage a shot.
Im somewhat excited about the changes but I would like to see the viper get another ability. Since Blinding cloud isn't viable against protoss I would like to see something else that could be used in the ZvP matchup.
Okay after watching the videos, the entire thing are new units wrecking tanks and marines with the Terran player having zero control of the situation. Every new unit has some way to blow tanks to pieces, so why make tanks ever again? Even the Terran video is tanks and marines getting blown apart.
So far I'm cautiously optimistic. I like the Terran changes -- it looks like they're meant to reintroduce the positional play with staggered mech armies that BW was known for. If it means the end of the bio deathball I'll be extremely happy. If the widow mine causes friendly damage I already foresee some amaaaaazing micro plays from the pros. I'm more unsure about the Protoss changes, as I'm not really sure what the goal of them is. I worry that all of the recall abilities will screw with the "defender's advantage" even more, and essentially allow 'toss to be everywhere at once, guaranteeing that all P fights will be a deathball standoff.
With Zerg, I looooove the Viper. Wonder if Consume works on creep tumors? The swarm host I need to see before I make up my mind. 45 seconds feels like a really long time if you're sieging something. I suppose it depends on how the Locusts work. Here's hoping the upgrades help get the ultra and hydra back into play. I'm disappointed that the corrupter hasn't been changed / removed, it's such a booooooring unit.
Mothership needs to be removed They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!
But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D
On June 09 2012 08:13 cbueno wrote: Mothership needs to be removed They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!
But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ?
On June 09 2012 08:14 pallad wrote: But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D
On June 09 2012 08:13 cbueno wrote: Mothership needs to be removed They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!
But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ?
Well by the time a zerg gets to hive and completes that upgrade the protoss should have moved into the late game composition so he should have more than just gateway units.
And the mothership can still move. The mothership core can't.