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Heart of the Swarm Update - Page 12

Forum Index > News
480 CommentsPost a Reply
Prev 1 10 11 12 13 14 25 Next All
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 08 2012 23:05 GMT
#221
Just watched the ZvP battle report.

Viper is OP as all hell, but the Oracle is equally OP, so it kind of works in a BWish way. I like them both.

The tempest feels gimmicky.

I'm increasingly okay with the swarm host, though I feel it needs a little tweaking. It's pretty neat.

Your town halls now display how many workers you have so you can properly saturate, because lord knows SC2 macro needed to be easier </s>

Protoss and Zerg look like they're way stronger. Isn't it sad, Terran? ;_;

I hope Terran gets something really cool, still. Even if it's balanced as it, I'm much more excited about Z and P than T
Mortal
Profile Blog Joined November 2010
2943 Posts
June 08 2012 23:06 GMT
#222
22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.
The universe created an audience for itself.
GodZo
Profile Joined November 2011
Italy224 Posts
June 08 2012 23:06 GMT
#223
where is the dark archon?

2 years for 2 new units per race? 1 year for 1 unit! Gratz.
프로토스, Yellow, GdZ
sieksdekciw
Profile Joined April 2012
240 Posts
June 08 2012 23:07 GMT
#224
On June 09 2012 06:24 TeamLiquid ESPORTS wrote:
(note: 22 range with upgrade, compared to 13 for siege tanks. Relatively low DPS to balance it out.).


NOTHING can balance 22 range. It is becoming evident to me that Blizzard regard toss as the equivalent of Noob Saibot from MK.
Kris312
Profile Joined August 2010
United States70 Posts
June 08 2012 23:08 GMT
#225
lol 22 range wat
Animal_PL
Profile Joined December 2010
Poland11 Posts
June 08 2012 23:08 GMT
#226
Shit, I am pissed off about how Terrans units look. It is ridiculous that there are so many mechs and transformers! I hate this idea!!!
What doesn't kill you makes you stronger.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 08 2012 23:08 GMT
#227
Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me.

Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut?
Oracle - Harassment unit? ...... again, Harassment unit? wut?
Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this?
Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid
Warhound - Wait, didn't you mean to say "Goliath"?
Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut?
Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb.
Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game
Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut?

I really really really truly hope I am wrong here but honestly I am afraid for this expansion.
~ ~ <°)))><~ ~ ~
pallad
Profile Joined September 2010
Poland1958 Posts
June 08 2012 23:09 GMT
#228
On June 09 2012 08:06 Mortal wrote:
22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.


Eh but look at weak DPS , how much its cost and how slow it is. That range tell you other thing to , this units will be always undefented , if you move army closer , they gonna sit behind , little counter from side , and they are dead.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-06-08 23:11:03
June 08 2012 23:09 GMT
#229
On June 09 2012 08:09 pallad wrote:
Show nested quote +
On June 09 2012 08:06 Mortal wrote:
22 range? TWENTY TWO FUCKING RANGE? That just sounds ridiculous and bad. Ignoring the dps and what not, the concept of something shooting THAT far, is actually comical to say the least.


Eh but look at weak DPS , how much its cost and how slow it is. That range tell you other thing to , this units will be always undefented , if you move army closer , they gonna sit behind , little counter from side , and they are dead.


Blizzard says Tempest has shit damage, but...

In the video, there are 7 tempests. First volley takes out the front 2 siege tanks. So, 3/4 shots kill a siege tank. That works out to 50 damage a shot.
(╯°□°)╯︵ ┻━┻
Shinespark
Profile Joined June 2011
Chile843 Posts
June 08 2012 23:10 GMT
#230
I don't see a single original idea in HotS besides the Mothership Core, and it sounds terrible.
"I, for one, welcome our new Korean overlords."
takingbackoj
Profile Joined December 2010
United States684 Posts
June 08 2012 23:10 GMT
#231
Im somewhat excited about the changes but I would like to see the viper get another ability. Since Blinding cloud isn't viable against protoss I would like to see something else that could be used in the ZvP matchup.
Get the hell outta here Der Beek, your'e ruining my moment.
Arkless
Profile Joined April 2010
Canada1547 Posts
June 08 2012 23:12 GMT
#232
Only thought that went through my head as I watched the new unit video is.......RIP terran

http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Filter
Profile Blog Joined November 2010
Canada620 Posts
June 08 2012 23:12 GMT
#233
Okay after watching the videos, the entire thing are new units wrecking tanks and marines with the Terran player having zero control of the situation. Every new unit has some way to blow tanks to pieces, so why make tanks ever again? Even the Terran video is tanks and marines getting blown apart.
Live hard, live free.
Node
Profile Blog Joined October 2009
United States2159 Posts
June 08 2012 23:13 GMT
#234
So far I'm cautiously optimistic. I like the Terran changes -- it looks like they're meant to reintroduce the positional play with staggered mech armies that BW was known for. If it means the end of the bio deathball I'll be extremely happy. If the widow mine causes friendly damage I already foresee some amaaaaazing micro plays from the pros. I'm more unsure about the Protoss changes, as I'm not really sure what the goal of them is. I worry that all of the recall abilities will screw with the "defender's advantage" even more, and essentially allow 'toss to be everywhere at once, guaranteeing that all P fights will be a deathball standoff.

With Zerg, I looooove the Viper. Wonder if Consume works on creep tumors? The swarm host I need to see before I make up my mind. 45 seconds feels like a really long time if you're sieging something. I suppose it depends on how the Locusts work. Here's hoping the upgrades help get the ultra and hydra back into play. I'm disappointed that the corrupter hasn't been changed / removed, it's such a booooooring unit.

Of course, all of the BNet changes are fantastic.
whole lies with a half smile
cbueno
Profile Joined November 2008
Ireland76 Posts
June 08 2012 23:13 GMT
#235
Mothership needs to be removed
They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!
hangene92
Profile Blog Joined October 2011
Canada258 Posts
June 08 2012 23:14 GMT
#236
This sounds epic! Awesome!
"You may say I'm a dreamer, but I'm not the only one"
MateShade
Profile Joined July 2011
Australia736 Posts
June 08 2012 23:14 GMT
#237
Why can't the carrier have 22 range instead? Just change the attack animation
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 08 2012 23:14 GMT
#238
22 range... wow thats far.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-06-08 23:15:53
June 08 2012 23:14 GMT
#239
But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D


On June 09 2012 08:13 cbueno wrote:
Mothership needs to be removed
They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!


But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ?
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2012-06-08 23:17:58
June 08 2012 23:17 GMT
#240
On June 09 2012 08:14 pallad wrote:
But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D


Show nested quote +
On June 09 2012 08:13 cbueno wrote:
Mothership needs to be removed
They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!


But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ?

Well by the time a zerg gets to hive and completes that upgrade the protoss should have moved into the late game composition so he should have more than just gateway units.

And the mothership can still move. The mothership core can't.
Get the hell outta here Der Beek, your'e ruining my moment.
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