HYPE HYPE HYPE HYPE!
Heart of the Swarm Update - Page 13
Forum Index > News |
Alabasern
United States4005 Posts
| ||
Aunvilgod
2653 Posts
| ||
docvoc
United States5491 Posts
![]() ![]() | ||
MateShade
Australia736 Posts
On June 09 2012 08:08 TheFish7 wrote: Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me. Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut? Oracle - Harassment unit? ...... again, Harassment unit? wut? Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this? Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid Warhound - Wait, didn't you mean to say "Goliath"? Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut? Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb. Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut? I really really really truly hope I am wrong here but honestly I am afraid for this expansion. Cool story, tell it again bro User was warned for this post | ||
RaiKageRyu
Canada4773 Posts
| ||
ShamansForest
United States21 Posts
| ||
pallad
Poland1958 Posts
On June 09 2012 08:17 takingbackoj wrote: Well by the time a zerg gets to hive and completes that upgrade the protoss should have moved into the late game composition so he should have more than just gateway units. And the mothership can still move. The mothership core can't. ahh then its MS and mothership core now for toss? I miss that.. And as zerg player i can tell you zerg at 3 bases can go hive very fast , you just need take 6 gases fast , but dunno I must see game from some pro players to confirm my thinking , but IMO its possible to hit that timming to shot down toss gate pressure with hydras. | ||
Kanuck
Canada50 Posts
Also, if all they wanted was to give the protoss an flying siege unit, why not increase the carrier range? At least they other player would be able to defend at least a little. And then you keep one of the iconic units that made the game instead of forcing this new model for a failed unit. | ||
Animal_PL
Poland11 Posts
http://1.bp.blogspot.com/_2AJVtO27Nlw/TGuQFUSCbtI/AAAAAAAAAJY/mSzXAjZx3HI/s1600/golem_web[1].jpg http://1.bp.blogspot.com/_iW9-ukBm9es/TQpLlgNKxnI/AAAAAAAAAnQ/3ehDCkaA2Fc/s1600/rook2a.jpg http://2.bp.blogspot.com/_VRm3edgusok/TP3wAFtaaYI/AAAAAAAAAYY/jkomKZ67-Do/s1600/Warhounds_ASSAULT_7.jpg Because now it looks like a SHIT!!! | ||
Heh_
Singapore2712 Posts
| ||
aklambda
Austria48 Posts
| ||
BroodKingEXE
United States829 Posts
The Oracle is going to be a great harassment unit, if you think about it, it will be much faster than killing off workers giving it much faster harassment times and lower risk. Core is super defensive/anti-harass with its purify ability and teleport ability. I would imagine you could warp to a drop and take it out quickly. Mine - I feel its going to be similar to banelings. Could be used to snipe important units, really dependent on its range and the amount of time it takes to activate. Warhound- cant say much until we see it Hellions - Harassment unit that just got scary. You can run it fast into the base and transform into a potent force if trapped. I feel it'll make mech a hell lot more viable. Viper - It'll be a good templar sniper. Good marine counter, will totally change TvZ more into a BW esque battle with Terrans microing out of the cloud. SH - not sure on this one 45 seconds is a long time to wait. Ultra - Sounds crazy. Ultras will be able to get better surrounds. Hydra - I dont think it will make much of a difference with roaches being cheap. Hydras will always be an anti air response. Might see more usage in ZvP | ||
Coolhwip
Sweden1381 Posts
| ||
Jerubaal
United States7684 Posts
Are you happy Teamliquid? | ||
Cyanocyst
2222 Posts
On June 09 2012 08:08 TheFish7 wrote: You know if you want to play Brood War, go play BW no one is stopping you. Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me. Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut? Oracle - Harassment unit? ...... again, Harassment unit? wut? Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this? Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid Warhound - Wait, didn't you mean to say "Goliath"? Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut? Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb. Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut? I really really really truly hope I am wrong here but honestly I am afraid for this expansion. I also find it odd that your so fond the the BW units, when you've only been apart of team liquid for a couple of months. I would have though such a big BW fan would have been much more aware of the community. Btw here is the proper spelling of the word "What". | ||
Mykill
Canada3402 Posts
| ||
Ribbon
United States5278 Posts
On June 09 2012 08:26 Jerubaal wrote: Starcraft 2: Brood War. Are you happy Teamliquid? Yes? Are people really complaining that SC2 is too much like BW? | ||
cbueno
Ireland76 Posts
On June 09 2012 08:14 pallad wrote: But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ? you got it wrong. the mothership still can move. the core cant move. the mothership now needs a core and fleet beacon. that is to say that toss needs another building before he can build a motehrship. its retarded, not to mention that the whole idea of the mothership itself is retarded. make the oracle like the arbiter in broodwar! | ||
awakenx
United States341 Posts
| ||
0neder
United States3733 Posts
On June 09 2012 08:19 docvoc wrote: This is going to be amazing ![]() ![]() Except for micro. Where is moving shot? Where are faster units? | ||
| ||