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Heart of the Swarm Update - Page 13

Forum Index > News
480 CommentsPost a Reply
Prev 1 11 12 13 14 15 25 Next All
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
June 08 2012 23:17 GMT
#241
HYPE HYPE HYPE HYPE!
Support your esport!
Aunvilgod
Profile Joined December 2011
2653 Posts
June 08 2012 23:18 GMT
#242
BC speed boost? Aww yeah.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
docvoc
Profile Blog Joined July 2011
United States5491 Posts
June 08 2012 23:19 GMT
#243
This is going to be amazing . Its not just going to revitalize the matchups, but its also going to change the way people think about MU's with all the new units that require positioning tactics along with the macro to support it all. It seems like Blizz is introducing ways of making the skill ceiling much, much higher .
User was warned for too many mimes.
MateShade
Profile Joined July 2011
Australia736 Posts
June 08 2012 23:19 GMT
#244
On June 09 2012 08:08 TheFish7 wrote:
Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me.

Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut?
Oracle - Harassment unit? ...... again, Harassment unit? wut?
Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this?
Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid
Warhound - Wait, didn't you mean to say "Goliath"?
Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut?
Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb.
Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game
Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut?

I really really really truly hope I am wrong here but honestly I am afraid for this expansion.

Cool story, tell it again bro

User was warned for this post
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
June 08 2012 23:19 GMT
#245
22 Range... The Siege Tank just cried T_T
Someone call down the Thunder?
ShamansForest
Profile Joined August 2011
United States21 Posts
June 08 2012 23:21 GMT
#246
No archon toilet?
"Use your smile to change the world. Don't let the world change your smile." - Liquid'HerO <3
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-06-08 23:24:18
June 08 2012 23:21 GMT
#247
On June 09 2012 08:17 takingbackoj wrote:
Show nested quote +
On June 09 2012 08:14 pallad wrote:
But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D


On June 09 2012 08:13 cbueno wrote:
Mothership needs to be removed
They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!


But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ?

Well by the time a zerg gets to hive and completes that upgrade the protoss should have moved into the late game composition so he should have more than just gateway units.

And the mothership can still move. The mothership core can't.


ahh then its MS and mothership core now for toss? I miss that..

And as zerg player i can tell you zerg at 3 bases can go hive very fast , you just need take 6 gases fast , but dunno I must see game from some pro players to confirm my thinking , but IMO its possible to hit that timming to shot down toss gate pressure with hydras.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Kanuck
Profile Joined March 2011
Canada50 Posts
June 08 2012 23:22 GMT
#248
i really hoped Blizzard learned more from the feedback from the last preview than they apparently did.... it doest take much looking to see the vast majority of feedback is negative here.


Also, if all they wanted was to give the protoss an flying siege unit, why not increase the carrier range? At least they other player would be able to defend at least a little. And then you keep one of the iconic units that made the game instead of forcing this new model for a failed unit.
There is no failure. Only feedback.
Animal_PL
Profile Joined December 2010
Poland11 Posts
June 08 2012 23:23 GMT
#249
Warhound should look like a one of these:

http://1.bp.blogspot.com/_2AJVtO27Nlw/TGuQFUSCbtI/AAAAAAAAAJY/mSzXAjZx3HI/s1600/golem_web[1].jpg

http://1.bp.blogspot.com/_iW9-ukBm9es/TQpLlgNKxnI/AAAAAAAAAnQ/3ehDCkaA2Fc/s1600/rook2a.jpg

http://2.bp.blogspot.com/_VRm3edgusok/TP3wAFtaaYI/AAAAAAAAAYY/jkomKZ67-Do/s1600/Warhounds_ASSAULT_7.jpg

Because now it looks like a SHIT!!!
What doesn't kill you makes you stronger.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 08 2012 23:24 GMT
#250
Latest harassment unit: the tempest. Stand far far behind mineral patches in dead space, 1-shot workers while ground units can't touch you.
=Þ
aklambda
Profile Joined October 2010
Austria48 Posts
June 08 2012 23:25 GMT
#251
So if I want to play Mech as Terran now what are my options against air units? If the Thor is gone and the Warhound does not shoot up... ZvT: build Mutalisk only and win?
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
June 08 2012 23:26 GMT
#252
Tempest - I kinda dont like the idea of the Tempest, because its going to destroy a Brood Lord/Corruptor force. Killing Zerg late-game. Both are too slow to dogde a large AOE attack.

The Oracle is going to be a great harassment unit, if you think about it, it will be much faster than killing off workers giving it much faster harassment times and lower risk.

Core is super defensive/anti-harass with its purify ability and teleport ability. I would imagine you could warp to a drop and take it out quickly.

Mine - I feel its going to be similar to banelings. Could be used to snipe important units, really dependent on its range and the amount of time it takes to activate.

Warhound- cant say much until we see it

Hellions - Harassment unit that just got scary. You can run it fast into the base and transform into a potent force if trapped. I feel it'll make mech a hell lot more viable.

Viper - It'll be a good templar sniper. Good marine counter, will totally change TvZ more into a BW esque battle with Terrans microing out of the cloud.

SH - not sure on this one 45 seconds is a long time to wait.

Ultra - Sounds crazy. Ultras will be able to get better surrounds.

Hydra - I dont think it will make much of a difference with roaches being cheap. Hydras will always be an anti air response. Might see more usage in ZvP





Playing Protoss = Opponent owned
Coolhwip
Profile Joined March 2011
Sweden1381 Posts
June 08 2012 23:26 GMT
#253
Feels like they are just pumping in more magic into the game. As a protoss player, I dont like it.
crack
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 08 2012 23:26 GMT
#254
Starcraft 2: Brood War.

Are you happy Teamliquid?

I'm not stupid, a marauder just shot my brain.
Cyanocyst
Profile Joined October 2010
2222 Posts
June 08 2012 23:26 GMT
#255
On June 09 2012 08:08 TheFish7 wrote:
Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me.

Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut?
Oracle - Harassment unit? ...... again, Harassment unit? wut?
Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this?
Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid
Warhound - Wait, didn't you mean to say "Goliath"?
Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut?
Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb.
Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game
Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut?

I really really really truly hope I am wrong here but honestly I am afraid for this expansion.
You know if you want to play Brood War, go play BW no one is stopping you.

I also find it odd that your so fond the the BW units, when you've only been apart of team liquid for a couple of months. I would have though such a big BW fan would have been much more aware of the community.

Btw here is the proper spelling of the word "What".
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 08 2012 23:27 GMT
#256
tempest kind of crap for the price.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 08 2012 23:27 GMT
#257
On June 09 2012 08:26 Jerubaal wrote:
Starcraft 2: Brood War.

Are you happy Teamliquid?



Yes? Are people really complaining that SC2 is too much like BW?
cbueno
Profile Joined November 2008
Ireland76 Posts
June 08 2012 23:28 GMT
#258
On June 09 2012 08:14 pallad wrote:
But look now at hydras.. oh baby.. they move so fast at high tech . If zerg player can go fast to this tech at base play ( like roches one) IMO its instantly kill all toss warpgate pressure , even 7-8 blink stalkers gate pushes are dead now :D , im so happy :D


Show nested quote +
On June 09 2012 08:13 cbueno wrote:
Mothership needs to be removed
They give the oracle the abilities instead, just like in broodwar "arbiter". And keep the carriers. Dont remove the carriers specially since blizzard completelly ignored it all throught sc2!


But MS CANT MOVE NOW , its addon to nexus , like planetery fortres for terran. Toss cant attack you with MS , he cant vortex .. how you can complain at this ?


you got it wrong. the mothership still can move. the core cant move. the mothership now needs a core and fleet beacon.
that is to say that toss needs another building before he can build a motehrship. its retarded, not to mention that the whole idea of the mothership itself is retarded. make the oracle like the arbiter in broodwar!
awakenx
Profile Joined May 2011
United States341 Posts
June 08 2012 23:28 GMT
#259
Sooo... ZvZ is swarm hosts vs more swarm hosts?
WorstMicroNA
0neder
Profile Joined July 2009
United States3733 Posts
June 08 2012 23:28 GMT
#260
On June 09 2012 08:19 docvoc wrote:
This is going to be amazing . Its not just going to revitalize the matchups, but its also going to change the way people think about MU's with all the new units that require positioning tactics along with the macro to support it all. It seems like Blizz is introducing ways of making the skill ceiling much, much higher .

Except for micro. Where is moving shot? Where are faster units?
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