• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:29
CEST 12:29
KST 19:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
ORDER@>>https://www.facebook.com/SonaBudsReview/
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1950 users

Heart of the Swarm Update - Page 14

Forum Index > News
480 CommentsPost a Reply
Prev 1 12 13 14 15 16 25 Next All
0neder
Profile Joined July 2009
United States3733 Posts
June 08 2012 23:30 GMT
#261
On June 09 2012 08:27 Ribbon wrote:
Show nested quote +
On June 09 2012 08:26 Jerubaal wrote:
Starcraft 2: Brood War.

Are you happy Teamliquid?



Yes? Are people really complaining that SC2 is too much like BW?

I'm pleased, but they're still trying to have it both ways by distinguishing the HotS concepts with counter-intuitive and arbitrary constraints that pigeonhole them (eg Warhound vs mechanical, Ghost nerf, blinding cloud only vs bio).
silvercharcoal5
Profile Joined June 2011
United States17 Posts
June 08 2012 23:31 GMT
#262
On June 09 2012 08:27 Ribbon wrote:
Show nested quote +
On June 09 2012 08:26 Jerubaal wrote:
Starcraft 2: Brood War.

Are you happy Teamliquid?



Yes? Are people really complaining that SC2 is too much like BW?


Well, pretty much. A lot of the HOTS units resemble old BW units (e.g. Defiler/Viper, Widow Mine/Spider Mine, Warhound/Goliath).

To be honest, I am somewhat disappointed with the new units; while they are nice, I would have liked to see more "new" units that don't resemble anything we've seen before.
clusen
Profile Joined May 2010
Germany8702 Posts
June 08 2012 23:31 GMT
#263
I have a really good feeling about this!

Everyone was superhyped about D3, but it's actually kinda shitty and shallow

Everyone is complaining about this, which makes me think that it's going to be awesome once you played it and have actually felt and seen all the changes.
covote
Profile Blog Joined October 2010
United States86 Posts
June 08 2012 23:31 GMT
#264
PvT sounds like it will be impossible.
Coolness53
Profile Joined April 2010
United States668 Posts
June 08 2012 23:32 GMT
#265
It seems there trying super hard to keep the game fun but balanced. Having multiple strategies for each race.. Excited to see the pros place the game.
Fruitdealer, DongRaeGu, and Soulkey
Sikly
Profile Joined June 2011
United States413 Posts
June 08 2012 23:32 GMT
#266
On June 09 2012 08:22 Kanuck wrote:
i really hoped Blizzard learned more from the feedback from the last preview than they apparently did.... it doest take much looking to see the vast majority of feedback is negative here.


Also, if all they wanted was to give the protoss an flying siege unit, why not increase the carrier range? At least they other player would be able to defend at least a little. And then you keep one of the iconic units that made the game instead of forcing this new model for a failed unit.


It doesn't matter what Blizzard does, the feedback is going to be negative.

I agree with the carrier thoughts. The tempest is a decent unit, but the carrier is legendary. When I think of a unit for each race its the tank zergling and carrier, and removing any one of them would just be...fucking weird, and the concept of the carrier is actually pretty unique and they should strive to keep it.

The viper should create interesting conflicts, especially when paired with infestors late game. The oracle seems like it might be extremely strong. Mothership core should makle PvP way less volatile, hopefully at least. The mines for Terran seem very interesting, and potentially very dangerous. I have high hopes for the warhound making mech viable versus Protoss...we'll see I guess.

I'd say this is a step up from the last preview. The swarm host is more powerful, terran don't have that retarded aoe thing anymore, and the tempest doesn't 1 shot muta flocks anymore. Slow and steady improvements are well...steady and improving .
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 08 2012 23:33 GMT
#267
On June 09 2012 08:30 0neder wrote:
Show nested quote +
On June 09 2012 08:27 Ribbon wrote:
On June 09 2012 08:26 Jerubaal wrote:
Starcraft 2: Brood War.

Are you happy Teamliquid?



Yes? Are people really complaining that SC2 is too much like BW?

I'm pleased, but they're still trying to have it both ways by distinguishing the HotS concepts with counter-intuitive and arbitrary constraints that pigeonhole them (eg Warhound vs mechanical, Ghost nerf, blinding cloud only vs bio).


Oh yeah. it's not perfect, but I consider it a notable upgrade to WoL.

I do wish Terrans were getting something cool, though. I hope that, if Terran is super UP, they buff T instead of nerfing the cool units. Make Ravens and BCs better! That's the way to go!
jedi1982
Profile Joined January 2011
United States172 Posts
June 08 2012 23:34 GMT
#268
Terran's are going to get pummeled!
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
June 08 2012 23:35 GMT
#269
viper looks op as fuck, needs to be like 300 gas or something or have the pull thing nerfed, it prettymuch hard counters robo units unless the protoss has hts. the zerg also massed hydras in that game (which are expensive in gas) and still had like 5-6 vipers with his army. if he went roaches instead, he would ahve had like 10+ vipers pulling immortals/colossi, it also means that motherships are worthless vs zergs cos sacing 2 vipers and a few corruptors for a mothership is always a good trade.

those little things the swarm host makes also can attack air and seem to have good dps which seems a bit op (like mass mass swarm host can kill eveything for free).

ultralisk charge just looks kinda retarded... hope its an activated skill rather than a auto cast or it will just be like charge but more stupid looking, doesnt make sense for 7 huge ultralisks to burrow and unbrrow under like a single marine.

tempest seems like bad design with the 22 range but no splash and really low attackspeed and dps, if they cost the same amount as carriers do now, i dont see when they would be made unless the oppoent is turtling hard behind like spines or something, or geting like 20+ broodlords, in wihch case the mothership statis still seems better, assuming u dont get it abducted. it will also limit maps greatly as they cant have as much dead space or clifts which can be abused by the templest way to easily. tbh i still think they shoudl just fix the carrier and make it microable rather than introducin this thing.

warhound seems like a mech maruader which also murders probes and scvs which is always a bad thing. they also make stalkers even less desirable in pvt.

the oracle will make pvp even more coinflipy since it pretty much makes stargate openings double as a dt opener. stargate is already at an advantage vs robo and with the new sg units, the robo player wil be disadvantaged even more. more people will go dts which will have a reasonable advantage vs sg openers, which will cause more people to go robo, which sg is advantaged greatly against, hence more coin fliping. sg vs sg will turn even more retarded than its current state with phoenix wars with some oracles which is more or less like colossus wars.

the mines seem ok in that they wil probably always kill a unit but a bit expensive to spam around the map like spider mines, though im not complaining cos i was sick to death of my two control groups of retarded dragoons steping onto mines and turning into blue goo back in bw.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 08 2012 23:37 GMT
#270
I really wonder how a zerg will be expected to engage a turtling, never attack protoss that goes to tempest/senties.

" LOL you better attack me zerg right now into my forcefields or you will die, lol"
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
June 08 2012 23:38 GMT
#271
On June 09 2012 08:35 mR.bONG789 wrote:
ultralisk charge just looks kinda retarded... hope its an activated skill rather than a auto cast or it will just be like charge but more stupid looking, doesnt make sense for 7 huge ultralisks to burrow and unbrrow under like a single marine.



I urge you to read the OP once more.
Standard.
Naphal
Profile Joined December 2010
Germany2099 Posts
June 08 2012 23:38 GMT
#272
22 range? wut? xD
Apus
Profile Joined November 2010
New Zealand74 Posts
June 08 2012 23:38 GMT
#273
I'm pretty happy with how things are progressing.

Blizzard seem to have taken the areas which were underutilized by each race and either add units or outright buff them, all while not taking away from what the races strong points were. Protoss now need to build a Stargate, Hydras are a real option with their new speed, etc.

I also like how the Swarm Host and the Tempest work, although 22 range might be a bit messed up. A lot of peoples problems with SC2 is that the battles are over in a second, after having built up the deathball. These high damage, slow attack speed units with high range make people think twice about engaging and can punish people for running in too fast. I think these new units will slow down battles so they aren't over in the blink of an eye, with the possible exception of the Widow Mines, but Terran seem the least fleshed out in general.
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
June 08 2012 23:39 GMT
#274
On June 09 2012 08:37 Psychobabas wrote:
I really wonder how a zerg will be expected to engage a turtling, never attack protoss that goes to tempest/senties.

" LOL you better attack me zerg right now into my forcefields or you will die, lol"


I think that's what the swarm hosts and vipers are for, and as with the siege tank, you can only attack with the tempest where you have vision, so unless the zerg has no detection with his army, they wont be able to siege that well
Standard.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 08 2012 23:39 GMT
#275
On June 09 2012 08:35 mR.bONG789 wrote:
viper looks op as fuck, needs to be like 300 gas or something or have the pull thing nerfed, it prettymuch hard counters robo units unless the protoss has hts. the zerg also massed hydras in that game (which are expensive in gas) and still had like 5-6 vipers with his army. if he went roaches instead, he would ahve had like 10+ vipers pulling immortals/colossi, it also means that motherships are worthless vs zergs cos sacing 2 vipers and a few corruptors for a mothership is always a good trade.

those little things the swarm host makes also can attack air and seem to have good dps which seems a bit op (like mass mass swarm host can kill eveything for free).

ultralisk charge just looks kinda retarded... hope its an activated skill rather than a auto cast or it will just be like charge but more stupid looking, doesnt make sense for 7 huge ultralisks to burrow and unbrrow under like a single marine.

tempest seems like bad design with the 22 range but no splash and really low attackspeed and dps, if they cost the same amount as carriers do now, i dont see when they would be made unless the oppoent is turtling hard behind like spines or something, or geting like 20+ broodlords, in wihch case the mothership statis still seems better, assuming u dont get it abducted. it will also limit maps greatly as they cant have as much dead space or clifts which can be abused by the templest way to easily. tbh i still think they shoudl just fix the carrier and make it microable rather than introducin this thing.

warhound seems like a mech maruader which also murders probes and scvs which is always a bad thing. they also make stalkers even less desirable in pvt.

the oracle will make pvp even more coinflipy since it pretty much makes stargate openings double as a dt opener. stargate is already at an advantage vs robo and with the new sg units, the robo player wil be disadvantaged even more. more people will go dts which will have a reasonable advantage vs sg openers, which will cause more people to go robo, which sg is advantaged greatly against, hence more coin fliping. sg vs sg will turn even more retarded than its current state with phoenix wars with some oracles which is more or less like colossus wars.

the mines seem ok in that they wil probably always kill a unit but a bit expensive to spam around the map like spider mines, though im not complaining cos i was sick to death of my two control groups of retarded dragoons steping onto mines and turning into blue goo back in bw.


I expect phoenix openings to be standard in PvZ then, no Zerg would dare to make vipers"
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 08 2012 23:39 GMT
#276
On June 09 2012 08:26 Cyanocyst wrote:
Show nested quote +
On June 09 2012 08:08 TheFish7 wrote:
Umm, I was seriously hoping they were trolling us when they first announced the new units. All these new units seem absolutely stupid to me.

Tempest - the answer to broodlords? You will still need starports to make them. and voidrays already hard counter BL and mass muta is not a problem in the current metagame. 22 range. wut?
Oracle - Harassment unit? ...... again, Harassment unit? wut?
Mothership Core/Mothership - another gimmick. just bring the arbiter back. what is hard about this?
Widow Mine - herp derp our other idea wasn't viable so lets bring back the spider mine except make it stupid
Warhound - Wait, didn't you mean to say "Goliath"?
Hellion - Now Terrans have to push an extra button to transform this into a useful unit. wut?
Viper - the bastard child of some Defiler's one night stand. Again, why not just put the defiler back in? dumb.
Swarm host - herp derp zerg has no siege units before broods so lets make some retarded version of the Lurker when really we should just put the lurker in the game
Burrow Charge - Now we can watch our ultralisks charge stupidly into a wall before they get kited to death! wut?

I really really really truly hope I am wrong here but honestly I am afraid for this expansion.
You know if you want to play Brood War, go play BW no one is stopping you.

I also find it odd that your so fond the the BW units, when you've only been apart of team liquid for a couple of months. I would have though such a big BW fan would have been much more aware of the community.

Btw here is the proper spelling of the word "What".


Fair enough, I might have to go play BW since it looks like HoTS might break this game.
I dunno man, none of these units seem like good ideas to me. I hope I'm wrong, but if one day you see a crazy old homeless drunk shouting nonsense about goliaths and vipers and game design, you'll know what happened to me.
~ ~ <°)))><~ ~ ~
Jugan
Profile Blog Joined July 2009
United States1566 Posts
Last Edited: 2012-06-08 23:48:47
June 08 2012 23:39 GMT
#277
Note: Justin Browder expects that with practice, pro-level players will almost always be able to remove the mined units away from the rest of their unit cluster.

Why would I use this unit? I don't understand, is it somehow better than building actual units out of my factory so I don't lose? Or am I supposed to use it as a crutch to beat up lower level players?

Tempest

Description: The tempest is a new capital ship that can fire at both ground and air targets from long range, doing additional damage to massive units. A further range upgrade can be researched to give the Tempest the ability to fire from incredible distances.
Note: Starts at range 10, increases to 22 range with upgrade (compared to 13 for siege tanks). Said to have relatively low DPS to balance it out.


So both Zerg and Protoss get a broodlord? I like the sound of that, not being able to kill long range air units n' stuff. Sounds pretty frustrating and poorly designed imo, although to be fair I felt what they did in WoL was 100x worse.


When constructed from the factory, the Hellion spawns in its new battle mode, which gives it additional hit points and a stronger flame attack that covers a short forward-facing arc

So when I spawn my units from my buildings and want to get them out into the battlefield, I use mobility mode. And when I'm out in the battlefield, I switch to battle mode so it can outbattle other units, right? Oh wait.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
DwindleFlip
Profile Joined April 2011
United States32 Posts
June 08 2012 23:39 GMT
#278
If you watch the video, all you will see is terran being destroyed and marines and tanks being made useless.

This is not going to go well for terran players
pallad
Profile Joined September 2010
Poland1958 Posts
June 08 2012 23:39 GMT
#279
On June 09 2012 08:37 Psychobabas wrote:
I really wonder how a zerg will be expected to engage a turtling, never attack protoss that goes to tempest/senties.

" LOL you better attack me zerg right now into my forcefields or you will die, lol"


Like on video ?
Viper , hydra , corruptor mix + Swarm Host
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
KingAce
Profile Joined September 2010
United States471 Posts
June 08 2012 23:40 GMT
#280
22 range? LOL I like protoss but this is so silly. This plus observer plus massive recall = massive headache for all other races late game.
"You're defined by the WORST of your group..." Bill Burr
Prev 1 12 13 14 15 16 25 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Playoffs Day 1
Classic vs SolarLIVE!
herO vs SHIN
Tasteless553
Ryung 392
IntoTheiNu 328
TKL 72
IndyStarCraft 60
Rex57
CranKy Ducklings46
3DClanTV 22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 553
Ryung 392
TKL 72
IndyStarCraft 60
Rex 57
StarCraft: Brood War
Calm 3029
firebathero 1057
Horang2 1043
Jaedong 494
Hyuk 447
BeSt 260
EffOrt 232
scan(afreeca) 204
Mini 170
Snow 168
[ Show more ]
actioN 159
Killer 139
Light 133
Pusan 103
Soma 98
Soulkey 92
ggaemo 79
ZerO 67
ToSsGirL 65
Backho 59
Mind 51
Rush 39
Mong 36
Liquid`Ret 35
hero 33
Sexy 31
910 24
Shine 23
sorry 20
Shinee 20
Movie 19
yabsab 19
soO 18
Bale 17
Barracks 17
Sacsri 14
JulyZerg 10
ajuk12(nOOB) 5
zelot 3
Last 0
Dota 2
Gorgc205
League of Legends
JimRising 394
Counter-Strike
olofmeister2626
shoxiejesuss1117
allub164
Super Smash Bros
Mew2King99
Westballz14
Other Games
gofns19908
singsing1862
ceh9605
DeMusliM238
crisheroes211
monkeys_forever187
XcaliburYe103
Lowko48
ZerO(Twitch)10
Organizations
Counter-Strike
PGL30754
StarCraft: Brood War
UltimateBattle 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 39
• LUISG 32
• CranKy Ducklings SOOP7
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco1548
• iopq 8
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1050
Upcoming Events
OSC
2h 31m
Big Brain Bouts
5h 31m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
16h 31m
RSL Revival
23h 31m
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 5h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 8h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 21h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.