It's gonna be great.
Heart of the Swarm Update - Page 15
Forum Index > News |
maximuspita
1093 Posts
It's gonna be great. | ||
Jaegeru
United Kingdom676 Posts
| ||
Psychobabas
2531 Posts
On June 09 2012 08:39 pallad wrote: Like on video ? Viper , hydra , corruptor mix + Swarm Host You're missing the point. Once again Protoss will determine the place and time of the battle. You're gonna make hydras and burrow swarm hosts with their 45 second cooldown vs sentries? ![]() | ||
shizaep
Canada2920 Posts
I'm excited but I'm also really worried about what all these units will do to the balance of the game. I mean, every single one is just ridiculously powerful. Zerg tier 2 (pretty much like ground Brood Lords, that can burrow too!) and a 22 range unit for late game Toss...(On Shattered, these could prolly seige your main from like above the Nexus...has crazy flashback to Thor drops on Lost Temple and heart misses a beat) I definitely forsee some ridiculously imba shit happening when the game hits... but I'm still excited! | ||
pallad
Poland1958 Posts
![]() On June 09 2012 08:47 Psychobabas wrote: You're missing the point. Once again Protoss will determine the place and time of the battle. You're gonna make hydras and burrow swarm hosts with their 45 second cooldown vs sentries? ![]() Its 25 sec i think not 45. And yes , hydras can easy kill stalkers + sentry mix , everyone know that ![]() | ||
TheRealPaciFist
United States1049 Posts
Plus, I'm glad they decided to keep the Mothership instead of the Super thor And the oracle cloak is intriguing And warhounds are cute Yep, I is excite | ||
optical630
United Kingdom768 Posts
On June 09 2012 08:48 pallad wrote: I really hope that at MLG they goona make some show match of HOTS , with pro players playing ![]() Its 25 sec i think not 45. And yes , hydras can easy kill stalkers + sentry mix , everyone know that ![]() the speed or lack of was a huge handicap to hydras, but now they seem way more viable and can shake up the zvp fights | ||
Niyanyo
Mexico71 Posts
| ||
RaiKageRyu
Canada4773 Posts
| ||
Doomwish
438 Posts
The fight where they showcased in the preview vs the toss the widow mines did almost nothing lol. I have a feeling HotS is going to be a bitch to balance. | ||
cbueno
Ireland76 Posts
And this is coming from a toss. 22 range for tempest wtf? no carriers wtf? stupid mothership requires another building upgrade wtf? remove mothership and make oracle the mothership like the arbiter in broodwar ffs! | ||
felisconcolori
United States6168 Posts
As a Zerg player, if I concentrate After this weekend, maybe the HotS custom maps get updated and we get a taste while waiting and praying we get into the beta. | ||
Im_hell
United States16 Posts
blizzard is crossing out all possible unit composition in TvZ mech sucks anyways and viper is gonna make tank useless so only possible TvZ unit combo terran has is MMM... and in TvP they didnt make any nerf to toss late game units, they buffed it by giving mothership recall ability back, and giving nexus mothership core... now toss units strong and mobile | ||
Ribbon
United States5278 Posts
On June 09 2012 08:39 Jugan wrote: When constructed from the factory, the Hellion spawns in its new battle mode, which gives it additional hit points and a stronger flame attack that covers a short forward-facing arc So when I spawn my units from my buildings and want to get them out into the battlefield, I use mobility mode. And when I'm out in the battlefield, I switch to battle mode so it can outbattle other units, right? Oh wait. That's actually on purpose. If you are bronze, battle mode is more useful, otherwise, it's an APM tax in a game that's pretty APM light. | ||
AJMcSpiffy
United States1154 Posts
Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep. I actually started jumping in my chair at this hahah, pretty excited for all the new changes. Gonna be a great time on the competetive scene for a while I'm sure ![]() also great write up! | ||
Deleted User 109835
629 Posts
| ||
Sailincieri
Poland83 Posts
Justin Browder expects that with practice, pro-level players will almost always be able to remove the mined units away from the rest of their unit cluster. Wait, what?! So i should build this Mine in factory, loss resources, loss time in factory for it, and then kill 1 (ONE!) unit with it? Realy?! Zerg gets scorpion from mortal kombat, 'defiler', underground broodlords and more, and I get Mine? Great... | ||
NexaS
United States202 Posts
| ||
Ozarugold
2716 Posts
But I gotta say, 22 range is really far... | ||
wangstra
922 Posts
| ||
| ||