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Heart of the Swarm Update - Page 15

Forum Index > News
480 CommentsPost a Reply
Prev 1 13 14 15 16 17 25 Next All
maximuspita
Profile Joined April 2010
1093 Posts
June 08 2012 23:41 GMT
#281


It's gonna be great.
Korean Air, please save Fox.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
June 08 2012 23:43 GMT
#282
Disappointing for terrans, I really hope some things are added and changed for terran during the beta since it seems like they've been gimped more than other races in the expansion.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 08 2012 23:47 GMT
#283
On June 09 2012 08:39 pallad wrote:
Show nested quote +
On June 09 2012 08:37 Psychobabas wrote:
I really wonder how a zerg will be expected to engage a turtling, never attack protoss that goes to tempest/senties.

" LOL you better attack me zerg right now into my forcefields or you will die, lol"


Like on video ?
Viper , hydra , corruptor mix + Swarm Host


You're missing the point. Once again Protoss will determine the place and time of the battle. You're gonna make hydras and burrow swarm hosts with their 45 second cooldown vs sentries?
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
June 08 2012 23:48 GMT
#284
Ok, looks sick, it's definitely a giant improvement from their first announcement. Glad the tempest has been changed and the Shredder removed. The Oracle has definitely improved with its new abilities but I still think that the mineral block ability is stupid.

I'm excited but I'm also really worried about what all these units will do to the balance of the game. I mean, every single one is just ridiculously powerful. Zerg tier 2 (pretty much like ground Brood Lords, that can burrow too!) and a 22 range unit for late game Toss...(On Shattered, these could prolly seige your main from like above the Nexus...has crazy flashback to Thor drops on Lost Temple and heart misses a beat) I definitely forsee some ridiculously imba shit happening when the game hits...

but I'm still excited!
You mean I just write stuff here and other people can see it?
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-06-08 23:50:36
June 08 2012 23:48 GMT
#285
I really hope that at MLG they goona make some show match of HOTS , with pro players playing


On June 09 2012 08:47 Psychobabas wrote:
Show nested quote +
On June 09 2012 08:39 pallad wrote:
On June 09 2012 08:37 Psychobabas wrote:
I really wonder how a zerg will be expected to engage a turtling, never attack protoss that goes to tempest/senties.

" LOL you better attack me zerg right now into my forcefields or you will die, lol"


Like on video ?
Viper , hydra , corruptor mix + Swarm Host


You're missing the point. Once again Protoss will determine the place and time of the battle. You're gonna make hydras and burrow swarm hosts with their 45 second cooldown vs sentries?



Its 25 sec i think not 45. And yes , hydras can easy kill stalkers + sentry mix , everyone know that
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2012-06-09 00:00:43
June 08 2012 23:53 GMT
#286
I'm completely confused about what to think of the Tempest, but... WOOT WIDOW MINES! Sounds like a fun ability to use AND to play against =)

Plus, I'm glad they decided to keep the Mothership instead of the Super thor

And the oracle cloak is intriguing

And warhounds are cute

Yep, I is excite
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
optical630
Profile Joined August 2010
United Kingdom768 Posts
June 08 2012 23:54 GMT
#287
On June 09 2012 08:48 pallad wrote:
I really hope that at MLG they goona make some show match of HOTS , with pro players playing


Show nested quote +
On June 09 2012 08:47 Psychobabas wrote:
On June 09 2012 08:39 pallad wrote:
On June 09 2012 08:37 Psychobabas wrote:
I really wonder how a zerg will be expected to engage a turtling, never attack protoss that goes to tempest/senties.

" LOL you better attack me zerg right now into my forcefields or you will die, lol"


Like on video ?
Viper , hydra , corruptor mix + Swarm Host


You're missing the point. Once again Protoss will determine the place and time of the battle. You're gonna make hydras and burrow swarm hosts with their 45 second cooldown vs sentries?



Its 25 sec i think not 45. And yes , hydras can easy kill stalkers + sentry mix , everyone know that


the speed or lack of was a huge handicap to hydras, but now they seem way more viable and can shake up the zvp fights
Niyanyo
Profile Joined April 2011
Mexico71 Posts
June 08 2012 23:55 GMT
#288
My absolute favorite is the launchable changeling!! Zerg scout ahoooy!
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
June 08 2012 23:56 GMT
#289
Biological unit restriction for blinding cloud makes it essentially useless against Protoss then. Not to mention it becomes less intuitive to spectators now, because it's going to confuse them a bit at first when they see marines not firing but siege tanks can.
Someone call down the Thunder?
Doomwish
Profile Joined July 2011
438 Posts
Last Edited: 2012-06-08 23:59:24
June 08 2012 23:58 GMT
#290
widow mine and the new mech units look really lackluster in comparison to the new zerg/toss units.

The fight where they showcased in the preview vs the toss the widow mines did almost nothing lol.

I have a feeling HotS is going to be a bitch to balance.
cbueno
Profile Joined November 2008
Ireland76 Posts
Last Edited: 2012-06-09 00:00:27
June 08 2012 23:59 GMT
#291
well Blizz defently is gonna screw up this game at the end!
And this is coming from a toss.

22 range for tempest wtf?
no carriers wtf?
stupid mothership requires another building upgrade wtf?

remove mothership and make oracle the mothership like the arbiter in broodwar ffs!

felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
June 09 2012 00:00 GMT
#292
So, in thinking over possibilities and cheese that worked about a year ago (not so much now)...

As a Zerg player, if I concentrate lurkerSwarm Host and Infestors, I basically can spawn a free army as often as my timer ticks and my infestors still have energy? Move up, burrow swarm hosts (they're now invisible), then move burrowed infestors up to support with massive beach ball lobbing under the cover of the Swarm Hosts.

After this weekend, maybe the HotS custom maps get updated and we get a taste while waiting and praying we get into the beta.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Im_hell
Profile Joined March 2012
United States16 Posts
June 09 2012 00:00 GMT
#293
Why doesnt blizzard just remove terran??
blizzard is crossing out all possible unit composition
in TvZ mech sucks anyways
and viper is gonna make tank useless
so only possible TvZ unit combo terran has is MMM...

and in TvP they didnt make any nerf to toss late game units, they buffed it by giving mothership recall ability back, and giving
nexus mothership core...
now toss units strong and mobile
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 09 2012 00:00 GMT
#294
On June 09 2012 08:39 Jugan wrote:
When constructed from the factory, the Hellion spawns in its new battle mode, which gives it additional hit points and a stronger flame attack that covers a short forward-facing arc

So when I spawn my units from my buildings and want to get them out into the battlefield, I use mobility mode. And when I'm out in the battlefield, I switch to battle mode so it can outbattle other units, right? Oh wait.


That's actually on purpose. If you are bronze, battle mode is more useful, otherwise, it's an APM tax in a game that's pretty APM light.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 09 2012 00:01 GMT
#295
Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

I actually started jumping in my chair at this hahah, pretty excited for all the new changes. Gonna be a great time on the competetive scene for a while I'm sure

also great write up!
If the quarter was in your right hand, that would've been micro
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
June 09 2012 00:01 GMT
#296
--- Nuked ---
Sailincieri
Profile Joined July 2011
Poland83 Posts
June 09 2012 00:03 GMT
#297
Justin Browder expects that with practice, pro-level players will almost always be able to remove the mined units away from the rest of their unit cluster.


Wait, what?!
So i should build this Mine in factory, loss resources, loss time in factory for it, and then kill 1 (ONE!) unit with it? Realy?!

Zerg gets scorpion from mortal kombat, 'defiler', underground broodlords and more, and I get Mine? Great...
NexaS
Profile Blog Joined December 2010
United States202 Posts
June 09 2012 00:04 GMT
#298
22 range? Huh? Is this real life?
TexaS
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 09 2012 00:07 GMT
#299
I'm going to hold my opinion until I play the game since I'm pretty on the fence with almost all the changes.

But I gotta say, 22 range is really far...
this is my quote.
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-06-14 06:15:50
June 09 2012 00:07 GMT
#300
-nuked-
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