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Wow, toss just got amazing, while terran has a few decent(ish) improvements, and zerg got severely nerfed from the past edition of the hots beta (when everyone can agree,zerg looked the best from the hots races).
Toss has an even more powerful late game now with the Tempest, and still a very strong mothership (archon toilet is not needed with 22 range Tempest), with amazing midgame additions such as the oracle..zerg no longer has burrow speed banes, ultras are now snareable/slowable which will make sure to keep them at the terrible units status they are, regardless of the charge..think expensive chargelots, that is what ultras will be.Viper only working on bio will make it pretty bad against the dredded death ball as well, aside from pulling some colossi i guess.
Toss looks amazing..hope you enjoy pvp, everyone will switch over...toss already feels stronger and easier to a lot of people..this xpac will just amplify that.
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On June 09 2012 08:27 Ribbon wrote:Show nested quote +On June 09 2012 08:26 Jerubaal wrote: Starcraft 2: Brood War.
Are you happy Teamliquid?
Yes? Are people really complaining that SC2 is too much like BW?
People will complain about this regardless. Not my fault BW is such a good game .
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With vortex not working on air units, ZvP will turn into a joke. But, besides that, radical changes are good, hopefully we will see a lot of new players becoming pros and maybe pushing the current ones aside.
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Poland3747 Posts
On June 09 2012 09:03 Sailincieri wrote:Show nested quote +Justin Browder expects that with practice, pro-level players will almost always be able to remove the mined units away from the rest of their unit cluster. Wait, what?! So i should build this Mine in factory, loss resources, loss time in factory for it, and then kill 1 (ONE!) unit with it? Realy?! Zerg gets scorpion from mortal kombat, 'defiler', underground broodlords and more, and I get Mine? Great... Not only that but now siege tanks can be outranged EZPZ. BoxeR must by crying.
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I choked when I reread 22 range for the third time, because the first two times I didn't believe it. o.O
It might change PvP pretty drastically if it does bonus to massive. Goodbye giant colossi balls.
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I'm definitely going to get it, but I am skeptical that it'll be any better than WoL.
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On June 09 2012 09:07 wangstra wrote: My impression is that they are still trying to kludge together units from BW but remain in denial and instead have opted to spray abilities all over the place. If you want to introduce an arbiter do so, don't half ass it.
The way they've approached balance in this game also introduces a stupid hilarity into the units they make. The protoss, the might of the void, with technology far outpacing anything the Terrans have ever encountered, who have absorbed technology from their creators in their wisdom built a an air unit that could fire at enemies from far away but only tickle them damage wise. Then they proceeded to call it a tempest...
If Bowder is absolutely certain that pros will be evading the newly introed mine, does he expect people to spend the min/gas to kill one unit?
The point is board control, not killing efficiency
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On June 09 2012 09:09 nenshoua wrote:...toss already feels stronger and easier to a lot of people..this xpac will just amplify that.
actually terran has the honors of being the easiest race to play, for a lot of people. and I'm not seeing anyone switching races. be less biased.
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I feel like Terran is coming out a bit weaker from all of this, but will try to withhold judgement until we have more opportunities to see how the game actually plays. Just a bit worried...
Also, one other person commented on this - what do you all think of the CC/Nexus/Hatch showing you the number of workers you currently have mining? I simultaneously like and dislike this. It makes my life easier, which is kind of nice, but I feel like it does take a bit of "skill" (aka paying attention to expos) out of the game. Why not give queens' inject an autocast option, as well? Obviously somewhat different, and not as drastic, but...I'm kinda meh on that one.
Still, excited with all the work they seem to be putting into this. Having only been playing SC2 for 6 months, I wish I had more time with this before HotS, but trying to stay positive!
Edit: I also don't like the mineral blocking thing from Protoss. Seems really annoying.
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On June 09 2012 06:31 Sadistx wrote: Widow mine:
AKA - we give up on giving terran something to control terrain and we're just going to reintroduce spider mine, because it worked so well in bw.
Except for this part: "with practice, pro-level players will almost always be able to remove the mined units away from the rest of their unit cluster."
Which means at high level play it will be completely useless
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22 range sounds absolutely god like. I can't even really image what that attack looks like traveling 22 range. "Fire! *wait* *wait* *wait* Nice"
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terran mines hydraspeed arbitercloak
Welcome to broodwar^^
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On June 09 2012 09:12 rutian wrote:Show nested quote +On June 09 2012 09:09 nenshoua wrote:...toss already feels stronger and easier to a lot of people..this xpac will just amplify that. actually terran has the honors of being the easiest race to play, for a lot of people. and I'm not seeing anyone switching races. be less biased.
Man, check the results of BW pro in SC2. Toss have somthing like >90% win ratio... Its easiest race by far...
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Interviewer: "So Dustin would you say that you just hate mech or do you despise it?" DB: "Well that's an obvious answer isn't it? Mech is for retards and that's why we're killing it." Int: "Would you say this change was influenced by previous mistakes?" DB: "Whhaaattt?" *tugs at collar* "Does it feel hot in here? It feels pretty warm." Int: "Seriously, just answer the question." DB, perspiring gratuitously: "What was the question again?" *starts to twitch* Int: "Why. Do. You. Hate. Mechanical. Units?" DB: "I don't have to put up with this shit! Fuck you and fuck tanks." *starts sobbing profusely* "I hate tanks so much I just.. I.. I..." *starts to go into the fetal position* "APOCALYPSE TANKS!!! APOCALYPSE TANKS EVERYWHERE!!! In my base, on the bridge, in thecityeverymap. MOMMY!! Ijustwantmymommy.Mommyhelpme." *Balled up on the floor crying hysterically* Int: "Next question. Why the fuck are you allowed to design games?" -Fin
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LOIL LOL LOL 22 RANGE LOL I CANT STOP LAUGHING im just going to keep building this unit until it stops being fun... can you even see the unit when it attacks at max range? i wonder the conversation that went on in the design room... can i siege opponents from my own base?
THANK YOU HYDRA SPEED HOLY SHIT THOSE MOFO'S WERE SO SLOW
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tempest doesnt look like a capital ship they really should make it phat like the carrier or the battlecruiser
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More spellcasters and a long-range capital ship. Oh, and several useless terran features. I demand to know the salaries of the game designers if this is what they've come up with after all this time. I didn't expect much, but what they're doing with terran is... incredible....
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Remember that Dark Swarm literally made units underneath invincible to all Terran units in BW. Just because a spell or ability sounds OP, doesn't mean it is. The Tempest is SUPER expensive, needs a spotter to make use of its range, and is almost useless at close to medium range, or if you kill the spotter.
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I fell out of my chair when I read 22 range. When my friend told me about that I thought he was trolling me. No way that stays the same after it gets tested this weekend. We really just need to wait to play the beta though, because you really can't tell anything from just reading it.
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