Heart of the Swarm Update - Page 18
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Kaiyotic
United States90 Posts
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INeedSpoons
Colombia41 Posts
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Neurosis
United States893 Posts
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Vertical
Indonesia4317 Posts
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minilance
Canada500 Posts
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angra86
United States56 Posts
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Zambrah
United States7099 Posts
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SoFool
Malaysia96 Posts
Also the swarm host still cant attack from a cliff effectively. | ||
Canx
Singapore85 Posts
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Dingobloo
Australia1903 Posts
On June 09 2012 11:48 SoFool wrote: Didnt dustin said he didnt want sc2 to be like bw? I'm seeing too many bw resemblance here, except for protoss. Also the swarm host still cant attack from a cliff effectively. I think you're missing the point of his statement, his point was that it wasn't enough to just make broodwar AGAIN because broodwar does have issues and they needed room to introduce different units that solved those problems even if they introduce others. Banelings are a good example, they liked how they integrate with the speed on creep, they liked that they were a "trade" style unit not an efficient unit, they liked that with burrow you can use them like mines and with drop you can use them as a carpet bomb, they also solve some of broodwar's ZvZ issues which amount to "get as much gas as possible without dying to lings" because they're an early gas unit that trades well vs large numbers of light units. So they made the tough decision to remove the lurker because they overlap, lurkers + banelings would be a really difficult combination to handle it's just a ton of splash damage and just as a general rule it muddies the design to have 2 units do that very similar things. But they obviously still like the fact that the lurker lets you pressure a wall without endangering your units. So they introduce the swarm host. The swarm host isn't a new concept it's similar to the lurker, but it's different in that it doesn't just add more splash damage to the field and it doesn't get "tricked" if you throw only a single unit at it, it also doesn't gain much effectiveness from unit hold position mico, which while cool in broodwar, has had it's role taken by baneling land mines. So it's not that they're against adding things they found good about broodwar, it's that their first instinct shouldn't just be "make it more like broodwar because that was a good game, therefore if it's exactly broodwar it's a good game." the solution space is different and needs to be filled by different units because the problems are different. | ||
foxmulder_ms
United States140 Posts
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RavenLoud
Canada1100 Posts
SAVE THE CARRIER GUYS. EDIT: Is it me or is like half of those unit are made to make siege tanks useless. | ||
Sandstorm9
41 Posts
I think it's the Viper that's the most dangerous unit. It completely nullifies tanks, colossi and bio forces. What, you paid 300/200 for a colossus, 200/200 for the support bay and 200/200 for the thermal lance? Well i'll kill it before it gets one shot off. I'd rather face 20 corruptors because at least the colossus will shoot once before dying and the zerg will have paid more money and supply for those corruptors. I just hate units and abilities that instantly nullify the other races' big advantage so that their army dies without paying for itself even a bit. I realise the Viper will cost a lot, but come on, it wont be much more than getting a few corruptors, and as i said, you arent countering the Colossi, you're instantly killing them. Same for tanks. | ||
Sabu113
United States11035 Posts
Stargate is still vital for toss late game v Z. Tempests will never be made in PvT though since there really arent that many units worth being sniped or that can be sniped. | ||
dnld12
United States324 Posts
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Sandstorm9
41 Posts
Anyway, with the Vortex gone for air units, it seems like the only option is now the Tempest. Keep it away (in your base lol) and shoot them down. Hope it works. Hopefully the re-emergence of Mech in HotS will mean that we can use Void Rays against it and thus Voids wont be completely useless. | ||
Sandstorm9
41 Posts
On June 09 2012 12:41 dnld12 wrote: True, but that's easily fixed with a damage nerf, increase in price, building time nerf, etc. As a Protoss player i find that The tempest has the potential to be EXTREMELY overpowered. Imagine 3 or 4 of those one shotting everything. With voidrays and pheonix to cover. It would be unstoppable. | ||
eviltomahawk
United States11133 Posts
+ Show Spoiler + ![]() ...completely baffles me XD Two Dark Shrines powered by Warp Prisms? Some troll stuff right there haha. | ||
Birdfood
United States33 Posts
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RavenLoud
Canada1100 Posts
Anyway, isn't the warhound supposed to counter mutas? What's the point of giving it anti-ground anti-armor 1a missiles? | ||
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