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Heart of the Swarm Update - Page 20

Forum Index > News
480 CommentsPost a Reply
Prev 1 18 19 20 21 22 25 Next All
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-06-09 09:04:06
June 09 2012 09:02 GMT
#381
This all sounds really really good! Loved the battle report game!! That ZvP game looked way more entertaining than any ZvP game I have ever seen in WoL! ;D


It's pretty amazing that some people are able to look at this in a negative light. But I guess that says more about some of the posters on this forum.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
June 09 2012 09:11 GMT
#382
Awesome preview!
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Exoteric
Profile Joined January 2011
Australia2330 Posts
June 09 2012 09:19 GMT
#383
Do widow mines deal friendly fire to the caster's units if the opponent sends their unit into your army? Additionally, can you cancel the widow mine detonation by killing your own unit before the 10 second timer is up?
hell is other people
Leeoku
Profile Joined May 2010
1617 Posts
June 09 2012 09:28 GMT
#384
I just watched the battle report. The aoe block for oracle is ridiculous......
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 09 2012 09:46 GMT
#385
I remember playing that hots custom map after blizzcon against a friend and remember thinking if oracle entomb stays as it is I will not be buying hots and lol now I see it is same
Entomb is the most unfun ability to play against. I woud rather suffer any kind of real units harras then constant Entombs.
ClapYoHandz
Profile Joined February 2012
United States5 Posts
June 09 2012 09:51 GMT
#386
I thought the Mass recall ability was some kind of April fools joke when it was first shown.
Baffling.
You secure that shit Hudson.
Warheart
Profile Joined June 2012
Italy25 Posts
June 09 2012 10:00 GMT
#387
i hope they change some things until the game comes out,i don't like the vortex nerf,the viper's consume on buildings (BW's consume is a classic to me) and warhounds may be difficult to balance against stalkers...but most of all i really wish they keep the carriers!
war is in my heart,death is by my side!
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
June 09 2012 10:22 GMT
#388
Not sure about this new mine, sounds just like burrowed banelings, just that it detonates itself
The rest looks pretty good, although 22 range sounds like way too much, I think they will have to balance this ^^
mantequilla
Profile Blog Joined June 2012
Turkey777 Posts
June 09 2012 10:22 GMT
#389
On June 09 2012 06:52 speknek wrote:
The Protoss stuff sounds really bad, some weird gimmicky unbalancable things again. They should fix the core of the race first and after that add fancy options.
Terran things sound decent. Don't know what to think of the Zerg stuff, have to see them in action first.


I totally agree. Cool stuff and abilities on paper for Protoss but their usability and affect on the game will be questionable. Like whole current stargate tech tree is useless in pvt, most of the new things will be useful in very very rare situations. For example you only need a phoenix in pvt if you base trade and terran floats his buildings in WoL. Like this, oracle's cloak ability will be rarely useful if oracle doesn't cloak itself or cloak units and then run away because all the other units are cloaked oracle will be the only targeted unit and killed immediately and the cloak is lost(?). Very long range tempest will only be useful if you are too ahead economically or opponent does not have a direct response because it's too expensive and because of low dps you can wait under its fire with roaches for an hour. A simple thought, if you invest 300-300 on a unit it should be able to damage to opponent like 300-300. If you build a banshee and have some micro skill, you are guaranteed to kill couple of workers, at least to compensate its cost. It will be very hard to compensate tempest's cost.

I think if a new unit will be added to Protoss, it should be like warhound, which adds extra usable strategies to game. If you see opponent going mech units, which is very likely, build warhounds and it's OK. Simple, easy, cost effective with an unlikely downside. Other new terran units are like this also. Only a very, very skilled player "may" make use of a 150 energy costing mass recall in a match and if energy cost is low, it will be unbalanced. Protoss metagame is broken at its core, all game revolves around stalkers, HT's, forcefields to stay alive, colossi and some stargate cheese while other races have ton of different playstyles. Even the best Protoss progamers don't play very creatively because they don't have the right tools.
Age of Mythology forever!
TAAF
Profile Joined March 2011
Switzerland226 Posts
June 09 2012 10:42 GMT
#390
I am most excited about playing mech against Toss! Go Warhound! Dislike the mines though....
Crouching probe, hidden cannon
Prog455
Profile Joined April 2012
Denmark970 Posts
June 09 2012 10:42 GMT
#391
I see a lot of people asking about the Thor unit. If you look at the HotS gallery, there is a picture just next to the Warhound. where you can see multiple Thors being used alongside the Terran army. So i guess Thors will be the same as in WoL

Link to gallery:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491#one
Animal_PL
Profile Joined December 2010
Poland11 Posts
June 09 2012 10:43 GMT
#392
http://img12.imageshack.us/img12/2730/hotsterran1.jpg
http://img819.imageshack.us/img819/9851/hotsterran2.jpg
http://img803.imageshack.us/img803/1475/hotsterran3.jpg
What doesn't kill you makes you stronger.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 09 2012 10:57 GMT
#393
Some of the Zerg changes... I just don't know. Hear my initial thoughts on the matter. This is not whining this is just what I think. So take everything I saw with a grain of salt and don't be huffy about it.

Viper's Blinding Cloud is like a copy of Dark Swarm. In fact the Viper just seems to be a flying Defiler. Consume only works on Zerg buildings apparently which makes Consume less viable on the offensive. The pull ability seems nice (for like, Colossi and stuff) but it seems like something that could easily be broken, a bit like force-fields. However something that could be nifty is if a pulled Colossi breaks force-fields. Could probably be useful and make for a more interesting fight. Even if I just dislike crowd-control abilities in an RTS game in general..

Hydralisk speed upgrade is just a copy/paste of BW.

I dislike the Tempest already because it's simply a longer-ranged version of a Brood Lord that can also shoot at air units. Not a fan of it as a Zerg player. Similarly, I dislike Swarm Host because it's a burrowed hybrid of a Lurker and a Brood Lord. It's also a terribly ugly unit (as if that mattered). Locusts seem really slow too. Since I've barely seen SH in a real game I can't really judge about their usefulness properly, it just doesn't seem to be that great. If I recall correctly, Lurkers were also faster than SH.

Oracle seems interesting as a support unit. Blocking mining seems interesting, force-fields for minerals basically. Cloaking units, that seems kind of cool. Not sure how useful it would be. I just have fixed feelings overall about the oracle.


Either way, I think I'll be more interesting it watching professional HOTS than actually playing it.

maru lover forever
Strela
Profile Joined October 2011
Netherlands1896 Posts
June 09 2012 11:00 GMT
#394
I smell alot more terran all ins ;P
Caas
Profile Joined November 2011
Sweden51 Posts
June 09 2012 11:04 GMT
#395
Yay maybe the terran will have a chance against a protoss deathball now then? :D
Dammit!
kruxey
Profile Joined September 2011
Bulgaria168 Posts
June 09 2012 11:35 GMT
#396
Holy guacamoly the range on the tempest seems a bit too much.
But the mothership core idea is awesome!!
Sandstorm9
Profile Joined January 2011
41 Posts
Last Edited: 2012-06-09 12:14:31
June 09 2012 12:04 GMT
#397
On June 09 2012 16:12 zeratul_jf wrote:
idk it seems like terran bio is going to be out of the game since its gonna be so easy to kill with the pull some tanks over here and then choose between fungal or cloud to roll your banelings over the marines. Also Toss being able to recall from anywhere super early? oh you out of position no problem! i hope the beta testing makes some changes because right now seems like terrans are gonna be really really bad in HotS

Recall takes 150 energy so you're taking a big hit. You need to save up 3 chronos which you cant spend on probes, upgrades or what have you.

Blizzard just aknowledges that if the protoss army gets cornered and it dies, the protoss is almost dead. Yeah you can warp in some new units but you've lost way too much if you lose your entire army.

It could be OP, but on the other hand Protoss doesnt have medivacs to pickup and escape, nor are their units super fast like the zergs'. And of course you use your forcefields in the battle so you dont have many to cover your escape.
On June 09 2012 16:47 squidster wrote:
This game seems amazing.
People don't need to worry about balance right now, it'll be fixed and tweaked over time... metagames will develop and things will be ok.

But as for the state of the game, it seems much more brood war esque and seems to reward better play much more.

The oracle seems to be a unit that early game is gonna be a little annoying (requires apm to have units / drones atk it) but late game is gonna be just a test of who has more apm.
Swarm host seems to move the game in a direction where the fights last much longer and are much more back and forth tempo based, kind of like how brood war fights would last for a long time across multiple screens.

The mine looks like it'll be another thing that early game, every pro will be able to split and take minimal damage, but late game in big fights it'll be potentially devastating and incredibly hard to avoid the dmg from it.

Strategy wise the game looks to be more interesting as well. What can instant energy max from mothership core do with early sentry pushes? How about defensive teching with only 1 or 2 sentries who can forcefield 20 times.

Tempest looking to make the game look way more interesting late game and making positions matter so much more.

Anywho
I'm really excited for this game.

I agree, it looks fun and interesting. Balance will be sorted out later.

About the sentries... i think you can only recharge one unit and perhaps there will be a cooldown on how fast you can you can recharge the next one. So it wont be too easy to charge up all your sentries. You might charge a couple of them (that's 4 forcefields) but that's it.
Sandstorm9
Profile Joined January 2011
41 Posts
June 09 2012 12:08 GMT
#398
On June 09 2012 17:06 gh0st wrote:
The abduct ability looks cartoony and dumb. It pushes the whole suspend disbelief thing to accept that this flying defiler thing can go all "get over here" scorpion-style to a massive 'toss war machine (colossus), which must weigh some ungodly amount. it just looks really really stupid.
It looked even dumber when it pulled a big fat Thor in the TvZ showmatch.

I just dont get it.

What's the purpose of the swarm host? It looks out of character with the rest of zerg units too.
It's to provide the Zerg with a mid game siege unit so that they dont need to tech to broods to end a game, or force an engagement.
On June 09 2012 18:46 -Archangel- wrote:
I remember playing that hots custom map after blizzcon against a friend and remember thinking if oracle entomb stays as it is I will not be buying hots and lol now I see it is same
Entomb is the most unfun ability to play against. I woud rather suffer any kind of real units harras then constant Entombs.

How about losing a Nexus because the Terran caught you out of position and dropped 1 or 2 medivacs, stimmed and destroyed it? Nothing compares with losing a base and Terrans can do it pretty easily.

Just a few hours ago Grubby spotted MKP's drops coming, didnt allow him to land, and MKP dropped elsewhere while pushing at the front. Grubby couldnt respond in time, lost the main nexus and was severely behind, losing the match.
Animal_PL
Profile Joined December 2010
Poland11 Posts
June 09 2012 12:14 GMT
#399
Why Warhound looks like bigger version of SCV?
What doesn't kill you makes you stronger.
Caas
Profile Joined November 2011
Sweden51 Posts
June 09 2012 12:17 GMT
#400
coz the terrans unit have to hatch sometimes!?
Dammit!
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