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Heart of the Swarm Update - Page 19

Forum Index > News
480 CommentsPost a Reply
Prev 1 17 18 19 20 21 25 Next All
nerak
Profile Blog Joined September 2011
Brazil256 Posts
June 09 2012 04:09 GMT
#361
Heart of the Swarm will also include a wider variety of locations, or sets, for players to explore between missions. These sets change dynamically as players complete missions, giving players a sense of an evolving world as Kerrigan makes her presence felt throughout the galaxy


Well, if this really works as intended, it would really be a good substitute the lower number of missions...
"I am smiling" - Marauder Dynamite
Daedalus SEA
Profile Joined June 2011
81 Posts
June 09 2012 04:20 GMT
#362
Am I the only one who thinks it would be hilarious if PDD worked against the Tempest?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 09 2012 04:23 GMT
#363
On June 09 2012 13:09 nerak wrote:
Show nested quote +
Heart of the Swarm will also include a wider variety of locations, or sets, for players to explore between missions. These sets change dynamically as players complete missions, giving players a sense of an evolving world as Kerrigan makes her presence felt throughout the galaxy


Well, if this really works as intended, it would really be a good substitute the lower number of missions...


Don't they just mean a larger variety of the ones that appeared in WoL? Where there were the news reports and clippings and stuff? Not exactly hyped for those.
Waxangel
Profile Blog Joined September 2002
United States33239 Posts
June 09 2012 05:25 GMT
#364
On June 09 2012 13:20 Daedalus SEA wrote:
Am I the only one who thinks it would be hilarious if PDD worked against the Tempest?


it does
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
epicanthic
Profile Joined July 2011
Hong Kong295 Posts
June 09 2012 05:39 GMT
#365
Wait...TWENTY TWO RANGE?
IamPryda
Profile Joined April 2011
United States1186 Posts
June 09 2012 06:59 GMT
#366
lol as a protoss player i have got to laugh at the 22 range unit i really hope it makes it to beta to seem some you tube videos of the shannageins people pull with that. blizzard keeps adding things to protoss late game how about another mid game unit we are the only race to not get one
Moar banelings less qq
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 09 2012 07:01 GMT
#367
On June 09 2012 09:03 Sailincieri wrote:
Show nested quote +
Justin Browder expects that with practice, pro-level players will almost always be able to remove the mined units away from the rest of their unit cluster.


Wait, what?!
So i should build this Mine in factory, loss resources, loss time in factory for it, and then kill 1 (ONE!) unit with it? Realy?!

Zerg gets scorpion from mortal kombat, 'defiler', underground broodlords and more, and I get Mine? Great...


Do you usually play with pros?

Sigh, QQers gonna QQ.
Revolutionist fan
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 09 2012 07:01 GMT
#368
Holy crap, that ultralisk upgrade looks imba, however so does the mine I guess, depending on how it places himself and how much it costs. But without the frenzy upgrade, it means that mass thor stand a chance against mass ultra!
zeratul_jf
Profile Joined October 2011
United States808 Posts
June 09 2012 07:12 GMT
#369
idk it seems like terran bio is going to be out of the game since its gonna be so easy to kill with the pull some tanks over here and then choose between fungal or cloud to roll your banelings over the marines. Also Toss being able to recall from anywhere super early? oh you out of position no problem! i hope the beta testing makes some changes because right now seems like terrans are gonna be really really bad in HotS
RedMosquito
Profile Joined September 2010
United States280 Posts
June 09 2012 07:13 GMT
#370
Anyone else think the oracle is kind of silly? The problem with it is its too fast and can be accessed so quickly. I really couldn't see a player losing one EVER. You could have like 4 or 5 flying around entombing everything constantly. Sure the other player could build spores or turrets to defend but until mutas or vikings are made you really cant kill them. They can just camp out all game behind a players base. I dont know something doesn;t seem right with it
squidster
Profile Joined July 2010
United States19 Posts
June 09 2012 07:47 GMT
#371
This game seems amazing.
People don't need to worry about balance right now, it'll be fixed and tweaked over time... metagames will develop and things will be ok.

But as for the state of the game, it seems much more brood war esque and seems to reward better play much more.

The oracle seems to be a unit that early game is gonna be a little annoying (requires apm to have units / drones atk it) but late game is gonna be just a test of who has more apm.
Swarm host seems to move the game in a direction where the fights last much longer and are much more back and forth tempo based, kind of like how brood war fights would last for a long time across multiple screens.

The mine looks like it'll be another thing that early game, every pro will be able to split and take minimal damage, but late game in big fights it'll be potentially devastating and incredibly hard to avoid the dmg from it.

Strategy wise the game looks to be more interesting as well. What can instant energy max from mothership core do with early sentry pushes? How about defensive teching with only 1 or 2 sentries who can forcefield 20 times.

Tempest looking to make the game look way more interesting late game and making positions matter so much more.

Anywho
I'm really excited for this game.
S3iizure
Profile Joined December 2011
United States6 Posts
June 09 2012 08:04 GMT
#372
I'm really intrested to see how this 22 range thing works out, seems a bit overkill IMO, even if it has a low dps.
gh0st
Profile Joined January 2010
United States98 Posts
June 09 2012 08:06 GMT
#373
The abduct ability looks cartoony and dumb. It pushes the whole suspend disbelief thing to accept that this flying defiler thing can go all "get over here" scorpion-style to a massive 'toss war machine (colossus), which must weigh some ungodly amount. it just looks really really stupid.

What's the purpose of the swarm host? It looks out of character with the rest of zerg units too.
ionize
Profile Blog Joined March 2008
Ireland399 Posts
June 09 2012 08:08 GMT
#374
Some of the new units and/or abilities remind me of Brood War units/abilities. So Blizzard does implement old, well-proven stuff and new stuff as well. I like that.
The screenshots look amazing. I'm really looking forward to the new tylesets and units. I also like the idea of a non-ranked match-making system. It reminds me of League of Legends and will provide us with a way to play Starcraft 2 HotS without feeling pressure.
I just love video games, what's your excuse?
SayGen
Profile Joined May 2010
United States1209 Posts
June 09 2012 08:13 GMT
#375
RIP terran.

Time for the BroToss to reign supreme
We Live to Die
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 09 2012 08:22 GMT
#376
I like the changes a lot.

Now Terran just needs a buff to the Ghost or a further buff to the Reaper to keep Bio play viable in TvZ.
This is my signature. There are many like it, but this one is mine.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 09 2012 08:24 GMT
#377
On June 09 2012 17:04 S3iizure wrote:
I'm really intrested to see how this 22 range thing works out, seems a bit overkill IMO, even if it has a low dps.

True. But it does no splash damage so marines can attack it effectively. I still think that 22 is too much but it should be rather easy to balance with the right price. It has it weaknesses and honestly I think they can work a bit like carriers in pvt brood war. You can maneuver long range attack and run for cover if Vikings show up. Also observer sniping will be essential. I'm not sure how zergs are supposed to fight with it. I guess brute force...
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 08:24 GMT
#378
On June 09 2012 14:25 Waxangel wrote:
Show nested quote +
On June 09 2012 13:20 Daedalus SEA wrote:
Am I the only one who thinks it would be hilarious if PDD worked against the Tempest?


it does

this is interesting, because it make raven less useless
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2012-06-09 08:29:51
June 09 2012 08:28 GMT
#379
if i dont buy the expansion cos i dont care about single player, can i still play multiplayer? ~Will battle net update the stuff i need?
blackhole12
Profile Joined May 2012
42 Posts
June 09 2012 08:48 GMT
#380
On June 09 2012 16:13 RedMosquito wrote:
Anyone else think the oracle is kind of silly? The problem with it is its too fast and can be accessed so quickly. I really couldn't see a player losing one EVER. You could have like 4 or 5 flying around entombing everything constantly. Sure the other player could build spores or turrets to defend but until mutas or vikings are made you really cant kill them. They can just camp out all game behind a players base. I dont know something doesn;t seem right with it

Yeah, it's bizarre they have so much shields and so little hp. They're already quick, just micro them if you don't want them to take damage. :/
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