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Heart of the Swarm Update - Page 4

Forum Index > News
480 CommentsPost a Reply
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speknek
Profile Joined February 2012
758 Posts
June 08 2012 21:52 GMT
#61
The Protoss stuff sounds really bad, some weird gimmicky unbalancable things again. They should fix the core of the race first and after that add fancy options.
Terran things sound decent. Don't know what to think of the Zerg stuff, have to see them in action first.
shin ken
Profile Blog Joined October 2009
Germany614 Posts
Last Edited: 2012-06-08 21:54:42
June 08 2012 21:52 GMT
#62
If I understand this correctly, the new terran mines are basically a suicide version of terror drones from Red Alert 2? Dustin Bowder you sneaky bastard - trying to sneak in cool things from your past projects :D - this is so awesome. I really like it!
Wambo
Profile Joined August 2011
Germany50 Posts
June 08 2012 21:53 GMT
#63
Overseers have been removed from the game!? how the hell am i going to have mobile detection?
we stopped checking for monsters under our bed because we realized they were inside of us - Gil Grissom
Jecktor
Profile Joined March 2011
United States41 Posts
June 08 2012 21:53 GMT
#64
So does anyone know if thor is still out?
Diamond Terran and Platinum Random. Jecktor.745 Blasphemy.350
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
June 08 2012 21:54 GMT
#65
On June 09 2012 06:49 Nyarly wrote:
Is it me or there are a lot of stuff coming from broodwar ?
Mines, dark swarm, lurkers, arbiter.
Well it's not exactly the same units but they do seem to work the same, it might help bw players :D

And i really like the health regen for reapers, i'm eager to see the new uses for them.

It has nothing to do with dark swarm, it's more like a worse disruption web, and thoes are not really close to lurker either. Mine mechanic seems strange, but hard to say out of the blue, and mothership still sounds completely stupid honestly.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Leetley
Profile Joined October 2010
1796 Posts
June 08 2012 21:54 GMT
#66
On June 09 2012 06:35 Leeto wrote:
Show nested quote +
Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.


Really looking forward to this

It will probably be Hive-tech...
sanguin
Profile Joined June 2010
Hungary16 Posts
June 08 2012 21:54 GMT
#67
terran mini nuke (spider mine) is back, just stronger

seems legit
Mod_Counter
Profile Joined March 2012
Germany20 Posts
June 08 2012 21:55 GMT
#68
Entomb and Preordain as Abilities?

I bet some developers play Magic the Gathering! =D

(for those who dont play it, those are two very strong and often played cards)
Rad
Profile Joined May 2010
United States935 Posts
June 08 2012 21:55 GMT
#69
Awesome changes. I may have to start playing protoss again! If they "fix" the carrier and keep it as a unit, I can see myself switching back for sure.

Summer 2012 beta has me psyched. Hope I get in :D Original sc2 beta was so fun. I really enjoy playing when there are huge sweeping changes being made often.
SomeONEx
Profile Joined April 2011
Sweden641 Posts
June 08 2012 21:55 GMT
#70
Protoss gets an extra teleport? At the moment I'm seriously considering buying Brood-War instead and saving 15 bucks for the same game without protoss being able to be out of position for drops and such without it hurting them. Warp-in's or recall, whatever happens you'll know catching a protoss of guard will become harder and harder TT

Note: When I say same game I am of course meaning all "BW-like" units that have found their way into HotS (Warhound, Viper etc..)
BW hwaiting!
h-a-r-v
Profile Joined January 2011
Poland30 Posts
June 08 2012 21:56 GMT
#71
Isn't it 25 seconds for the Swarm Host?
Fuck the world for all it's worth, every inch of planet Earth...
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
June 08 2012 21:57 GMT
#72
A: Yes, we do intend to run a beta test for Heart of the Swarm multiplayer, and we expect it to start sometime in the summer of 2012.


FUCKING CALLED IT!!! :D

http://www.teamliquid.net/forum/viewmessage.php?topic_id=332877
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Crookedpinkies
Profile Joined April 2011
United States6 Posts
June 08 2012 21:57 GMT
#73
i'm glad they aren't removing the mothership actually. it isn't going to be as powerful since they remove the cloak and give it to the oracle. i think this may be a better expansion than i thought with what they have changed so far; imo anyway. i like the new zerg units and the charge ability that ultras will have. and now hellions will actually be viable late game against protoss. and who knows..... maybe even reapers! i'm excited : )
bucckevin
Profile Joined April 2011
858 Posts
June 08 2012 21:58 GMT
#74
On June 09 2012 06:45 Snowbear wrote:
So basicly terran gets the warhound, a unit that is not really a micro unit. What about making more micro units, blizzard? Marines vs banelings for example is fun to watch.



Battlecruiser speed boost cooldown ability, there's your micro unit. Have fun with your micro. Your welcome. --Blizzard.
setzer
Profile Joined March 2010
United States3284 Posts
June 08 2012 21:59 GMT
#75
I don't see the widow mine being used much at higher skill levels if it has a cost and build time. Sounds like an even less useful version of seeker missile.

Still don't like many of the introduced abilities (abduct, burrow charge ultralisk) or the "hero units" which doesn't feel like Starcraft at all to me.

What happened to the Warhounds anti-air attack? Blizz, just bring the Goliath back please.
Bayyne
Profile Joined January 2011
United States1967 Posts
June 08 2012 22:00 GMT
#76
I believe this build changed the Viper's cloud spell to only affect bio units. This is interesting.

I like the Protoss additions, and the Terran's "Widow Mine"; I'm somewhat disappointed with the Zerg additions though.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
la_pantera
Profile Joined February 2011
United States1 Post
June 08 2012 22:00 GMT
#77
With the mothership staying in, does anyone know the news on HotS Thor? Will the uber unit still be available to terran, or has that idea been trashed?
He who wins the war is not the man that killed the most, but the man left standing at the end
Fairchild
Profile Joined February 2011
133 Posts
June 08 2012 22:02 GMT
#78
Are any other Zergs completely disappointed by this?
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
Last Edited: 2012-06-08 22:05:04
June 08 2012 22:02 GMT
#79
I agree on the global 'don't change terran too much cos they're too adaptable already' thing but damn they could have thought some more stylish units out, those are ugly as shit.


P.S : Oh and the tempest is horribly unesthetic too
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 08 2012 22:02 GMT
#80
On June 09 2012 06:31 ddrddrddrddr wrote:
Free spawn every 45 seconds? What?


I'm just wondering how that will work. Like, can we walk around while we wait those 45 seconds?(which really is a long time in game time.) Because then there could be some cool weird zerg defenses where you just burrow your swarm hosts, spawn, then retreat and wait for the cooldown. If you have to stay in the ground during the 45 secs, it has become less cool.

The tempest sounds like so much fun to me. 22 range? mwahahahahahaahahaahahahaha. Tempest rush ALL the games. Oracle seems like there could be some cool harass with oracle into cloak oracle and a ton of blink stalkers, blink in while invisible, kill hatchery, blink out. Mothership seems cool as well.


Everyone theorycrafting balance, put a cork in it. One week after release of HOTS you might have something legitimate to say, which might even then be solvable with the new units. So, just be cool with it, and laugh at how similar some of the untis are to BW
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
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