HotS MLG Info Updates - Page 6
Forum Index > SC2 General |
a176
Canada6688 Posts
| ||
Qntc.YuMe
United States792 Posts
| ||
Azurues
Malaysia5612 Posts
| ||
Fluid
Canada136 Posts
Okay...what's the point of adding a unit that no one will use? | ||
Badfatpanda
United States9719 Posts
| ||
mrtomjones
Canada4020 Posts
| ||
YouMake
United States262 Posts
| ||
KimJongChill
United States6429 Posts
| ||
ssg
United States1769 Posts
On June 09 2012 05:33 Fluid wrote: "Dustin expects that most pros will never get hit by widow mine splash." Okay...what's the point of adding a unit that no one will use? Because this game isn't just for pros... | ||
Adreme
United States5574 Posts
On June 09 2012 05:33 Fluid wrote: "Dustin expects that most pros will never get hit by widow mine splash." Okay...what's the point of adding a unit that no one will use? Simple, there are people who arent pro's who play this game. | ||
Shanedon
United States147 Posts
| ||
Wildmoon
Thailand4189 Posts
On June 09 2012 05:33 Badfatpanda wrote: I don't understand the reasoning behind making a unit to counter mechanical units to break up the monotony of TvT AND have it being fucking auto cast to nearest mech unit...seriously do they not realize TvT has been the most consistant skill based MU since beta? Why fuck with it now? Calm down. It's not like Warhound can just walk in and break a huge siegetank line. We don't even know its range yet. | ||
Chaosvuistje
Netherlands2581 Posts
I like what thye did with the mothership and the oracle though. Still not sure about the warhound, doesn't really seem to fit in SC2 to me. And can the corruptor still chew on other players buildings or did they take that out? | ||
Plansix
United States60190 Posts
On June 09 2012 05:34 Adreme wrote: Simple, there are people who arent pro's who play this game. And it still takes APM to make sure you don't get hit. The question will be if it is worth the cost of the mines to distract your opponent. | ||
Archerofaiur
United States4101 Posts
Too good :D | ||
Snoodles
401 Posts
Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons. | ||
Testuser
6469 Posts
On June 09 2012 05:34 Adreme wrote: Simple, there are people who arent pro's who play this game. wait what | ||
voltaic
1071 Posts
On June 09 2012 05:35 Archerofaiur wrote: FIRST HOTS BATTLE REPORT IN 2 HOURS! Too good :D srsly some kind of footage or jk? | ||
Ph4ZeD
United Kingdom753 Posts
On June 09 2012 05:33 Fluid wrote: "Dustin expects that most pros will never get hit by widow mine splash." Okay...what's the point of adding a unit that no one will use? Probably the most moronic post ever. | ||
archonOOid
1983 Posts
| ||
| ||