• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:08
CEST 12:08
KST 19:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
QuickBooks Error 1321 Troubleshooting Help Classic Games #3: Rogue vs Serral at BlizzCon Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time What happened to Singapore/Brazil servers?
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia RSL: Revival, a new crowdfunded tournament series LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

HotS MLG Info Updates - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 141 Next
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-06-08 20:37:53
June 08 2012 20:37 GMT
#121
looking forward to hearing more info

looks like a lot has changed o_0
*eternalenvy fanboy*
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
June 08 2012 20:37 GMT
#122
On June 09 2012 05:35 Snoodles wrote:
More skirmishy/map control, less deathball please.

Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons.


I'd be glad if the recall was more of a rift that also allowed enemy units to travel with it, while the recall on the mothership would only allow your own units to recall. Gives it less of a 'pressure for free' feeling.
ssg
Profile Joined July 2011
United States1773 Posts
June 08 2012 20:37 GMT
#123
On June 09 2012 05:35 Denda Reloaded wrote:
Show nested quote +
On June 09 2012 05:35 Archerofaiur wrote:
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D


srsly some kind of footage or jk?

The NDA comes off when doors open, so should be soon.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 08 2012 20:37 GMT
#124
So we basically get Lurkers, Firebats, Spider Mines, Arbitersssssssss, Goliaths, and Defilers?

Heck yeah, I'm fine with this.
ㅇㅅㅌㅅ
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 08 2012 20:38 GMT
#125
I think they should add an upgrade to make queens able to mine for 24 minerals every time it goes and comes back. Kinda like a mule
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
shockaslim
Profile Joined December 2010
United States1104 Posts
June 08 2012 20:38 GMT
#126
I didn't see this anywhere in the thread, but Blizzard did put this HotS updated video out just a bit ago.

http://us.battle.net/sc2/en/blog/6306259/Heart_of_the_Swarm_Update_-_New_Video-6_8_2012#blog

I'm at work so I can't watch it, but someone please go over whats in the vid.
Dirty Deeds...DONE DIRT CHEAP!!!
Achaia
Profile Joined July 2010
United States643 Posts
June 08 2012 20:38 GMT
#127
22 range Tempest? Awesome. So they just want to smash Mutalisks into oblivion so we never see them used again? It seems like there have been a lot of "anti-muta" patch changes and a new unit designed to hard counter a Muta with that much range will pretty much make them useless. At least with a Thor if you have quick reaction time with your Muta control you can limit your damage but with 22 range you will still be a screen and a half outside of seeing the Tempest and get blasted by it.
http://www.youtube.com/SCBattleGrounds
ACrow
Profile Joined October 2011
Germany6583 Posts
June 08 2012 20:38 GMT
#128
On June 09 2012 05:28 Zooper31 wrote:
Show nested quote +
On June 09 2012 05:26 Dodgin wrote:
On June 09 2012 05:24 Kaw wrote:
Does the tempest's big anti-air AOE shot have 22 yard range? gg no re mutalisks.


I believe they changed the Tempest to single target damage.


Show nested quote +
Tempest - long range expensive range of 10 upgrade to 22


That doesn't say single target to me, says aoe like a seige tank imo <.<

'cause they already announced the change in the update like a few months ago.
Get off my lawn, young punks
Shodaa
Profile Joined March 2010
Canada404 Posts
June 08 2012 20:39 GMT
#129
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?



That's not the point really, it might never explode but it's not necessarily useless. For example, it could be used to force an army split or to force the opponent to focus on it while doing other stuff (dropping etc) And also to control an area by buying more time.

Could be also good to defend vs. multi pronged attack.
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
Cyanocyst
Profile Joined October 2010
2222 Posts
June 08 2012 20:39 GMT
#130
On June 09 2012 05:35 Archerofaiur wrote:
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D


What Really??? haha i really hope Dustin and Rob commentate just for nostalgia.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Fluid
Profile Joined September 2010
Canada136 Posts
June 08 2012 20:39 GMT
#131
On June 09 2012 05:34 Adreme wrote:
Show nested quote +
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Simple, there are people who arent pro's who play this game.


Fine, but that has nothing to do with game design. You first make a game with the intent that all pieces should be used by the players, and then you see that pros use some pieces more than others. But the way he's doing it, from the quote he said, is backwards: he's making pieces taylored to different players.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 20:39 GMT
#132
I dont care if the tempest literally does only 1 damage per attack; 22 range is absolutely absurd
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 08 2012 20:39 GMT
#133
On June 09 2012 05:37 eviltomahawk wrote:
So we basically get Lurkers, Firebats, Spider Mines, Arbitersssssssss, Goliaths, and Defilers?

Heck yeah, I'm fine with this.


Warhound is not so similar to Goliath. SH doesn't really work the same as Lurker too.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 20:39 GMT
#134
On June 09 2012 05:38 Achaia wrote:
22 range Tempest? Awesome. So they just want to smash Mutalisks into oblivion so we never see them used again? It seems like there have been a lot of "anti-muta" patch changes and a new unit designed to hard counter a Muta with that much range will pretty much make them useless. At least with a Thor if you have quick reaction time with your Muta control you can limit your damage but with 22 range you will still be a screen and a half outside of seeing the Tempest and get blasted by it.


Execpt Blizzard said months ago they had removed the AOE.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Clefairy
Profile Joined September 2011
1570 Posts
June 08 2012 20:39 GMT
#135
A lot of these changes sound like they might make tanks useless. It would be terrible if they removed another iconic unit in Legacy of the Void.
Snoodles
Profile Joined March 2012
401 Posts
June 08 2012 20:39 GMT
#136
I'm super stoked about the BW pros and SC2 pros will be on equal mechanics, with a completely new game now.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-08 20:41:17
June 08 2012 20:40 GMT
#137
On June 09 2012 05:30 raga4ka wrote:
It doesn't do AOE damage though . Browder being the CnC specialist clearly had this in mind . Terran mech looks like a combination of Red Alert units , which isn't so bad thought , because Red Alert and generals are awesome as well .


Isn't barracks reactor kinda similiar to soviet cloning vat(?). Or something like that
nocrA
Profile Joined August 2011
Italy27 Posts
June 08 2012 20:40 GMT
#138
Oracle - raid unit. Preordain ability, cast on nme building and get vision. Can cast on friendly building and turn it into a detector.AoE cloaking field taken from mothership.


Solved detection problem for stargate tech: YEAH!

22 range tempest is rad
(╯°□°)╯︵ ┻━┻
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
June 08 2012 20:41 GMT
#139
On June 09 2012 05:35 Snoodles wrote:
More skirmishy/map control, less deathball please.

Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons.

It would need to be balanced around energy regen rate and/or cooldown.
If there is only one available per game, it means that there is a definite flow to the vP matchups of when aggression can safely hit and when you should start to prepare, based on when an MR should be available. I personally really like this idea.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 08 2012 20:41 GMT
#140
Wow, that was fast. Blizz uploaded the videos already.
Prev 1 5 6 7 8 9 141 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 2
Classic vs TriGGeRLIVE!
ByuN vs Maru
Crank 349
Tasteless206
Rex36
CranKy Ducklings32
3DClanTV 20
IndyStarCraft 0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 349
Tasteless 206
OGKoka 159
Rex 36
IndyStarCraft 0
StarCraft: Brood War
GuemChi 2218
Calm 1534
Jaedong 588
Shuttle 530
BeSt 432
Soulkey 207
EffOrt 197
Hyuk 186
Pusan 170
sSak 123
[ Show more ]
Sexy 110
Soma 103
Light 81
Dewaltoss 81
ToSsGirL 80
Rush 79
Noble 75
Movie 47
Sharp 40
Liquid`Ret 36
zelot 35
Bale 17
Purpose 13
NaDa 7
Dota 2
The International94962
Gorgc6623
League of Legends
JimRising 403
Counter-Strike
olofmeister1188
Stewie2K475
shoxiejesuss420
Foxcn301
allub156
Super Smash Bros
Westballz9
Other Games
ceh9497
crisheroes309
hungrybox216
Happy183
XaKoH 140
NeuroSwarm30
DeMusliM16
Organizations
Other Games
gamesdonequick972
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler44
Upcoming Events
Online Event
1h 52m
Kung Fu Cup
1h 52m
BSL Team Wars
8h 52m
RSL Revival
23h 52m
Maestros of the Game
1d 3h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 5h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 7h
RSL Revival
1d 23h
Maestros of the Game
2 days
BSL Team Wars
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
SC4ALL Open Lan
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.