• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:21
CET 00:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1032 users

HotS MLG Info Updates - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 141 Next
imMUTAble787
Profile Joined November 2011
United States680 Posts
Last Edited: 2012-06-08 20:37:53
June 08 2012 20:37 GMT
#121
looking forward to hearing more info

looks like a lot has changed o_0
*eternalenvy fanboy*
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
June 08 2012 20:37 GMT
#122
On June 09 2012 05:35 Snoodles wrote:
More skirmishy/map control, less deathball please.

Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons.


I'd be glad if the recall was more of a rift that also allowed enemy units to travel with it, while the recall on the mothership would only allow your own units to recall. Gives it less of a 'pressure for free' feeling.
ssg
Profile Joined July 2011
United States1774 Posts
June 08 2012 20:37 GMT
#123
On June 09 2012 05:35 Denda Reloaded wrote:
Show nested quote +
On June 09 2012 05:35 Archerofaiur wrote:
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D


srsly some kind of footage or jk?

The NDA comes off when doors open, so should be soon.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 08 2012 20:37 GMT
#124
So we basically get Lurkers, Firebats, Spider Mines, Arbitersssssssss, Goliaths, and Defilers?

Heck yeah, I'm fine with this.
ㅇㅅㅌㅅ
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 08 2012 20:38 GMT
#125
I think they should add an upgrade to make queens able to mine for 24 minerals every time it goes and comes back. Kinda like a mule
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
shockaslim
Profile Joined December 2010
United States1104 Posts
June 08 2012 20:38 GMT
#126
I didn't see this anywhere in the thread, but Blizzard did put this HotS updated video out just a bit ago.

http://us.battle.net/sc2/en/blog/6306259/Heart_of_the_Swarm_Update_-_New_Video-6_8_2012#blog

I'm at work so I can't watch it, but someone please go over whats in the vid.
Dirty Deeds...DONE DIRT CHEAP!!!
Achaia
Profile Joined July 2010
United States643 Posts
June 08 2012 20:38 GMT
#127
22 range Tempest? Awesome. So they just want to smash Mutalisks into oblivion so we never see them used again? It seems like there have been a lot of "anti-muta" patch changes and a new unit designed to hard counter a Muta with that much range will pretty much make them useless. At least with a Thor if you have quick reaction time with your Muta control you can limit your damage but with 22 range you will still be a screen and a half outside of seeing the Tempest and get blasted by it.
http://www.youtube.com/SCBattleGrounds
ACrow
Profile Joined October 2011
Germany6583 Posts
June 08 2012 20:38 GMT
#128
On June 09 2012 05:28 Zooper31 wrote:
Show nested quote +
On June 09 2012 05:26 Dodgin wrote:
On June 09 2012 05:24 Kaw wrote:
Does the tempest's big anti-air AOE shot have 22 yard range? gg no re mutalisks.


I believe they changed the Tempest to single target damage.


Show nested quote +
Tempest - long range expensive range of 10 upgrade to 22


That doesn't say single target to me, says aoe like a seige tank imo <.<

'cause they already announced the change in the update like a few months ago.
Get off my lawn, young punks
Shodaa
Profile Joined March 2010
Canada404 Posts
June 08 2012 20:39 GMT
#129
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?



That's not the point really, it might never explode but it's not necessarily useless. For example, it could be used to force an army split or to force the opponent to focus on it while doing other stuff (dropping etc) And also to control an area by buying more time.

Could be also good to defend vs. multi pronged attack.
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
Cyanocyst
Profile Joined October 2010
2222 Posts
June 08 2012 20:39 GMT
#130
On June 09 2012 05:35 Archerofaiur wrote:
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D


What Really??? haha i really hope Dustin and Rob commentate just for nostalgia.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Fluid
Profile Joined September 2010
Canada136 Posts
June 08 2012 20:39 GMT
#131
On June 09 2012 05:34 Adreme wrote:
Show nested quote +
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Simple, there are people who arent pro's who play this game.


Fine, but that has nothing to do with game design. You first make a game with the intent that all pieces should be used by the players, and then you see that pros use some pieces more than others. But the way he's doing it, from the quote he said, is backwards: he's making pieces taylored to different players.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 20:39 GMT
#132
I dont care if the tempest literally does only 1 damage per attack; 22 range is absolutely absurd
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 08 2012 20:39 GMT
#133
On June 09 2012 05:37 eviltomahawk wrote:
So we basically get Lurkers, Firebats, Spider Mines, Arbitersssssssss, Goliaths, and Defilers?

Heck yeah, I'm fine with this.


Warhound is not so similar to Goliath. SH doesn't really work the same as Lurker too.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 20:39 GMT
#134
On June 09 2012 05:38 Achaia wrote:
22 range Tempest? Awesome. So they just want to smash Mutalisks into oblivion so we never see them used again? It seems like there have been a lot of "anti-muta" patch changes and a new unit designed to hard counter a Muta with that much range will pretty much make them useless. At least with a Thor if you have quick reaction time with your Muta control you can limit your damage but with 22 range you will still be a screen and a half outside of seeing the Tempest and get blasted by it.


Execpt Blizzard said months ago they had removed the AOE.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Clefairy
Profile Joined September 2011
1570 Posts
June 08 2012 20:39 GMT
#135
A lot of these changes sound like they might make tanks useless. It would be terrible if they removed another iconic unit in Legacy of the Void.
Snoodles
Profile Joined March 2012
401 Posts
June 08 2012 20:39 GMT
#136
I'm super stoked about the BW pros and SC2 pros will be on equal mechanics, with a completely new game now.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-08 20:41:17
June 08 2012 20:40 GMT
#137
On June 09 2012 05:30 raga4ka wrote:
It doesn't do AOE damage though . Browder being the CnC specialist clearly had this in mind . Terran mech looks like a combination of Red Alert units , which isn't so bad thought , because Red Alert and generals are awesome as well .


Isn't barracks reactor kinda similiar to soviet cloning vat(?). Or something like that
nocrA
Profile Joined August 2011
Italy27 Posts
June 08 2012 20:40 GMT
#138
Oracle - raid unit. Preordain ability, cast on nme building and get vision. Can cast on friendly building and turn it into a detector.AoE cloaking field taken from mothership.


Solved detection problem for stargate tech: YEAH!

22 range tempest is rad
(╯°□°)╯︵ ┻━┻
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
June 08 2012 20:41 GMT
#139
On June 09 2012 05:35 Snoodles wrote:
More skirmishy/map control, less deathball please.

Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons.

It would need to be balanced around energy regen rate and/or cooldown.
If there is only one available per game, it means that there is a definite flow to the vP matchups of when aggression can safely hit and when you should start to prepare, based on when an MR should be available. I personally really like this idea.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 08 2012 20:41 GMT
#140
Wow, that was fast. Blizz uploaded the videos already.
Prev 1 5 6 7 8 9 141 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
CranKy Ducklings48
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O155
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 318
ProTech134
ForJumy 38
StarCraft: Brood War
Artosis 351
ZZZero.O 155
NaDa 19
Super Smash Bros
hungrybox1393
Other Games
Grubby4925
FrodaN2170
B2W.Neo522
Liquid`Hasu229
fl0m171
Pyrionflax145
Maynarde106
Organizations
Other Games
gamesdonequick1237
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 55
• RyuSc2 48
• HeavenSC 32
• Adnapsc2 12
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach25
• HerbMon 20
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2774
• Ler88
League of Legends
• imaqtpie3259
Other Games
• Scarra491
Upcoming Events
OSC
9h 39m
Wardi Open
12h 39m
Wardi Open
16h 39m
Replay Cast
23h 39m
WardiTV Korean Royale
1d 12h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.