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Forum Index > SC2 General
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Arisen
Profile Blog Joined October 2010
United States2382 Posts
June 08 2012 20:24 GMT
#81
That's great, keep the mothership, still add the tempest, all while making it so you have the strongest anti-harassment tool in the early game. ZvP is going to be a joke in beta if these ideas stay around I think.
"If you're not angry, you're not paying attention"
Kaw
Profile Joined February 2011
United States74 Posts
June 08 2012 20:24 GMT
#82
Does the tempest's big anti-air AOE shot have 22 yard range? gg no re mutalisks.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2012-06-08 20:26:28
June 08 2012 20:25 GMT
#83
I love the idea behind the protoss nexus abilities, if they can balance them. A problem I've found to exist in protoss early/midgame is that retreating is difficult if you get caught in a bad spot. Zerg and terran units with their upgrades can catch up to your army and take out units quickly. This is a huge problem because toss units are expensive as shit early game.
I think that's the thought behind making the mothership core accessible early in the game.

Not sure how much I like the spider mine thing. While terran is intended to rely on space control, they're the race that already possess that ability the most imo.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Reptilia
Profile Joined June 2010
Chile913 Posts
June 08 2012 20:25 GMT
#84
On June 09 2012 05:22 Adreme wrote:
Show nested quote +
On June 09 2012 05:20 Reptilia wrote:
On June 09 2012 05:19 ssg wrote:
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


Most interesting to watch, not play.

What? no.
Its one of the most interesting to watch AND play.

i agree it wasnt fun at all in beta with super small maps and nothing but tank viking. but oh that has changed so much.


Mech TvT is awesome to play because at any moment you can make the move to cripple your opponent and win the game. The weakenss is that at the highest level that rarely happens so what you get is a bunch of posturing for 30 minutes into sky terran. The period before sky terran could probably use some more aggression.

do you remember when everyone did nothing but mech and the maps were HORRIBLE?
Steppes of war tvt? oh man.

I agree its much better now and you DO have different options to play against it. Different was the case in small maps.
The secret to creativity is knowing how to hide your sources
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-06-08 20:27:04
June 08 2012 20:26 GMT
#85
Regeneration on reapers ? Hello reaper builds how i missed you . I am liking where terran is heading . New spider mines thingy + plus the other mech upgrades will finally extinct bio in TvP as it should have never been so much used in the first place .
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 08 2012 20:26 GMT
#86
On June 09 2012 05:24 Kaw wrote:
Does the tempest's big anti-air AOE shot have 22 yard range? gg no re mutalisks.


I believe they changed the Tempest to single target damage.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46227 Posts
June 08 2012 20:27 GMT
#87
Really confusing write-up... wish that full sentences and more fleshed out ideas were used (also: "nme" instead of "enemy"? wtf?)

And... 22 range HAHAHAHA please keep! (Not a chance it'll make it through patching though.)

Some of these ideas look interesting (widow mine, new oracle, mothership core, etc.).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
tianGO
Profile Joined August 2010
Argentina591 Posts
June 08 2012 20:27 GMT
#88
On June 09 2012 05:23 Veldril wrote:
Show nested quote +
On June 09 2012 05:21 tianGO wrote:
Wtf, widow mine = terror drone drom Red Alert 2?
[image loading]


You know that BW has spider mine, which is basically almost the same thing except it explode immediately?


Yes, I know.
You know how the Terror drone works in RA2?
"He who controls the present, controls the past. He who controls the past, controls the future."
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
June 08 2012 20:27 GMT
#89
considering dustin browder was a lead design on red alert 2 if the terror drone fits the current description it's more likely that. Just like how the tripod is probably similar to the colossus (don't really know much about the units of red alert/command and conquer).
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 08 2012 20:27 GMT
#90
Fucking hero!
So jealous though T_T
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Zooper31
Profile Joined May 2009
United States5713 Posts
June 08 2012 20:28 GMT
#91
On June 09 2012 05:26 Dodgin wrote:
Show nested quote +
On June 09 2012 05:24 Kaw wrote:
Does the tempest's big anti-air AOE shot have 22 yard range? gg no re mutalisks.


I believe they changed the Tempest to single target damage.


Tempest - long range expensive range of 10 upgrade to 22


That doesn't say single target to me, says aoe like a seige tank imo <.<
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-06-08 20:29:02
June 08 2012 20:28 GMT
#92
On June 09 2012 05:25 Reptilia wrote:
Show nested quote +
On June 09 2012 05:22 Adreme wrote:
On June 09 2012 05:20 Reptilia wrote:
On June 09 2012 05:19 ssg wrote:
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


Most interesting to watch, not play.

What? no.
Its one of the most interesting to watch AND play.

i agree it wasnt fun at all in beta with super small maps and nothing but tank viking. but oh that has changed so much.


Mech TvT is awesome to play because at any moment you can make the move to cripple your opponent and win the game. The weakenss is that at the highest level that rarely happens so what you get is a bunch of posturing for 30 minutes into sky terran. The period before sky terran could probably use some more aggression.

do you remember when everyone did nothing but mech and the maps were HORRIBLE?
Steppes of war tvt? oh man.

I agree its much better now and you DO have different options to play against it. Different was the case in small maps.


Mixing in Warhound can make the MU more interesting. I think hat Blizzard means is that you can use Warhound to break small siege line.
Zooper31
Profile Joined May 2009
United States5713 Posts
June 08 2012 20:29 GMT
#93
Hydra speed, dark swarm and spider mines. Blizzard is finally bringing the shit back that should've never left.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-08 20:31:08
June 08 2012 20:29 GMT
#94
Well, most of the changes sound ridiculously convoluted, but these give me hope:

Oracle gets cloak! Shouldn't have to stand still, but it's progress.
And some overly confusing form of spider mines is back!
Dark Swarm Variant may return.

Of course, stuff like making a nexus a PF, etc. isn't very exciting. Recall should be on a non-singular unit so a succession of recalls can happen at once.
Sroobz
Profile Joined December 2011
United States1377 Posts
June 08 2012 20:29 GMT
#95
I love a lot of things in here. A few things scare me.
Flash---Taeja---Mvp---Byun---DRG
Bouyt
Profile Joined March 2011
United States113 Posts
June 08 2012 20:29 GMT
#96
22 range sounds insane lol
Root for ROOT
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 20:30 GMT
#97
Lmao at people claiming matchups are going to be superimbalanced now...except you know, your race also gets new things. Stop whining when beta isn't even out.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-06-08 20:32:51
June 08 2012 20:30 GMT
#98
On June 09 2012 05:27 tianGO wrote:
Show nested quote +
On June 09 2012 05:23 Veldril wrote:
On June 09 2012 05:21 tianGO wrote:
Wtf, widow mine = terror drone drom Red Alert 2?
[image loading]


You know that BW has spider mine, which is basically almost the same thing except it explode immediately?


Yes, I know.
You know how the Terror drone works in RA2?


It doesn't do AOE damage though . Browder being the CnC specialist clearly had this in mind . Terran mech looks like a combination of Red Alert units , which isn't so bad thought , because Red Alert and generals are awesome as well .
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 20:30 GMT
#99
On June 09 2012 05:28 Zooper31 wrote:
Show nested quote +
On June 09 2012 05:26 Dodgin wrote:
On June 09 2012 05:24 Kaw wrote:
Does the tempest's big anti-air AOE shot have 22 yard range? gg no re mutalisks.


I believe they changed the Tempest to single target damage.


Show nested quote +
Tempest - long range expensive range of 10 upgrade to 22


That doesn't say single target to me, says aoe like a seige tank imo <.<


It is not an AOE. From the last update, they said they had removed the AOE after the buffing the phoenix.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 08 2012 20:31 GMT
#100
cloack on oracle will favor deathball, I thought blizzard wanted to get rid off it.
Terran & Potato Salad.
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