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HotS MLG Info Updates - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 141 Next
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 08 2012 20:31 GMT
#101
command and conquer: heart of the tiberium
starleague forever
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
June 08 2012 20:31 GMT
#102
i really like the mothership core idea, kinda like a hybrid PF version for protoss while maintaining their teleport and recall abilities
Azurues
Profile Joined March 2011
Malaysia5612 Posts
June 08 2012 20:33 GMT
#103
22 range is that even an on screen attack?
Fluid
Profile Joined September 2010
Canada136 Posts
June 08 2012 20:33 GMT
#104
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
June 08 2012 20:33 GMT
#105
I don't understand the reasoning behind making a unit to counter mechanical units to break up the monotony of TvT AND have it being fucking auto cast to nearest mech unit...seriously do they not realize TvT has been the most consistant skill based MU since beta? Why fuck with it now?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 20:33 GMT
#106
Viper grab wont last I think... 9 range? Consider Protoss/Terran hooped if that goes through
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 08 2012 20:33 GMT
#107
nothing new with pretty much that thing that burrows like a lurker but its kinda brood lordish? Baneling burrow move? nothing cmonnn
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 08 2012 20:34 GMT
#108
Really hope they keep out archon toilet, I'd be okay with 22 range tempest and nexus recall then.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ssg
Profile Joined July 2011
United States1779 Posts
June 08 2012 20:34 GMT
#109
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?

Because this game isn't just for pros...
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 20:34 GMT
#110
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Simple, there are people who arent pro's who play this game.
Shanedon
Profile Joined April 2010
United States147 Posts
June 08 2012 20:34 GMT
#111
Either way I'm super pumped to see this played! I really want to see how the new protoss cloaking happens, as well as new mech play for terran. Still no updates on the swarm host though?
Gyar...
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 08 2012 20:34 GMT
#112
On June 09 2012 05:33 Badfatpanda wrote:
I don't understand the reasoning behind making a unit to counter mechanical units to break up the monotony of TvT AND have it being fucking auto cast to nearest mech unit...seriously do they not realize TvT has been the most consistant skill based MU since beta? Why fuck with it now?


Calm down. It's not like Warhound can just walk in and break a huge siegetank line. We don't even know its range yet.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2012-06-08 20:35:24
June 08 2012 20:34 GMT
#113
That 22 range is going to be so much fun to play against once the Protoss has cannoned up heavily a la spinecrawler-broodlord style.

I like what thye did with the mothership and the oracle though. Still not sure about the warhound, doesn't really seem to fit in SC2 to me. And can the corruptor still chew on other players buildings or did they take that out?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 20:35 GMT
#114
On June 09 2012 05:34 Adreme wrote:
Show nested quote +
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Simple, there are people who arent pro's who play this game.


And it still takes APM to make sure you don't get hit. The question will be if it is worth the cost of the mines to distract your opponent.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-06-08 20:35:31
June 08 2012 20:35 GMT
#115
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Snoodles
Profile Joined March 2012
401 Posts
June 08 2012 20:35 GMT
#116
More skirmishy/map control, less deathball please.

Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons.
Testuser
Profile Blog Joined June 2011
6469 Posts
June 08 2012 20:35 GMT
#117
On June 09 2012 05:34 Adreme wrote:
Show nested quote +
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Simple, there are people who arent pro's who play this game.


wait what
https://soundcloud.com/papercranesdk
voltaic
Profile Blog Joined November 2010
1071 Posts
June 08 2012 20:35 GMT
#118
On June 09 2012 05:35 Archerofaiur wrote:
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D


srsly some kind of footage or jk?
Ph4ZeD
Profile Joined September 2011
United Kingdom753 Posts
June 08 2012 20:36 GMT
#119
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Probably the most moronic post ever.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 08 2012 20:37 GMT
#120
ultralisk charge feels so gimmicky and the inspiration is so obvious.
I'm Quotable (IQ)
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