On June 09 2012 05:39 -orb- wrote: I dont care if the tempest literally does only 1 damage per attack; 22 range is absolutely absurd
Absurd in what way? Overpowered? It could easily be underpowered and never used depending on the cost of the tempest, cost of the upgrade, build time of tempest, build time of upgrade, attack speed of tempest, hitpoints of tempest, movespeed of the tempest, vision range of the tempest etc. etc.
On June 09 2012 05:33 Fluid wrote: "Dustin expects that most pros will never get hit by widow mine splash."
Okay...what's the point of adding a unit that no one will use?
People will use it. The purpose is to break up death-balls. For example, if one attaches to a colossus, you need to micro that particular colossus out of your death ball and let it absorb the damage with doing splash, kill it, or let it splash your entire army. Obviously the first option is best. Browder made that statement, not because pros won't use it, but instead that they will be able to micro properly to avoid any sort of spalsh. Another example, if it were to attached to a zealot, you could just kill it off if you don't notice it quick enough there is not enough time to run it away.
On June 09 2012 05:39 -orb- wrote: I dont care if the tempest literally does only 1 damage per attack; 22 range is absolutely absurd
On June 09 2012 05:06 ReadySetFire wrote: holy shit 22 range on the tempest?
btw are they showing HotS at this MLG? if so what time
Isn't 22 range bigger than the height of the screen in sc2? I thought all that was visible on the screen was 18 hex up and down but I could be mis remembering
I'm at work so I can't watch it, but someone please go over whats in the vid.
This is awesome!!!
Everyone needs to watch this video!!!
My first impression of the Tempest talk is that note how there is an observer over the army. This is going to make spotting those obs over your army way more important.
On June 09 2012 05:33 Fluid wrote: "Dustin expects that most pros will never get hit by widow mine splash."
Okay...what's the point of adding a unit that no one will use?
Probably the most moronic post ever.
You really think so? Chess has 6 different pieces (6 units!). There are pro chess players and noobies. Both can enjoy the game at their own level. Now imagine if instead it had 12 different pieces, but you could only use 6 (types) in one game. What would that do: well, the pros will play with different pieces than the noobies, basically making it a different game! You don't see anything wrong with that?